1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/*
23 * Font related functions of SDL test framework.
24 *
25 * This code is a part of the SDL test library, not the main SDL library.
26 */
27
28#ifndef SDL_test_font_h_
29#define SDL_test_font_h_
30
31#include <SDL3/SDL_stdinc.h>
32#include <SDL3/SDL_rect.h>
33#include <SDL3/SDL_render.h>
34
35#include <SDL3/SDL_begin_code.h>
36/* Set up for C function definitions, even when using C++ */
37#ifdef __cplusplus
38extern "C" {
39#endif
40
41/* Function prototypes */
42
43extern int FONT_CHARACTER_SIZE;
44
45#define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2)
46
47/*
48 * Draw a string in the currently set font.
49 *
50 * \param renderer The renderer to draw on.
51 * \param x The X coordinate of the upper left corner of the character.
52 * \param y The Y coordinate of the upper left corner of the character.
53 * \param c The character to draw.
54 *
55 * \returns true on success, false on failure.
56 */
57bool SDLCALL SDLTest_DrawCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c);
58
59/*
60 * Draw a UTF-8 string in the currently set font.
61 *
62 * The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets.
63 *
64 * \param renderer The renderer to draw on.
65 * \param x The X coordinate of the upper left corner of the string.
66 * \param y The Y coordinate of the upper left corner of the string.
67 * \param s The string to draw.
68 *
69 * \returns true on success, false on failure.
70 */
71bool SDLCALL SDLTest_DrawString(SDL_Renderer *renderer, float x, float y, const char *s);
72
73/*
74 * Data used for multi-line text output
75 */
76typedef struct SDLTest_TextWindow
77{
78 SDL_FRect rect;
79 int current;
80 int numlines;
81 char **lines;
82} SDLTest_TextWindow;
83
84/*
85 * Create a multi-line text output window
86 *
87 * \param x The X coordinate of the upper left corner of the window.
88 * \param y The Y coordinate of the upper left corner of the window.
89 * \param w The width of the window (currently ignored)
90 * \param h The height of the window (currently ignored)
91 *
92 * \returns the new window, or NULL on failure.
93 *
94 * \since This function is available since SDL 3.2.0.
95 */
96SDLTest_TextWindow * SDLCALL SDLTest_TextWindowCreate(float x, float y, float w, float h);
97
98/*
99 * Display a multi-line text output window
100 *
101 * This function should be called every frame to display the text
102 *
103 * \param textwin The text output window
104 * \param renderer The renderer to use for display
105 *
106 * \since This function is available since SDL 3.2.0.
107 */
108void SDLCALL SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer);
109
110/*
111 * Add text to a multi-line text output window
112 *
113 * Adds UTF-8 text to the end of the current text. The newline character starts a
114 * new line of text. The backspace character deletes the last character or, if the
115 * line is empty, deletes the line and goes to the end of the previous line.
116 *
117 * \param textwin The text output window
118 * \param fmt A printf() style format string
119 * \param ... additional parameters matching % tokens in the `fmt` string, if any
120 *
121 * \since This function is available since SDL 3.2.0.
122 */
123void SDLCALL SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
124
125/*
126 * Add text to a multi-line text output window
127 *
128 * Adds UTF-8 text to the end of the current text. The newline character starts a
129 * new line of text. The backspace character deletes the last character or, if the
130 * line is empty, deletes the line and goes to the end of the previous line.
131 *
132 * \param textwin The text output window
133 * \param text The text to add to the window
134 * \param len The length, in bytes, of the text to add to the window
135 *
136 * \since This function is available since SDL 3.2.0.
137 */
138void SDLCALL SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len);
139
140/*
141 * Clear the text in a multi-line text output window
142 *
143 * \param textwin The text output window
144 *
145 * \since This function is available since SDL 3.2.0.
146 */
147void SDLCALL SDLTest_TextWindowClear(SDLTest_TextWindow *textwin);
148
149/*
150 * Free the storage associated with a multi-line text output window
151 *
152 * \param textwin The text output window
153 *
154 * \since This function is available since SDL 3.2.0.
155 */
156void SDLCALL SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin);
157
158/*
159 * Cleanup textures used by font drawing functions.
160 */
161void SDLCALL SDLTest_CleanupTextDrawing(void);
162
163/* Ends C function definitions when using C++ */
164#ifdef __cplusplus
165}
166#endif
167#include <SDL3/SDL_close_code.h>
168
169#endif /* SDL_test_font_h_ */
170