| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryRender |
| 24 | * |
| 25 | * Header file for SDL 2D rendering functions. |
| 26 | * |
| 27 | * This API supports the following features: |
| 28 | * |
| 29 | * - single pixel points |
| 30 | * - single pixel lines |
| 31 | * - filled rectangles |
| 32 | * - texture images |
| 33 | * - 2D polygons |
| 34 | * |
| 35 | * The primitives may be drawn in opaque, blended, or additive modes. |
| 36 | * |
| 37 | * The texture images may be drawn in opaque, blended, or additive modes. They |
| 38 | * can have an additional color tint or alpha modulation applied to them, and |
| 39 | * may also be stretched with linear interpolation. |
| 40 | * |
| 41 | * This API is designed to accelerate simple 2D operations. You may want more |
| 42 | * functionality such as polygons and particle effects and in that case you |
| 43 | * should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of the |
| 44 | * many good 3D engines. |
| 45 | * |
| 46 | * These functions must be called from the main thread. See this bug for |
| 47 | * details: https://github.com/libsdl-org/SDL/issues/986 |
| 48 | */ |
| 49 | |
| 50 | #ifndef SDL_render_h_ |
| 51 | #define SDL_render_h_ |
| 52 | |
| 53 | #include <SDL3/SDL_stdinc.h> |
| 54 | #include <SDL3/SDL_blendmode.h> |
| 55 | #include <SDL3/SDL_error.h> |
| 56 | #include <SDL3/SDL_events.h> |
| 57 | #include <SDL3/SDL_pixels.h> |
| 58 | #include <SDL3/SDL_properties.h> |
| 59 | #include <SDL3/SDL_rect.h> |
| 60 | #include <SDL3/SDL_surface.h> |
| 61 | #include <SDL3/SDL_video.h> |
| 62 | #include <SDL3/SDL_gpu.h> |
| 63 | |
| 64 | #include <SDL3/SDL_begin_code.h> |
| 65 | /* Set up for C function definitions, even when using C++ */ |
| 66 | #ifdef __cplusplus |
| 67 | extern "C" { |
| 68 | #endif |
| 69 | |
| 70 | /** |
| 71 | * The name of the software renderer. |
| 72 | * |
| 73 | * \since This macro is available since SDL 3.2.0. |
| 74 | */ |
| 75 | #define SDL_SOFTWARE_RENDERER "software" |
| 76 | |
| 77 | /** |
| 78 | * Vertex structure. |
| 79 | * |
| 80 | * \since This struct is available since SDL 3.2.0. |
| 81 | */ |
| 82 | typedef struct SDL_Vertex |
| 83 | { |
| 84 | SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ |
| 85 | SDL_FColor color; /**< Vertex color */ |
| 86 | SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ |
| 87 | } SDL_Vertex; |
| 88 | |
| 89 | /** |
| 90 | * The access pattern allowed for a texture. |
| 91 | * |
| 92 | * \since This enum is available since SDL 3.2.0. |
| 93 | */ |
| 94 | typedef enum SDL_TextureAccess |
| 95 | { |
| 96 | SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
| 97 | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
| 98 | SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
| 99 | } SDL_TextureAccess; |
| 100 | |
| 101 | /** |
| 102 | * How the logical size is mapped to the output. |
| 103 | * |
| 104 | * \since This enum is available since SDL 3.2.0. |
| 105 | */ |
| 106 | typedef enum SDL_RendererLogicalPresentation |
| 107 | { |
| 108 | SDL_LOGICAL_PRESENTATION_DISABLED, /**< There is no logical size in effect */ |
| 109 | SDL_LOGICAL_PRESENTATION_STRETCH, /**< The rendered content is stretched to the output resolution */ |
| 110 | SDL_LOGICAL_PRESENTATION_LETTERBOX, /**< The rendered content is fit to the largest dimension and the other dimension is letterboxed with black bars */ |
| 111 | SDL_LOGICAL_PRESENTATION_OVERSCAN, /**< The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds */ |
| 112 | SDL_LOGICAL_PRESENTATION_INTEGER_SCALE /**< The rendered content is scaled up by integer multiples to fit the output resolution */ |
| 113 | } SDL_RendererLogicalPresentation; |
| 114 | |
| 115 | /** |
| 116 | * A structure representing rendering state |
| 117 | * |
| 118 | * \since This struct is available since SDL 3.2.0. |
| 119 | */ |
| 120 | typedef struct SDL_Renderer SDL_Renderer; |
| 121 | |
| 122 | #ifndef SDL_INTERNAL |
| 123 | |
| 124 | /** |
| 125 | * An efficient driver-specific representation of pixel data |
| 126 | * |
| 127 | * \since This struct is available since SDL 3.2.0. |
| 128 | * |
| 129 | * \sa SDL_CreateTexture |
| 130 | * \sa SDL_CreateTextureFromSurface |
| 131 | * \sa SDL_CreateTextureWithProperties |
| 132 | * \sa SDL_DestroyTexture |
| 133 | */ |
| 134 | struct SDL_Texture |
| 135 | { |
| 136 | SDL_PixelFormat format; /**< The format of the texture, read-only */ |
| 137 | int w; /**< The width of the texture, read-only. */ |
| 138 | int h; /**< The height of the texture, read-only. */ |
| 139 | |
| 140 | int refcount; /**< Application reference count, used when freeing texture */ |
| 141 | }; |
| 142 | #endif /* !SDL_INTERNAL */ |
| 143 | |
| 144 | typedef struct SDL_Texture SDL_Texture; |
| 145 | |
| 146 | /* Function prototypes */ |
| 147 | |
| 148 | /** |
| 149 | * Get the number of 2D rendering drivers available for the current display. |
| 150 | * |
| 151 | * A render driver is a set of code that handles rendering and texture |
| 152 | * management on a particular display. Normally there is only one, but some |
| 153 | * drivers may have several available with different capabilities. |
| 154 | * |
| 155 | * There may be none if SDL was compiled without render support. |
| 156 | * |
| 157 | * \returns the number of built in render drivers. |
| 158 | * |
| 159 | * \threadsafety It is safe to call this function from any thread. |
| 160 | * |
| 161 | * \since This function is available since SDL 3.2.0. |
| 162 | * |
| 163 | * \sa SDL_CreateRenderer |
| 164 | * \sa SDL_GetRenderDriver |
| 165 | */ |
| 166 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
| 167 | |
| 168 | /** |
| 169 | * Use this function to get the name of a built in 2D rendering driver. |
| 170 | * |
| 171 | * The list of rendering drivers is given in the order that they are normally |
| 172 | * initialized by default; the drivers that seem more reasonable to choose |
| 173 | * first (as far as the SDL developers believe) are earlier in the list. |
| 174 | * |
| 175 | * The names of drivers are all simple, low-ASCII identifiers, like "opengl", |
| 176 | * "direct3d12" or "metal". These never have Unicode characters, and are not |
| 177 | * meant to be proper names. |
| 178 | * |
| 179 | * \param index the index of the rendering driver; the value ranges from 0 to |
| 180 | * SDL_GetNumRenderDrivers() - 1. |
| 181 | * \returns the name of the rendering driver at the requested index, or NULL |
| 182 | * if an invalid index was specified. |
| 183 | * |
| 184 | * \threadsafety It is safe to call this function from any thread. |
| 185 | * |
| 186 | * \since This function is available since SDL 3.2.0. |
| 187 | * |
| 188 | * \sa SDL_GetNumRenderDrivers |
| 189 | */ |
| 190 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index); |
| 191 | |
| 192 | /** |
| 193 | * Create a window and default renderer. |
| 194 | * |
| 195 | * \param title the title of the window, in UTF-8 encoding. |
| 196 | * \param width the width of the window. |
| 197 | * \param height the height of the window. |
| 198 | * \param window_flags the flags used to create the window (see |
| 199 | * SDL_CreateWindow()). |
| 200 | * \param window a pointer filled with the window, or NULL on error. |
| 201 | * \param renderer a pointer filled with the renderer, or NULL on error. |
| 202 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 203 | * information. |
| 204 | * |
| 205 | * \threadsafety This function should only be called on the main thread. |
| 206 | * |
| 207 | * \since This function is available since SDL 3.2.0. |
| 208 | * |
| 209 | * \sa SDL_CreateRenderer |
| 210 | * \sa SDL_CreateWindow |
| 211 | */ |
| 212 | extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer); |
| 213 | |
| 214 | /** |
| 215 | * Create a 2D rendering context for a window. |
| 216 | * |
| 217 | * If you want a specific renderer, you can specify its name here. A list of |
| 218 | * available renderers can be obtained by calling SDL_GetRenderDriver() |
| 219 | * multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you |
| 220 | * don't need a specific renderer, specify NULL and SDL will attempt to choose |
| 221 | * the best option for you, based on what is available on the user's system. |
| 222 | * |
| 223 | * If `name` is a comma-separated list, SDL will try each name, in the order |
| 224 | * listed, until one succeeds or all of them fail. |
| 225 | * |
| 226 | * By default the rendering size matches the window size in pixels, but you |
| 227 | * can call SDL_SetRenderLogicalPresentation() to change the content size and |
| 228 | * scaling options. |
| 229 | * |
| 230 | * \param window the window where rendering is displayed. |
| 231 | * \param name the name of the rendering driver to initialize, or NULL to let |
| 232 | * SDL choose one. |
| 233 | * \returns a valid rendering context or NULL if there was an error; call |
| 234 | * SDL_GetError() for more information. |
| 235 | * |
| 236 | * \threadsafety This function should only be called on the main thread. |
| 237 | * |
| 238 | * \since This function is available since SDL 3.2.0. |
| 239 | * |
| 240 | * \sa SDL_CreateRendererWithProperties |
| 241 | * \sa SDL_CreateSoftwareRenderer |
| 242 | * \sa SDL_DestroyRenderer |
| 243 | * \sa SDL_GetNumRenderDrivers |
| 244 | * \sa SDL_GetRenderDriver |
| 245 | * \sa SDL_GetRendererName |
| 246 | */ |
| 247 | extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, const char *name); |
| 248 | |
| 249 | /** |
| 250 | * Create a 2D rendering context for a window, with the specified properties. |
| 251 | * |
| 252 | * These are the supported properties: |
| 253 | * |
| 254 | * - `SDL_PROP_RENDERER_CREATE_NAME_STRING`: the name of the rendering driver |
| 255 | * to use, if a specific one is desired |
| 256 | * - `SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering is |
| 257 | * displayed, required if this isn't a software renderer using a surface |
| 258 | * - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering |
| 259 | * is displayed, if you want a software renderer without a window |
| 260 | * - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace |
| 261 | * value describing the colorspace for output to the display, defaults to |
| 262 | * SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers |
| 263 | * support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and |
| 264 | * supports HDR output. If you select SDL_COLORSPACE_SRGB_LINEAR, drawing |
| 265 | * still uses the sRGB colorspace, but values can go beyond 1.0 and float |
| 266 | * (linear) format textures can be used for HDR content. |
| 267 | * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want |
| 268 | * present synchronized with the refresh rate. This property can take any |
| 269 | * value that is supported by SDL_SetRenderVSync() for the renderer. |
| 270 | * |
| 271 | * With the vulkan renderer: |
| 272 | * |
| 273 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER`: the VkInstance to use |
| 274 | * with the renderer, optional. |
| 275 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR to use |
| 276 | * with the renderer, optional. |
| 277 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER`: the |
| 278 | * VkPhysicalDevice to use with the renderer, optional. |
| 279 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER`: the VkDevice to use |
| 280 | * with the renderer, optional. |
| 281 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the |
| 282 | * queue family index used for rendering. |
| 283 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the |
| 284 | * queue family index used for presentation. |
| 285 | * |
| 286 | * \param props the properties to use. |
| 287 | * \returns a valid rendering context or NULL if there was an error; call |
| 288 | * SDL_GetError() for more information. |
| 289 | * |
| 290 | * \threadsafety This function should only be called on the main thread. |
| 291 | * |
| 292 | * \since This function is available since SDL 3.2.0. |
| 293 | * |
| 294 | * \sa SDL_CreateProperties |
| 295 | * \sa SDL_CreateRenderer |
| 296 | * \sa SDL_CreateSoftwareRenderer |
| 297 | * \sa SDL_DestroyRenderer |
| 298 | * \sa SDL_GetRendererName |
| 299 | */ |
| 300 | extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props); |
| 301 | |
| 302 | #define SDL_PROP_RENDERER_CREATE_NAME_STRING "SDL.renderer.create.name" |
| 303 | #define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER "SDL.renderer.create.window" |
| 304 | #define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER "SDL.renderer.create.surface" |
| 305 | #define SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.create.output_colorspace" |
| 306 | #define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER "SDL.renderer.create.present_vsync" |
| 307 | #define SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER "SDL.renderer.create.vulkan.instance" |
| 308 | #define SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER "SDL.renderer.create.vulkan.surface" |
| 309 | #define SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.create.vulkan.physical_device" |
| 310 | #define SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER "SDL.renderer.create.vulkan.device" |
| 311 | #define SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.graphics_queue_family_index" |
| 312 | #define SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.present_queue_family_index" |
| 313 | |
| 314 | /** |
| 315 | * Create a 2D software rendering context for a surface. |
| 316 | * |
| 317 | * Two other API which can be used to create SDL_Renderer: |
| 318 | * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ |
| 319 | * create a software renderer, but they are intended to be used with an |
| 320 | * SDL_Window as the final destination and not an SDL_Surface. |
| 321 | * |
| 322 | * \param surface the SDL_Surface structure representing the surface where |
| 323 | * rendering is done. |
| 324 | * \returns a valid rendering context or NULL if there was an error; call |
| 325 | * SDL_GetError() for more information. |
| 326 | * |
| 327 | * \threadsafety This function should only be called on the main thread. |
| 328 | * |
| 329 | * \since This function is available since SDL 3.2.0. |
| 330 | * |
| 331 | * \sa SDL_DestroyRenderer |
| 332 | */ |
| 333 | extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface); |
| 334 | |
| 335 | /** |
| 336 | * Get the renderer associated with a window. |
| 337 | * |
| 338 | * \param window the window to query. |
| 339 | * \returns the rendering context on success or NULL on failure; call |
| 340 | * SDL_GetError() for more information. |
| 341 | * |
| 342 | * \threadsafety It is safe to call this function from any thread. |
| 343 | * |
| 344 | * \since This function is available since SDL 3.2.0. |
| 345 | */ |
| 346 | extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window *window); |
| 347 | |
| 348 | /** |
| 349 | * Get the window associated with a renderer. |
| 350 | * |
| 351 | * \param renderer the renderer to query. |
| 352 | * \returns the window on success or NULL on failure; call SDL_GetError() for |
| 353 | * more information. |
| 354 | * |
| 355 | * \threadsafety It is safe to call this function from any thread. |
| 356 | * |
| 357 | * \since This function is available since SDL 3.2.0. |
| 358 | */ |
| 359 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer); |
| 360 | |
| 361 | /** |
| 362 | * Get the name of a renderer. |
| 363 | * |
| 364 | * \param renderer the rendering context. |
| 365 | * \returns the name of the selected renderer, or NULL on failure; call |
| 366 | * SDL_GetError() for more information. |
| 367 | * |
| 368 | * \threadsafety It is safe to call this function from any thread. |
| 369 | * |
| 370 | * \since This function is available since SDL 3.2.0. |
| 371 | * |
| 372 | * \sa SDL_CreateRenderer |
| 373 | * \sa SDL_CreateRendererWithProperties |
| 374 | */ |
| 375 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *renderer); |
| 376 | |
| 377 | /** |
| 378 | * Get the properties associated with a renderer. |
| 379 | * |
| 380 | * The following read-only properties are provided by SDL: |
| 381 | * |
| 382 | * - `SDL_PROP_RENDERER_NAME_STRING`: the name of the rendering driver |
| 383 | * - `SDL_PROP_RENDERER_WINDOW_POINTER`: the window where rendering is |
| 384 | * displayed, if any |
| 385 | * - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is |
| 386 | * displayed, if this is a software renderer without a window |
| 387 | * - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting |
| 388 | * - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width |
| 389 | * and height |
| 390 | * - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *) |
| 391 | * array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, |
| 392 | * representing the available texture formats for this renderer. |
| 393 | * - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value |
| 394 | * describing the colorspace for output to the display, defaults to |
| 395 | * SDL_COLORSPACE_SRGB. |
| 396 | * - `SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN`: true if the output colorspace is |
| 397 | * SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with |
| 398 | * HDR enabled. This property can change dynamically when |
| 399 | * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
| 400 | * - `SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the |
| 401 | * SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is |
| 402 | * automatically multiplied into the color scale. This property can change |
| 403 | * dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
| 404 | * - `SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT`: the additional high dynamic range |
| 405 | * that can be displayed, in terms of the SDR white point. When HDR is not |
| 406 | * enabled, this will be 1.0. This property can change dynamically when |
| 407 | * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
| 408 | * |
| 409 | * With the direct3d renderer: |
| 410 | * |
| 411 | * - `SDL_PROP_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9 associated |
| 412 | * with the renderer |
| 413 | * |
| 414 | * With the direct3d11 renderer: |
| 415 | * |
| 416 | * - `SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated |
| 417 | * with the renderer |
| 418 | * - `SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER`: the IDXGISwapChain1 |
| 419 | * associated with the renderer. This may change when the window is resized. |
| 420 | * |
| 421 | * With the direct3d12 renderer: |
| 422 | * |
| 423 | * - `SDL_PROP_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated |
| 424 | * with the renderer |
| 425 | * - `SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER`: the IDXGISwapChain4 |
| 426 | * associated with the renderer. |
| 427 | * - `SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the ID3D12CommandQueue |
| 428 | * associated with the renderer |
| 429 | * |
| 430 | * With the vulkan renderer: |
| 431 | * |
| 432 | * - `SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER`: the VkInstance associated |
| 433 | * with the renderer |
| 434 | * - `SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR associated |
| 435 | * with the renderer |
| 436 | * - `SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER`: the VkPhysicalDevice |
| 437 | * associated with the renderer |
| 438 | * - `SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER`: the VkDevice associated with |
| 439 | * the renderer |
| 440 | * - `SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the queue |
| 441 | * family index used for rendering |
| 442 | * - `SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the queue |
| 443 | * family index used for presentation |
| 444 | * - `SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER`: the number of |
| 445 | * swapchain images, or potential frames in flight, used by the Vulkan |
| 446 | * renderer |
| 447 | * |
| 448 | * With the gpu renderer: |
| 449 | * |
| 450 | * - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated with |
| 451 | * the renderer |
| 452 | * |
| 453 | * \param renderer the rendering context. |
| 454 | * \returns a valid property ID on success or 0 on failure; call |
| 455 | * SDL_GetError() for more information. |
| 456 | * |
| 457 | * \threadsafety It is safe to call this function from any thread. |
| 458 | * |
| 459 | * \since This function is available since SDL 3.2.0. |
| 460 | */ |
| 461 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer); |
| 462 | |
| 463 | #define SDL_PROP_RENDERER_NAME_STRING "SDL.renderer.name" |
| 464 | #define SDL_PROP_RENDERER_WINDOW_POINTER "SDL.renderer.window" |
| 465 | #define SDL_PROP_RENDERER_SURFACE_POINTER "SDL.renderer.surface" |
| 466 | #define SDL_PROP_RENDERER_VSYNC_NUMBER "SDL.renderer.vsync" |
| 467 | #define SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER "SDL.renderer.max_texture_size" |
| 468 | #define SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER "SDL.renderer.texture_formats" |
| 469 | #define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace" |
| 470 | #define SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN "SDL.renderer.HDR_enabled" |
| 471 | #define SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT "SDL.renderer.SDR_white_point" |
| 472 | #define SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT "SDL.renderer.HDR_headroom" |
| 473 | #define SDL_PROP_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device" |
| 474 | #define SDL_PROP_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device" |
| 475 | #define SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER "SDL.renderer.d3d11.swap_chain" |
| 476 | #define SDL_PROP_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device" |
| 477 | #define SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER "SDL.renderer.d3d12.swap_chain" |
| 478 | #define SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue" |
| 479 | #define SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER "SDL.renderer.vulkan.instance" |
| 480 | #define SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER "SDL.renderer.vulkan.surface" |
| 481 | #define SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.vulkan.physical_device" |
| 482 | #define SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER "SDL.renderer.vulkan.device" |
| 483 | #define SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.graphics_queue_family_index" |
| 484 | #define SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.present_queue_family_index" |
| 485 | #define SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER "SDL.renderer.vulkan.swapchain_image_count" |
| 486 | #define SDL_PROP_RENDERER_GPU_DEVICE_POINTER "SDL.renderer.gpu.device" |
| 487 | |
| 488 | /** |
| 489 | * Get the output size in pixels of a rendering context. |
| 490 | * |
| 491 | * This returns the true output size in pixels, ignoring any render targets or |
| 492 | * logical size and presentation. |
| 493 | * |
| 494 | * For the output size of the current rendering target, with logical size |
| 495 | * adjustments, use SDL_GetCurrentRenderOutputSize() instead. |
| 496 | * |
| 497 | * \param renderer the rendering context. |
| 498 | * \param w a pointer filled in with the width in pixels. |
| 499 | * \param h a pointer filled in with the height in pixels. |
| 500 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 501 | * information. |
| 502 | * |
| 503 | * \threadsafety This function should only be called on the main thread. |
| 504 | * |
| 505 | * \since This function is available since SDL 3.2.0. |
| 506 | * |
| 507 | * \sa SDL_GetCurrentRenderOutputSize |
| 508 | */ |
| 509 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); |
| 510 | |
| 511 | /** |
| 512 | * Get the current output size in pixels of a rendering context. |
| 513 | * |
| 514 | * If a rendering target is active, this will return the size of the rendering |
| 515 | * target in pixels, otherwise return the value of SDL_GetRenderOutputSize(). |
| 516 | * |
| 517 | * Rendering target or not, the output will be adjusted by the current logical |
| 518 | * presentation state, dictated by SDL_SetRenderLogicalPresentation(). |
| 519 | * |
| 520 | * \param renderer the rendering context. |
| 521 | * \param w a pointer filled in with the current width. |
| 522 | * \param h a pointer filled in with the current height. |
| 523 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 524 | * information. |
| 525 | * |
| 526 | * \threadsafety This function should only be called on the main thread. |
| 527 | * |
| 528 | * \since This function is available since SDL 3.2.0. |
| 529 | * |
| 530 | * \sa SDL_GetRenderOutputSize |
| 531 | */ |
| 532 | extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); |
| 533 | |
| 534 | /** |
| 535 | * Create a texture for a rendering context. |
| 536 | * |
| 537 | * The contents of a texture when first created are not defined. |
| 538 | * |
| 539 | * \param renderer the rendering context. |
| 540 | * \param format one of the enumerated values in SDL_PixelFormat. |
| 541 | * \param access one of the enumerated values in SDL_TextureAccess. |
| 542 | * \param w the width of the texture in pixels. |
| 543 | * \param h the height of the texture in pixels. |
| 544 | * \returns the created texture or NULL on failure; call SDL_GetError() for |
| 545 | * more information. |
| 546 | * |
| 547 | * \threadsafety This function should only be called on the main thread. |
| 548 | * |
| 549 | * \since This function is available since SDL 3.2.0. |
| 550 | * |
| 551 | * \sa SDL_CreateTextureFromSurface |
| 552 | * \sa SDL_CreateTextureWithProperties |
| 553 | * \sa SDL_DestroyTexture |
| 554 | * \sa SDL_GetTextureSize |
| 555 | * \sa SDL_UpdateTexture |
| 556 | */ |
| 557 | extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h); |
| 558 | |
| 559 | /** |
| 560 | * Create a texture from an existing surface. |
| 561 | * |
| 562 | * The surface is not modified or freed by this function. |
| 563 | * |
| 564 | * The SDL_TextureAccess hint for the created texture is |
| 565 | * `SDL_TEXTUREACCESS_STATIC`. |
| 566 | * |
| 567 | * The pixel format of the created texture may be different from the pixel |
| 568 | * format of the surface, and can be queried using the |
| 569 | * SDL_PROP_TEXTURE_FORMAT_NUMBER property. |
| 570 | * |
| 571 | * \param renderer the rendering context. |
| 572 | * \param surface the SDL_Surface structure containing pixel data used to fill |
| 573 | * the texture. |
| 574 | * \returns the created texture or NULL on failure; call SDL_GetError() for |
| 575 | * more information. |
| 576 | * |
| 577 | * \threadsafety This function should only be called on the main thread. |
| 578 | * |
| 579 | * \since This function is available since SDL 3.2.0. |
| 580 | * |
| 581 | * \sa SDL_CreateTexture |
| 582 | * \sa SDL_CreateTextureWithProperties |
| 583 | * \sa SDL_DestroyTexture |
| 584 | */ |
| 585 | extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface); |
| 586 | |
| 587 | /** |
| 588 | * Create a texture for a rendering context with the specified properties. |
| 589 | * |
| 590 | * These are the supported properties: |
| 591 | * |
| 592 | * - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_Colorspace value |
| 593 | * describing the texture colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR |
| 594 | * for floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures, |
| 595 | * SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for |
| 596 | * YUV textures. |
| 597 | * - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in |
| 598 | * SDL_PixelFormat, defaults to the best RGBA format for the renderer |
| 599 | * - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in |
| 600 | * SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC |
| 601 | * - `SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in |
| 602 | * pixels, required |
| 603 | * - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in |
| 604 | * pixels, required |
| 605 | * - `SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating |
| 606 | * point textures, this defines the value of 100% diffuse white, with higher |
| 607 | * values being displayed in the High Dynamic Range headroom. This defaults |
| 608 | * to 100 for HDR10 textures and 1.0 for floating point textures. |
| 609 | * - `SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT`: for HDR10 and floating |
| 610 | * point textures, this defines the maximum dynamic range used by the |
| 611 | * content, in terms of the SDR white point. This would be equivalent to |
| 612 | * maxCLL / SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT for HDR10 content. |
| 613 | * If this is defined, any values outside the range supported by the display |
| 614 | * will be scaled into the available HDR headroom, otherwise they are |
| 615 | * clipped. |
| 616 | * |
| 617 | * With the direct3d11 renderer: |
| 618 | * |
| 619 | * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D |
| 620 | * associated with the texture, if you want to wrap an existing texture. |
| 621 | * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D |
| 622 | * associated with the U plane of a YUV texture, if you want to wrap an |
| 623 | * existing texture. |
| 624 | * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D |
| 625 | * associated with the V plane of a YUV texture, if you want to wrap an |
| 626 | * existing texture. |
| 627 | * |
| 628 | * With the direct3d12 renderer: |
| 629 | * |
| 630 | * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource |
| 631 | * associated with the texture, if you want to wrap an existing texture. |
| 632 | * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource |
| 633 | * associated with the U plane of a YUV texture, if you want to wrap an |
| 634 | * existing texture. |
| 635 | * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource |
| 636 | * associated with the V plane of a YUV texture, if you want to wrap an |
| 637 | * existing texture. |
| 638 | * |
| 639 | * With the metal renderer: |
| 640 | * |
| 641 | * - `SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER`: the CVPixelBufferRef |
| 642 | * associated with the texture, if you want to create a texture from an |
| 643 | * existing pixel buffer. |
| 644 | * |
| 645 | * With the opengl renderer: |
| 646 | * |
| 647 | * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture |
| 648 | * associated with the texture, if you want to wrap an existing texture. |
| 649 | * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture |
| 650 | * associated with the UV plane of an NV12 texture, if you want to wrap an |
| 651 | * existing texture. |
| 652 | * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture |
| 653 | * associated with the U plane of a YUV texture, if you want to wrap an |
| 654 | * existing texture. |
| 655 | * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture |
| 656 | * associated with the V plane of a YUV texture, if you want to wrap an |
| 657 | * existing texture. |
| 658 | * |
| 659 | * With the opengles2 renderer: |
| 660 | * |
| 661 | * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture |
| 662 | * associated with the texture, if you want to wrap an existing texture. |
| 663 | * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture |
| 664 | * associated with the texture, if you want to wrap an existing texture. |
| 665 | * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture |
| 666 | * associated with the UV plane of an NV12 texture, if you want to wrap an |
| 667 | * existing texture. |
| 668 | * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture |
| 669 | * associated with the U plane of a YUV texture, if you want to wrap an |
| 670 | * existing texture. |
| 671 | * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture |
| 672 | * associated with the V plane of a YUV texture, if you want to wrap an |
| 673 | * existing texture. |
| 674 | * |
| 675 | * With the vulkan renderer: |
| 676 | * |
| 677 | * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage with layout |
| 678 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL associated with the texture, if |
| 679 | * you want to wrap an existing texture. |
| 680 | * |
| 681 | * \param renderer the rendering context. |
| 682 | * \param props the properties to use. |
| 683 | * \returns the created texture or NULL on failure; call SDL_GetError() for |
| 684 | * more information. |
| 685 | * |
| 686 | * \threadsafety This function should only be called on the main thread. |
| 687 | * |
| 688 | * \since This function is available since SDL 3.2.0. |
| 689 | * |
| 690 | * \sa SDL_CreateProperties |
| 691 | * \sa SDL_CreateTexture |
| 692 | * \sa SDL_CreateTextureFromSurface |
| 693 | * \sa SDL_DestroyTexture |
| 694 | * \sa SDL_GetTextureSize |
| 695 | * \sa SDL_UpdateTexture |
| 696 | */ |
| 697 | extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props); |
| 698 | |
| 699 | #define SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER "SDL.texture.create.colorspace" |
| 700 | #define SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER "SDL.texture.create.format" |
| 701 | #define SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER "SDL.texture.create.access" |
| 702 | #define SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER "SDL.texture.create.width" |
| 703 | #define SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER "SDL.texture.create.height" |
| 704 | #define SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT "SDL.texture.create.SDR_white_point" |
| 705 | #define SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT "SDL.texture.create.HDR_headroom" |
| 706 | #define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "SDL.texture.create.d3d11.texture" |
| 707 | #define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "SDL.texture.create.d3d11.texture_u" |
| 708 | #define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "SDL.texture.create.d3d11.texture_v" |
| 709 | #define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "SDL.texture.create.d3d12.texture" |
| 710 | #define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "SDL.texture.create.d3d12.texture_u" |
| 711 | #define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "SDL.texture.create.d3d12.texture_v" |
| 712 | #define SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER "SDL.texture.create.metal.pixelbuffer" |
| 713 | #define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "SDL.texture.create.opengl.texture" |
| 714 | #define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.create.opengl.texture_uv" |
| 715 | #define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.create.opengl.texture_u" |
| 716 | #define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.create.opengl.texture_v" |
| 717 | #define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.create.opengles2.texture" |
| 718 | #define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.create.opengles2.texture_uv" |
| 719 | #define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.create.opengles2.texture_u" |
| 720 | #define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.create.opengles2.texture_v" |
| 721 | #define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER "SDL.texture.create.vulkan.texture" |
| 722 | |
| 723 | /** |
| 724 | * Get the properties associated with a texture. |
| 725 | * |
| 726 | * The following read-only properties are provided by SDL: |
| 727 | * |
| 728 | * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_Colorspace value describing |
| 729 | * the texture colorspace. |
| 730 | * - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in |
| 731 | * SDL_PixelFormat. |
| 732 | * - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in |
| 733 | * SDL_TextureAccess. |
| 734 | * - `SDL_PROP_TEXTURE_WIDTH_NUMBER`: the width of the texture in pixels. |
| 735 | * - `SDL_PROP_TEXTURE_HEIGHT_NUMBER`: the height of the texture in pixels. |
| 736 | * - `SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point |
| 737 | * textures, this defines the value of 100% diffuse white, with higher |
| 738 | * values being displayed in the High Dynamic Range headroom. This defaults |
| 739 | * to 100 for HDR10 textures and 1.0 for other textures. |
| 740 | * - `SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point |
| 741 | * textures, this defines the maximum dynamic range used by the content, in |
| 742 | * terms of the SDR white point. If this is defined, any values outside the |
| 743 | * range supported by the display will be scaled into the available HDR |
| 744 | * headroom, otherwise they are clipped. This defaults to 1.0 for SDR |
| 745 | * textures, 4.0 for HDR10 textures, and no default for floating point |
| 746 | * textures. |
| 747 | * |
| 748 | * With the direct3d11 renderer: |
| 749 | * |
| 750 | * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D associated |
| 751 | * with the texture |
| 752 | * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D |
| 753 | * associated with the U plane of a YUV texture |
| 754 | * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D |
| 755 | * associated with the V plane of a YUV texture |
| 756 | * |
| 757 | * With the direct3d12 renderer: |
| 758 | * |
| 759 | * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource associated |
| 760 | * with the texture |
| 761 | * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource associated |
| 762 | * with the U plane of a YUV texture |
| 763 | * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated |
| 764 | * with the V plane of a YUV texture |
| 765 | * |
| 766 | * With the vulkan renderer: |
| 767 | * |
| 768 | * - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the |
| 769 | * texture |
| 770 | * |
| 771 | * With the opengl renderer: |
| 772 | * |
| 773 | * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture associated |
| 774 | * with the texture |
| 775 | * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture |
| 776 | * associated with the UV plane of an NV12 texture |
| 777 | * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated |
| 778 | * with the U plane of a YUV texture |
| 779 | * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated |
| 780 | * with the V plane of a YUV texture |
| 781 | * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER`: the GLenum for the |
| 782 | * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_RECTANGLE_ARB`, etc) |
| 783 | * - `SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width of |
| 784 | * the texture (0.0 - 1.0) |
| 785 | * - `SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height of |
| 786 | * the texture (0.0 - 1.0) |
| 787 | * |
| 788 | * With the opengles2 renderer: |
| 789 | * |
| 790 | * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture |
| 791 | * associated with the texture |
| 792 | * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture |
| 793 | * associated with the UV plane of an NV12 texture |
| 794 | * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture |
| 795 | * associated with the U plane of a YUV texture |
| 796 | * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture |
| 797 | * associated with the V plane of a YUV texture |
| 798 | * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the |
| 799 | * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc) |
| 800 | * |
| 801 | * \param texture the texture to query. |
| 802 | * \returns a valid property ID on success or 0 on failure; call |
| 803 | * SDL_GetError() for more information. |
| 804 | * |
| 805 | * \threadsafety It is safe to call this function from any thread. |
| 806 | * |
| 807 | * \since This function is available since SDL 3.2.0. |
| 808 | */ |
| 809 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture); |
| 810 | |
| 811 | #define SDL_PROP_TEXTURE_COLORSPACE_NUMBER "SDL.texture.colorspace" |
| 812 | #define SDL_PROP_TEXTURE_FORMAT_NUMBER "SDL.texture.format" |
| 813 | #define SDL_PROP_TEXTURE_ACCESS_NUMBER "SDL.texture.access" |
| 814 | #define SDL_PROP_TEXTURE_WIDTH_NUMBER "SDL.texture.width" |
| 815 | #define SDL_PROP_TEXTURE_HEIGHT_NUMBER "SDL.texture.height" |
| 816 | #define SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT "SDL.texture.SDR_white_point" |
| 817 | #define SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT "SDL.texture.HDR_headroom" |
| 818 | #define SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture" |
| 819 | #define SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u" |
| 820 | #define SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v" |
| 821 | #define SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture" |
| 822 | #define SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u" |
| 823 | #define SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v" |
| 824 | #define SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture" |
| 825 | #define SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv" |
| 826 | #define SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u" |
| 827 | #define SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v" |
| 828 | #define SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER "SDL.texture.opengl.target" |
| 829 | #define SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w" |
| 830 | #define SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h" |
| 831 | #define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture" |
| 832 | #define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv" |
| 833 | #define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u" |
| 834 | #define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v" |
| 835 | #define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER "SDL.texture.opengles2.target" |
| 836 | #define SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER "SDL.texture.vulkan.texture" |
| 837 | |
| 838 | /** |
| 839 | * Get the renderer that created an SDL_Texture. |
| 840 | * |
| 841 | * \param texture the texture to query. |
| 842 | * \returns a pointer to the SDL_Renderer that created the texture, or NULL on |
| 843 | * failure; call SDL_GetError() for more information. |
| 844 | * |
| 845 | * \threadsafety It is safe to call this function from any thread. |
| 846 | * |
| 847 | * \since This function is available since SDL 3.2.0. |
| 848 | */ |
| 849 | extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture); |
| 850 | |
| 851 | /** |
| 852 | * Get the size of a texture, as floating point values. |
| 853 | * |
| 854 | * \param texture the texture to query. |
| 855 | * \param w a pointer filled in with the width of the texture in pixels. This |
| 856 | * argument can be NULL if you don't need this information. |
| 857 | * \param h a pointer filled in with the height of the texture in pixels. This |
| 858 | * argument can be NULL if you don't need this information. |
| 859 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 860 | * information. |
| 861 | * |
| 862 | * \threadsafety This function should only be called on the main thread. |
| 863 | * |
| 864 | * \since This function is available since SDL 3.2.0. |
| 865 | */ |
| 866 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h); |
| 867 | |
| 868 | /** |
| 869 | * Set an additional color value multiplied into render copy operations. |
| 870 | * |
| 871 | * When this texture is rendered, during the copy operation each source color |
| 872 | * channel is modulated by the appropriate color value according to the |
| 873 | * following formula: |
| 874 | * |
| 875 | * `srcC = srcC * (color / 255)` |
| 876 | * |
| 877 | * Color modulation is not always supported by the renderer; it will return |
| 878 | * false if color modulation is not supported. |
| 879 | * |
| 880 | * \param texture the texture to update. |
| 881 | * \param r the red color value multiplied into copy operations. |
| 882 | * \param g the green color value multiplied into copy operations. |
| 883 | * \param b the blue color value multiplied into copy operations. |
| 884 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 885 | * information. |
| 886 | * |
| 887 | * \threadsafety This function should only be called on the main thread. |
| 888 | * |
| 889 | * \since This function is available since SDL 3.2.0. |
| 890 | * |
| 891 | * \sa SDL_GetTextureColorMod |
| 892 | * \sa SDL_SetTextureAlphaMod |
| 893 | * \sa SDL_SetTextureColorModFloat |
| 894 | */ |
| 895 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b); |
| 896 | |
| 897 | |
| 898 | /** |
| 899 | * Set an additional color value multiplied into render copy operations. |
| 900 | * |
| 901 | * When this texture is rendered, during the copy operation each source color |
| 902 | * channel is modulated by the appropriate color value according to the |
| 903 | * following formula: |
| 904 | * |
| 905 | * `srcC = srcC * color` |
| 906 | * |
| 907 | * Color modulation is not always supported by the renderer; it will return |
| 908 | * false if color modulation is not supported. |
| 909 | * |
| 910 | * \param texture the texture to update. |
| 911 | * \param r the red color value multiplied into copy operations. |
| 912 | * \param g the green color value multiplied into copy operations. |
| 913 | * \param b the blue color value multiplied into copy operations. |
| 914 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 915 | * information. |
| 916 | * |
| 917 | * \threadsafety This function should only be called on the main thread. |
| 918 | * |
| 919 | * \since This function is available since SDL 3.2.0. |
| 920 | * |
| 921 | * \sa SDL_GetTextureColorModFloat |
| 922 | * \sa SDL_SetTextureAlphaModFloat |
| 923 | * \sa SDL_SetTextureColorMod |
| 924 | */ |
| 925 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b); |
| 926 | |
| 927 | |
| 928 | /** |
| 929 | * Get the additional color value multiplied into render copy operations. |
| 930 | * |
| 931 | * \param texture the texture to query. |
| 932 | * \param r a pointer filled in with the current red color value. |
| 933 | * \param g a pointer filled in with the current green color value. |
| 934 | * \param b a pointer filled in with the current blue color value. |
| 935 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 936 | * information. |
| 937 | * |
| 938 | * \threadsafety This function should only be called on the main thread. |
| 939 | * |
| 940 | * \since This function is available since SDL 3.2.0. |
| 941 | * |
| 942 | * \sa SDL_GetTextureAlphaMod |
| 943 | * \sa SDL_GetTextureColorModFloat |
| 944 | * \sa SDL_SetTextureColorMod |
| 945 | */ |
| 946 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b); |
| 947 | |
| 948 | /** |
| 949 | * Get the additional color value multiplied into render copy operations. |
| 950 | * |
| 951 | * \param texture the texture to query. |
| 952 | * \param r a pointer filled in with the current red color value. |
| 953 | * \param g a pointer filled in with the current green color value. |
| 954 | * \param b a pointer filled in with the current blue color value. |
| 955 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 956 | * information. |
| 957 | * |
| 958 | * \threadsafety This function should only be called on the main thread. |
| 959 | * |
| 960 | * \since This function is available since SDL 3.2.0. |
| 961 | * |
| 962 | * \sa SDL_GetTextureAlphaModFloat |
| 963 | * \sa SDL_GetTextureColorMod |
| 964 | * \sa SDL_SetTextureColorModFloat |
| 965 | */ |
| 966 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b); |
| 967 | |
| 968 | /** |
| 969 | * Set an additional alpha value multiplied into render copy operations. |
| 970 | * |
| 971 | * When this texture is rendered, during the copy operation the source alpha |
| 972 | * value is modulated by this alpha value according to the following formula: |
| 973 | * |
| 974 | * `srcA = srcA * (alpha / 255)` |
| 975 | * |
| 976 | * Alpha modulation is not always supported by the renderer; it will return |
| 977 | * false if alpha modulation is not supported. |
| 978 | * |
| 979 | * \param texture the texture to update. |
| 980 | * \param alpha the source alpha value multiplied into copy operations. |
| 981 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 982 | * information. |
| 983 | * |
| 984 | * \threadsafety This function should only be called on the main thread. |
| 985 | * |
| 986 | * \since This function is available since SDL 3.2.0. |
| 987 | * |
| 988 | * \sa SDL_GetTextureAlphaMod |
| 989 | * \sa SDL_SetTextureAlphaModFloat |
| 990 | * \sa SDL_SetTextureColorMod |
| 991 | */ |
| 992 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha); |
| 993 | |
| 994 | /** |
| 995 | * Set an additional alpha value multiplied into render copy operations. |
| 996 | * |
| 997 | * When this texture is rendered, during the copy operation the source alpha |
| 998 | * value is modulated by this alpha value according to the following formula: |
| 999 | * |
| 1000 | * `srcA = srcA * alpha` |
| 1001 | * |
| 1002 | * Alpha modulation is not always supported by the renderer; it will return |
| 1003 | * false if alpha modulation is not supported. |
| 1004 | * |
| 1005 | * \param texture the texture to update. |
| 1006 | * \param alpha the source alpha value multiplied into copy operations. |
| 1007 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1008 | * information. |
| 1009 | * |
| 1010 | * \threadsafety This function should only be called on the main thread. |
| 1011 | * |
| 1012 | * \since This function is available since SDL 3.2.0. |
| 1013 | * |
| 1014 | * \sa SDL_GetTextureAlphaModFloat |
| 1015 | * \sa SDL_SetTextureAlphaMod |
| 1016 | * \sa SDL_SetTextureColorModFloat |
| 1017 | */ |
| 1018 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha); |
| 1019 | |
| 1020 | /** |
| 1021 | * Get the additional alpha value multiplied into render copy operations. |
| 1022 | * |
| 1023 | * \param texture the texture to query. |
| 1024 | * \param alpha a pointer filled in with the current alpha value. |
| 1025 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1026 | * information. |
| 1027 | * |
| 1028 | * \threadsafety This function should only be called on the main thread. |
| 1029 | * |
| 1030 | * \since This function is available since SDL 3.2.0. |
| 1031 | * |
| 1032 | * \sa SDL_GetTextureAlphaModFloat |
| 1033 | * \sa SDL_GetTextureColorMod |
| 1034 | * \sa SDL_SetTextureAlphaMod |
| 1035 | */ |
| 1036 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha); |
| 1037 | |
| 1038 | /** |
| 1039 | * Get the additional alpha value multiplied into render copy operations. |
| 1040 | * |
| 1041 | * \param texture the texture to query. |
| 1042 | * \param alpha a pointer filled in with the current alpha value. |
| 1043 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1044 | * information. |
| 1045 | * |
| 1046 | * \threadsafety This function should only be called on the main thread. |
| 1047 | * |
| 1048 | * \since This function is available since SDL 3.2.0. |
| 1049 | * |
| 1050 | * \sa SDL_GetTextureAlphaMod |
| 1051 | * \sa SDL_GetTextureColorModFloat |
| 1052 | * \sa SDL_SetTextureAlphaModFloat |
| 1053 | */ |
| 1054 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha); |
| 1055 | |
| 1056 | /** |
| 1057 | * Set the blend mode for a texture, used by SDL_RenderTexture(). |
| 1058 | * |
| 1059 | * If the blend mode is not supported, the closest supported mode is chosen |
| 1060 | * and this function returns false. |
| 1061 | * |
| 1062 | * \param texture the texture to update. |
| 1063 | * \param blendMode the SDL_BlendMode to use for texture blending. |
| 1064 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1065 | * information. |
| 1066 | * |
| 1067 | * \threadsafety This function should only be called on the main thread. |
| 1068 | * |
| 1069 | * \since This function is available since SDL 3.2.0. |
| 1070 | * |
| 1071 | * \sa SDL_GetTextureBlendMode |
| 1072 | */ |
| 1073 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode); |
| 1074 | |
| 1075 | /** |
| 1076 | * Get the blend mode used for texture copy operations. |
| 1077 | * |
| 1078 | * \param texture the texture to query. |
| 1079 | * \param blendMode a pointer filled in with the current SDL_BlendMode. |
| 1080 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1081 | * information. |
| 1082 | * |
| 1083 | * \threadsafety This function should only be called on the main thread. |
| 1084 | * |
| 1085 | * \since This function is available since SDL 3.2.0. |
| 1086 | * |
| 1087 | * \sa SDL_SetTextureBlendMode |
| 1088 | */ |
| 1089 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode); |
| 1090 | |
| 1091 | /** |
| 1092 | * Set the scale mode used for texture scale operations. |
| 1093 | * |
| 1094 | * The default texture scale mode is SDL_SCALEMODE_LINEAR. |
| 1095 | * |
| 1096 | * If the scale mode is not supported, the closest supported mode is chosen. |
| 1097 | * |
| 1098 | * \param texture the texture to update. |
| 1099 | * \param scaleMode the SDL_ScaleMode to use for texture scaling. |
| 1100 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1101 | * information. |
| 1102 | * |
| 1103 | * \threadsafety This function should only be called on the main thread. |
| 1104 | * |
| 1105 | * \since This function is available since SDL 3.2.0. |
| 1106 | * |
| 1107 | * \sa SDL_GetTextureScaleMode |
| 1108 | */ |
| 1109 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode); |
| 1110 | |
| 1111 | /** |
| 1112 | * Get the scale mode used for texture scale operations. |
| 1113 | * |
| 1114 | * \param texture the texture to query. |
| 1115 | * \param scaleMode a pointer filled in with the current scale mode. |
| 1116 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1117 | * information. |
| 1118 | * |
| 1119 | * \threadsafety This function should only be called on the main thread. |
| 1120 | * |
| 1121 | * \since This function is available since SDL 3.2.0. |
| 1122 | * |
| 1123 | * \sa SDL_SetTextureScaleMode |
| 1124 | */ |
| 1125 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode); |
| 1126 | |
| 1127 | /** |
| 1128 | * Update the given texture rectangle with new pixel data. |
| 1129 | * |
| 1130 | * The pixel data must be in the pixel format of the texture, which can be |
| 1131 | * queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. |
| 1132 | * |
| 1133 | * This is a fairly slow function, intended for use with static textures that |
| 1134 | * do not change often. |
| 1135 | * |
| 1136 | * If the texture is intended to be updated often, it is preferred to create |
| 1137 | * the texture as streaming and use the locking functions referenced below. |
| 1138 | * While this function will work with streaming textures, for optimization |
| 1139 | * reasons you may not get the pixels back if you lock the texture afterward. |
| 1140 | * |
| 1141 | * \param texture the texture to update. |
| 1142 | * \param rect an SDL_Rect structure representing the area to update, or NULL |
| 1143 | * to update the entire texture. |
| 1144 | * \param pixels the raw pixel data in the format of the texture. |
| 1145 | * \param pitch the number of bytes in a row of pixel data, including padding |
| 1146 | * between lines. |
| 1147 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1148 | * information. |
| 1149 | * |
| 1150 | * \threadsafety This function should only be called on the main thread. |
| 1151 | * |
| 1152 | * \since This function is available since SDL 3.2.0. |
| 1153 | * |
| 1154 | * \sa SDL_LockTexture |
| 1155 | * \sa SDL_UnlockTexture |
| 1156 | * \sa SDL_UpdateNVTexture |
| 1157 | * \sa SDL_UpdateYUVTexture |
| 1158 | */ |
| 1159 | extern SDL_DECLSPEC bool SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch); |
| 1160 | |
| 1161 | /** |
| 1162 | * Update a rectangle within a planar YV12 or IYUV texture with new pixel |
| 1163 | * data. |
| 1164 | * |
| 1165 | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
| 1166 | * block of Y and U/V planes in the proper order, but this function is |
| 1167 | * available if your pixel data is not contiguous. |
| 1168 | * |
| 1169 | * \param texture the texture to update. |
| 1170 | * \param rect a pointer to the rectangle of pixels to update, or NULL to |
| 1171 | * update the entire texture. |
| 1172 | * \param Yplane the raw pixel data for the Y plane. |
| 1173 | * \param Ypitch the number of bytes between rows of pixel data for the Y |
| 1174 | * plane. |
| 1175 | * \param Uplane the raw pixel data for the U plane. |
| 1176 | * \param Upitch the number of bytes between rows of pixel data for the U |
| 1177 | * plane. |
| 1178 | * \param Vplane the raw pixel data for the V plane. |
| 1179 | * \param Vpitch the number of bytes between rows of pixel data for the V |
| 1180 | * plane. |
| 1181 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1182 | * information. |
| 1183 | * |
| 1184 | * \threadsafety This function should only be called on the main thread. |
| 1185 | * |
| 1186 | * \since This function is available since SDL 3.2.0. |
| 1187 | * |
| 1188 | * \sa SDL_UpdateNVTexture |
| 1189 | * \sa SDL_UpdateTexture |
| 1190 | */ |
| 1191 | extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, |
| 1192 | const SDL_Rect *rect, |
| 1193 | const Uint8 *Yplane, int Ypitch, |
| 1194 | const Uint8 *Uplane, int Upitch, |
| 1195 | const Uint8 *Vplane, int Vpitch); |
| 1196 | |
| 1197 | /** |
| 1198 | * Update a rectangle within a planar NV12 or NV21 texture with new pixels. |
| 1199 | * |
| 1200 | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
| 1201 | * block of NV12/21 planes in the proper order, but this function is available |
| 1202 | * if your pixel data is not contiguous. |
| 1203 | * |
| 1204 | * \param texture the texture to update. |
| 1205 | * \param rect a pointer to the rectangle of pixels to update, or NULL to |
| 1206 | * update the entire texture. |
| 1207 | * \param Yplane the raw pixel data for the Y plane. |
| 1208 | * \param Ypitch the number of bytes between rows of pixel data for the Y |
| 1209 | * plane. |
| 1210 | * \param UVplane the raw pixel data for the UV plane. |
| 1211 | * \param UVpitch the number of bytes between rows of pixel data for the UV |
| 1212 | * plane. |
| 1213 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1214 | * information. |
| 1215 | * |
| 1216 | * \threadsafety This function should only be called on the main thread. |
| 1217 | * |
| 1218 | * \since This function is available since SDL 3.2.0. |
| 1219 | * |
| 1220 | * \sa SDL_UpdateTexture |
| 1221 | * \sa SDL_UpdateYUVTexture |
| 1222 | */ |
| 1223 | extern SDL_DECLSPEC bool SDLCALL SDL_UpdateNVTexture(SDL_Texture *texture, |
| 1224 | const SDL_Rect *rect, |
| 1225 | const Uint8 *Yplane, int Ypitch, |
| 1226 | const Uint8 *UVplane, int UVpitch); |
| 1227 | |
| 1228 | /** |
| 1229 | * Lock a portion of the texture for **write-only** pixel access. |
| 1230 | * |
| 1231 | * As an optimization, the pixels made available for editing don't necessarily |
| 1232 | * contain the old texture data. This is a write-only operation, and if you |
| 1233 | * need to keep a copy of the texture data you should do that at the |
| 1234 | * application level. |
| 1235 | * |
| 1236 | * You must use SDL_UnlockTexture() to unlock the pixels and apply any |
| 1237 | * changes. |
| 1238 | * |
| 1239 | * \param texture the texture to lock for access, which was created with |
| 1240 | * `SDL_TEXTUREACCESS_STREAMING`. |
| 1241 | * \param rect an SDL_Rect structure representing the area to lock for access; |
| 1242 | * NULL to lock the entire texture. |
| 1243 | * \param pixels this is filled in with a pointer to the locked pixels, |
| 1244 | * appropriately offset by the locked area. |
| 1245 | * \param pitch this is filled in with the pitch of the locked pixels; the |
| 1246 | * pitch is the length of one row in bytes. |
| 1247 | * \returns true on success or false if the texture is not valid or was not |
| 1248 | * created with `SDL_TEXTUREACCESS_STREAMING`; call SDL_GetError() |
| 1249 | * for more information. |
| 1250 | * |
| 1251 | * \threadsafety This function should only be called on the main thread. |
| 1252 | * |
| 1253 | * \since This function is available since SDL 3.2.0. |
| 1254 | * |
| 1255 | * \sa SDL_LockTextureToSurface |
| 1256 | * \sa SDL_UnlockTexture |
| 1257 | */ |
| 1258 | extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture, |
| 1259 | const SDL_Rect *rect, |
| 1260 | void **pixels, int *pitch); |
| 1261 | |
| 1262 | /** |
| 1263 | * Lock a portion of the texture for **write-only** pixel access, and expose |
| 1264 | * it as a SDL surface. |
| 1265 | * |
| 1266 | * Besides providing an SDL_Surface instead of raw pixel data, this function |
| 1267 | * operates like SDL_LockTexture. |
| 1268 | * |
| 1269 | * As an optimization, the pixels made available for editing don't necessarily |
| 1270 | * contain the old texture data. This is a write-only operation, and if you |
| 1271 | * need to keep a copy of the texture data you should do that at the |
| 1272 | * application level. |
| 1273 | * |
| 1274 | * You must use SDL_UnlockTexture() to unlock the pixels and apply any |
| 1275 | * changes. |
| 1276 | * |
| 1277 | * The returned surface is freed internally after calling SDL_UnlockTexture() |
| 1278 | * or SDL_DestroyTexture(). The caller should not free it. |
| 1279 | * |
| 1280 | * \param texture the texture to lock for access, which must be created with |
| 1281 | * `SDL_TEXTUREACCESS_STREAMING`. |
| 1282 | * \param rect a pointer to the rectangle to lock for access. If the rect is |
| 1283 | * NULL, the entire texture will be locked. |
| 1284 | * \param surface a pointer to an SDL surface of size **rect**. Don't assume |
| 1285 | * any specific pixel content. |
| 1286 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1287 | * information. |
| 1288 | * |
| 1289 | * \threadsafety This function should only be called on the main thread. |
| 1290 | * |
| 1291 | * \since This function is available since SDL 3.2.0. |
| 1292 | * |
| 1293 | * \sa SDL_LockTexture |
| 1294 | * \sa SDL_UnlockTexture |
| 1295 | */ |
| 1296 | extern SDL_DECLSPEC bool SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface); |
| 1297 | |
| 1298 | /** |
| 1299 | * Unlock a texture, uploading the changes to video memory, if needed. |
| 1300 | * |
| 1301 | * **Warning**: Please note that SDL_LockTexture() is intended to be |
| 1302 | * write-only; it will not guarantee the previous contents of the texture will |
| 1303 | * be provided. You must fully initialize any area of a texture that you lock |
| 1304 | * before unlocking it, as the pixels might otherwise be uninitialized memory. |
| 1305 | * |
| 1306 | * Which is to say: locking and immediately unlocking a texture can result in |
| 1307 | * corrupted textures, depending on the renderer in use. |
| 1308 | * |
| 1309 | * \param texture a texture locked by SDL_LockTexture(). |
| 1310 | * |
| 1311 | * \threadsafety This function should only be called on the main thread. |
| 1312 | * |
| 1313 | * \since This function is available since SDL 3.2.0. |
| 1314 | * |
| 1315 | * \sa SDL_LockTexture |
| 1316 | */ |
| 1317 | extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture); |
| 1318 | |
| 1319 | /** |
| 1320 | * Set a texture as the current rendering target. |
| 1321 | * |
| 1322 | * The default render target is the window for which the renderer was created. |
| 1323 | * To stop rendering to a texture and render to the window again, call this |
| 1324 | * function with a NULL `texture`. |
| 1325 | * |
| 1326 | * Viewport, cliprect, scale, and logical presentation are unique to each |
| 1327 | * render target. Get and set functions for these states apply to the current |
| 1328 | * render target set by this function, and those states persist on each target |
| 1329 | * when the current render target changes. |
| 1330 | * |
| 1331 | * \param renderer the rendering context. |
| 1332 | * \param texture the targeted texture, which must be created with the |
| 1333 | * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the |
| 1334 | * window instead of a texture. |
| 1335 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1336 | * information. |
| 1337 | * |
| 1338 | * \threadsafety This function should only be called on the main thread. |
| 1339 | * |
| 1340 | * \since This function is available since SDL 3.2.0. |
| 1341 | * |
| 1342 | * \sa SDL_GetRenderTarget |
| 1343 | */ |
| 1344 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture); |
| 1345 | |
| 1346 | /** |
| 1347 | * Get the current render target. |
| 1348 | * |
| 1349 | * The default render target is the window for which the renderer was created, |
| 1350 | * and is reported a NULL here. |
| 1351 | * |
| 1352 | * \param renderer the rendering context. |
| 1353 | * \returns the current render target or NULL for the default render target. |
| 1354 | * |
| 1355 | * \threadsafety This function should only be called on the main thread. |
| 1356 | * |
| 1357 | * \since This function is available since SDL 3.2.0. |
| 1358 | * |
| 1359 | * \sa SDL_SetRenderTarget |
| 1360 | */ |
| 1361 | extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
| 1362 | |
| 1363 | /** |
| 1364 | * Set a device-independent resolution and presentation mode for rendering. |
| 1365 | * |
| 1366 | * This function sets the width and height of the logical rendering output. |
| 1367 | * The renderer will act as if the current render target is always the |
| 1368 | * requested dimensions, scaling to the actual resolution as necessary. |
| 1369 | * |
| 1370 | * This can be useful for games that expect a fixed size, but would like to |
| 1371 | * scale the output to whatever is available, regardless of how a user resizes |
| 1372 | * a window, or if the display is high DPI. |
| 1373 | * |
| 1374 | * Logical presentation can be used with both render target textures and the |
| 1375 | * renderer's window; the state is unique to each render target, and this |
| 1376 | * function sets the state for the current render target. It might be useful |
| 1377 | * to draw to a texture that matches the window dimensions with logical |
| 1378 | * presentation enabled, and then draw that texture across the entire window |
| 1379 | * with logical presentation disabled. Be careful not to render both with |
| 1380 | * logical presentation enabled, however, as this could produce |
| 1381 | * double-letterboxing, etc. |
| 1382 | * |
| 1383 | * You can disable logical coordinates by setting the mode to |
| 1384 | * SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel |
| 1385 | * resolution of the render target; it is safe to toggle logical presentation |
| 1386 | * during the rendering of a frame: perhaps most of the rendering is done to |
| 1387 | * specific dimensions but to make fonts look sharp, the app turns off logical |
| 1388 | * presentation while drawing text, for example. |
| 1389 | * |
| 1390 | * For the renderer's window, letterboxing is drawn into the framebuffer if |
| 1391 | * logical presentation is enabled during SDL_RenderPresent; be sure to |
| 1392 | * reenable it before presenting if you were toggling it, otherwise the |
| 1393 | * letterbox areas might have artifacts from previous frames (or artifacts |
| 1394 | * from external overlays, etc). Letterboxing is never drawn into texture |
| 1395 | * render targets; be sure to call SDL_RenderClear() before drawing into the |
| 1396 | * texture so the letterboxing areas are cleared, if appropriate. |
| 1397 | * |
| 1398 | * You can convert coordinates in an event into rendering coordinates using |
| 1399 | * SDL_ConvertEventToRenderCoordinates(). |
| 1400 | * |
| 1401 | * \param renderer the rendering context. |
| 1402 | * \param w the width of the logical resolution. |
| 1403 | * \param h the height of the logical resolution. |
| 1404 | * \param mode the presentation mode used. |
| 1405 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1406 | * information. |
| 1407 | * |
| 1408 | * \threadsafety This function should only be called on the main thread. |
| 1409 | * |
| 1410 | * \since This function is available since SDL 3.2.0. |
| 1411 | * |
| 1412 | * \sa SDL_ConvertEventToRenderCoordinates |
| 1413 | * \sa SDL_GetRenderLogicalPresentation |
| 1414 | * \sa SDL_GetRenderLogicalPresentationRect |
| 1415 | */ |
| 1416 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode); |
| 1417 | |
| 1418 | /** |
| 1419 | * Get device independent resolution and presentation mode for rendering. |
| 1420 | * |
| 1421 | * This function gets the width and height of the logical rendering output, or |
| 1422 | * the output size in pixels if a logical resolution is not enabled. |
| 1423 | * |
| 1424 | * Each render target has its own logical presentation state. This function |
| 1425 | * gets the state for the current render target. |
| 1426 | * |
| 1427 | * \param renderer the rendering context. |
| 1428 | * \param w an int to be filled with the width. |
| 1429 | * \param h an int to be filled with the height. |
| 1430 | * \param mode the presentation mode used. |
| 1431 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1432 | * information. |
| 1433 | * |
| 1434 | * \threadsafety This function should only be called on the main thread. |
| 1435 | * |
| 1436 | * \since This function is available since SDL 3.2.0. |
| 1437 | * |
| 1438 | * \sa SDL_SetRenderLogicalPresentation |
| 1439 | */ |
| 1440 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode); |
| 1441 | |
| 1442 | /** |
| 1443 | * Get the final presentation rectangle for rendering. |
| 1444 | * |
| 1445 | * This function returns the calculated rectangle used for logical |
| 1446 | * presentation, based on the presentation mode and output size. If logical |
| 1447 | * presentation is disabled, it will fill the rectangle with the output size, |
| 1448 | * in pixels. |
| 1449 | * |
| 1450 | * Each render target has its own logical presentation state. This function |
| 1451 | * gets the rectangle for the current render target. |
| 1452 | * |
| 1453 | * \param renderer the rendering context. |
| 1454 | * \param rect a pointer filled in with the final presentation rectangle, may |
| 1455 | * be NULL. |
| 1456 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1457 | * information. |
| 1458 | * |
| 1459 | * \threadsafety This function should only be called on the main thread. |
| 1460 | * |
| 1461 | * \since This function is available since SDL 3.2.0. |
| 1462 | * |
| 1463 | * \sa SDL_SetRenderLogicalPresentation |
| 1464 | */ |
| 1465 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect); |
| 1466 | |
| 1467 | /** |
| 1468 | * Get a point in render coordinates when given a point in window coordinates. |
| 1469 | * |
| 1470 | * This takes into account several states: |
| 1471 | * |
| 1472 | * - The window dimensions. |
| 1473 | * - The logical presentation settings (SDL_SetRenderLogicalPresentation) |
| 1474 | * - The scale (SDL_SetRenderScale) |
| 1475 | * - The viewport (SDL_SetRenderViewport) |
| 1476 | * |
| 1477 | * \param renderer the rendering context. |
| 1478 | * \param window_x the x coordinate in window coordinates. |
| 1479 | * \param window_y the y coordinate in window coordinates. |
| 1480 | * \param x a pointer filled with the x coordinate in render coordinates. |
| 1481 | * \param y a pointer filled with the y coordinate in render coordinates. |
| 1482 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1483 | * information. |
| 1484 | * |
| 1485 | * \threadsafety This function should only be called on the main thread. |
| 1486 | * |
| 1487 | * \since This function is available since SDL 3.2.0. |
| 1488 | * |
| 1489 | * \sa SDL_SetRenderLogicalPresentation |
| 1490 | * \sa SDL_SetRenderScale |
| 1491 | */ |
| 1492 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y); |
| 1493 | |
| 1494 | /** |
| 1495 | * Get a point in window coordinates when given a point in render coordinates. |
| 1496 | * |
| 1497 | * This takes into account several states: |
| 1498 | * |
| 1499 | * - The window dimensions. |
| 1500 | * - The logical presentation settings (SDL_SetRenderLogicalPresentation) |
| 1501 | * - The scale (SDL_SetRenderScale) |
| 1502 | * - The viewport (SDL_SetRenderViewport) |
| 1503 | * |
| 1504 | * \param renderer the rendering context. |
| 1505 | * \param x the x coordinate in render coordinates. |
| 1506 | * \param y the y coordinate in render coordinates. |
| 1507 | * \param window_x a pointer filled with the x coordinate in window |
| 1508 | * coordinates. |
| 1509 | * \param window_y a pointer filled with the y coordinate in window |
| 1510 | * coordinates. |
| 1511 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1512 | * information. |
| 1513 | * |
| 1514 | * \threadsafety This function should only be called on the main thread. |
| 1515 | * |
| 1516 | * \since This function is available since SDL 3.2.0. |
| 1517 | * |
| 1518 | * \sa SDL_SetRenderLogicalPresentation |
| 1519 | * \sa SDL_SetRenderScale |
| 1520 | * \sa SDL_SetRenderViewport |
| 1521 | */ |
| 1522 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y); |
| 1523 | |
| 1524 | /** |
| 1525 | * Convert the coordinates in an event to render coordinates. |
| 1526 | * |
| 1527 | * This takes into account several states: |
| 1528 | * |
| 1529 | * - The window dimensions. |
| 1530 | * - The logical presentation settings (SDL_SetRenderLogicalPresentation) |
| 1531 | * - The scale (SDL_SetRenderScale) |
| 1532 | * - The viewport (SDL_SetRenderViewport) |
| 1533 | * |
| 1534 | * Various event types are converted with this function: mouse, touch, pen, |
| 1535 | * etc. |
| 1536 | * |
| 1537 | * Touch coordinates are converted from normalized coordinates in the window |
| 1538 | * to non-normalized rendering coordinates. |
| 1539 | * |
| 1540 | * Relative mouse coordinates (xrel and yrel event fields) are _also_ |
| 1541 | * converted. Applications that do not want these fields converted should use |
| 1542 | * SDL_RenderCoordinatesFromWindow() on the specific event fields instead of |
| 1543 | * converting the entire event structure. |
| 1544 | * |
| 1545 | * Once converted, coordinates may be outside the rendering area. |
| 1546 | * |
| 1547 | * \param renderer the rendering context. |
| 1548 | * \param event the event to modify. |
| 1549 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1550 | * information. |
| 1551 | * |
| 1552 | * \threadsafety This function should only be called on the main thread. |
| 1553 | * |
| 1554 | * \since This function is available since SDL 3.2.0. |
| 1555 | * |
| 1556 | * \sa SDL_RenderCoordinatesFromWindow |
| 1557 | */ |
| 1558 | extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event); |
| 1559 | |
| 1560 | /** |
| 1561 | * Set the drawing area for rendering on the current target. |
| 1562 | * |
| 1563 | * Drawing will clip to this area (separately from any clipping done with |
| 1564 | * SDL_SetRenderClipRect), and the top left of the area will become coordinate |
| 1565 | * (0, 0) for future drawing commands. |
| 1566 | * |
| 1567 | * The area's width and height must be >= 0. |
| 1568 | * |
| 1569 | * Each render target has its own viewport. This function sets the viewport |
| 1570 | * for the current render target. |
| 1571 | * |
| 1572 | * \param renderer the rendering context. |
| 1573 | * \param rect the SDL_Rect structure representing the drawing area, or NULL |
| 1574 | * to set the viewport to the entire target. |
| 1575 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1576 | * information. |
| 1577 | * |
| 1578 | * \threadsafety This function should only be called on the main thread. |
| 1579 | * |
| 1580 | * \since This function is available since SDL 3.2.0. |
| 1581 | * |
| 1582 | * \sa SDL_GetRenderViewport |
| 1583 | * \sa SDL_RenderViewportSet |
| 1584 | */ |
| 1585 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect); |
| 1586 | |
| 1587 | /** |
| 1588 | * Get the drawing area for the current target. |
| 1589 | * |
| 1590 | * Each render target has its own viewport. This function gets the viewport |
| 1591 | * for the current render target. |
| 1592 | * |
| 1593 | * \param renderer the rendering context. |
| 1594 | * \param rect an SDL_Rect structure filled in with the current drawing area. |
| 1595 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1596 | * information. |
| 1597 | * |
| 1598 | * \threadsafety This function should only be called on the main thread. |
| 1599 | * |
| 1600 | * \since This function is available since SDL 3.2.0. |
| 1601 | * |
| 1602 | * \sa SDL_RenderViewportSet |
| 1603 | * \sa SDL_SetRenderViewport |
| 1604 | */ |
| 1605 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect); |
| 1606 | |
| 1607 | /** |
| 1608 | * Return whether an explicit rectangle was set as the viewport. |
| 1609 | * |
| 1610 | * This is useful if you're saving and restoring the viewport and want to know |
| 1611 | * whether you should restore a specific rectangle or NULL. Note that the |
| 1612 | * viewport is always reset when changing rendering targets. |
| 1613 | * |
| 1614 | * Each render target has its own viewport. This function checks the viewport |
| 1615 | * for the current render target. |
| 1616 | * |
| 1617 | * \param renderer the rendering context. |
| 1618 | * \returns true if the viewport was set to a specific rectangle, or false if |
| 1619 | * it was set to NULL (the entire target). |
| 1620 | * |
| 1621 | * \threadsafety This function should only be called on the main thread. |
| 1622 | * |
| 1623 | * \since This function is available since SDL 3.2.0. |
| 1624 | * |
| 1625 | * \sa SDL_GetRenderViewport |
| 1626 | * \sa SDL_SetRenderViewport |
| 1627 | */ |
| 1628 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *renderer); |
| 1629 | |
| 1630 | /** |
| 1631 | * Get the safe area for rendering within the current viewport. |
| 1632 | * |
| 1633 | * Some devices have portions of the screen which are partially obscured or |
| 1634 | * not interactive, possibly due to on-screen controls, curved edges, camera |
| 1635 | * notches, TV overscan, etc. This function provides the area of the current |
| 1636 | * viewport which is safe to have interactible content. You should continue |
| 1637 | * rendering into the rest of the render target, but it should not contain |
| 1638 | * visually important or interactible content. |
| 1639 | * |
| 1640 | * \param renderer the rendering context. |
| 1641 | * \param rect a pointer filled in with the area that is safe for interactive |
| 1642 | * content. |
| 1643 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1644 | * information. |
| 1645 | * |
| 1646 | * \threadsafety This function should only be called on the main thread. |
| 1647 | * |
| 1648 | * \since This function is available since SDL 3.2.0. |
| 1649 | */ |
| 1650 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect); |
| 1651 | |
| 1652 | /** |
| 1653 | * Set the clip rectangle for rendering on the specified target. |
| 1654 | * |
| 1655 | * Each render target has its own clip rectangle. This function sets the |
| 1656 | * cliprect for the current render target. |
| 1657 | * |
| 1658 | * \param renderer the rendering context. |
| 1659 | * \param rect an SDL_Rect structure representing the clip area, relative to |
| 1660 | * the viewport, or NULL to disable clipping. |
| 1661 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1662 | * information. |
| 1663 | * |
| 1664 | * \threadsafety This function should only be called on the main thread. |
| 1665 | * |
| 1666 | * \since This function is available since SDL 3.2.0. |
| 1667 | * |
| 1668 | * \sa SDL_GetRenderClipRect |
| 1669 | * \sa SDL_RenderClipEnabled |
| 1670 | */ |
| 1671 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect); |
| 1672 | |
| 1673 | /** |
| 1674 | * Get the clip rectangle for the current target. |
| 1675 | * |
| 1676 | * Each render target has its own clip rectangle. This function gets the |
| 1677 | * cliprect for the current render target. |
| 1678 | * |
| 1679 | * \param renderer the rendering context. |
| 1680 | * \param rect an SDL_Rect structure filled in with the current clipping area |
| 1681 | * or an empty rectangle if clipping is disabled. |
| 1682 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1683 | * information. |
| 1684 | * |
| 1685 | * \threadsafety This function should only be called on the main thread. |
| 1686 | * |
| 1687 | * \since This function is available since SDL 3.2.0. |
| 1688 | * |
| 1689 | * \sa SDL_RenderClipEnabled |
| 1690 | * \sa SDL_SetRenderClipRect |
| 1691 | */ |
| 1692 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect); |
| 1693 | |
| 1694 | /** |
| 1695 | * Get whether clipping is enabled on the given render target. |
| 1696 | * |
| 1697 | * Each render target has its own clip rectangle. This function checks the |
| 1698 | * cliprect for the current render target. |
| 1699 | * |
| 1700 | * \param renderer the rendering context. |
| 1701 | * \returns true if clipping is enabled or false if not; call SDL_GetError() |
| 1702 | * for more information. |
| 1703 | * |
| 1704 | * \threadsafety This function should only be called on the main thread. |
| 1705 | * |
| 1706 | * \since This function is available since SDL 3.2.0. |
| 1707 | * |
| 1708 | * \sa SDL_GetRenderClipRect |
| 1709 | * \sa SDL_SetRenderClipRect |
| 1710 | */ |
| 1711 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer *renderer); |
| 1712 | |
| 1713 | /** |
| 1714 | * Set the drawing scale for rendering on the current target. |
| 1715 | * |
| 1716 | * The drawing coordinates are scaled by the x/y scaling factors before they |
| 1717 | * are used by the renderer. This allows resolution independent drawing with a |
| 1718 | * single coordinate system. |
| 1719 | * |
| 1720 | * If this results in scaling or subpixel drawing by the rendering backend, it |
| 1721 | * will be handled using the appropriate quality hints. For best results use |
| 1722 | * integer scaling factors. |
| 1723 | * |
| 1724 | * Each render target has its own scale. This function sets the scale for the |
| 1725 | * current render target. |
| 1726 | * |
| 1727 | * \param renderer the rendering context. |
| 1728 | * \param scaleX the horizontal scaling factor. |
| 1729 | * \param scaleY the vertical scaling factor. |
| 1730 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1731 | * information. |
| 1732 | * |
| 1733 | * \threadsafety This function should only be called on the main thread. |
| 1734 | * |
| 1735 | * \since This function is available since SDL 3.2.0. |
| 1736 | * |
| 1737 | * \sa SDL_GetRenderScale |
| 1738 | */ |
| 1739 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY); |
| 1740 | |
| 1741 | /** |
| 1742 | * Get the drawing scale for the current target. |
| 1743 | * |
| 1744 | * Each render target has its own scale. This function gets the scale for the |
| 1745 | * current render target. |
| 1746 | * |
| 1747 | * \param renderer the rendering context. |
| 1748 | * \param scaleX a pointer filled in with the horizontal scaling factor. |
| 1749 | * \param scaleY a pointer filled in with the vertical scaling factor. |
| 1750 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1751 | * information. |
| 1752 | * |
| 1753 | * \threadsafety This function should only be called on the main thread. |
| 1754 | * |
| 1755 | * \since This function is available since SDL 3.2.0. |
| 1756 | * |
| 1757 | * \sa SDL_SetRenderScale |
| 1758 | */ |
| 1759 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY); |
| 1760 | |
| 1761 | /** |
| 1762 | * Set the color used for drawing operations. |
| 1763 | * |
| 1764 | * Set the color for drawing or filling rectangles, lines, and points, and for |
| 1765 | * SDL_RenderClear(). |
| 1766 | * |
| 1767 | * \param renderer the rendering context. |
| 1768 | * \param r the red value used to draw on the rendering target. |
| 1769 | * \param g the green value used to draw on the rendering target. |
| 1770 | * \param b the blue value used to draw on the rendering target. |
| 1771 | * \param a the alpha value used to draw on the rendering target; usually |
| 1772 | * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to |
| 1773 | * specify how the alpha channel is used. |
| 1774 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1775 | * information. |
| 1776 | * |
| 1777 | * \threadsafety This function should only be called on the main thread. |
| 1778 | * |
| 1779 | * \since This function is available since SDL 3.2.0. |
| 1780 | * |
| 1781 | * \sa SDL_GetRenderDrawColor |
| 1782 | * \sa SDL_SetRenderDrawColorFloat |
| 1783 | */ |
| 1784 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
| 1785 | |
| 1786 | /** |
| 1787 | * Set the color used for drawing operations (Rect, Line and Clear). |
| 1788 | * |
| 1789 | * Set the color for drawing or filling rectangles, lines, and points, and for |
| 1790 | * SDL_RenderClear(). |
| 1791 | * |
| 1792 | * \param renderer the rendering context. |
| 1793 | * \param r the red value used to draw on the rendering target. |
| 1794 | * \param g the green value used to draw on the rendering target. |
| 1795 | * \param b the blue value used to draw on the rendering target. |
| 1796 | * \param a the alpha value used to draw on the rendering target. Use |
| 1797 | * SDL_SetRenderDrawBlendMode to specify how the alpha channel is |
| 1798 | * used. |
| 1799 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1800 | * information. |
| 1801 | * |
| 1802 | * \threadsafety This function should only be called on the main thread. |
| 1803 | * |
| 1804 | * \since This function is available since SDL 3.2.0. |
| 1805 | * |
| 1806 | * \sa SDL_GetRenderDrawColorFloat |
| 1807 | * \sa SDL_SetRenderDrawColor |
| 1808 | */ |
| 1809 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a); |
| 1810 | |
| 1811 | /** |
| 1812 | * Get the color used for drawing operations (Rect, Line and Clear). |
| 1813 | * |
| 1814 | * \param renderer the rendering context. |
| 1815 | * \param r a pointer filled in with the red value used to draw on the |
| 1816 | * rendering target. |
| 1817 | * \param g a pointer filled in with the green value used to draw on the |
| 1818 | * rendering target. |
| 1819 | * \param b a pointer filled in with the blue value used to draw on the |
| 1820 | * rendering target. |
| 1821 | * \param a a pointer filled in with the alpha value used to draw on the |
| 1822 | * rendering target; usually `SDL_ALPHA_OPAQUE` (255). |
| 1823 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1824 | * information. |
| 1825 | * |
| 1826 | * \threadsafety This function should only be called on the main thread. |
| 1827 | * |
| 1828 | * \since This function is available since SDL 3.2.0. |
| 1829 | * |
| 1830 | * \sa SDL_GetRenderDrawColorFloat |
| 1831 | * \sa SDL_SetRenderDrawColor |
| 1832 | */ |
| 1833 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); |
| 1834 | |
| 1835 | /** |
| 1836 | * Get the color used for drawing operations (Rect, Line and Clear). |
| 1837 | * |
| 1838 | * \param renderer the rendering context. |
| 1839 | * \param r a pointer filled in with the red value used to draw on the |
| 1840 | * rendering target. |
| 1841 | * \param g a pointer filled in with the green value used to draw on the |
| 1842 | * rendering target. |
| 1843 | * \param b a pointer filled in with the blue value used to draw on the |
| 1844 | * rendering target. |
| 1845 | * \param a a pointer filled in with the alpha value used to draw on the |
| 1846 | * rendering target. |
| 1847 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1848 | * information. |
| 1849 | * |
| 1850 | * \threadsafety This function should only be called on the main thread. |
| 1851 | * |
| 1852 | * \since This function is available since SDL 3.2.0. |
| 1853 | * |
| 1854 | * \sa SDL_SetRenderDrawColorFloat |
| 1855 | * \sa SDL_GetRenderDrawColor |
| 1856 | */ |
| 1857 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a); |
| 1858 | |
| 1859 | /** |
| 1860 | * Set the color scale used for render operations. |
| 1861 | * |
| 1862 | * The color scale is an additional scale multiplied into the pixel color |
| 1863 | * value while rendering. This can be used to adjust the brightness of colors |
| 1864 | * during HDR rendering, or changing HDR video brightness when playing on an |
| 1865 | * SDR display. |
| 1866 | * |
| 1867 | * The color scale does not affect the alpha channel, only the color |
| 1868 | * brightness. |
| 1869 | * |
| 1870 | * \param renderer the rendering context. |
| 1871 | * \param scale the color scale value. |
| 1872 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1873 | * information. |
| 1874 | * |
| 1875 | * \threadsafety This function should only be called on the main thread. |
| 1876 | * |
| 1877 | * \since This function is available since SDL 3.2.0. |
| 1878 | * |
| 1879 | * \sa SDL_GetRenderColorScale |
| 1880 | */ |
| 1881 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale); |
| 1882 | |
| 1883 | /** |
| 1884 | * Get the color scale used for render operations. |
| 1885 | * |
| 1886 | * \param renderer the rendering context. |
| 1887 | * \param scale a pointer filled in with the current color scale value. |
| 1888 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1889 | * information. |
| 1890 | * |
| 1891 | * \threadsafety This function should only be called on the main thread. |
| 1892 | * |
| 1893 | * \since This function is available since SDL 3.2.0. |
| 1894 | * |
| 1895 | * \sa SDL_SetRenderColorScale |
| 1896 | */ |
| 1897 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale); |
| 1898 | |
| 1899 | /** |
| 1900 | * Set the blend mode used for drawing operations (Fill and Line). |
| 1901 | * |
| 1902 | * If the blend mode is not supported, the closest supported mode is chosen. |
| 1903 | * |
| 1904 | * \param renderer the rendering context. |
| 1905 | * \param blendMode the SDL_BlendMode to use for blending. |
| 1906 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1907 | * information. |
| 1908 | * |
| 1909 | * \threadsafety This function should only be called on the main thread. |
| 1910 | * |
| 1911 | * \since This function is available since SDL 3.2.0. |
| 1912 | * |
| 1913 | * \sa SDL_GetRenderDrawBlendMode |
| 1914 | */ |
| 1915 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode); |
| 1916 | |
| 1917 | /** |
| 1918 | * Get the blend mode used for drawing operations. |
| 1919 | * |
| 1920 | * \param renderer the rendering context. |
| 1921 | * \param blendMode a pointer filled in with the current SDL_BlendMode. |
| 1922 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1923 | * information. |
| 1924 | * |
| 1925 | * \threadsafety This function should only be called on the main thread. |
| 1926 | * |
| 1927 | * \since This function is available since SDL 3.2.0. |
| 1928 | * |
| 1929 | * \sa SDL_SetRenderDrawBlendMode |
| 1930 | */ |
| 1931 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode); |
| 1932 | |
| 1933 | /** |
| 1934 | * Clear the current rendering target with the drawing color. |
| 1935 | * |
| 1936 | * This function clears the entire rendering target, ignoring the viewport and |
| 1937 | * the clip rectangle. Note, that clearing will also set/fill all pixels of |
| 1938 | * the rendering target to current renderer draw color, so make sure to invoke |
| 1939 | * SDL_SetRenderDrawColor() when needed. |
| 1940 | * |
| 1941 | * \param renderer the rendering context. |
| 1942 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1943 | * information. |
| 1944 | * |
| 1945 | * \threadsafety This function should only be called on the main thread. |
| 1946 | * |
| 1947 | * \since This function is available since SDL 3.2.0. |
| 1948 | * |
| 1949 | * \sa SDL_SetRenderDrawColor |
| 1950 | */ |
| 1951 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderClear(SDL_Renderer *renderer); |
| 1952 | |
| 1953 | /** |
| 1954 | * Draw a point on the current rendering target at subpixel precision. |
| 1955 | * |
| 1956 | * \param renderer the renderer which should draw a point. |
| 1957 | * \param x the x coordinate of the point. |
| 1958 | * \param y the y coordinate of the point. |
| 1959 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1960 | * information. |
| 1961 | * |
| 1962 | * \threadsafety This function should only be called on the main thread. |
| 1963 | * |
| 1964 | * \since This function is available since SDL 3.2.0. |
| 1965 | * |
| 1966 | * \sa SDL_RenderPoints |
| 1967 | */ |
| 1968 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x, float y); |
| 1969 | |
| 1970 | /** |
| 1971 | * Draw multiple points on the current rendering target at subpixel precision. |
| 1972 | * |
| 1973 | * \param renderer the renderer which should draw multiple points. |
| 1974 | * \param points the points to draw. |
| 1975 | * \param count the number of points to draw. |
| 1976 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1977 | * information. |
| 1978 | * |
| 1979 | * \threadsafety This function should only be called on the main thread. |
| 1980 | * |
| 1981 | * \since This function is available since SDL 3.2.0. |
| 1982 | * |
| 1983 | * \sa SDL_RenderPoint |
| 1984 | */ |
| 1985 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count); |
| 1986 | |
| 1987 | /** |
| 1988 | * Draw a line on the current rendering target at subpixel precision. |
| 1989 | * |
| 1990 | * \param renderer the renderer which should draw a line. |
| 1991 | * \param x1 the x coordinate of the start point. |
| 1992 | * \param y1 the y coordinate of the start point. |
| 1993 | * \param x2 the x coordinate of the end point. |
| 1994 | * \param y2 the y coordinate of the end point. |
| 1995 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1996 | * information. |
| 1997 | * |
| 1998 | * \threadsafety This function should only be called on the main thread. |
| 1999 | * |
| 2000 | * \since This function is available since SDL 3.2.0. |
| 2001 | * |
| 2002 | * \sa SDL_RenderLines |
| 2003 | */ |
| 2004 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2); |
| 2005 | |
| 2006 | /** |
| 2007 | * Draw a series of connected lines on the current rendering target at |
| 2008 | * subpixel precision. |
| 2009 | * |
| 2010 | * \param renderer the renderer which should draw multiple lines. |
| 2011 | * \param points the points along the lines. |
| 2012 | * \param count the number of points, drawing count-1 lines. |
| 2013 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2014 | * information. |
| 2015 | * |
| 2016 | * \threadsafety This function should only be called on the main thread. |
| 2017 | * |
| 2018 | * \since This function is available since SDL 3.2.0. |
| 2019 | * |
| 2020 | * \sa SDL_RenderLine |
| 2021 | */ |
| 2022 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count); |
| 2023 | |
| 2024 | /** |
| 2025 | * Draw a rectangle on the current rendering target at subpixel precision. |
| 2026 | * |
| 2027 | * \param renderer the renderer which should draw a rectangle. |
| 2028 | * \param rect a pointer to the destination rectangle, or NULL to outline the |
| 2029 | * entire rendering target. |
| 2030 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2031 | * information. |
| 2032 | * |
| 2033 | * \threadsafety This function should only be called on the main thread. |
| 2034 | * |
| 2035 | * \since This function is available since SDL 3.2.0. |
| 2036 | * |
| 2037 | * \sa SDL_RenderRects |
| 2038 | */ |
| 2039 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect); |
| 2040 | |
| 2041 | /** |
| 2042 | * Draw some number of rectangles on the current rendering target at subpixel |
| 2043 | * precision. |
| 2044 | * |
| 2045 | * \param renderer the renderer which should draw multiple rectangles. |
| 2046 | * \param rects a pointer to an array of destination rectangles. |
| 2047 | * \param count the number of rectangles. |
| 2048 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2049 | * information. |
| 2050 | * |
| 2051 | * \threadsafety This function should only be called on the main thread. |
| 2052 | * |
| 2053 | * \since This function is available since SDL 3.2.0. |
| 2054 | * |
| 2055 | * \sa SDL_RenderRect |
| 2056 | */ |
| 2057 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); |
| 2058 | |
| 2059 | /** |
| 2060 | * Fill a rectangle on the current rendering target with the drawing color at |
| 2061 | * subpixel precision. |
| 2062 | * |
| 2063 | * \param renderer the renderer which should fill a rectangle. |
| 2064 | * \param rect a pointer to the destination rectangle, or NULL for the entire |
| 2065 | * rendering target. |
| 2066 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2067 | * information. |
| 2068 | * |
| 2069 | * \threadsafety This function should only be called on the main thread. |
| 2070 | * |
| 2071 | * \since This function is available since SDL 3.2.0. |
| 2072 | * |
| 2073 | * \sa SDL_RenderFillRects |
| 2074 | */ |
| 2075 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect); |
| 2076 | |
| 2077 | /** |
| 2078 | * Fill some number of rectangles on the current rendering target with the |
| 2079 | * drawing color at subpixel precision. |
| 2080 | * |
| 2081 | * \param renderer the renderer which should fill multiple rectangles. |
| 2082 | * \param rects a pointer to an array of destination rectangles. |
| 2083 | * \param count the number of rectangles. |
| 2084 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2085 | * information. |
| 2086 | * |
| 2087 | * \threadsafety This function should only be called on the main thread. |
| 2088 | * |
| 2089 | * \since This function is available since SDL 3.2.0. |
| 2090 | * |
| 2091 | * \sa SDL_RenderFillRect |
| 2092 | */ |
| 2093 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); |
| 2094 | |
| 2095 | /** |
| 2096 | * Copy a portion of the texture to the current rendering target at subpixel |
| 2097 | * precision. |
| 2098 | * |
| 2099 | * \param renderer the renderer which should copy parts of a texture. |
| 2100 | * \param texture the source texture. |
| 2101 | * \param srcrect a pointer to the source rectangle, or NULL for the entire |
| 2102 | * texture. |
| 2103 | * \param dstrect a pointer to the destination rectangle, or NULL for the |
| 2104 | * entire rendering target. |
| 2105 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2106 | * information. |
| 2107 | * |
| 2108 | * \threadsafety This function should only be called on the main thread. |
| 2109 | * |
| 2110 | * \since This function is available since SDL 3.2.0. |
| 2111 | * |
| 2112 | * \sa SDL_RenderTextureRotated |
| 2113 | * \sa SDL_RenderTextureTiled |
| 2114 | */ |
| 2115 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect); |
| 2116 | |
| 2117 | /** |
| 2118 | * Copy a portion of the source texture to the current rendering target, with |
| 2119 | * rotation and flipping, at subpixel precision. |
| 2120 | * |
| 2121 | * \param renderer the renderer which should copy parts of a texture. |
| 2122 | * \param texture the source texture. |
| 2123 | * \param srcrect a pointer to the source rectangle, or NULL for the entire |
| 2124 | * texture. |
| 2125 | * \param dstrect a pointer to the destination rectangle, or NULL for the |
| 2126 | * entire rendering target. |
| 2127 | * \param angle an angle in degrees that indicates the rotation that will be |
| 2128 | * applied to dstrect, rotating it in a clockwise direction. |
| 2129 | * \param center a pointer to a point indicating the point around which |
| 2130 | * dstrect will be rotated (if NULL, rotation will be done |
| 2131 | * around dstrect.w/2, dstrect.h/2). |
| 2132 | * \param flip an SDL_FlipMode value stating which flipping actions should be |
| 2133 | * performed on the texture. |
| 2134 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2135 | * information. |
| 2136 | * |
| 2137 | * \threadsafety This function should only be called on the main thread. |
| 2138 | * |
| 2139 | * \since This function is available since SDL 3.2.0. |
| 2140 | * |
| 2141 | * \sa SDL_RenderTexture |
| 2142 | */ |
| 2143 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, |
| 2144 | const SDL_FRect *srcrect, const SDL_FRect *dstrect, |
| 2145 | double angle, const SDL_FPoint *center, |
| 2146 | SDL_FlipMode flip); |
| 2147 | |
| 2148 | /** |
| 2149 | * Copy a portion of the source texture to the current rendering target, with |
| 2150 | * affine transform, at subpixel precision. |
| 2151 | * |
| 2152 | * \param renderer the renderer which should copy parts of a texture. |
| 2153 | * \param texture the source texture. |
| 2154 | * \param srcrect a pointer to the source rectangle, or NULL for the entire |
| 2155 | * texture. |
| 2156 | * \param origin a pointer to a point indicating where the top-left corner of |
| 2157 | * srcrect should be mapped to, or NULL for the rendering |
| 2158 | * target's origin. |
| 2159 | * \param right a pointer to a point indicating where the top-right corner of |
| 2160 | * srcrect should be mapped to, or NULL for the rendering |
| 2161 | * target's top-right corner. |
| 2162 | * \param down a pointer to a point indicating where the bottom-left corner of |
| 2163 | * srcrect should be mapped to, or NULL for the rendering target's |
| 2164 | * bottom-left corner. |
| 2165 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2166 | * information. |
| 2167 | * |
| 2168 | * \threadsafety You may only call this function from the main thread. |
| 2169 | * |
| 2170 | * \since This function is available since SDL 3.2.0. |
| 2171 | * |
| 2172 | * \sa SDL_RenderTexture |
| 2173 | */ |
| 2174 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, |
| 2175 | const SDL_FRect *srcrect, const SDL_FPoint *origin, |
| 2176 | const SDL_FPoint *right, const SDL_FPoint *down); |
| 2177 | |
| 2178 | /** |
| 2179 | * Tile a portion of the texture to the current rendering target at subpixel |
| 2180 | * precision. |
| 2181 | * |
| 2182 | * The pixels in `srcrect` will be repeated as many times as needed to |
| 2183 | * completely fill `dstrect`. |
| 2184 | * |
| 2185 | * \param renderer the renderer which should copy parts of a texture. |
| 2186 | * \param texture the source texture. |
| 2187 | * \param srcrect a pointer to the source rectangle, or NULL for the entire |
| 2188 | * texture. |
| 2189 | * \param scale the scale used to transform srcrect into the destination |
| 2190 | * rectangle, e.g. a 32x32 texture with a scale of 2 would fill |
| 2191 | * 64x64 tiles. |
| 2192 | * \param dstrect a pointer to the destination rectangle, or NULL for the |
| 2193 | * entire rendering target. |
| 2194 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2195 | * information. |
| 2196 | * |
| 2197 | * \threadsafety This function should only be called on the main thread. |
| 2198 | * |
| 2199 | * \since This function is available since SDL 3.2.0. |
| 2200 | * |
| 2201 | * \sa SDL_RenderTexture |
| 2202 | */ |
| 2203 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect); |
| 2204 | |
| 2205 | /** |
| 2206 | * Perform a scaled copy using the 9-grid algorithm to the current rendering |
| 2207 | * target at subpixel precision. |
| 2208 | * |
| 2209 | * The pixels in the texture are split into a 3x3 grid, using the different |
| 2210 | * corner sizes for each corner, and the sides and center making up the |
| 2211 | * remaining pixels. The corners are then scaled using `scale` and fit into |
| 2212 | * the corners of the destination rectangle. The sides and center are then |
| 2213 | * stretched into place to cover the remaining destination rectangle. |
| 2214 | * |
| 2215 | * \param renderer the renderer which should copy parts of a texture. |
| 2216 | * \param texture the source texture. |
| 2217 | * \param srcrect the SDL_Rect structure representing the rectangle to be used |
| 2218 | * for the 9-grid, or NULL to use the entire texture. |
| 2219 | * \param left_width the width, in pixels, of the left corners in `srcrect`. |
| 2220 | * \param right_width the width, in pixels, of the right corners in `srcrect`. |
| 2221 | * \param top_height the height, in pixels, of the top corners in `srcrect`. |
| 2222 | * \param bottom_height the height, in pixels, of the bottom corners in |
| 2223 | * `srcrect`. |
| 2224 | * \param scale the scale used to transform the corner of `srcrect` into the |
| 2225 | * corner of `dstrect`, or 0.0f for an unscaled copy. |
| 2226 | * \param dstrect a pointer to the destination rectangle, or NULL for the |
| 2227 | * entire rendering target. |
| 2228 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2229 | * information. |
| 2230 | * |
| 2231 | * \threadsafety This function should only be called on the main thread. |
| 2232 | * |
| 2233 | * \since This function is available since SDL 3.2.0. |
| 2234 | * |
| 2235 | * \sa SDL_RenderTexture |
| 2236 | */ |
| 2237 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect); |
| 2238 | |
| 2239 | /** |
| 2240 | * Perform a scaled copy using the 9-grid algorithm to the current rendering |
| 2241 | * target at subpixel precision. |
| 2242 | * |
| 2243 | * The pixels in the texture are split into a 3x3 grid, using the different |
| 2244 | * corner sizes for each corner, and the sides and center making up the |
| 2245 | * remaining pixels. The corners are then scaled using `scale` and fit into |
| 2246 | * the corners of the destination rectangle. The sides and center are then |
| 2247 | * tiled into place to cover the remaining destination rectangle. |
| 2248 | * |
| 2249 | * \param renderer the renderer which should copy parts of a texture. |
| 2250 | * \param texture the source texture. |
| 2251 | * \param srcrect the SDL_Rect structure representing the rectangle to be used |
| 2252 | * for the 9-grid, or NULL to use the entire texture. |
| 2253 | * \param left_width the width, in pixels, of the left corners in `srcrect`. |
| 2254 | * \param right_width the width, in pixels, of the right corners in `srcrect`. |
| 2255 | * \param top_height the height, in pixels, of the top corners in `srcrect`. |
| 2256 | * \param bottom_height the height, in pixels, of the bottom corners in |
| 2257 | * `srcrect`. |
| 2258 | * \param scale the scale used to transform the corner of `srcrect` into the |
| 2259 | * corner of `dstrect`, or 0.0f for an unscaled copy. |
| 2260 | * \param dstrect a pointer to the destination rectangle, or NULL for the |
| 2261 | * entire rendering target. |
| 2262 | * \param tileScale the scale used to transform the borders and center of |
| 2263 | * `srcrect` into the borders and middle of `dstrect`, or |
| 2264 | * 1.0f for an unscaled copy. |
| 2265 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2266 | * information. |
| 2267 | * |
| 2268 | * \threadsafety This function should only be called on the main thread. |
| 2269 | * |
| 2270 | * \since This function is available since SDL 3.4.0. |
| 2271 | * |
| 2272 | * \sa SDL_RenderTexture |
| 2273 | */ |
| 2274 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale); |
| 2275 | |
| 2276 | /** |
| 2277 | * Render a list of triangles, optionally using a texture and indices into the |
| 2278 | * vertex array Color and alpha modulation is done per vertex |
| 2279 | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
| 2280 | * |
| 2281 | * \param renderer the rendering context. |
| 2282 | * \param texture (optional) The SDL texture to use. |
| 2283 | * \param vertices vertices. |
| 2284 | * \param num_vertices number of vertices. |
| 2285 | * \param indices (optional) An array of integer indices into the 'vertices' |
| 2286 | * array, if NULL all vertices will be rendered in sequential |
| 2287 | * order. |
| 2288 | * \param num_indices number of indices. |
| 2289 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2290 | * information. |
| 2291 | * |
| 2292 | * \threadsafety This function should only be called on the main thread. |
| 2293 | * |
| 2294 | * \since This function is available since SDL 3.2.0. |
| 2295 | * |
| 2296 | * \sa SDL_RenderGeometryRaw |
| 2297 | */ |
| 2298 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, |
| 2299 | SDL_Texture *texture, |
| 2300 | const SDL_Vertex *vertices, int num_vertices, |
| 2301 | const int *indices, int num_indices); |
| 2302 | |
| 2303 | /** |
| 2304 | * Render a list of triangles, optionally using a texture and indices into the |
| 2305 | * vertex arrays Color and alpha modulation is done per vertex |
| 2306 | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
| 2307 | * |
| 2308 | * \param renderer the rendering context. |
| 2309 | * \param texture (optional) The SDL texture to use. |
| 2310 | * \param xy vertex positions. |
| 2311 | * \param xy_stride byte size to move from one element to the next element. |
| 2312 | * \param color vertex colors (as SDL_FColor). |
| 2313 | * \param color_stride byte size to move from one element to the next element. |
| 2314 | * \param uv vertex normalized texture coordinates. |
| 2315 | * \param uv_stride byte size to move from one element to the next element. |
| 2316 | * \param num_vertices number of vertices. |
| 2317 | * \param indices (optional) An array of indices into the 'vertices' arrays, |
| 2318 | * if NULL all vertices will be rendered in sequential order. |
| 2319 | * \param num_indices number of indices. |
| 2320 | * \param size_indices index size: 1 (byte), 2 (short), 4 (int). |
| 2321 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2322 | * information. |
| 2323 | * |
| 2324 | * \threadsafety This function should only be called on the main thread. |
| 2325 | * |
| 2326 | * \since This function is available since SDL 3.2.0. |
| 2327 | * |
| 2328 | * \sa SDL_RenderGeometry |
| 2329 | */ |
| 2330 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, |
| 2331 | SDL_Texture *texture, |
| 2332 | const float *xy, int xy_stride, |
| 2333 | const SDL_FColor *color, int color_stride, |
| 2334 | const float *uv, int uv_stride, |
| 2335 | int num_vertices, |
| 2336 | const void *indices, int num_indices, int size_indices); |
| 2337 | |
| 2338 | /** |
| 2339 | * Read pixels from the current rendering target. |
| 2340 | * |
| 2341 | * The returned surface contains pixels inside the desired area clipped to the |
| 2342 | * current viewport, and should be freed with SDL_DestroySurface(). |
| 2343 | * |
| 2344 | * Note that this returns the actual pixels on the screen, so if you are using |
| 2345 | * logical presentation you should use SDL_GetRenderLogicalPresentationRect() |
| 2346 | * to get the area containing your content. |
| 2347 | * |
| 2348 | * **WARNING**: This is a very slow operation, and should not be used |
| 2349 | * frequently. If you're using this on the main rendering target, it should be |
| 2350 | * called after rendering and before SDL_RenderPresent(). |
| 2351 | * |
| 2352 | * \param renderer the rendering context. |
| 2353 | * \param rect an SDL_Rect structure representing the area to read, which will |
| 2354 | * be clipped to the current viewport, or NULL for the entire |
| 2355 | * viewport. |
| 2356 | * \returns a new SDL_Surface on success or NULL on failure; call |
| 2357 | * SDL_GetError() for more information. |
| 2358 | * |
| 2359 | * \threadsafety This function should only be called on the main thread. |
| 2360 | * |
| 2361 | * \since This function is available since SDL 3.2.0. |
| 2362 | */ |
| 2363 | extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect); |
| 2364 | |
| 2365 | /** |
| 2366 | * Update the screen with any rendering performed since the previous call. |
| 2367 | * |
| 2368 | * SDL's rendering functions operate on a backbuffer; that is, calling a |
| 2369 | * rendering function such as SDL_RenderLine() does not directly put a line on |
| 2370 | * the screen, but rather updates the backbuffer. As such, you compose your |
| 2371 | * entire scene and *present* the composed backbuffer to the screen as a |
| 2372 | * complete picture. |
| 2373 | * |
| 2374 | * Therefore, when using SDL's rendering API, one does all drawing intended |
| 2375 | * for the frame, and then calls this function once per frame to present the |
| 2376 | * final drawing to the user. |
| 2377 | * |
| 2378 | * The backbuffer should be considered invalidated after each present; do not |
| 2379 | * assume that previous contents will exist between frames. You are strongly |
| 2380 | * encouraged to call SDL_RenderClear() to initialize the backbuffer before |
| 2381 | * starting each new frame's drawing, even if you plan to overwrite every |
| 2382 | * pixel. |
| 2383 | * |
| 2384 | * Please note, that in case of rendering to a texture - there is **no need** |
| 2385 | * to call `SDL_RenderPresent` after drawing needed objects to a texture, and |
| 2386 | * should not be done; you are only required to change back the rendering |
| 2387 | * target to default via `SDL_SetRenderTarget(renderer, NULL)` afterwards, as |
| 2388 | * textures by themselves do not have a concept of backbuffers. Calling |
| 2389 | * SDL_RenderPresent while rendering to a texture will fail. |
| 2390 | * |
| 2391 | * \param renderer the rendering context. |
| 2392 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2393 | * information. |
| 2394 | * |
| 2395 | * \threadsafety This function should only be called on the main thread. |
| 2396 | * |
| 2397 | * \since This function is available since SDL 3.2.0. |
| 2398 | * |
| 2399 | * \sa SDL_CreateRenderer |
| 2400 | * \sa SDL_RenderClear |
| 2401 | * \sa SDL_RenderFillRect |
| 2402 | * \sa SDL_RenderFillRects |
| 2403 | * \sa SDL_RenderLine |
| 2404 | * \sa SDL_RenderLines |
| 2405 | * \sa SDL_RenderPoint |
| 2406 | * \sa SDL_RenderPoints |
| 2407 | * \sa SDL_RenderRect |
| 2408 | * \sa SDL_RenderRects |
| 2409 | * \sa SDL_SetRenderDrawBlendMode |
| 2410 | * \sa SDL_SetRenderDrawColor |
| 2411 | */ |
| 2412 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderPresent(SDL_Renderer *renderer); |
| 2413 | |
| 2414 | /** |
| 2415 | * Destroy the specified texture. |
| 2416 | * |
| 2417 | * Passing NULL or an otherwise invalid texture will set the SDL error message |
| 2418 | * to "Invalid texture". |
| 2419 | * |
| 2420 | * \param texture the texture to destroy. |
| 2421 | * |
| 2422 | * \threadsafety This function should only be called on the main thread. |
| 2423 | * |
| 2424 | * \since This function is available since SDL 3.2.0. |
| 2425 | * |
| 2426 | * \sa SDL_CreateTexture |
| 2427 | * \sa SDL_CreateTextureFromSurface |
| 2428 | */ |
| 2429 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture); |
| 2430 | |
| 2431 | /** |
| 2432 | * Destroy the rendering context for a window and free all associated |
| 2433 | * textures. |
| 2434 | * |
| 2435 | * This should be called before destroying the associated window. |
| 2436 | * |
| 2437 | * \param renderer the rendering context. |
| 2438 | * |
| 2439 | * \threadsafety This function should only be called on the main thread. |
| 2440 | * |
| 2441 | * \since This function is available since SDL 3.2.0. |
| 2442 | * |
| 2443 | * \sa SDL_CreateRenderer |
| 2444 | */ |
| 2445 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer); |
| 2446 | |
| 2447 | /** |
| 2448 | * Force the rendering context to flush any pending commands and state. |
| 2449 | * |
| 2450 | * You do not need to (and in fact, shouldn't) call this function unless you |
| 2451 | * are planning to call into OpenGL/Direct3D/Metal/whatever directly, in |
| 2452 | * addition to using an SDL_Renderer. |
| 2453 | * |
| 2454 | * This is for a very-specific case: if you are using SDL's render API, and |
| 2455 | * you plan to make OpenGL/D3D/whatever calls in addition to SDL render API |
| 2456 | * calls. If this applies, you should call this function between calls to |
| 2457 | * SDL's render API and the low-level API you're using in cooperation. |
| 2458 | * |
| 2459 | * In all other cases, you can ignore this function. |
| 2460 | * |
| 2461 | * This call makes SDL flush any pending rendering work it was queueing up to |
| 2462 | * do later in a single batch, and marks any internal cached state as invalid, |
| 2463 | * so it'll prepare all its state again later, from scratch. |
| 2464 | * |
| 2465 | * This means you do not need to save state in your rendering code to protect |
| 2466 | * the SDL renderer. However, there lots of arbitrary pieces of Direct3D and |
| 2467 | * OpenGL state that can confuse things; you should use your best judgment and |
| 2468 | * be prepared to make changes if specific state needs to be protected. |
| 2469 | * |
| 2470 | * \param renderer the rendering context. |
| 2471 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2472 | * information. |
| 2473 | * |
| 2474 | * \threadsafety This function should only be called on the main thread. |
| 2475 | * |
| 2476 | * \since This function is available since SDL 3.2.0. |
| 2477 | */ |
| 2478 | extern SDL_DECLSPEC bool SDLCALL SDL_FlushRenderer(SDL_Renderer *renderer); |
| 2479 | |
| 2480 | /** |
| 2481 | * Get the CAMetalLayer associated with the given Metal renderer. |
| 2482 | * |
| 2483 | * This function returns `void *`, so SDL doesn't have to include Metal's |
| 2484 | * headers, but it can be safely cast to a `CAMetalLayer *`. |
| 2485 | * |
| 2486 | * \param renderer the renderer to query. |
| 2487 | * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a |
| 2488 | * Metal renderer. |
| 2489 | * |
| 2490 | * \threadsafety This function should only be called on the main thread. |
| 2491 | * |
| 2492 | * \since This function is available since SDL 3.2.0. |
| 2493 | * |
| 2494 | * \sa SDL_GetRenderMetalCommandEncoder |
| 2495 | */ |
| 2496 | extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer); |
| 2497 | |
| 2498 | /** |
| 2499 | * Get the Metal command encoder for the current frame. |
| 2500 | * |
| 2501 | * This function returns `void *`, so SDL doesn't have to include Metal's |
| 2502 | * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. |
| 2503 | * |
| 2504 | * This will return NULL if Metal refuses to give SDL a drawable to render to, |
| 2505 | * which might happen if the window is hidden/minimized/offscreen. This |
| 2506 | * doesn't apply to command encoders for render targets, just the window's |
| 2507 | * backbuffer. Check your return values! |
| 2508 | * |
| 2509 | * \param renderer the renderer to query. |
| 2510 | * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the |
| 2511 | * renderer isn't a Metal renderer or there was an error. |
| 2512 | * |
| 2513 | * \threadsafety This function should only be called on the main thread. |
| 2514 | * |
| 2515 | * \since This function is available since SDL 3.2.0. |
| 2516 | * |
| 2517 | * \sa SDL_GetRenderMetalLayer |
| 2518 | */ |
| 2519 | extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer); |
| 2520 | |
| 2521 | |
| 2522 | /** |
| 2523 | * Add a set of synchronization semaphores for the current frame. |
| 2524 | * |
| 2525 | * The Vulkan renderer will wait for `wait_semaphore` before submitting |
| 2526 | * rendering commands and signal `signal_semaphore` after rendering commands |
| 2527 | * are complete for this frame. |
| 2528 | * |
| 2529 | * This should be called each frame that you want semaphore synchronization. |
| 2530 | * The Vulkan renderer may have multiple frames in flight on the GPU, so you |
| 2531 | * should have multiple semaphores that are used for synchronization. Querying |
| 2532 | * SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER will give you the |
| 2533 | * maximum number of semaphores you'll need. |
| 2534 | * |
| 2535 | * \param renderer the rendering context. |
| 2536 | * \param wait_stage_mask the VkPipelineStageFlags for the wait. |
| 2537 | * \param wait_semaphore a VkSempahore to wait on before rendering the current |
| 2538 | * frame, or 0 if not needed. |
| 2539 | * \param signal_semaphore a VkSempahore that SDL will signal when rendering |
| 2540 | * for the current frame is complete, or 0 if not |
| 2541 | * needed. |
| 2542 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2543 | * information. |
| 2544 | * |
| 2545 | * \threadsafety It is **NOT** safe to call this function from two threads at |
| 2546 | * once. |
| 2547 | * |
| 2548 | * \since This function is available since SDL 3.2.0. |
| 2549 | */ |
| 2550 | extern SDL_DECLSPEC bool SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore); |
| 2551 | |
| 2552 | /** |
| 2553 | * Toggle VSync of the given renderer. |
| 2554 | * |
| 2555 | * When a renderer is created, vsync defaults to SDL_RENDERER_VSYNC_DISABLED. |
| 2556 | * |
| 2557 | * The `vsync` parameter can be 1 to synchronize present with every vertical |
| 2558 | * refresh, 2 to synchronize present with every second vertical refresh, etc., |
| 2559 | * SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or |
| 2560 | * SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by |
| 2561 | * every driver, so you should check the return value to see whether the |
| 2562 | * requested setting is supported. |
| 2563 | * |
| 2564 | * \param renderer the renderer to toggle. |
| 2565 | * \param vsync the vertical refresh sync interval. |
| 2566 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2567 | * information. |
| 2568 | * |
| 2569 | * \threadsafety This function should only be called on the main thread. |
| 2570 | * |
| 2571 | * \since This function is available since SDL 3.2.0. |
| 2572 | * |
| 2573 | * \sa SDL_GetRenderVSync |
| 2574 | */ |
| 2575 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync); |
| 2576 | |
| 2577 | #define SDL_RENDERER_VSYNC_DISABLED 0 |
| 2578 | #define SDL_RENDERER_VSYNC_ADAPTIVE (-1) |
| 2579 | |
| 2580 | /** |
| 2581 | * Get VSync of the given renderer. |
| 2582 | * |
| 2583 | * \param renderer the renderer to toggle. |
| 2584 | * \param vsync an int filled with the current vertical refresh sync interval. |
| 2585 | * See SDL_SetRenderVSync() for the meaning of the value. |
| 2586 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2587 | * information. |
| 2588 | * |
| 2589 | * \threadsafety This function should only be called on the main thread. |
| 2590 | * |
| 2591 | * \since This function is available since SDL 3.2.0. |
| 2592 | * |
| 2593 | * \sa SDL_SetRenderVSync |
| 2594 | */ |
| 2595 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync); |
| 2596 | |
| 2597 | /** |
| 2598 | * The size, in pixels, of a single SDL_RenderDebugText() character. |
| 2599 | * |
| 2600 | * The font is monospaced and square, so this applies to all characters. |
| 2601 | * |
| 2602 | * \since This macro is available since SDL 3.2.0. |
| 2603 | * |
| 2604 | * \sa SDL_RenderDebugText |
| 2605 | */ |
| 2606 | #define SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE 8 |
| 2607 | |
| 2608 | /** |
| 2609 | * Draw debug text to an SDL_Renderer. |
| 2610 | * |
| 2611 | * This function will render a string of text to an SDL_Renderer. Note that |
| 2612 | * this is a convenience function for debugging, with severe limitations, and |
| 2613 | * not intended to be used for production apps and games. |
| 2614 | * |
| 2615 | * Among these limitations: |
| 2616 | * |
| 2617 | * - It accepts UTF-8 strings, but will only renders ASCII characters. |
| 2618 | * - It has a single, tiny size (8x8 pixels). One can use logical presentation |
| 2619 | * or scaling to adjust it, but it will be blurry. |
| 2620 | * - It uses a simple, hardcoded bitmap font. It does not allow different font |
| 2621 | * selections and it does not support truetype, for proper scaling. |
| 2622 | * - It does no word-wrapping and does not treat newline characters as a line |
| 2623 | * break. If the text goes out of the window, it's gone. |
| 2624 | * |
| 2625 | * For serious text rendering, there are several good options, such as |
| 2626 | * SDL_ttf, stb_truetype, or other external libraries. |
| 2627 | * |
| 2628 | * On first use, this will create an internal texture for rendering glyphs. |
| 2629 | * This texture will live until the renderer is destroyed. |
| 2630 | * |
| 2631 | * The text is drawn in the color specified by SDL_SetRenderDrawColor(). |
| 2632 | * |
| 2633 | * \param renderer the renderer which should draw a line of text. |
| 2634 | * \param x the x coordinate where the top-left corner of the text will draw. |
| 2635 | * \param y the y coordinate where the top-left corner of the text will draw. |
| 2636 | * \param str the string to render. |
| 2637 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2638 | * information. |
| 2639 | * |
| 2640 | * \threadsafety This function should only be called on the main thread. |
| 2641 | * |
| 2642 | * \since This function is available since SDL 3.2.0. |
| 2643 | * |
| 2644 | * \sa SDL_RenderDebugTextFormat |
| 2645 | * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE |
| 2646 | */ |
| 2647 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str); |
| 2648 | |
| 2649 | /** |
| 2650 | * Draw debug text to an SDL_Renderer. |
| 2651 | * |
| 2652 | * This function will render a printf()-style format string to a renderer. |
| 2653 | * Note that this is a convinence function for debugging, with severe |
| 2654 | * limitations, and is not intended to be used for production apps and games. |
| 2655 | * |
| 2656 | * For the full list of limitations and other useful information, see |
| 2657 | * SDL_RenderDebugText. |
| 2658 | * |
| 2659 | * \param renderer the renderer which should draw the text. |
| 2660 | * \param x the x coordinate where the top-left corner of the text will draw. |
| 2661 | * \param y the y coordinate where the top-left corner of the text will draw. |
| 2662 | * \param fmt the format string to draw. |
| 2663 | * \param ... additional parameters matching % tokens in the `fmt` string, if |
| 2664 | * any. |
| 2665 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2666 | * information. |
| 2667 | * |
| 2668 | * \threadsafety This function should only be called on the main thread. |
| 2669 | * |
| 2670 | * \since This function is available since SDL 3.2.0. |
| 2671 | * |
| 2672 | * \sa SDL_RenderDebugText |
| 2673 | * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE |
| 2674 | */ |
| 2675 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4); |
| 2676 | |
| 2677 | /** |
| 2678 | * Set default scale mode for new textures for given renderer. |
| 2679 | * |
| 2680 | * When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR. |
| 2681 | * |
| 2682 | * \param renderer the renderer to update. |
| 2683 | * \param scale_mode the scale mode to change to for new textures. |
| 2684 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2685 | * information. |
| 2686 | * |
| 2687 | * \threadsafety This function should only be called on the main thread. |
| 2688 | * |
| 2689 | * \since This function is available since SDL 3.4.0. |
| 2690 | * |
| 2691 | * \sa SDL_GetDefaultTextureScaleMode |
| 2692 | */ |
| 2693 | extern SDL_DECLSPEC bool SDLCALL SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode); |
| 2694 | |
| 2695 | /** |
| 2696 | * Get default texture scale mode of the given renderer. |
| 2697 | * |
| 2698 | * \param renderer the renderer to get data from. |
| 2699 | * \param scale_mode a SDL_ScaleMode filled with current default scale mode. |
| 2700 | * See SDL_SetDefaultTextureScaleMode() for the meaning of |
| 2701 | * the value. |
| 2702 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2703 | * information. |
| 2704 | * |
| 2705 | * \threadsafety This function should only be called on the main thread. |
| 2706 | * |
| 2707 | * \since This function is available since SDL 3.4.0. |
| 2708 | * |
| 2709 | * \sa SDL_SetDefaultTextureScaleMode |
| 2710 | */ |
| 2711 | extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode); |
| 2712 | |
| 2713 | /** |
| 2714 | * GPU render state description. |
| 2715 | * |
| 2716 | * This structure should be initialized using SDL_INIT_INTERFACE(). |
| 2717 | * |
| 2718 | * \since This struct is available since SDL 3.4.0. |
| 2719 | * |
| 2720 | * \sa SDL_CreateGPURenderState |
| 2721 | */ |
| 2722 | typedef struct SDL_GPURenderStateDesc |
| 2723 | { |
| 2724 | Uint32 version; /**< the version of this interface */ |
| 2725 | |
| 2726 | SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ |
| 2727 | |
| 2728 | Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ |
| 2729 | const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ |
| 2730 | |
| 2731 | Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ |
| 2732 | SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ |
| 2733 | |
| 2734 | Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ |
| 2735 | SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ |
| 2736 | } SDL_GPURenderStateDesc; |
| 2737 | |
| 2738 | /* Check the size of SDL_GPURenderStateDesc |
| 2739 | * |
| 2740 | * If this assert fails, either the compiler is padding to an unexpected size, |
| 2741 | * or the interface has been updated and this should be updated to match and |
| 2742 | * the code using this interface should be updated to handle the old version. |
| 2743 | */ |
| 2744 | SDL_COMPILE_TIME_ASSERT(SDL_GPURenderStateDesc_SIZE, |
| 2745 | (sizeof(void *) == 4 && sizeof(SDL_GPURenderStateDesc) == 32) || |
| 2746 | (sizeof(void *) == 8 && sizeof(SDL_GPURenderStateDesc) == 64)); |
| 2747 | |
| 2748 | /** |
| 2749 | * A custom GPU render state. |
| 2750 | * |
| 2751 | * \since This struct is available since SDL 3.4.0. |
| 2752 | * |
| 2753 | * \sa SDL_CreateGPURenderState |
| 2754 | * \sa SDL_SetGPURenderStateFragmentUniforms |
| 2755 | * \sa SDL_SetRenderGPUState |
| 2756 | * \sa SDL_DestroyGPURenderState |
| 2757 | */ |
| 2758 | typedef struct SDL_GPURenderState SDL_GPURenderState; |
| 2759 | |
| 2760 | /** |
| 2761 | * Create custom GPU render state. |
| 2762 | * |
| 2763 | * \param renderer the renderer to use. |
| 2764 | * \param desc GPU render state description, initialized using |
| 2765 | * SDL_INIT_INTERFACE(). |
| 2766 | * \returns a custom GPU render state or NULL on failure; call SDL_GetError() |
| 2767 | * for more information. |
| 2768 | * |
| 2769 | * \threadsafety This function should be called on the thread that created the |
| 2770 | * renderer. |
| 2771 | * |
| 2772 | * \since This function is available since SDL 3.4.0. |
| 2773 | * |
| 2774 | * \sa SDL_SetGPURenderStateFragmentUniforms |
| 2775 | * \sa SDL_SetRenderGPUState |
| 2776 | * \sa SDL_DestroyGPURenderState |
| 2777 | */ |
| 2778 | extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateDesc *desc); |
| 2779 | |
| 2780 | /** |
| 2781 | * Set fragment shader uniform variables in a custom GPU render state. |
| 2782 | * |
| 2783 | * The data is copied and will be pushed using |
| 2784 | * SDL_PushGPUFragmentUniformData() during draw call execution. |
| 2785 | * |
| 2786 | * \param state the state to modify. |
| 2787 | * \param slot_index the fragment uniform slot to push data to. |
| 2788 | * \param data client data to write. |
| 2789 | * \param length the length of the data to write. |
| 2790 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2791 | * information. |
| 2792 | * |
| 2793 | * \threadsafety This function should be called on the thread that created the |
| 2794 | * renderer. |
| 2795 | * |
| 2796 | * \since This function is available since SDL 3.4.0. |
| 2797 | */ |
| 2798 | extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length); |
| 2799 | |
| 2800 | /** |
| 2801 | * Set custom GPU render state. |
| 2802 | * |
| 2803 | * This function sets custom GPU render state for subsequent draw calls. This |
| 2804 | * allows using custom shaders with the GPU renderer. |
| 2805 | * |
| 2806 | * \param renderer the renderer to use. |
| 2807 | * \param state the state to to use, or NULL to clear custom GPU render state. |
| 2808 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 2809 | * information. |
| 2810 | * |
| 2811 | * \threadsafety This function should be called on the thread that created the |
| 2812 | * renderer. |
| 2813 | * |
| 2814 | * \since This function is available since SDL 3.4.0. |
| 2815 | */ |
| 2816 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderGPUState(SDL_Renderer *renderer, SDL_GPURenderState *state); |
| 2817 | |
| 2818 | /** |
| 2819 | * Destroy custom GPU render state. |
| 2820 | * |
| 2821 | * \param state the state to destroy. |
| 2822 | * |
| 2823 | * \threadsafety This function should be called on the thread that created the |
| 2824 | * renderer. |
| 2825 | * |
| 2826 | * \since This function is available since SDL 3.4.0. |
| 2827 | * |
| 2828 | * \sa SDL_CreateGPURenderState |
| 2829 | */ |
| 2830 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *state); |
| 2831 | |
| 2832 | /* Ends C function definitions when using C++ */ |
| 2833 | #ifdef __cplusplus |
| 2834 | } |
| 2835 | #endif |
| 2836 | #include <SDL3/SDL_close_code.h> |
| 2837 | |
| 2838 | #endif /* SDL_render_h_ */ |
| 2839 | |