1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryRender |
24 | * |
25 | * Header file for SDL 2D rendering functions. |
26 | * |
27 | * This API supports the following features: |
28 | * |
29 | * - single pixel points |
30 | * - single pixel lines |
31 | * - filled rectangles |
32 | * - texture images |
33 | * - 2D polygons |
34 | * |
35 | * The primitives may be drawn in opaque, blended, or additive modes. |
36 | * |
37 | * The texture images may be drawn in opaque, blended, or additive modes. They |
38 | * can have an additional color tint or alpha modulation applied to them, and |
39 | * may also be stretched with linear interpolation. |
40 | * |
41 | * This API is designed to accelerate simple 2D operations. You may want more |
42 | * functionality such as polygons and particle effects and in that case you |
43 | * should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of the |
44 | * many good 3D engines. |
45 | * |
46 | * These functions must be called from the main thread. See this bug for |
47 | * details: https://github.com/libsdl-org/SDL/issues/986 |
48 | */ |
49 | |
50 | #ifndef SDL_render_h_ |
51 | #define SDL_render_h_ |
52 | |
53 | #include <SDL3/SDL_stdinc.h> |
54 | #include <SDL3/SDL_blendmode.h> |
55 | #include <SDL3/SDL_error.h> |
56 | #include <SDL3/SDL_events.h> |
57 | #include <SDL3/SDL_pixels.h> |
58 | #include <SDL3/SDL_properties.h> |
59 | #include <SDL3/SDL_rect.h> |
60 | #include <SDL3/SDL_surface.h> |
61 | #include <SDL3/SDL_video.h> |
62 | #include <SDL3/SDL_gpu.h> |
63 | |
64 | #include <SDL3/SDL_begin_code.h> |
65 | /* Set up for C function definitions, even when using C++ */ |
66 | #ifdef __cplusplus |
67 | extern "C" { |
68 | #endif |
69 | |
70 | /** |
71 | * The name of the software renderer. |
72 | * |
73 | * \since This macro is available since SDL 3.2.0. |
74 | */ |
75 | #define SDL_SOFTWARE_RENDERER "software" |
76 | |
77 | /** |
78 | * Vertex structure. |
79 | * |
80 | * \since This struct is available since SDL 3.2.0. |
81 | */ |
82 | typedef struct SDL_Vertex |
83 | { |
84 | SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ |
85 | SDL_FColor color; /**< Vertex color */ |
86 | SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ |
87 | } SDL_Vertex; |
88 | |
89 | /** |
90 | * The access pattern allowed for a texture. |
91 | * |
92 | * \since This enum is available since SDL 3.2.0. |
93 | */ |
94 | typedef enum SDL_TextureAccess |
95 | { |
96 | SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
97 | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
98 | SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
99 | } SDL_TextureAccess; |
100 | |
101 | /** |
102 | * How the logical size is mapped to the output. |
103 | * |
104 | * \since This enum is available since SDL 3.2.0. |
105 | */ |
106 | typedef enum SDL_RendererLogicalPresentation |
107 | { |
108 | SDL_LOGICAL_PRESENTATION_DISABLED, /**< There is no logical size in effect */ |
109 | SDL_LOGICAL_PRESENTATION_STRETCH, /**< The rendered content is stretched to the output resolution */ |
110 | SDL_LOGICAL_PRESENTATION_LETTERBOX, /**< The rendered content is fit to the largest dimension and the other dimension is letterboxed with black bars */ |
111 | SDL_LOGICAL_PRESENTATION_OVERSCAN, /**< The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds */ |
112 | SDL_LOGICAL_PRESENTATION_INTEGER_SCALE /**< The rendered content is scaled up by integer multiples to fit the output resolution */ |
113 | } SDL_RendererLogicalPresentation; |
114 | |
115 | /** |
116 | * A structure representing rendering state |
117 | * |
118 | * \since This struct is available since SDL 3.2.0. |
119 | */ |
120 | typedef struct SDL_Renderer SDL_Renderer; |
121 | |
122 | #ifndef SDL_INTERNAL |
123 | |
124 | /** |
125 | * An efficient driver-specific representation of pixel data |
126 | * |
127 | * \since This struct is available since SDL 3.2.0. |
128 | * |
129 | * \sa SDL_CreateTexture |
130 | * \sa SDL_CreateTextureFromSurface |
131 | * \sa SDL_CreateTextureWithProperties |
132 | * \sa SDL_DestroyTexture |
133 | */ |
134 | struct SDL_Texture |
135 | { |
136 | SDL_PixelFormat format; /**< The format of the texture, read-only */ |
137 | int w; /**< The width of the texture, read-only. */ |
138 | int h; /**< The height of the texture, read-only. */ |
139 | |
140 | int refcount; /**< Application reference count, used when freeing texture */ |
141 | }; |
142 | #endif /* !SDL_INTERNAL */ |
143 | |
144 | typedef struct SDL_Texture SDL_Texture; |
145 | |
146 | /* Function prototypes */ |
147 | |
148 | /** |
149 | * Get the number of 2D rendering drivers available for the current display. |
150 | * |
151 | * A render driver is a set of code that handles rendering and texture |
152 | * management on a particular display. Normally there is only one, but some |
153 | * drivers may have several available with different capabilities. |
154 | * |
155 | * There may be none if SDL was compiled without render support. |
156 | * |
157 | * \returns the number of built in render drivers. |
158 | * |
159 | * \threadsafety It is safe to call this function from any thread. |
160 | * |
161 | * \since This function is available since SDL 3.2.0. |
162 | * |
163 | * \sa SDL_CreateRenderer |
164 | * \sa SDL_GetRenderDriver |
165 | */ |
166 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
167 | |
168 | /** |
169 | * Use this function to get the name of a built in 2D rendering driver. |
170 | * |
171 | * The list of rendering drivers is given in the order that they are normally |
172 | * initialized by default; the drivers that seem more reasonable to choose |
173 | * first (as far as the SDL developers believe) are earlier in the list. |
174 | * |
175 | * The names of drivers are all simple, low-ASCII identifiers, like "opengl", |
176 | * "direct3d12" or "metal". These never have Unicode characters, and are not |
177 | * meant to be proper names. |
178 | * |
179 | * \param index the index of the rendering driver; the value ranges from 0 to |
180 | * SDL_GetNumRenderDrivers() - 1. |
181 | * \returns the name of the rendering driver at the requested index, or NULL |
182 | * if an invalid index was specified. |
183 | * |
184 | * \threadsafety It is safe to call this function from any thread. |
185 | * |
186 | * \since This function is available since SDL 3.2.0. |
187 | * |
188 | * \sa SDL_GetNumRenderDrivers |
189 | */ |
190 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index); |
191 | |
192 | /** |
193 | * Create a window and default renderer. |
194 | * |
195 | * \param title the title of the window, in UTF-8 encoding. |
196 | * \param width the width of the window. |
197 | * \param height the height of the window. |
198 | * \param window_flags the flags used to create the window (see |
199 | * SDL_CreateWindow()). |
200 | * \param window a pointer filled with the window, or NULL on error. |
201 | * \param renderer a pointer filled with the renderer, or NULL on error. |
202 | * \returns true on success or false on failure; call SDL_GetError() for more |
203 | * information. |
204 | * |
205 | * \threadsafety This function should only be called on the main thread. |
206 | * |
207 | * \since This function is available since SDL 3.2.0. |
208 | * |
209 | * \sa SDL_CreateRenderer |
210 | * \sa SDL_CreateWindow |
211 | */ |
212 | extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer); |
213 | |
214 | /** |
215 | * Create a 2D rendering context for a window. |
216 | * |
217 | * If you want a specific renderer, you can specify its name here. A list of |
218 | * available renderers can be obtained by calling SDL_GetRenderDriver() |
219 | * multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you |
220 | * don't need a specific renderer, specify NULL and SDL will attempt to choose |
221 | * the best option for you, based on what is available on the user's system. |
222 | * |
223 | * If `name` is a comma-separated list, SDL will try each name, in the order |
224 | * listed, until one succeeds or all of them fail. |
225 | * |
226 | * By default the rendering size matches the window size in pixels, but you |
227 | * can call SDL_SetRenderLogicalPresentation() to change the content size and |
228 | * scaling options. |
229 | * |
230 | * \param window the window where rendering is displayed. |
231 | * \param name the name of the rendering driver to initialize, or NULL to let |
232 | * SDL choose one. |
233 | * \returns a valid rendering context or NULL if there was an error; call |
234 | * SDL_GetError() for more information. |
235 | * |
236 | * \threadsafety This function should only be called on the main thread. |
237 | * |
238 | * \since This function is available since SDL 3.2.0. |
239 | * |
240 | * \sa SDL_CreateRendererWithProperties |
241 | * \sa SDL_CreateSoftwareRenderer |
242 | * \sa SDL_DestroyRenderer |
243 | * \sa SDL_GetNumRenderDrivers |
244 | * \sa SDL_GetRenderDriver |
245 | * \sa SDL_GetRendererName |
246 | */ |
247 | extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, const char *name); |
248 | |
249 | /** |
250 | * Create a 2D rendering context for a window, with the specified properties. |
251 | * |
252 | * These are the supported properties: |
253 | * |
254 | * - `SDL_PROP_RENDERER_CREATE_NAME_STRING`: the name of the rendering driver |
255 | * to use, if a specific one is desired |
256 | * - `SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering is |
257 | * displayed, required if this isn't a software renderer using a surface |
258 | * - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering |
259 | * is displayed, if you want a software renderer without a window |
260 | * - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace |
261 | * value describing the colorspace for output to the display, defaults to |
262 | * SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers |
263 | * support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and |
264 | * supports HDR output. If you select SDL_COLORSPACE_SRGB_LINEAR, drawing |
265 | * still uses the sRGB colorspace, but values can go beyond 1.0 and float |
266 | * (linear) format textures can be used for HDR content. |
267 | * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want |
268 | * present synchronized with the refresh rate. This property can take any |
269 | * value that is supported by SDL_SetRenderVSync() for the renderer. |
270 | * |
271 | * With the vulkan renderer: |
272 | * |
273 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER`: the VkInstance to use |
274 | * with the renderer, optional. |
275 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR to use |
276 | * with the renderer, optional. |
277 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER`: the |
278 | * VkPhysicalDevice to use with the renderer, optional. |
279 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER`: the VkDevice to use |
280 | * with the renderer, optional. |
281 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the |
282 | * queue family index used for rendering. |
283 | * - `SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the |
284 | * queue family index used for presentation. |
285 | * |
286 | * \param props the properties to use. |
287 | * \returns a valid rendering context or NULL if there was an error; call |
288 | * SDL_GetError() for more information. |
289 | * |
290 | * \threadsafety This function should only be called on the main thread. |
291 | * |
292 | * \since This function is available since SDL 3.2.0. |
293 | * |
294 | * \sa SDL_CreateProperties |
295 | * \sa SDL_CreateRenderer |
296 | * \sa SDL_CreateSoftwareRenderer |
297 | * \sa SDL_DestroyRenderer |
298 | * \sa SDL_GetRendererName |
299 | */ |
300 | extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props); |
301 | |
302 | #define SDL_PROP_RENDERER_CREATE_NAME_STRING "SDL.renderer.create.name" |
303 | #define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER "SDL.renderer.create.window" |
304 | #define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER "SDL.renderer.create.surface" |
305 | #define SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.create.output_colorspace" |
306 | #define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER "SDL.renderer.create.present_vsync" |
307 | #define SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER "SDL.renderer.create.vulkan.instance" |
308 | #define SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER "SDL.renderer.create.vulkan.surface" |
309 | #define SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.create.vulkan.physical_device" |
310 | #define SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER "SDL.renderer.create.vulkan.device" |
311 | #define SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.graphics_queue_family_index" |
312 | #define SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.present_queue_family_index" |
313 | |
314 | /** |
315 | * Create a 2D software rendering context for a surface. |
316 | * |
317 | * Two other API which can be used to create SDL_Renderer: |
318 | * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ |
319 | * create a software renderer, but they are intended to be used with an |
320 | * SDL_Window as the final destination and not an SDL_Surface. |
321 | * |
322 | * \param surface the SDL_Surface structure representing the surface where |
323 | * rendering is done. |
324 | * \returns a valid rendering context or NULL if there was an error; call |
325 | * SDL_GetError() for more information. |
326 | * |
327 | * \threadsafety This function should only be called on the main thread. |
328 | * |
329 | * \since This function is available since SDL 3.2.0. |
330 | * |
331 | * \sa SDL_DestroyRenderer |
332 | */ |
333 | extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface); |
334 | |
335 | /** |
336 | * Get the renderer associated with a window. |
337 | * |
338 | * \param window the window to query. |
339 | * \returns the rendering context on success or NULL on failure; call |
340 | * SDL_GetError() for more information. |
341 | * |
342 | * \threadsafety It is safe to call this function from any thread. |
343 | * |
344 | * \since This function is available since SDL 3.2.0. |
345 | */ |
346 | extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window *window); |
347 | |
348 | /** |
349 | * Get the window associated with a renderer. |
350 | * |
351 | * \param renderer the renderer to query. |
352 | * \returns the window on success or NULL on failure; call SDL_GetError() for |
353 | * more information. |
354 | * |
355 | * \threadsafety It is safe to call this function from any thread. |
356 | * |
357 | * \since This function is available since SDL 3.2.0. |
358 | */ |
359 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer); |
360 | |
361 | /** |
362 | * Get the name of a renderer. |
363 | * |
364 | * \param renderer the rendering context. |
365 | * \returns the name of the selected renderer, or NULL on failure; call |
366 | * SDL_GetError() for more information. |
367 | * |
368 | * \threadsafety It is safe to call this function from any thread. |
369 | * |
370 | * \since This function is available since SDL 3.2.0. |
371 | * |
372 | * \sa SDL_CreateRenderer |
373 | * \sa SDL_CreateRendererWithProperties |
374 | */ |
375 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *renderer); |
376 | |
377 | /** |
378 | * Get the properties associated with a renderer. |
379 | * |
380 | * The following read-only properties are provided by SDL: |
381 | * |
382 | * - `SDL_PROP_RENDERER_NAME_STRING`: the name of the rendering driver |
383 | * - `SDL_PROP_RENDERER_WINDOW_POINTER`: the window where rendering is |
384 | * displayed, if any |
385 | * - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is |
386 | * displayed, if this is a software renderer without a window |
387 | * - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting |
388 | * - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width |
389 | * and height |
390 | * - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *) |
391 | * array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, |
392 | * representing the available texture formats for this renderer. |
393 | * - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value |
394 | * describing the colorspace for output to the display, defaults to |
395 | * SDL_COLORSPACE_SRGB. |
396 | * - `SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN`: true if the output colorspace is |
397 | * SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with |
398 | * HDR enabled. This property can change dynamically when |
399 | * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
400 | * - `SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the |
401 | * SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is |
402 | * automatically multiplied into the color scale. This property can change |
403 | * dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
404 | * - `SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT`: the additional high dynamic range |
405 | * that can be displayed, in terms of the SDR white point. When HDR is not |
406 | * enabled, this will be 1.0. This property can change dynamically when |
407 | * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
408 | * |
409 | * With the direct3d renderer: |
410 | * |
411 | * - `SDL_PROP_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9 associated |
412 | * with the renderer |
413 | * |
414 | * With the direct3d11 renderer: |
415 | * |
416 | * - `SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated |
417 | * with the renderer |
418 | * - `SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER`: the IDXGISwapChain1 |
419 | * associated with the renderer. This may change when the window is resized. |
420 | * |
421 | * With the direct3d12 renderer: |
422 | * |
423 | * - `SDL_PROP_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated |
424 | * with the renderer |
425 | * - `SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER`: the IDXGISwapChain4 |
426 | * associated with the renderer. |
427 | * - `SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the ID3D12CommandQueue |
428 | * associated with the renderer |
429 | * |
430 | * With the vulkan renderer: |
431 | * |
432 | * - `SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER`: the VkInstance associated |
433 | * with the renderer |
434 | * - `SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR associated |
435 | * with the renderer |
436 | * - `SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER`: the VkPhysicalDevice |
437 | * associated with the renderer |
438 | * - `SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER`: the VkDevice associated with |
439 | * the renderer |
440 | * - `SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the queue |
441 | * family index used for rendering |
442 | * - `SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the queue |
443 | * family index used for presentation |
444 | * - `SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER`: the number of |
445 | * swapchain images, or potential frames in flight, used by the Vulkan |
446 | * renderer |
447 | * |
448 | * With the gpu renderer: |
449 | * |
450 | * - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated with |
451 | * the renderer |
452 | * |
453 | * \param renderer the rendering context. |
454 | * \returns a valid property ID on success or 0 on failure; call |
455 | * SDL_GetError() for more information. |
456 | * |
457 | * \threadsafety It is safe to call this function from any thread. |
458 | * |
459 | * \since This function is available since SDL 3.2.0. |
460 | */ |
461 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer); |
462 | |
463 | #define SDL_PROP_RENDERER_NAME_STRING "SDL.renderer.name" |
464 | #define SDL_PROP_RENDERER_WINDOW_POINTER "SDL.renderer.window" |
465 | #define SDL_PROP_RENDERER_SURFACE_POINTER "SDL.renderer.surface" |
466 | #define SDL_PROP_RENDERER_VSYNC_NUMBER "SDL.renderer.vsync" |
467 | #define SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER "SDL.renderer.max_texture_size" |
468 | #define SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER "SDL.renderer.texture_formats" |
469 | #define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace" |
470 | #define SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN "SDL.renderer.HDR_enabled" |
471 | #define SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT "SDL.renderer.SDR_white_point" |
472 | #define SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT "SDL.renderer.HDR_headroom" |
473 | #define SDL_PROP_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device" |
474 | #define SDL_PROP_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device" |
475 | #define SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER "SDL.renderer.d3d11.swap_chain" |
476 | #define SDL_PROP_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device" |
477 | #define SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER "SDL.renderer.d3d12.swap_chain" |
478 | #define SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue" |
479 | #define SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER "SDL.renderer.vulkan.instance" |
480 | #define SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER "SDL.renderer.vulkan.surface" |
481 | #define SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.vulkan.physical_device" |
482 | #define SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER "SDL.renderer.vulkan.device" |
483 | #define SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.graphics_queue_family_index" |
484 | #define SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.present_queue_family_index" |
485 | #define SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER "SDL.renderer.vulkan.swapchain_image_count" |
486 | #define SDL_PROP_RENDERER_GPU_DEVICE_POINTER "SDL.renderer.gpu.device" |
487 | |
488 | /** |
489 | * Get the output size in pixels of a rendering context. |
490 | * |
491 | * This returns the true output size in pixels, ignoring any render targets or |
492 | * logical size and presentation. |
493 | * |
494 | * For the output size of the current rendering target, with logical size |
495 | * adjustments, use SDL_GetCurrentRenderOutputSize() instead. |
496 | * |
497 | * \param renderer the rendering context. |
498 | * \param w a pointer filled in with the width in pixels. |
499 | * \param h a pointer filled in with the height in pixels. |
500 | * \returns true on success or false on failure; call SDL_GetError() for more |
501 | * information. |
502 | * |
503 | * \threadsafety This function should only be called on the main thread. |
504 | * |
505 | * \since This function is available since SDL 3.2.0. |
506 | * |
507 | * \sa SDL_GetCurrentRenderOutputSize |
508 | */ |
509 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); |
510 | |
511 | /** |
512 | * Get the current output size in pixels of a rendering context. |
513 | * |
514 | * If a rendering target is active, this will return the size of the rendering |
515 | * target in pixels, otherwise return the value of SDL_GetRenderOutputSize(). |
516 | * |
517 | * Rendering target or not, the output will be adjusted by the current logical |
518 | * presentation state, dictated by SDL_SetRenderLogicalPresentation(). |
519 | * |
520 | * \param renderer the rendering context. |
521 | * \param w a pointer filled in with the current width. |
522 | * \param h a pointer filled in with the current height. |
523 | * \returns true on success or false on failure; call SDL_GetError() for more |
524 | * information. |
525 | * |
526 | * \threadsafety This function should only be called on the main thread. |
527 | * |
528 | * \since This function is available since SDL 3.2.0. |
529 | * |
530 | * \sa SDL_GetRenderOutputSize |
531 | */ |
532 | extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); |
533 | |
534 | /** |
535 | * Create a texture for a rendering context. |
536 | * |
537 | * The contents of a texture when first created are not defined. |
538 | * |
539 | * \param renderer the rendering context. |
540 | * \param format one of the enumerated values in SDL_PixelFormat. |
541 | * \param access one of the enumerated values in SDL_TextureAccess. |
542 | * \param w the width of the texture in pixels. |
543 | * \param h the height of the texture in pixels. |
544 | * \returns the created texture or NULL on failure; call SDL_GetError() for |
545 | * more information. |
546 | * |
547 | * \threadsafety This function should only be called on the main thread. |
548 | * |
549 | * \since This function is available since SDL 3.2.0. |
550 | * |
551 | * \sa SDL_CreateTextureFromSurface |
552 | * \sa SDL_CreateTextureWithProperties |
553 | * \sa SDL_DestroyTexture |
554 | * \sa SDL_GetTextureSize |
555 | * \sa SDL_UpdateTexture |
556 | */ |
557 | extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h); |
558 | |
559 | /** |
560 | * Create a texture from an existing surface. |
561 | * |
562 | * The surface is not modified or freed by this function. |
563 | * |
564 | * The SDL_TextureAccess hint for the created texture is |
565 | * `SDL_TEXTUREACCESS_STATIC`. |
566 | * |
567 | * The pixel format of the created texture may be different from the pixel |
568 | * format of the surface, and can be queried using the |
569 | * SDL_PROP_TEXTURE_FORMAT_NUMBER property. |
570 | * |
571 | * \param renderer the rendering context. |
572 | * \param surface the SDL_Surface structure containing pixel data used to fill |
573 | * the texture. |
574 | * \returns the created texture or NULL on failure; call SDL_GetError() for |
575 | * more information. |
576 | * |
577 | * \threadsafety This function should only be called on the main thread. |
578 | * |
579 | * \since This function is available since SDL 3.2.0. |
580 | * |
581 | * \sa SDL_CreateTexture |
582 | * \sa SDL_CreateTextureWithProperties |
583 | * \sa SDL_DestroyTexture |
584 | */ |
585 | extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface); |
586 | |
587 | /** |
588 | * Create a texture for a rendering context with the specified properties. |
589 | * |
590 | * These are the supported properties: |
591 | * |
592 | * - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_Colorspace value |
593 | * describing the texture colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR |
594 | * for floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures, |
595 | * SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for |
596 | * YUV textures. |
597 | * - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in |
598 | * SDL_PixelFormat, defaults to the best RGBA format for the renderer |
599 | * - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in |
600 | * SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC |
601 | * - `SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in |
602 | * pixels, required |
603 | * - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in |
604 | * pixels, required |
605 | * - `SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating |
606 | * point textures, this defines the value of 100% diffuse white, with higher |
607 | * values being displayed in the High Dynamic Range headroom. This defaults |
608 | * to 100 for HDR10 textures and 1.0 for floating point textures. |
609 | * - `SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT`: for HDR10 and floating |
610 | * point textures, this defines the maximum dynamic range used by the |
611 | * content, in terms of the SDR white point. This would be equivalent to |
612 | * maxCLL / SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT for HDR10 content. |
613 | * If this is defined, any values outside the range supported by the display |
614 | * will be scaled into the available HDR headroom, otherwise they are |
615 | * clipped. |
616 | * |
617 | * With the direct3d11 renderer: |
618 | * |
619 | * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D |
620 | * associated with the texture, if you want to wrap an existing texture. |
621 | * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D |
622 | * associated with the U plane of a YUV texture, if you want to wrap an |
623 | * existing texture. |
624 | * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D |
625 | * associated with the V plane of a YUV texture, if you want to wrap an |
626 | * existing texture. |
627 | * |
628 | * With the direct3d12 renderer: |
629 | * |
630 | * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource |
631 | * associated with the texture, if you want to wrap an existing texture. |
632 | * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource |
633 | * associated with the U plane of a YUV texture, if you want to wrap an |
634 | * existing texture. |
635 | * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource |
636 | * associated with the V plane of a YUV texture, if you want to wrap an |
637 | * existing texture. |
638 | * |
639 | * With the metal renderer: |
640 | * |
641 | * - `SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER`: the CVPixelBufferRef |
642 | * associated with the texture, if you want to create a texture from an |
643 | * existing pixel buffer. |
644 | * |
645 | * With the opengl renderer: |
646 | * |
647 | * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture |
648 | * associated with the texture, if you want to wrap an existing texture. |
649 | * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture |
650 | * associated with the UV plane of an NV12 texture, if you want to wrap an |
651 | * existing texture. |
652 | * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture |
653 | * associated with the U plane of a YUV texture, if you want to wrap an |
654 | * existing texture. |
655 | * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture |
656 | * associated with the V plane of a YUV texture, if you want to wrap an |
657 | * existing texture. |
658 | * |
659 | * With the opengles2 renderer: |
660 | * |
661 | * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture |
662 | * associated with the texture, if you want to wrap an existing texture. |
663 | * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture |
664 | * associated with the texture, if you want to wrap an existing texture. |
665 | * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture |
666 | * associated with the UV plane of an NV12 texture, if you want to wrap an |
667 | * existing texture. |
668 | * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture |
669 | * associated with the U plane of a YUV texture, if you want to wrap an |
670 | * existing texture. |
671 | * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture |
672 | * associated with the V plane of a YUV texture, if you want to wrap an |
673 | * existing texture. |
674 | * |
675 | * With the vulkan renderer: |
676 | * |
677 | * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage with layout |
678 | * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL associated with the texture, if |
679 | * you want to wrap an existing texture. |
680 | * |
681 | * \param renderer the rendering context. |
682 | * \param props the properties to use. |
683 | * \returns the created texture or NULL on failure; call SDL_GetError() for |
684 | * more information. |
685 | * |
686 | * \threadsafety This function should only be called on the main thread. |
687 | * |
688 | * \since This function is available since SDL 3.2.0. |
689 | * |
690 | * \sa SDL_CreateProperties |
691 | * \sa SDL_CreateTexture |
692 | * \sa SDL_CreateTextureFromSurface |
693 | * \sa SDL_DestroyTexture |
694 | * \sa SDL_GetTextureSize |
695 | * \sa SDL_UpdateTexture |
696 | */ |
697 | extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props); |
698 | |
699 | #define SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER "SDL.texture.create.colorspace" |
700 | #define SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER "SDL.texture.create.format" |
701 | #define SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER "SDL.texture.create.access" |
702 | #define SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER "SDL.texture.create.width" |
703 | #define SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER "SDL.texture.create.height" |
704 | #define SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT "SDL.texture.create.SDR_white_point" |
705 | #define SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT "SDL.texture.create.HDR_headroom" |
706 | #define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "SDL.texture.create.d3d11.texture" |
707 | #define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "SDL.texture.create.d3d11.texture_u" |
708 | #define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "SDL.texture.create.d3d11.texture_v" |
709 | #define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "SDL.texture.create.d3d12.texture" |
710 | #define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "SDL.texture.create.d3d12.texture_u" |
711 | #define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "SDL.texture.create.d3d12.texture_v" |
712 | #define SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER "SDL.texture.create.metal.pixelbuffer" |
713 | #define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "SDL.texture.create.opengl.texture" |
714 | #define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.create.opengl.texture_uv" |
715 | #define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.create.opengl.texture_u" |
716 | #define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.create.opengl.texture_v" |
717 | #define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.create.opengles2.texture" |
718 | #define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.create.opengles2.texture_uv" |
719 | #define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.create.opengles2.texture_u" |
720 | #define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.create.opengles2.texture_v" |
721 | #define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER "SDL.texture.create.vulkan.texture" |
722 | |
723 | /** |
724 | * Get the properties associated with a texture. |
725 | * |
726 | * The following read-only properties are provided by SDL: |
727 | * |
728 | * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_Colorspace value describing |
729 | * the texture colorspace. |
730 | * - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in |
731 | * SDL_PixelFormat. |
732 | * - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in |
733 | * SDL_TextureAccess. |
734 | * - `SDL_PROP_TEXTURE_WIDTH_NUMBER`: the width of the texture in pixels. |
735 | * - `SDL_PROP_TEXTURE_HEIGHT_NUMBER`: the height of the texture in pixels. |
736 | * - `SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point |
737 | * textures, this defines the value of 100% diffuse white, with higher |
738 | * values being displayed in the High Dynamic Range headroom. This defaults |
739 | * to 100 for HDR10 textures and 1.0 for other textures. |
740 | * - `SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point |
741 | * textures, this defines the maximum dynamic range used by the content, in |
742 | * terms of the SDR white point. If this is defined, any values outside the |
743 | * range supported by the display will be scaled into the available HDR |
744 | * headroom, otherwise they are clipped. This defaults to 1.0 for SDR |
745 | * textures, 4.0 for HDR10 textures, and no default for floating point |
746 | * textures. |
747 | * |
748 | * With the direct3d11 renderer: |
749 | * |
750 | * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D associated |
751 | * with the texture |
752 | * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D |
753 | * associated with the U plane of a YUV texture |
754 | * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D |
755 | * associated with the V plane of a YUV texture |
756 | * |
757 | * With the direct3d12 renderer: |
758 | * |
759 | * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource associated |
760 | * with the texture |
761 | * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource associated |
762 | * with the U plane of a YUV texture |
763 | * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated |
764 | * with the V plane of a YUV texture |
765 | * |
766 | * With the vulkan renderer: |
767 | * |
768 | * - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the |
769 | * texture |
770 | * |
771 | * With the opengl renderer: |
772 | * |
773 | * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture associated |
774 | * with the texture |
775 | * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture |
776 | * associated with the UV plane of an NV12 texture |
777 | * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated |
778 | * with the U plane of a YUV texture |
779 | * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated |
780 | * with the V plane of a YUV texture |
781 | * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER`: the GLenum for the |
782 | * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_RECTANGLE_ARB`, etc) |
783 | * - `SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width of |
784 | * the texture (0.0 - 1.0) |
785 | * - `SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height of |
786 | * the texture (0.0 - 1.0) |
787 | * |
788 | * With the opengles2 renderer: |
789 | * |
790 | * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture |
791 | * associated with the texture |
792 | * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture |
793 | * associated with the UV plane of an NV12 texture |
794 | * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture |
795 | * associated with the U plane of a YUV texture |
796 | * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture |
797 | * associated with the V plane of a YUV texture |
798 | * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the |
799 | * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc) |
800 | * |
801 | * \param texture the texture to query. |
802 | * \returns a valid property ID on success or 0 on failure; call |
803 | * SDL_GetError() for more information. |
804 | * |
805 | * \threadsafety It is safe to call this function from any thread. |
806 | * |
807 | * \since This function is available since SDL 3.2.0. |
808 | */ |
809 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture); |
810 | |
811 | #define SDL_PROP_TEXTURE_COLORSPACE_NUMBER "SDL.texture.colorspace" |
812 | #define SDL_PROP_TEXTURE_FORMAT_NUMBER "SDL.texture.format" |
813 | #define SDL_PROP_TEXTURE_ACCESS_NUMBER "SDL.texture.access" |
814 | #define SDL_PROP_TEXTURE_WIDTH_NUMBER "SDL.texture.width" |
815 | #define SDL_PROP_TEXTURE_HEIGHT_NUMBER "SDL.texture.height" |
816 | #define SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT "SDL.texture.SDR_white_point" |
817 | #define SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT "SDL.texture.HDR_headroom" |
818 | #define SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture" |
819 | #define SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u" |
820 | #define SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v" |
821 | #define SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture" |
822 | #define SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u" |
823 | #define SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v" |
824 | #define SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture" |
825 | #define SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv" |
826 | #define SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u" |
827 | #define SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v" |
828 | #define SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER "SDL.texture.opengl.target" |
829 | #define SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w" |
830 | #define SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h" |
831 | #define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture" |
832 | #define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv" |
833 | #define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u" |
834 | #define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v" |
835 | #define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER "SDL.texture.opengles2.target" |
836 | #define SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER "SDL.texture.vulkan.texture" |
837 | |
838 | /** |
839 | * Get the renderer that created an SDL_Texture. |
840 | * |
841 | * \param texture the texture to query. |
842 | * \returns a pointer to the SDL_Renderer that created the texture, or NULL on |
843 | * failure; call SDL_GetError() for more information. |
844 | * |
845 | * \threadsafety It is safe to call this function from any thread. |
846 | * |
847 | * \since This function is available since SDL 3.2.0. |
848 | */ |
849 | extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture); |
850 | |
851 | /** |
852 | * Get the size of a texture, as floating point values. |
853 | * |
854 | * \param texture the texture to query. |
855 | * \param w a pointer filled in with the width of the texture in pixels. This |
856 | * argument can be NULL if you don't need this information. |
857 | * \param h a pointer filled in with the height of the texture in pixels. This |
858 | * argument can be NULL if you don't need this information. |
859 | * \returns true on success or false on failure; call SDL_GetError() for more |
860 | * information. |
861 | * |
862 | * \threadsafety This function should only be called on the main thread. |
863 | * |
864 | * \since This function is available since SDL 3.2.0. |
865 | */ |
866 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h); |
867 | |
868 | /** |
869 | * Set an additional color value multiplied into render copy operations. |
870 | * |
871 | * When this texture is rendered, during the copy operation each source color |
872 | * channel is modulated by the appropriate color value according to the |
873 | * following formula: |
874 | * |
875 | * `srcC = srcC * (color / 255)` |
876 | * |
877 | * Color modulation is not always supported by the renderer; it will return |
878 | * false if color modulation is not supported. |
879 | * |
880 | * \param texture the texture to update. |
881 | * \param r the red color value multiplied into copy operations. |
882 | * \param g the green color value multiplied into copy operations. |
883 | * \param b the blue color value multiplied into copy operations. |
884 | * \returns true on success or false on failure; call SDL_GetError() for more |
885 | * information. |
886 | * |
887 | * \threadsafety This function should only be called on the main thread. |
888 | * |
889 | * \since This function is available since SDL 3.2.0. |
890 | * |
891 | * \sa SDL_GetTextureColorMod |
892 | * \sa SDL_SetTextureAlphaMod |
893 | * \sa SDL_SetTextureColorModFloat |
894 | */ |
895 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b); |
896 | |
897 | |
898 | /** |
899 | * Set an additional color value multiplied into render copy operations. |
900 | * |
901 | * When this texture is rendered, during the copy operation each source color |
902 | * channel is modulated by the appropriate color value according to the |
903 | * following formula: |
904 | * |
905 | * `srcC = srcC * color` |
906 | * |
907 | * Color modulation is not always supported by the renderer; it will return |
908 | * false if color modulation is not supported. |
909 | * |
910 | * \param texture the texture to update. |
911 | * \param r the red color value multiplied into copy operations. |
912 | * \param g the green color value multiplied into copy operations. |
913 | * \param b the blue color value multiplied into copy operations. |
914 | * \returns true on success or false on failure; call SDL_GetError() for more |
915 | * information. |
916 | * |
917 | * \threadsafety This function should only be called on the main thread. |
918 | * |
919 | * \since This function is available since SDL 3.2.0. |
920 | * |
921 | * \sa SDL_GetTextureColorModFloat |
922 | * \sa SDL_SetTextureAlphaModFloat |
923 | * \sa SDL_SetTextureColorMod |
924 | */ |
925 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b); |
926 | |
927 | |
928 | /** |
929 | * Get the additional color value multiplied into render copy operations. |
930 | * |
931 | * \param texture the texture to query. |
932 | * \param r a pointer filled in with the current red color value. |
933 | * \param g a pointer filled in with the current green color value. |
934 | * \param b a pointer filled in with the current blue color value. |
935 | * \returns true on success or false on failure; call SDL_GetError() for more |
936 | * information. |
937 | * |
938 | * \threadsafety This function should only be called on the main thread. |
939 | * |
940 | * \since This function is available since SDL 3.2.0. |
941 | * |
942 | * \sa SDL_GetTextureAlphaMod |
943 | * \sa SDL_GetTextureColorModFloat |
944 | * \sa SDL_SetTextureColorMod |
945 | */ |
946 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b); |
947 | |
948 | /** |
949 | * Get the additional color value multiplied into render copy operations. |
950 | * |
951 | * \param texture the texture to query. |
952 | * \param r a pointer filled in with the current red color value. |
953 | * \param g a pointer filled in with the current green color value. |
954 | * \param b a pointer filled in with the current blue color value. |
955 | * \returns true on success or false on failure; call SDL_GetError() for more |
956 | * information. |
957 | * |
958 | * \threadsafety This function should only be called on the main thread. |
959 | * |
960 | * \since This function is available since SDL 3.2.0. |
961 | * |
962 | * \sa SDL_GetTextureAlphaModFloat |
963 | * \sa SDL_GetTextureColorMod |
964 | * \sa SDL_SetTextureColorModFloat |
965 | */ |
966 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b); |
967 | |
968 | /** |
969 | * Set an additional alpha value multiplied into render copy operations. |
970 | * |
971 | * When this texture is rendered, during the copy operation the source alpha |
972 | * value is modulated by this alpha value according to the following formula: |
973 | * |
974 | * `srcA = srcA * (alpha / 255)` |
975 | * |
976 | * Alpha modulation is not always supported by the renderer; it will return |
977 | * false if alpha modulation is not supported. |
978 | * |
979 | * \param texture the texture to update. |
980 | * \param alpha the source alpha value multiplied into copy operations. |
981 | * \returns true on success or false on failure; call SDL_GetError() for more |
982 | * information. |
983 | * |
984 | * \threadsafety This function should only be called on the main thread. |
985 | * |
986 | * \since This function is available since SDL 3.2.0. |
987 | * |
988 | * \sa SDL_GetTextureAlphaMod |
989 | * \sa SDL_SetTextureAlphaModFloat |
990 | * \sa SDL_SetTextureColorMod |
991 | */ |
992 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha); |
993 | |
994 | /** |
995 | * Set an additional alpha value multiplied into render copy operations. |
996 | * |
997 | * When this texture is rendered, during the copy operation the source alpha |
998 | * value is modulated by this alpha value according to the following formula: |
999 | * |
1000 | * `srcA = srcA * alpha` |
1001 | * |
1002 | * Alpha modulation is not always supported by the renderer; it will return |
1003 | * false if alpha modulation is not supported. |
1004 | * |
1005 | * \param texture the texture to update. |
1006 | * \param alpha the source alpha value multiplied into copy operations. |
1007 | * \returns true on success or false on failure; call SDL_GetError() for more |
1008 | * information. |
1009 | * |
1010 | * \threadsafety This function should only be called on the main thread. |
1011 | * |
1012 | * \since This function is available since SDL 3.2.0. |
1013 | * |
1014 | * \sa SDL_GetTextureAlphaModFloat |
1015 | * \sa SDL_SetTextureAlphaMod |
1016 | * \sa SDL_SetTextureColorModFloat |
1017 | */ |
1018 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha); |
1019 | |
1020 | /** |
1021 | * Get the additional alpha value multiplied into render copy operations. |
1022 | * |
1023 | * \param texture the texture to query. |
1024 | * \param alpha a pointer filled in with the current alpha value. |
1025 | * \returns true on success or false on failure; call SDL_GetError() for more |
1026 | * information. |
1027 | * |
1028 | * \threadsafety This function should only be called on the main thread. |
1029 | * |
1030 | * \since This function is available since SDL 3.2.0. |
1031 | * |
1032 | * \sa SDL_GetTextureAlphaModFloat |
1033 | * \sa SDL_GetTextureColorMod |
1034 | * \sa SDL_SetTextureAlphaMod |
1035 | */ |
1036 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha); |
1037 | |
1038 | /** |
1039 | * Get the additional alpha value multiplied into render copy operations. |
1040 | * |
1041 | * \param texture the texture to query. |
1042 | * \param alpha a pointer filled in with the current alpha value. |
1043 | * \returns true on success or false on failure; call SDL_GetError() for more |
1044 | * information. |
1045 | * |
1046 | * \threadsafety This function should only be called on the main thread. |
1047 | * |
1048 | * \since This function is available since SDL 3.2.0. |
1049 | * |
1050 | * \sa SDL_GetTextureAlphaMod |
1051 | * \sa SDL_GetTextureColorModFloat |
1052 | * \sa SDL_SetTextureAlphaModFloat |
1053 | */ |
1054 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha); |
1055 | |
1056 | /** |
1057 | * Set the blend mode for a texture, used by SDL_RenderTexture(). |
1058 | * |
1059 | * If the blend mode is not supported, the closest supported mode is chosen |
1060 | * and this function returns false. |
1061 | * |
1062 | * \param texture the texture to update. |
1063 | * \param blendMode the SDL_BlendMode to use for texture blending. |
1064 | * \returns true on success or false on failure; call SDL_GetError() for more |
1065 | * information. |
1066 | * |
1067 | * \threadsafety This function should only be called on the main thread. |
1068 | * |
1069 | * \since This function is available since SDL 3.2.0. |
1070 | * |
1071 | * \sa SDL_GetTextureBlendMode |
1072 | */ |
1073 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode); |
1074 | |
1075 | /** |
1076 | * Get the blend mode used for texture copy operations. |
1077 | * |
1078 | * \param texture the texture to query. |
1079 | * \param blendMode a pointer filled in with the current SDL_BlendMode. |
1080 | * \returns true on success or false on failure; call SDL_GetError() for more |
1081 | * information. |
1082 | * |
1083 | * \threadsafety This function should only be called on the main thread. |
1084 | * |
1085 | * \since This function is available since SDL 3.2.0. |
1086 | * |
1087 | * \sa SDL_SetTextureBlendMode |
1088 | */ |
1089 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode); |
1090 | |
1091 | /** |
1092 | * Set the scale mode used for texture scale operations. |
1093 | * |
1094 | * The default texture scale mode is SDL_SCALEMODE_LINEAR. |
1095 | * |
1096 | * If the scale mode is not supported, the closest supported mode is chosen. |
1097 | * |
1098 | * \param texture the texture to update. |
1099 | * \param scaleMode the SDL_ScaleMode to use for texture scaling. |
1100 | * \returns true on success or false on failure; call SDL_GetError() for more |
1101 | * information. |
1102 | * |
1103 | * \threadsafety This function should only be called on the main thread. |
1104 | * |
1105 | * \since This function is available since SDL 3.2.0. |
1106 | * |
1107 | * \sa SDL_GetTextureScaleMode |
1108 | */ |
1109 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode); |
1110 | |
1111 | /** |
1112 | * Get the scale mode used for texture scale operations. |
1113 | * |
1114 | * \param texture the texture to query. |
1115 | * \param scaleMode a pointer filled in with the current scale mode. |
1116 | * \returns true on success or false on failure; call SDL_GetError() for more |
1117 | * information. |
1118 | * |
1119 | * \threadsafety This function should only be called on the main thread. |
1120 | * |
1121 | * \since This function is available since SDL 3.2.0. |
1122 | * |
1123 | * \sa SDL_SetTextureScaleMode |
1124 | */ |
1125 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode); |
1126 | |
1127 | /** |
1128 | * Update the given texture rectangle with new pixel data. |
1129 | * |
1130 | * The pixel data must be in the pixel format of the texture, which can be |
1131 | * queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. |
1132 | * |
1133 | * This is a fairly slow function, intended for use with static textures that |
1134 | * do not change often. |
1135 | * |
1136 | * If the texture is intended to be updated often, it is preferred to create |
1137 | * the texture as streaming and use the locking functions referenced below. |
1138 | * While this function will work with streaming textures, for optimization |
1139 | * reasons you may not get the pixels back if you lock the texture afterward. |
1140 | * |
1141 | * \param texture the texture to update. |
1142 | * \param rect an SDL_Rect structure representing the area to update, or NULL |
1143 | * to update the entire texture. |
1144 | * \param pixels the raw pixel data in the format of the texture. |
1145 | * \param pitch the number of bytes in a row of pixel data, including padding |
1146 | * between lines. |
1147 | * \returns true on success or false on failure; call SDL_GetError() for more |
1148 | * information. |
1149 | * |
1150 | * \threadsafety This function should only be called on the main thread. |
1151 | * |
1152 | * \since This function is available since SDL 3.2.0. |
1153 | * |
1154 | * \sa SDL_LockTexture |
1155 | * \sa SDL_UnlockTexture |
1156 | * \sa SDL_UpdateNVTexture |
1157 | * \sa SDL_UpdateYUVTexture |
1158 | */ |
1159 | extern SDL_DECLSPEC bool SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch); |
1160 | |
1161 | /** |
1162 | * Update a rectangle within a planar YV12 or IYUV texture with new pixel |
1163 | * data. |
1164 | * |
1165 | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
1166 | * block of Y and U/V planes in the proper order, but this function is |
1167 | * available if your pixel data is not contiguous. |
1168 | * |
1169 | * \param texture the texture to update. |
1170 | * \param rect a pointer to the rectangle of pixels to update, or NULL to |
1171 | * update the entire texture. |
1172 | * \param Yplane the raw pixel data for the Y plane. |
1173 | * \param Ypitch the number of bytes between rows of pixel data for the Y |
1174 | * plane. |
1175 | * \param Uplane the raw pixel data for the U plane. |
1176 | * \param Upitch the number of bytes between rows of pixel data for the U |
1177 | * plane. |
1178 | * \param Vplane the raw pixel data for the V plane. |
1179 | * \param Vpitch the number of bytes between rows of pixel data for the V |
1180 | * plane. |
1181 | * \returns true on success or false on failure; call SDL_GetError() for more |
1182 | * information. |
1183 | * |
1184 | * \threadsafety This function should only be called on the main thread. |
1185 | * |
1186 | * \since This function is available since SDL 3.2.0. |
1187 | * |
1188 | * \sa SDL_UpdateNVTexture |
1189 | * \sa SDL_UpdateTexture |
1190 | */ |
1191 | extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, |
1192 | const SDL_Rect *rect, |
1193 | const Uint8 *Yplane, int Ypitch, |
1194 | const Uint8 *Uplane, int Upitch, |
1195 | const Uint8 *Vplane, int Vpitch); |
1196 | |
1197 | /** |
1198 | * Update a rectangle within a planar NV12 or NV21 texture with new pixels. |
1199 | * |
1200 | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
1201 | * block of NV12/21 planes in the proper order, but this function is available |
1202 | * if your pixel data is not contiguous. |
1203 | * |
1204 | * \param texture the texture to update. |
1205 | * \param rect a pointer to the rectangle of pixels to update, or NULL to |
1206 | * update the entire texture. |
1207 | * \param Yplane the raw pixel data for the Y plane. |
1208 | * \param Ypitch the number of bytes between rows of pixel data for the Y |
1209 | * plane. |
1210 | * \param UVplane the raw pixel data for the UV plane. |
1211 | * \param UVpitch the number of bytes between rows of pixel data for the UV |
1212 | * plane. |
1213 | * \returns true on success or false on failure; call SDL_GetError() for more |
1214 | * information. |
1215 | * |
1216 | * \threadsafety This function should only be called on the main thread. |
1217 | * |
1218 | * \since This function is available since SDL 3.2.0. |
1219 | * |
1220 | * \sa SDL_UpdateTexture |
1221 | * \sa SDL_UpdateYUVTexture |
1222 | */ |
1223 | extern SDL_DECLSPEC bool SDLCALL SDL_UpdateNVTexture(SDL_Texture *texture, |
1224 | const SDL_Rect *rect, |
1225 | const Uint8 *Yplane, int Ypitch, |
1226 | const Uint8 *UVplane, int UVpitch); |
1227 | |
1228 | /** |
1229 | * Lock a portion of the texture for **write-only** pixel access. |
1230 | * |
1231 | * As an optimization, the pixels made available for editing don't necessarily |
1232 | * contain the old texture data. This is a write-only operation, and if you |
1233 | * need to keep a copy of the texture data you should do that at the |
1234 | * application level. |
1235 | * |
1236 | * You must use SDL_UnlockTexture() to unlock the pixels and apply any |
1237 | * changes. |
1238 | * |
1239 | * \param texture the texture to lock for access, which was created with |
1240 | * `SDL_TEXTUREACCESS_STREAMING`. |
1241 | * \param rect an SDL_Rect structure representing the area to lock for access; |
1242 | * NULL to lock the entire texture. |
1243 | * \param pixels this is filled in with a pointer to the locked pixels, |
1244 | * appropriately offset by the locked area. |
1245 | * \param pitch this is filled in with the pitch of the locked pixels; the |
1246 | * pitch is the length of one row in bytes. |
1247 | * \returns true on success or false if the texture is not valid or was not |
1248 | * created with `SDL_TEXTUREACCESS_STREAMING`; call SDL_GetError() |
1249 | * for more information. |
1250 | * |
1251 | * \threadsafety This function should only be called on the main thread. |
1252 | * |
1253 | * \since This function is available since SDL 3.2.0. |
1254 | * |
1255 | * \sa SDL_LockTextureToSurface |
1256 | * \sa SDL_UnlockTexture |
1257 | */ |
1258 | extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture, |
1259 | const SDL_Rect *rect, |
1260 | void **pixels, int *pitch); |
1261 | |
1262 | /** |
1263 | * Lock a portion of the texture for **write-only** pixel access, and expose |
1264 | * it as a SDL surface. |
1265 | * |
1266 | * Besides providing an SDL_Surface instead of raw pixel data, this function |
1267 | * operates like SDL_LockTexture. |
1268 | * |
1269 | * As an optimization, the pixels made available for editing don't necessarily |
1270 | * contain the old texture data. This is a write-only operation, and if you |
1271 | * need to keep a copy of the texture data you should do that at the |
1272 | * application level. |
1273 | * |
1274 | * You must use SDL_UnlockTexture() to unlock the pixels and apply any |
1275 | * changes. |
1276 | * |
1277 | * The returned surface is freed internally after calling SDL_UnlockTexture() |
1278 | * or SDL_DestroyTexture(). The caller should not free it. |
1279 | * |
1280 | * \param texture the texture to lock for access, which must be created with |
1281 | * `SDL_TEXTUREACCESS_STREAMING`. |
1282 | * \param rect a pointer to the rectangle to lock for access. If the rect is |
1283 | * NULL, the entire texture will be locked. |
1284 | * \param surface a pointer to an SDL surface of size **rect**. Don't assume |
1285 | * any specific pixel content. |
1286 | * \returns true on success or false on failure; call SDL_GetError() for more |
1287 | * information. |
1288 | * |
1289 | * \threadsafety This function should only be called on the main thread. |
1290 | * |
1291 | * \since This function is available since SDL 3.2.0. |
1292 | * |
1293 | * \sa SDL_LockTexture |
1294 | * \sa SDL_UnlockTexture |
1295 | */ |
1296 | extern SDL_DECLSPEC bool SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface); |
1297 | |
1298 | /** |
1299 | * Unlock a texture, uploading the changes to video memory, if needed. |
1300 | * |
1301 | * **Warning**: Please note that SDL_LockTexture() is intended to be |
1302 | * write-only; it will not guarantee the previous contents of the texture will |
1303 | * be provided. You must fully initialize any area of a texture that you lock |
1304 | * before unlocking it, as the pixels might otherwise be uninitialized memory. |
1305 | * |
1306 | * Which is to say: locking and immediately unlocking a texture can result in |
1307 | * corrupted textures, depending on the renderer in use. |
1308 | * |
1309 | * \param texture a texture locked by SDL_LockTexture(). |
1310 | * |
1311 | * \threadsafety This function should only be called on the main thread. |
1312 | * |
1313 | * \since This function is available since SDL 3.2.0. |
1314 | * |
1315 | * \sa SDL_LockTexture |
1316 | */ |
1317 | extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture); |
1318 | |
1319 | /** |
1320 | * Set a texture as the current rendering target. |
1321 | * |
1322 | * The default render target is the window for which the renderer was created. |
1323 | * To stop rendering to a texture and render to the window again, call this |
1324 | * function with a NULL `texture`. |
1325 | * |
1326 | * Viewport, cliprect, scale, and logical presentation are unique to each |
1327 | * render target. Get and set functions for these states apply to the current |
1328 | * render target set by this function, and those states persist on each target |
1329 | * when the current render target changes. |
1330 | * |
1331 | * \param renderer the rendering context. |
1332 | * \param texture the targeted texture, which must be created with the |
1333 | * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the |
1334 | * window instead of a texture. |
1335 | * \returns true on success or false on failure; call SDL_GetError() for more |
1336 | * information. |
1337 | * |
1338 | * \threadsafety This function should only be called on the main thread. |
1339 | * |
1340 | * \since This function is available since SDL 3.2.0. |
1341 | * |
1342 | * \sa SDL_GetRenderTarget |
1343 | */ |
1344 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture); |
1345 | |
1346 | /** |
1347 | * Get the current render target. |
1348 | * |
1349 | * The default render target is the window for which the renderer was created, |
1350 | * and is reported a NULL here. |
1351 | * |
1352 | * \param renderer the rendering context. |
1353 | * \returns the current render target or NULL for the default render target. |
1354 | * |
1355 | * \threadsafety This function should only be called on the main thread. |
1356 | * |
1357 | * \since This function is available since SDL 3.2.0. |
1358 | * |
1359 | * \sa SDL_SetRenderTarget |
1360 | */ |
1361 | extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
1362 | |
1363 | /** |
1364 | * Set a device-independent resolution and presentation mode for rendering. |
1365 | * |
1366 | * This function sets the width and height of the logical rendering output. |
1367 | * The renderer will act as if the current render target is always the |
1368 | * requested dimensions, scaling to the actual resolution as necessary. |
1369 | * |
1370 | * This can be useful for games that expect a fixed size, but would like to |
1371 | * scale the output to whatever is available, regardless of how a user resizes |
1372 | * a window, or if the display is high DPI. |
1373 | * |
1374 | * Logical presentation can be used with both render target textures and the |
1375 | * renderer's window; the state is unique to each render target, and this |
1376 | * function sets the state for the current render target. It might be useful |
1377 | * to draw to a texture that matches the window dimensions with logical |
1378 | * presentation enabled, and then draw that texture across the entire window |
1379 | * with logical presentation disabled. Be careful not to render both with |
1380 | * logical presentation enabled, however, as this could produce |
1381 | * double-letterboxing, etc. |
1382 | * |
1383 | * You can disable logical coordinates by setting the mode to |
1384 | * SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel |
1385 | * resolution of the render target; it is safe to toggle logical presentation |
1386 | * during the rendering of a frame: perhaps most of the rendering is done to |
1387 | * specific dimensions but to make fonts look sharp, the app turns off logical |
1388 | * presentation while drawing text, for example. |
1389 | * |
1390 | * For the renderer's window, letterboxing is drawn into the framebuffer if |
1391 | * logical presentation is enabled during SDL_RenderPresent; be sure to |
1392 | * reenable it before presenting if you were toggling it, otherwise the |
1393 | * letterbox areas might have artifacts from previous frames (or artifacts |
1394 | * from external overlays, etc). Letterboxing is never drawn into texture |
1395 | * render targets; be sure to call SDL_RenderClear() before drawing into the |
1396 | * texture so the letterboxing areas are cleared, if appropriate. |
1397 | * |
1398 | * You can convert coordinates in an event into rendering coordinates using |
1399 | * SDL_ConvertEventToRenderCoordinates(). |
1400 | * |
1401 | * \param renderer the rendering context. |
1402 | * \param w the width of the logical resolution. |
1403 | * \param h the height of the logical resolution. |
1404 | * \param mode the presentation mode used. |
1405 | * \returns true on success or false on failure; call SDL_GetError() for more |
1406 | * information. |
1407 | * |
1408 | * \threadsafety This function should only be called on the main thread. |
1409 | * |
1410 | * \since This function is available since SDL 3.2.0. |
1411 | * |
1412 | * \sa SDL_ConvertEventToRenderCoordinates |
1413 | * \sa SDL_GetRenderLogicalPresentation |
1414 | * \sa SDL_GetRenderLogicalPresentationRect |
1415 | */ |
1416 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode); |
1417 | |
1418 | /** |
1419 | * Get device independent resolution and presentation mode for rendering. |
1420 | * |
1421 | * This function gets the width and height of the logical rendering output, or |
1422 | * the output size in pixels if a logical resolution is not enabled. |
1423 | * |
1424 | * Each render target has its own logical presentation state. This function |
1425 | * gets the state for the current render target. |
1426 | * |
1427 | * \param renderer the rendering context. |
1428 | * \param w an int to be filled with the width. |
1429 | * \param h an int to be filled with the height. |
1430 | * \param mode the presentation mode used. |
1431 | * \returns true on success or false on failure; call SDL_GetError() for more |
1432 | * information. |
1433 | * |
1434 | * \threadsafety This function should only be called on the main thread. |
1435 | * |
1436 | * \since This function is available since SDL 3.2.0. |
1437 | * |
1438 | * \sa SDL_SetRenderLogicalPresentation |
1439 | */ |
1440 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode); |
1441 | |
1442 | /** |
1443 | * Get the final presentation rectangle for rendering. |
1444 | * |
1445 | * This function returns the calculated rectangle used for logical |
1446 | * presentation, based on the presentation mode and output size. If logical |
1447 | * presentation is disabled, it will fill the rectangle with the output size, |
1448 | * in pixels. |
1449 | * |
1450 | * Each render target has its own logical presentation state. This function |
1451 | * gets the rectangle for the current render target. |
1452 | * |
1453 | * \param renderer the rendering context. |
1454 | * \param rect a pointer filled in with the final presentation rectangle, may |
1455 | * be NULL. |
1456 | * \returns true on success or false on failure; call SDL_GetError() for more |
1457 | * information. |
1458 | * |
1459 | * \threadsafety This function should only be called on the main thread. |
1460 | * |
1461 | * \since This function is available since SDL 3.2.0. |
1462 | * |
1463 | * \sa SDL_SetRenderLogicalPresentation |
1464 | */ |
1465 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect); |
1466 | |
1467 | /** |
1468 | * Get a point in render coordinates when given a point in window coordinates. |
1469 | * |
1470 | * This takes into account several states: |
1471 | * |
1472 | * - The window dimensions. |
1473 | * - The logical presentation settings (SDL_SetRenderLogicalPresentation) |
1474 | * - The scale (SDL_SetRenderScale) |
1475 | * - The viewport (SDL_SetRenderViewport) |
1476 | * |
1477 | * \param renderer the rendering context. |
1478 | * \param window_x the x coordinate in window coordinates. |
1479 | * \param window_y the y coordinate in window coordinates. |
1480 | * \param x a pointer filled with the x coordinate in render coordinates. |
1481 | * \param y a pointer filled with the y coordinate in render coordinates. |
1482 | * \returns true on success or false on failure; call SDL_GetError() for more |
1483 | * information. |
1484 | * |
1485 | * \threadsafety This function should only be called on the main thread. |
1486 | * |
1487 | * \since This function is available since SDL 3.2.0. |
1488 | * |
1489 | * \sa SDL_SetRenderLogicalPresentation |
1490 | * \sa SDL_SetRenderScale |
1491 | */ |
1492 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y); |
1493 | |
1494 | /** |
1495 | * Get a point in window coordinates when given a point in render coordinates. |
1496 | * |
1497 | * This takes into account several states: |
1498 | * |
1499 | * - The window dimensions. |
1500 | * - The logical presentation settings (SDL_SetRenderLogicalPresentation) |
1501 | * - The scale (SDL_SetRenderScale) |
1502 | * - The viewport (SDL_SetRenderViewport) |
1503 | * |
1504 | * \param renderer the rendering context. |
1505 | * \param x the x coordinate in render coordinates. |
1506 | * \param y the y coordinate in render coordinates. |
1507 | * \param window_x a pointer filled with the x coordinate in window |
1508 | * coordinates. |
1509 | * \param window_y a pointer filled with the y coordinate in window |
1510 | * coordinates. |
1511 | * \returns true on success or false on failure; call SDL_GetError() for more |
1512 | * information. |
1513 | * |
1514 | * \threadsafety This function should only be called on the main thread. |
1515 | * |
1516 | * \since This function is available since SDL 3.2.0. |
1517 | * |
1518 | * \sa SDL_SetRenderLogicalPresentation |
1519 | * \sa SDL_SetRenderScale |
1520 | * \sa SDL_SetRenderViewport |
1521 | */ |
1522 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y); |
1523 | |
1524 | /** |
1525 | * Convert the coordinates in an event to render coordinates. |
1526 | * |
1527 | * This takes into account several states: |
1528 | * |
1529 | * - The window dimensions. |
1530 | * - The logical presentation settings (SDL_SetRenderLogicalPresentation) |
1531 | * - The scale (SDL_SetRenderScale) |
1532 | * - The viewport (SDL_SetRenderViewport) |
1533 | * |
1534 | * Various event types are converted with this function: mouse, touch, pen, |
1535 | * etc. |
1536 | * |
1537 | * Touch coordinates are converted from normalized coordinates in the window |
1538 | * to non-normalized rendering coordinates. |
1539 | * |
1540 | * Relative mouse coordinates (xrel and yrel event fields) are _also_ |
1541 | * converted. Applications that do not want these fields converted should use |
1542 | * SDL_RenderCoordinatesFromWindow() on the specific event fields instead of |
1543 | * converting the entire event structure. |
1544 | * |
1545 | * Once converted, coordinates may be outside the rendering area. |
1546 | * |
1547 | * \param renderer the rendering context. |
1548 | * \param event the event to modify. |
1549 | * \returns true on success or false on failure; call SDL_GetError() for more |
1550 | * information. |
1551 | * |
1552 | * \threadsafety This function should only be called on the main thread. |
1553 | * |
1554 | * \since This function is available since SDL 3.2.0. |
1555 | * |
1556 | * \sa SDL_RenderCoordinatesFromWindow |
1557 | */ |
1558 | extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event); |
1559 | |
1560 | /** |
1561 | * Set the drawing area for rendering on the current target. |
1562 | * |
1563 | * Drawing will clip to this area (separately from any clipping done with |
1564 | * SDL_SetRenderClipRect), and the top left of the area will become coordinate |
1565 | * (0, 0) for future drawing commands. |
1566 | * |
1567 | * The area's width and height must be >= 0. |
1568 | * |
1569 | * Each render target has its own viewport. This function sets the viewport |
1570 | * for the current render target. |
1571 | * |
1572 | * \param renderer the rendering context. |
1573 | * \param rect the SDL_Rect structure representing the drawing area, or NULL |
1574 | * to set the viewport to the entire target. |
1575 | * \returns true on success or false on failure; call SDL_GetError() for more |
1576 | * information. |
1577 | * |
1578 | * \threadsafety This function should only be called on the main thread. |
1579 | * |
1580 | * \since This function is available since SDL 3.2.0. |
1581 | * |
1582 | * \sa SDL_GetRenderViewport |
1583 | * \sa SDL_RenderViewportSet |
1584 | */ |
1585 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect); |
1586 | |
1587 | /** |
1588 | * Get the drawing area for the current target. |
1589 | * |
1590 | * Each render target has its own viewport. This function gets the viewport |
1591 | * for the current render target. |
1592 | * |
1593 | * \param renderer the rendering context. |
1594 | * \param rect an SDL_Rect structure filled in with the current drawing area. |
1595 | * \returns true on success or false on failure; call SDL_GetError() for more |
1596 | * information. |
1597 | * |
1598 | * \threadsafety This function should only be called on the main thread. |
1599 | * |
1600 | * \since This function is available since SDL 3.2.0. |
1601 | * |
1602 | * \sa SDL_RenderViewportSet |
1603 | * \sa SDL_SetRenderViewport |
1604 | */ |
1605 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect); |
1606 | |
1607 | /** |
1608 | * Return whether an explicit rectangle was set as the viewport. |
1609 | * |
1610 | * This is useful if you're saving and restoring the viewport and want to know |
1611 | * whether you should restore a specific rectangle or NULL. Note that the |
1612 | * viewport is always reset when changing rendering targets. |
1613 | * |
1614 | * Each render target has its own viewport. This function checks the viewport |
1615 | * for the current render target. |
1616 | * |
1617 | * \param renderer the rendering context. |
1618 | * \returns true if the viewport was set to a specific rectangle, or false if |
1619 | * it was set to NULL (the entire target). |
1620 | * |
1621 | * \threadsafety This function should only be called on the main thread. |
1622 | * |
1623 | * \since This function is available since SDL 3.2.0. |
1624 | * |
1625 | * \sa SDL_GetRenderViewport |
1626 | * \sa SDL_SetRenderViewport |
1627 | */ |
1628 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *renderer); |
1629 | |
1630 | /** |
1631 | * Get the safe area for rendering within the current viewport. |
1632 | * |
1633 | * Some devices have portions of the screen which are partially obscured or |
1634 | * not interactive, possibly due to on-screen controls, curved edges, camera |
1635 | * notches, TV overscan, etc. This function provides the area of the current |
1636 | * viewport which is safe to have interactible content. You should continue |
1637 | * rendering into the rest of the render target, but it should not contain |
1638 | * visually important or interactible content. |
1639 | * |
1640 | * \param renderer the rendering context. |
1641 | * \param rect a pointer filled in with the area that is safe for interactive |
1642 | * content. |
1643 | * \returns true on success or false on failure; call SDL_GetError() for more |
1644 | * information. |
1645 | * |
1646 | * \threadsafety This function should only be called on the main thread. |
1647 | * |
1648 | * \since This function is available since SDL 3.2.0. |
1649 | */ |
1650 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect); |
1651 | |
1652 | /** |
1653 | * Set the clip rectangle for rendering on the specified target. |
1654 | * |
1655 | * Each render target has its own clip rectangle. This function sets the |
1656 | * cliprect for the current render target. |
1657 | * |
1658 | * \param renderer the rendering context. |
1659 | * \param rect an SDL_Rect structure representing the clip area, relative to |
1660 | * the viewport, or NULL to disable clipping. |
1661 | * \returns true on success or false on failure; call SDL_GetError() for more |
1662 | * information. |
1663 | * |
1664 | * \threadsafety This function should only be called on the main thread. |
1665 | * |
1666 | * \since This function is available since SDL 3.2.0. |
1667 | * |
1668 | * \sa SDL_GetRenderClipRect |
1669 | * \sa SDL_RenderClipEnabled |
1670 | */ |
1671 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect); |
1672 | |
1673 | /** |
1674 | * Get the clip rectangle for the current target. |
1675 | * |
1676 | * Each render target has its own clip rectangle. This function gets the |
1677 | * cliprect for the current render target. |
1678 | * |
1679 | * \param renderer the rendering context. |
1680 | * \param rect an SDL_Rect structure filled in with the current clipping area |
1681 | * or an empty rectangle if clipping is disabled. |
1682 | * \returns true on success or false on failure; call SDL_GetError() for more |
1683 | * information. |
1684 | * |
1685 | * \threadsafety This function should only be called on the main thread. |
1686 | * |
1687 | * \since This function is available since SDL 3.2.0. |
1688 | * |
1689 | * \sa SDL_RenderClipEnabled |
1690 | * \sa SDL_SetRenderClipRect |
1691 | */ |
1692 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect); |
1693 | |
1694 | /** |
1695 | * Get whether clipping is enabled on the given render target. |
1696 | * |
1697 | * Each render target has its own clip rectangle. This function checks the |
1698 | * cliprect for the current render target. |
1699 | * |
1700 | * \param renderer the rendering context. |
1701 | * \returns true if clipping is enabled or false if not; call SDL_GetError() |
1702 | * for more information. |
1703 | * |
1704 | * \threadsafety This function should only be called on the main thread. |
1705 | * |
1706 | * \since This function is available since SDL 3.2.0. |
1707 | * |
1708 | * \sa SDL_GetRenderClipRect |
1709 | * \sa SDL_SetRenderClipRect |
1710 | */ |
1711 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer *renderer); |
1712 | |
1713 | /** |
1714 | * Set the drawing scale for rendering on the current target. |
1715 | * |
1716 | * The drawing coordinates are scaled by the x/y scaling factors before they |
1717 | * are used by the renderer. This allows resolution independent drawing with a |
1718 | * single coordinate system. |
1719 | * |
1720 | * If this results in scaling or subpixel drawing by the rendering backend, it |
1721 | * will be handled using the appropriate quality hints. For best results use |
1722 | * integer scaling factors. |
1723 | * |
1724 | * Each render target has its own scale. This function sets the scale for the |
1725 | * current render target. |
1726 | * |
1727 | * \param renderer the rendering context. |
1728 | * \param scaleX the horizontal scaling factor. |
1729 | * \param scaleY the vertical scaling factor. |
1730 | * \returns true on success or false on failure; call SDL_GetError() for more |
1731 | * information. |
1732 | * |
1733 | * \threadsafety This function should only be called on the main thread. |
1734 | * |
1735 | * \since This function is available since SDL 3.2.0. |
1736 | * |
1737 | * \sa SDL_GetRenderScale |
1738 | */ |
1739 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY); |
1740 | |
1741 | /** |
1742 | * Get the drawing scale for the current target. |
1743 | * |
1744 | * Each render target has its own scale. This function gets the scale for the |
1745 | * current render target. |
1746 | * |
1747 | * \param renderer the rendering context. |
1748 | * \param scaleX a pointer filled in with the horizontal scaling factor. |
1749 | * \param scaleY a pointer filled in with the vertical scaling factor. |
1750 | * \returns true on success or false on failure; call SDL_GetError() for more |
1751 | * information. |
1752 | * |
1753 | * \threadsafety This function should only be called on the main thread. |
1754 | * |
1755 | * \since This function is available since SDL 3.2.0. |
1756 | * |
1757 | * \sa SDL_SetRenderScale |
1758 | */ |
1759 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY); |
1760 | |
1761 | /** |
1762 | * Set the color used for drawing operations. |
1763 | * |
1764 | * Set the color for drawing or filling rectangles, lines, and points, and for |
1765 | * SDL_RenderClear(). |
1766 | * |
1767 | * \param renderer the rendering context. |
1768 | * \param r the red value used to draw on the rendering target. |
1769 | * \param g the green value used to draw on the rendering target. |
1770 | * \param b the blue value used to draw on the rendering target. |
1771 | * \param a the alpha value used to draw on the rendering target; usually |
1772 | * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to |
1773 | * specify how the alpha channel is used. |
1774 | * \returns true on success or false on failure; call SDL_GetError() for more |
1775 | * information. |
1776 | * |
1777 | * \threadsafety This function should only be called on the main thread. |
1778 | * |
1779 | * \since This function is available since SDL 3.2.0. |
1780 | * |
1781 | * \sa SDL_GetRenderDrawColor |
1782 | * \sa SDL_SetRenderDrawColorFloat |
1783 | */ |
1784 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
1785 | |
1786 | /** |
1787 | * Set the color used for drawing operations (Rect, Line and Clear). |
1788 | * |
1789 | * Set the color for drawing or filling rectangles, lines, and points, and for |
1790 | * SDL_RenderClear(). |
1791 | * |
1792 | * \param renderer the rendering context. |
1793 | * \param r the red value used to draw on the rendering target. |
1794 | * \param g the green value used to draw on the rendering target. |
1795 | * \param b the blue value used to draw on the rendering target. |
1796 | * \param a the alpha value used to draw on the rendering target. Use |
1797 | * SDL_SetRenderDrawBlendMode to specify how the alpha channel is |
1798 | * used. |
1799 | * \returns true on success or false on failure; call SDL_GetError() for more |
1800 | * information. |
1801 | * |
1802 | * \threadsafety This function should only be called on the main thread. |
1803 | * |
1804 | * \since This function is available since SDL 3.2.0. |
1805 | * |
1806 | * \sa SDL_GetRenderDrawColorFloat |
1807 | * \sa SDL_SetRenderDrawColor |
1808 | */ |
1809 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a); |
1810 | |
1811 | /** |
1812 | * Get the color used for drawing operations (Rect, Line and Clear). |
1813 | * |
1814 | * \param renderer the rendering context. |
1815 | * \param r a pointer filled in with the red value used to draw on the |
1816 | * rendering target. |
1817 | * \param g a pointer filled in with the green value used to draw on the |
1818 | * rendering target. |
1819 | * \param b a pointer filled in with the blue value used to draw on the |
1820 | * rendering target. |
1821 | * \param a a pointer filled in with the alpha value used to draw on the |
1822 | * rendering target; usually `SDL_ALPHA_OPAQUE` (255). |
1823 | * \returns true on success or false on failure; call SDL_GetError() for more |
1824 | * information. |
1825 | * |
1826 | * \threadsafety This function should only be called on the main thread. |
1827 | * |
1828 | * \since This function is available since SDL 3.2.0. |
1829 | * |
1830 | * \sa SDL_GetRenderDrawColorFloat |
1831 | * \sa SDL_SetRenderDrawColor |
1832 | */ |
1833 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); |
1834 | |
1835 | /** |
1836 | * Get the color used for drawing operations (Rect, Line and Clear). |
1837 | * |
1838 | * \param renderer the rendering context. |
1839 | * \param r a pointer filled in with the red value used to draw on the |
1840 | * rendering target. |
1841 | * \param g a pointer filled in with the green value used to draw on the |
1842 | * rendering target. |
1843 | * \param b a pointer filled in with the blue value used to draw on the |
1844 | * rendering target. |
1845 | * \param a a pointer filled in with the alpha value used to draw on the |
1846 | * rendering target. |
1847 | * \returns true on success or false on failure; call SDL_GetError() for more |
1848 | * information. |
1849 | * |
1850 | * \threadsafety This function should only be called on the main thread. |
1851 | * |
1852 | * \since This function is available since SDL 3.2.0. |
1853 | * |
1854 | * \sa SDL_SetRenderDrawColorFloat |
1855 | * \sa SDL_GetRenderDrawColor |
1856 | */ |
1857 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a); |
1858 | |
1859 | /** |
1860 | * Set the color scale used for render operations. |
1861 | * |
1862 | * The color scale is an additional scale multiplied into the pixel color |
1863 | * value while rendering. This can be used to adjust the brightness of colors |
1864 | * during HDR rendering, or changing HDR video brightness when playing on an |
1865 | * SDR display. |
1866 | * |
1867 | * The color scale does not affect the alpha channel, only the color |
1868 | * brightness. |
1869 | * |
1870 | * \param renderer the rendering context. |
1871 | * \param scale the color scale value. |
1872 | * \returns true on success or false on failure; call SDL_GetError() for more |
1873 | * information. |
1874 | * |
1875 | * \threadsafety This function should only be called on the main thread. |
1876 | * |
1877 | * \since This function is available since SDL 3.2.0. |
1878 | * |
1879 | * \sa SDL_GetRenderColorScale |
1880 | */ |
1881 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale); |
1882 | |
1883 | /** |
1884 | * Get the color scale used for render operations. |
1885 | * |
1886 | * \param renderer the rendering context. |
1887 | * \param scale a pointer filled in with the current color scale value. |
1888 | * \returns true on success or false on failure; call SDL_GetError() for more |
1889 | * information. |
1890 | * |
1891 | * \threadsafety This function should only be called on the main thread. |
1892 | * |
1893 | * \since This function is available since SDL 3.2.0. |
1894 | * |
1895 | * \sa SDL_SetRenderColorScale |
1896 | */ |
1897 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale); |
1898 | |
1899 | /** |
1900 | * Set the blend mode used for drawing operations (Fill and Line). |
1901 | * |
1902 | * If the blend mode is not supported, the closest supported mode is chosen. |
1903 | * |
1904 | * \param renderer the rendering context. |
1905 | * \param blendMode the SDL_BlendMode to use for blending. |
1906 | * \returns true on success or false on failure; call SDL_GetError() for more |
1907 | * information. |
1908 | * |
1909 | * \threadsafety This function should only be called on the main thread. |
1910 | * |
1911 | * \since This function is available since SDL 3.2.0. |
1912 | * |
1913 | * \sa SDL_GetRenderDrawBlendMode |
1914 | */ |
1915 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode); |
1916 | |
1917 | /** |
1918 | * Get the blend mode used for drawing operations. |
1919 | * |
1920 | * \param renderer the rendering context. |
1921 | * \param blendMode a pointer filled in with the current SDL_BlendMode. |
1922 | * \returns true on success or false on failure; call SDL_GetError() for more |
1923 | * information. |
1924 | * |
1925 | * \threadsafety This function should only be called on the main thread. |
1926 | * |
1927 | * \since This function is available since SDL 3.2.0. |
1928 | * |
1929 | * \sa SDL_SetRenderDrawBlendMode |
1930 | */ |
1931 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode); |
1932 | |
1933 | /** |
1934 | * Clear the current rendering target with the drawing color. |
1935 | * |
1936 | * This function clears the entire rendering target, ignoring the viewport and |
1937 | * the clip rectangle. Note, that clearing will also set/fill all pixels of |
1938 | * the rendering target to current renderer draw color, so make sure to invoke |
1939 | * SDL_SetRenderDrawColor() when needed. |
1940 | * |
1941 | * \param renderer the rendering context. |
1942 | * \returns true on success or false on failure; call SDL_GetError() for more |
1943 | * information. |
1944 | * |
1945 | * \threadsafety This function should only be called on the main thread. |
1946 | * |
1947 | * \since This function is available since SDL 3.2.0. |
1948 | * |
1949 | * \sa SDL_SetRenderDrawColor |
1950 | */ |
1951 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderClear(SDL_Renderer *renderer); |
1952 | |
1953 | /** |
1954 | * Draw a point on the current rendering target at subpixel precision. |
1955 | * |
1956 | * \param renderer the renderer which should draw a point. |
1957 | * \param x the x coordinate of the point. |
1958 | * \param y the y coordinate of the point. |
1959 | * \returns true on success or false on failure; call SDL_GetError() for more |
1960 | * information. |
1961 | * |
1962 | * \threadsafety This function should only be called on the main thread. |
1963 | * |
1964 | * \since This function is available since SDL 3.2.0. |
1965 | * |
1966 | * \sa SDL_RenderPoints |
1967 | */ |
1968 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x, float y); |
1969 | |
1970 | /** |
1971 | * Draw multiple points on the current rendering target at subpixel precision. |
1972 | * |
1973 | * \param renderer the renderer which should draw multiple points. |
1974 | * \param points the points to draw. |
1975 | * \param count the number of points to draw. |
1976 | * \returns true on success or false on failure; call SDL_GetError() for more |
1977 | * information. |
1978 | * |
1979 | * \threadsafety This function should only be called on the main thread. |
1980 | * |
1981 | * \since This function is available since SDL 3.2.0. |
1982 | * |
1983 | * \sa SDL_RenderPoint |
1984 | */ |
1985 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count); |
1986 | |
1987 | /** |
1988 | * Draw a line on the current rendering target at subpixel precision. |
1989 | * |
1990 | * \param renderer the renderer which should draw a line. |
1991 | * \param x1 the x coordinate of the start point. |
1992 | * \param y1 the y coordinate of the start point. |
1993 | * \param x2 the x coordinate of the end point. |
1994 | * \param y2 the y coordinate of the end point. |
1995 | * \returns true on success or false on failure; call SDL_GetError() for more |
1996 | * information. |
1997 | * |
1998 | * \threadsafety This function should only be called on the main thread. |
1999 | * |
2000 | * \since This function is available since SDL 3.2.0. |
2001 | * |
2002 | * \sa SDL_RenderLines |
2003 | */ |
2004 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2); |
2005 | |
2006 | /** |
2007 | * Draw a series of connected lines on the current rendering target at |
2008 | * subpixel precision. |
2009 | * |
2010 | * \param renderer the renderer which should draw multiple lines. |
2011 | * \param points the points along the lines. |
2012 | * \param count the number of points, drawing count-1 lines. |
2013 | * \returns true on success or false on failure; call SDL_GetError() for more |
2014 | * information. |
2015 | * |
2016 | * \threadsafety This function should only be called on the main thread. |
2017 | * |
2018 | * \since This function is available since SDL 3.2.0. |
2019 | * |
2020 | * \sa SDL_RenderLine |
2021 | */ |
2022 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count); |
2023 | |
2024 | /** |
2025 | * Draw a rectangle on the current rendering target at subpixel precision. |
2026 | * |
2027 | * \param renderer the renderer which should draw a rectangle. |
2028 | * \param rect a pointer to the destination rectangle, or NULL to outline the |
2029 | * entire rendering target. |
2030 | * \returns true on success or false on failure; call SDL_GetError() for more |
2031 | * information. |
2032 | * |
2033 | * \threadsafety This function should only be called on the main thread. |
2034 | * |
2035 | * \since This function is available since SDL 3.2.0. |
2036 | * |
2037 | * \sa SDL_RenderRects |
2038 | */ |
2039 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect); |
2040 | |
2041 | /** |
2042 | * Draw some number of rectangles on the current rendering target at subpixel |
2043 | * precision. |
2044 | * |
2045 | * \param renderer the renderer which should draw multiple rectangles. |
2046 | * \param rects a pointer to an array of destination rectangles. |
2047 | * \param count the number of rectangles. |
2048 | * \returns true on success or false on failure; call SDL_GetError() for more |
2049 | * information. |
2050 | * |
2051 | * \threadsafety This function should only be called on the main thread. |
2052 | * |
2053 | * \since This function is available since SDL 3.2.0. |
2054 | * |
2055 | * \sa SDL_RenderRect |
2056 | */ |
2057 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); |
2058 | |
2059 | /** |
2060 | * Fill a rectangle on the current rendering target with the drawing color at |
2061 | * subpixel precision. |
2062 | * |
2063 | * \param renderer the renderer which should fill a rectangle. |
2064 | * \param rect a pointer to the destination rectangle, or NULL for the entire |
2065 | * rendering target. |
2066 | * \returns true on success or false on failure; call SDL_GetError() for more |
2067 | * information. |
2068 | * |
2069 | * \threadsafety This function should only be called on the main thread. |
2070 | * |
2071 | * \since This function is available since SDL 3.2.0. |
2072 | * |
2073 | * \sa SDL_RenderFillRects |
2074 | */ |
2075 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect); |
2076 | |
2077 | /** |
2078 | * Fill some number of rectangles on the current rendering target with the |
2079 | * drawing color at subpixel precision. |
2080 | * |
2081 | * \param renderer the renderer which should fill multiple rectangles. |
2082 | * \param rects a pointer to an array of destination rectangles. |
2083 | * \param count the number of rectangles. |
2084 | * \returns true on success or false on failure; call SDL_GetError() for more |
2085 | * information. |
2086 | * |
2087 | * \threadsafety This function should only be called on the main thread. |
2088 | * |
2089 | * \since This function is available since SDL 3.2.0. |
2090 | * |
2091 | * \sa SDL_RenderFillRect |
2092 | */ |
2093 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); |
2094 | |
2095 | /** |
2096 | * Copy a portion of the texture to the current rendering target at subpixel |
2097 | * precision. |
2098 | * |
2099 | * \param renderer the renderer which should copy parts of a texture. |
2100 | * \param texture the source texture. |
2101 | * \param srcrect a pointer to the source rectangle, or NULL for the entire |
2102 | * texture. |
2103 | * \param dstrect a pointer to the destination rectangle, or NULL for the |
2104 | * entire rendering target. |
2105 | * \returns true on success or false on failure; call SDL_GetError() for more |
2106 | * information. |
2107 | * |
2108 | * \threadsafety This function should only be called on the main thread. |
2109 | * |
2110 | * \since This function is available since SDL 3.2.0. |
2111 | * |
2112 | * \sa SDL_RenderTextureRotated |
2113 | * \sa SDL_RenderTextureTiled |
2114 | */ |
2115 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect); |
2116 | |
2117 | /** |
2118 | * Copy a portion of the source texture to the current rendering target, with |
2119 | * rotation and flipping, at subpixel precision. |
2120 | * |
2121 | * \param renderer the renderer which should copy parts of a texture. |
2122 | * \param texture the source texture. |
2123 | * \param srcrect a pointer to the source rectangle, or NULL for the entire |
2124 | * texture. |
2125 | * \param dstrect a pointer to the destination rectangle, or NULL for the |
2126 | * entire rendering target. |
2127 | * \param angle an angle in degrees that indicates the rotation that will be |
2128 | * applied to dstrect, rotating it in a clockwise direction. |
2129 | * \param center a pointer to a point indicating the point around which |
2130 | * dstrect will be rotated (if NULL, rotation will be done |
2131 | * around dstrect.w/2, dstrect.h/2). |
2132 | * \param flip an SDL_FlipMode value stating which flipping actions should be |
2133 | * performed on the texture. |
2134 | * \returns true on success or false on failure; call SDL_GetError() for more |
2135 | * information. |
2136 | * |
2137 | * \threadsafety This function should only be called on the main thread. |
2138 | * |
2139 | * \since This function is available since SDL 3.2.0. |
2140 | * |
2141 | * \sa SDL_RenderTexture |
2142 | */ |
2143 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, |
2144 | const SDL_FRect *srcrect, const SDL_FRect *dstrect, |
2145 | double angle, const SDL_FPoint *center, |
2146 | SDL_FlipMode flip); |
2147 | |
2148 | /** |
2149 | * Copy a portion of the source texture to the current rendering target, with |
2150 | * affine transform, at subpixel precision. |
2151 | * |
2152 | * \param renderer the renderer which should copy parts of a texture. |
2153 | * \param texture the source texture. |
2154 | * \param srcrect a pointer to the source rectangle, or NULL for the entire |
2155 | * texture. |
2156 | * \param origin a pointer to a point indicating where the top-left corner of |
2157 | * srcrect should be mapped to, or NULL for the rendering |
2158 | * target's origin. |
2159 | * \param right a pointer to a point indicating where the top-right corner of |
2160 | * srcrect should be mapped to, or NULL for the rendering |
2161 | * target's top-right corner. |
2162 | * \param down a pointer to a point indicating where the bottom-left corner of |
2163 | * srcrect should be mapped to, or NULL for the rendering target's |
2164 | * bottom-left corner. |
2165 | * \returns true on success or false on failure; call SDL_GetError() for more |
2166 | * information. |
2167 | * |
2168 | * \threadsafety You may only call this function from the main thread. |
2169 | * |
2170 | * \since This function is available since SDL 3.2.0. |
2171 | * |
2172 | * \sa SDL_RenderTexture |
2173 | */ |
2174 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, |
2175 | const SDL_FRect *srcrect, const SDL_FPoint *origin, |
2176 | const SDL_FPoint *right, const SDL_FPoint *down); |
2177 | |
2178 | /** |
2179 | * Tile a portion of the texture to the current rendering target at subpixel |
2180 | * precision. |
2181 | * |
2182 | * The pixels in `srcrect` will be repeated as many times as needed to |
2183 | * completely fill `dstrect`. |
2184 | * |
2185 | * \param renderer the renderer which should copy parts of a texture. |
2186 | * \param texture the source texture. |
2187 | * \param srcrect a pointer to the source rectangle, or NULL for the entire |
2188 | * texture. |
2189 | * \param scale the scale used to transform srcrect into the destination |
2190 | * rectangle, e.g. a 32x32 texture with a scale of 2 would fill |
2191 | * 64x64 tiles. |
2192 | * \param dstrect a pointer to the destination rectangle, or NULL for the |
2193 | * entire rendering target. |
2194 | * \returns true on success or false on failure; call SDL_GetError() for more |
2195 | * information. |
2196 | * |
2197 | * \threadsafety This function should only be called on the main thread. |
2198 | * |
2199 | * \since This function is available since SDL 3.2.0. |
2200 | * |
2201 | * \sa SDL_RenderTexture |
2202 | */ |
2203 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect); |
2204 | |
2205 | /** |
2206 | * Perform a scaled copy using the 9-grid algorithm to the current rendering |
2207 | * target at subpixel precision. |
2208 | * |
2209 | * The pixels in the texture are split into a 3x3 grid, using the different |
2210 | * corner sizes for each corner, and the sides and center making up the |
2211 | * remaining pixels. The corners are then scaled using `scale` and fit into |
2212 | * the corners of the destination rectangle. The sides and center are then |
2213 | * stretched into place to cover the remaining destination rectangle. |
2214 | * |
2215 | * \param renderer the renderer which should copy parts of a texture. |
2216 | * \param texture the source texture. |
2217 | * \param srcrect the SDL_Rect structure representing the rectangle to be used |
2218 | * for the 9-grid, or NULL to use the entire texture. |
2219 | * \param left_width the width, in pixels, of the left corners in `srcrect`. |
2220 | * \param right_width the width, in pixels, of the right corners in `srcrect`. |
2221 | * \param top_height the height, in pixels, of the top corners in `srcrect`. |
2222 | * \param bottom_height the height, in pixels, of the bottom corners in |
2223 | * `srcrect`. |
2224 | * \param scale the scale used to transform the corner of `srcrect` into the |
2225 | * corner of `dstrect`, or 0.0f for an unscaled copy. |
2226 | * \param dstrect a pointer to the destination rectangle, or NULL for the |
2227 | * entire rendering target. |
2228 | * \returns true on success or false on failure; call SDL_GetError() for more |
2229 | * information. |
2230 | * |
2231 | * \threadsafety This function should only be called on the main thread. |
2232 | * |
2233 | * \since This function is available since SDL 3.2.0. |
2234 | * |
2235 | * \sa SDL_RenderTexture |
2236 | */ |
2237 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect); |
2238 | |
2239 | /** |
2240 | * Perform a scaled copy using the 9-grid algorithm to the current rendering |
2241 | * target at subpixel precision. |
2242 | * |
2243 | * The pixels in the texture are split into a 3x3 grid, using the different |
2244 | * corner sizes for each corner, and the sides and center making up the |
2245 | * remaining pixels. The corners are then scaled using `scale` and fit into |
2246 | * the corners of the destination rectangle. The sides and center are then |
2247 | * tiled into place to cover the remaining destination rectangle. |
2248 | * |
2249 | * \param renderer the renderer which should copy parts of a texture. |
2250 | * \param texture the source texture. |
2251 | * \param srcrect the SDL_Rect structure representing the rectangle to be used |
2252 | * for the 9-grid, or NULL to use the entire texture. |
2253 | * \param left_width the width, in pixels, of the left corners in `srcrect`. |
2254 | * \param right_width the width, in pixels, of the right corners in `srcrect`. |
2255 | * \param top_height the height, in pixels, of the top corners in `srcrect`. |
2256 | * \param bottom_height the height, in pixels, of the bottom corners in |
2257 | * `srcrect`. |
2258 | * \param scale the scale used to transform the corner of `srcrect` into the |
2259 | * corner of `dstrect`, or 0.0f for an unscaled copy. |
2260 | * \param dstrect a pointer to the destination rectangle, or NULL for the |
2261 | * entire rendering target. |
2262 | * \param tileScale the scale used to transform the borders and center of |
2263 | * `srcrect` into the borders and middle of `dstrect`, or |
2264 | * 1.0f for an unscaled copy. |
2265 | * \returns true on success or false on failure; call SDL_GetError() for more |
2266 | * information. |
2267 | * |
2268 | * \threadsafety This function should only be called on the main thread. |
2269 | * |
2270 | * \since This function is available since SDL 3.4.0. |
2271 | * |
2272 | * \sa SDL_RenderTexture |
2273 | */ |
2274 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale); |
2275 | |
2276 | /** |
2277 | * Render a list of triangles, optionally using a texture and indices into the |
2278 | * vertex array Color and alpha modulation is done per vertex |
2279 | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
2280 | * |
2281 | * \param renderer the rendering context. |
2282 | * \param texture (optional) The SDL texture to use. |
2283 | * \param vertices vertices. |
2284 | * \param num_vertices number of vertices. |
2285 | * \param indices (optional) An array of integer indices into the 'vertices' |
2286 | * array, if NULL all vertices will be rendered in sequential |
2287 | * order. |
2288 | * \param num_indices number of indices. |
2289 | * \returns true on success or false on failure; call SDL_GetError() for more |
2290 | * information. |
2291 | * |
2292 | * \threadsafety This function should only be called on the main thread. |
2293 | * |
2294 | * \since This function is available since SDL 3.2.0. |
2295 | * |
2296 | * \sa SDL_RenderGeometryRaw |
2297 | */ |
2298 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, |
2299 | SDL_Texture *texture, |
2300 | const SDL_Vertex *vertices, int num_vertices, |
2301 | const int *indices, int num_indices); |
2302 | |
2303 | /** |
2304 | * Render a list of triangles, optionally using a texture and indices into the |
2305 | * vertex arrays Color and alpha modulation is done per vertex |
2306 | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
2307 | * |
2308 | * \param renderer the rendering context. |
2309 | * \param texture (optional) The SDL texture to use. |
2310 | * \param xy vertex positions. |
2311 | * \param xy_stride byte size to move from one element to the next element. |
2312 | * \param color vertex colors (as SDL_FColor). |
2313 | * \param color_stride byte size to move from one element to the next element. |
2314 | * \param uv vertex normalized texture coordinates. |
2315 | * \param uv_stride byte size to move from one element to the next element. |
2316 | * \param num_vertices number of vertices. |
2317 | * \param indices (optional) An array of indices into the 'vertices' arrays, |
2318 | * if NULL all vertices will be rendered in sequential order. |
2319 | * \param num_indices number of indices. |
2320 | * \param size_indices index size: 1 (byte), 2 (short), 4 (int). |
2321 | * \returns true on success or false on failure; call SDL_GetError() for more |
2322 | * information. |
2323 | * |
2324 | * \threadsafety This function should only be called on the main thread. |
2325 | * |
2326 | * \since This function is available since SDL 3.2.0. |
2327 | * |
2328 | * \sa SDL_RenderGeometry |
2329 | */ |
2330 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, |
2331 | SDL_Texture *texture, |
2332 | const float *xy, int xy_stride, |
2333 | const SDL_FColor *color, int color_stride, |
2334 | const float *uv, int uv_stride, |
2335 | int num_vertices, |
2336 | const void *indices, int num_indices, int size_indices); |
2337 | |
2338 | /** |
2339 | * Read pixels from the current rendering target. |
2340 | * |
2341 | * The returned surface contains pixels inside the desired area clipped to the |
2342 | * current viewport, and should be freed with SDL_DestroySurface(). |
2343 | * |
2344 | * Note that this returns the actual pixels on the screen, so if you are using |
2345 | * logical presentation you should use SDL_GetRenderLogicalPresentationRect() |
2346 | * to get the area containing your content. |
2347 | * |
2348 | * **WARNING**: This is a very slow operation, and should not be used |
2349 | * frequently. If you're using this on the main rendering target, it should be |
2350 | * called after rendering and before SDL_RenderPresent(). |
2351 | * |
2352 | * \param renderer the rendering context. |
2353 | * \param rect an SDL_Rect structure representing the area to read, which will |
2354 | * be clipped to the current viewport, or NULL for the entire |
2355 | * viewport. |
2356 | * \returns a new SDL_Surface on success or NULL on failure; call |
2357 | * SDL_GetError() for more information. |
2358 | * |
2359 | * \threadsafety This function should only be called on the main thread. |
2360 | * |
2361 | * \since This function is available since SDL 3.2.0. |
2362 | */ |
2363 | extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect); |
2364 | |
2365 | /** |
2366 | * Update the screen with any rendering performed since the previous call. |
2367 | * |
2368 | * SDL's rendering functions operate on a backbuffer; that is, calling a |
2369 | * rendering function such as SDL_RenderLine() does not directly put a line on |
2370 | * the screen, but rather updates the backbuffer. As such, you compose your |
2371 | * entire scene and *present* the composed backbuffer to the screen as a |
2372 | * complete picture. |
2373 | * |
2374 | * Therefore, when using SDL's rendering API, one does all drawing intended |
2375 | * for the frame, and then calls this function once per frame to present the |
2376 | * final drawing to the user. |
2377 | * |
2378 | * The backbuffer should be considered invalidated after each present; do not |
2379 | * assume that previous contents will exist between frames. You are strongly |
2380 | * encouraged to call SDL_RenderClear() to initialize the backbuffer before |
2381 | * starting each new frame's drawing, even if you plan to overwrite every |
2382 | * pixel. |
2383 | * |
2384 | * Please note, that in case of rendering to a texture - there is **no need** |
2385 | * to call `SDL_RenderPresent` after drawing needed objects to a texture, and |
2386 | * should not be done; you are only required to change back the rendering |
2387 | * target to default via `SDL_SetRenderTarget(renderer, NULL)` afterwards, as |
2388 | * textures by themselves do not have a concept of backbuffers. Calling |
2389 | * SDL_RenderPresent while rendering to a texture will fail. |
2390 | * |
2391 | * \param renderer the rendering context. |
2392 | * \returns true on success or false on failure; call SDL_GetError() for more |
2393 | * information. |
2394 | * |
2395 | * \threadsafety This function should only be called on the main thread. |
2396 | * |
2397 | * \since This function is available since SDL 3.2.0. |
2398 | * |
2399 | * \sa SDL_CreateRenderer |
2400 | * \sa SDL_RenderClear |
2401 | * \sa SDL_RenderFillRect |
2402 | * \sa SDL_RenderFillRects |
2403 | * \sa SDL_RenderLine |
2404 | * \sa SDL_RenderLines |
2405 | * \sa SDL_RenderPoint |
2406 | * \sa SDL_RenderPoints |
2407 | * \sa SDL_RenderRect |
2408 | * \sa SDL_RenderRects |
2409 | * \sa SDL_SetRenderDrawBlendMode |
2410 | * \sa SDL_SetRenderDrawColor |
2411 | */ |
2412 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderPresent(SDL_Renderer *renderer); |
2413 | |
2414 | /** |
2415 | * Destroy the specified texture. |
2416 | * |
2417 | * Passing NULL or an otherwise invalid texture will set the SDL error message |
2418 | * to "Invalid texture". |
2419 | * |
2420 | * \param texture the texture to destroy. |
2421 | * |
2422 | * \threadsafety This function should only be called on the main thread. |
2423 | * |
2424 | * \since This function is available since SDL 3.2.0. |
2425 | * |
2426 | * \sa SDL_CreateTexture |
2427 | * \sa SDL_CreateTextureFromSurface |
2428 | */ |
2429 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture); |
2430 | |
2431 | /** |
2432 | * Destroy the rendering context for a window and free all associated |
2433 | * textures. |
2434 | * |
2435 | * This should be called before destroying the associated window. |
2436 | * |
2437 | * \param renderer the rendering context. |
2438 | * |
2439 | * \threadsafety This function should only be called on the main thread. |
2440 | * |
2441 | * \since This function is available since SDL 3.2.0. |
2442 | * |
2443 | * \sa SDL_CreateRenderer |
2444 | */ |
2445 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer); |
2446 | |
2447 | /** |
2448 | * Force the rendering context to flush any pending commands and state. |
2449 | * |
2450 | * You do not need to (and in fact, shouldn't) call this function unless you |
2451 | * are planning to call into OpenGL/Direct3D/Metal/whatever directly, in |
2452 | * addition to using an SDL_Renderer. |
2453 | * |
2454 | * This is for a very-specific case: if you are using SDL's render API, and |
2455 | * you plan to make OpenGL/D3D/whatever calls in addition to SDL render API |
2456 | * calls. If this applies, you should call this function between calls to |
2457 | * SDL's render API and the low-level API you're using in cooperation. |
2458 | * |
2459 | * In all other cases, you can ignore this function. |
2460 | * |
2461 | * This call makes SDL flush any pending rendering work it was queueing up to |
2462 | * do later in a single batch, and marks any internal cached state as invalid, |
2463 | * so it'll prepare all its state again later, from scratch. |
2464 | * |
2465 | * This means you do not need to save state in your rendering code to protect |
2466 | * the SDL renderer. However, there lots of arbitrary pieces of Direct3D and |
2467 | * OpenGL state that can confuse things; you should use your best judgment and |
2468 | * be prepared to make changes if specific state needs to be protected. |
2469 | * |
2470 | * \param renderer the rendering context. |
2471 | * \returns true on success or false on failure; call SDL_GetError() for more |
2472 | * information. |
2473 | * |
2474 | * \threadsafety This function should only be called on the main thread. |
2475 | * |
2476 | * \since This function is available since SDL 3.2.0. |
2477 | */ |
2478 | extern SDL_DECLSPEC bool SDLCALL SDL_FlushRenderer(SDL_Renderer *renderer); |
2479 | |
2480 | /** |
2481 | * Get the CAMetalLayer associated with the given Metal renderer. |
2482 | * |
2483 | * This function returns `void *`, so SDL doesn't have to include Metal's |
2484 | * headers, but it can be safely cast to a `CAMetalLayer *`. |
2485 | * |
2486 | * \param renderer the renderer to query. |
2487 | * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a |
2488 | * Metal renderer. |
2489 | * |
2490 | * \threadsafety This function should only be called on the main thread. |
2491 | * |
2492 | * \since This function is available since SDL 3.2.0. |
2493 | * |
2494 | * \sa SDL_GetRenderMetalCommandEncoder |
2495 | */ |
2496 | extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer); |
2497 | |
2498 | /** |
2499 | * Get the Metal command encoder for the current frame. |
2500 | * |
2501 | * This function returns `void *`, so SDL doesn't have to include Metal's |
2502 | * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. |
2503 | * |
2504 | * This will return NULL if Metal refuses to give SDL a drawable to render to, |
2505 | * which might happen if the window is hidden/minimized/offscreen. This |
2506 | * doesn't apply to command encoders for render targets, just the window's |
2507 | * backbuffer. Check your return values! |
2508 | * |
2509 | * \param renderer the renderer to query. |
2510 | * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the |
2511 | * renderer isn't a Metal renderer or there was an error. |
2512 | * |
2513 | * \threadsafety This function should only be called on the main thread. |
2514 | * |
2515 | * \since This function is available since SDL 3.2.0. |
2516 | * |
2517 | * \sa SDL_GetRenderMetalLayer |
2518 | */ |
2519 | extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer); |
2520 | |
2521 | |
2522 | /** |
2523 | * Add a set of synchronization semaphores for the current frame. |
2524 | * |
2525 | * The Vulkan renderer will wait for `wait_semaphore` before submitting |
2526 | * rendering commands and signal `signal_semaphore` after rendering commands |
2527 | * are complete for this frame. |
2528 | * |
2529 | * This should be called each frame that you want semaphore synchronization. |
2530 | * The Vulkan renderer may have multiple frames in flight on the GPU, so you |
2531 | * should have multiple semaphores that are used for synchronization. Querying |
2532 | * SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER will give you the |
2533 | * maximum number of semaphores you'll need. |
2534 | * |
2535 | * \param renderer the rendering context. |
2536 | * \param wait_stage_mask the VkPipelineStageFlags for the wait. |
2537 | * \param wait_semaphore a VkSempahore to wait on before rendering the current |
2538 | * frame, or 0 if not needed. |
2539 | * \param signal_semaphore a VkSempahore that SDL will signal when rendering |
2540 | * for the current frame is complete, or 0 if not |
2541 | * needed. |
2542 | * \returns true on success or false on failure; call SDL_GetError() for more |
2543 | * information. |
2544 | * |
2545 | * \threadsafety It is **NOT** safe to call this function from two threads at |
2546 | * once. |
2547 | * |
2548 | * \since This function is available since SDL 3.2.0. |
2549 | */ |
2550 | extern SDL_DECLSPEC bool SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore); |
2551 | |
2552 | /** |
2553 | * Toggle VSync of the given renderer. |
2554 | * |
2555 | * When a renderer is created, vsync defaults to SDL_RENDERER_VSYNC_DISABLED. |
2556 | * |
2557 | * The `vsync` parameter can be 1 to synchronize present with every vertical |
2558 | * refresh, 2 to synchronize present with every second vertical refresh, etc., |
2559 | * SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or |
2560 | * SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by |
2561 | * every driver, so you should check the return value to see whether the |
2562 | * requested setting is supported. |
2563 | * |
2564 | * \param renderer the renderer to toggle. |
2565 | * \param vsync the vertical refresh sync interval. |
2566 | * \returns true on success or false on failure; call SDL_GetError() for more |
2567 | * information. |
2568 | * |
2569 | * \threadsafety This function should only be called on the main thread. |
2570 | * |
2571 | * \since This function is available since SDL 3.2.0. |
2572 | * |
2573 | * \sa SDL_GetRenderVSync |
2574 | */ |
2575 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync); |
2576 | |
2577 | #define SDL_RENDERER_VSYNC_DISABLED 0 |
2578 | #define SDL_RENDERER_VSYNC_ADAPTIVE (-1) |
2579 | |
2580 | /** |
2581 | * Get VSync of the given renderer. |
2582 | * |
2583 | * \param renderer the renderer to toggle. |
2584 | * \param vsync an int filled with the current vertical refresh sync interval. |
2585 | * See SDL_SetRenderVSync() for the meaning of the value. |
2586 | * \returns true on success or false on failure; call SDL_GetError() for more |
2587 | * information. |
2588 | * |
2589 | * \threadsafety This function should only be called on the main thread. |
2590 | * |
2591 | * \since This function is available since SDL 3.2.0. |
2592 | * |
2593 | * \sa SDL_SetRenderVSync |
2594 | */ |
2595 | extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync); |
2596 | |
2597 | /** |
2598 | * The size, in pixels, of a single SDL_RenderDebugText() character. |
2599 | * |
2600 | * The font is monospaced and square, so this applies to all characters. |
2601 | * |
2602 | * \since This macro is available since SDL 3.2.0. |
2603 | * |
2604 | * \sa SDL_RenderDebugText |
2605 | */ |
2606 | #define SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE 8 |
2607 | |
2608 | /** |
2609 | * Draw debug text to an SDL_Renderer. |
2610 | * |
2611 | * This function will render a string of text to an SDL_Renderer. Note that |
2612 | * this is a convenience function for debugging, with severe limitations, and |
2613 | * not intended to be used for production apps and games. |
2614 | * |
2615 | * Among these limitations: |
2616 | * |
2617 | * - It accepts UTF-8 strings, but will only renders ASCII characters. |
2618 | * - It has a single, tiny size (8x8 pixels). One can use logical presentation |
2619 | * or scaling to adjust it, but it will be blurry. |
2620 | * - It uses a simple, hardcoded bitmap font. It does not allow different font |
2621 | * selections and it does not support truetype, for proper scaling. |
2622 | * - It does no word-wrapping and does not treat newline characters as a line |
2623 | * break. If the text goes out of the window, it's gone. |
2624 | * |
2625 | * For serious text rendering, there are several good options, such as |
2626 | * SDL_ttf, stb_truetype, or other external libraries. |
2627 | * |
2628 | * On first use, this will create an internal texture for rendering glyphs. |
2629 | * This texture will live until the renderer is destroyed. |
2630 | * |
2631 | * The text is drawn in the color specified by SDL_SetRenderDrawColor(). |
2632 | * |
2633 | * \param renderer the renderer which should draw a line of text. |
2634 | * \param x the x coordinate where the top-left corner of the text will draw. |
2635 | * \param y the y coordinate where the top-left corner of the text will draw. |
2636 | * \param str the string to render. |
2637 | * \returns true on success or false on failure; call SDL_GetError() for more |
2638 | * information. |
2639 | * |
2640 | * \threadsafety This function should only be called on the main thread. |
2641 | * |
2642 | * \since This function is available since SDL 3.2.0. |
2643 | * |
2644 | * \sa SDL_RenderDebugTextFormat |
2645 | * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE |
2646 | */ |
2647 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str); |
2648 | |
2649 | /** |
2650 | * Draw debug text to an SDL_Renderer. |
2651 | * |
2652 | * This function will render a printf()-style format string to a renderer. |
2653 | * Note that this is a convinence function for debugging, with severe |
2654 | * limitations, and is not intended to be used for production apps and games. |
2655 | * |
2656 | * For the full list of limitations and other useful information, see |
2657 | * SDL_RenderDebugText. |
2658 | * |
2659 | * \param renderer the renderer which should draw the text. |
2660 | * \param x the x coordinate where the top-left corner of the text will draw. |
2661 | * \param y the y coordinate where the top-left corner of the text will draw. |
2662 | * \param fmt the format string to draw. |
2663 | * \param ... additional parameters matching % tokens in the `fmt` string, if |
2664 | * any. |
2665 | * \returns true on success or false on failure; call SDL_GetError() for more |
2666 | * information. |
2667 | * |
2668 | * \threadsafety This function should only be called on the main thread. |
2669 | * |
2670 | * \since This function is available since SDL 3.2.0. |
2671 | * |
2672 | * \sa SDL_RenderDebugText |
2673 | * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE |
2674 | */ |
2675 | extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4); |
2676 | |
2677 | /** |
2678 | * Set default scale mode for new textures for given renderer. |
2679 | * |
2680 | * When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR. |
2681 | * |
2682 | * \param renderer the renderer to update. |
2683 | * \param scale_mode the scale mode to change to for new textures. |
2684 | * \returns true on success or false on failure; call SDL_GetError() for more |
2685 | * information. |
2686 | * |
2687 | * \threadsafety This function should only be called on the main thread. |
2688 | * |
2689 | * \since This function is available since SDL 3.4.0. |
2690 | * |
2691 | * \sa SDL_GetDefaultTextureScaleMode |
2692 | */ |
2693 | extern SDL_DECLSPEC bool SDLCALL SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode); |
2694 | |
2695 | /** |
2696 | * Get default texture scale mode of the given renderer. |
2697 | * |
2698 | * \param renderer the renderer to get data from. |
2699 | * \param scale_mode a SDL_ScaleMode filled with current default scale mode. |
2700 | * See SDL_SetDefaultTextureScaleMode() for the meaning of |
2701 | * the value. |
2702 | * \returns true on success or false on failure; call SDL_GetError() for more |
2703 | * information. |
2704 | * |
2705 | * \threadsafety This function should only be called on the main thread. |
2706 | * |
2707 | * \since This function is available since SDL 3.4.0. |
2708 | * |
2709 | * \sa SDL_SetDefaultTextureScaleMode |
2710 | */ |
2711 | extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode); |
2712 | |
2713 | /** |
2714 | * GPU render state description. |
2715 | * |
2716 | * This structure should be initialized using SDL_INIT_INTERFACE(). |
2717 | * |
2718 | * \since This struct is available since SDL 3.4.0. |
2719 | * |
2720 | * \sa SDL_CreateGPURenderState |
2721 | */ |
2722 | typedef struct SDL_GPURenderStateDesc |
2723 | { |
2724 | Uint32 version; /**< the version of this interface */ |
2725 | |
2726 | SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ |
2727 | |
2728 | Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ |
2729 | const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ |
2730 | |
2731 | Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ |
2732 | SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ |
2733 | |
2734 | Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ |
2735 | SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ |
2736 | } SDL_GPURenderStateDesc; |
2737 | |
2738 | /* Check the size of SDL_GPURenderStateDesc |
2739 | * |
2740 | * If this assert fails, either the compiler is padding to an unexpected size, |
2741 | * or the interface has been updated and this should be updated to match and |
2742 | * the code using this interface should be updated to handle the old version. |
2743 | */ |
2744 | SDL_COMPILE_TIME_ASSERT(SDL_GPURenderStateDesc_SIZE, |
2745 | (sizeof(void *) == 4 && sizeof(SDL_GPURenderStateDesc) == 32) || |
2746 | (sizeof(void *) == 8 && sizeof(SDL_GPURenderStateDesc) == 64)); |
2747 | |
2748 | /** |
2749 | * A custom GPU render state. |
2750 | * |
2751 | * \since This struct is available since SDL 3.4.0. |
2752 | * |
2753 | * \sa SDL_CreateGPURenderState |
2754 | * \sa SDL_SetGPURenderStateFragmentUniforms |
2755 | * \sa SDL_SetRenderGPUState |
2756 | * \sa SDL_DestroyGPURenderState |
2757 | */ |
2758 | typedef struct SDL_GPURenderState SDL_GPURenderState; |
2759 | |
2760 | /** |
2761 | * Create custom GPU render state. |
2762 | * |
2763 | * \param renderer the renderer to use. |
2764 | * \param desc GPU render state description, initialized using |
2765 | * SDL_INIT_INTERFACE(). |
2766 | * \returns a custom GPU render state or NULL on failure; call SDL_GetError() |
2767 | * for more information. |
2768 | * |
2769 | * \threadsafety This function should be called on the thread that created the |
2770 | * renderer. |
2771 | * |
2772 | * \since This function is available since SDL 3.4.0. |
2773 | * |
2774 | * \sa SDL_SetGPURenderStateFragmentUniforms |
2775 | * \sa SDL_SetRenderGPUState |
2776 | * \sa SDL_DestroyGPURenderState |
2777 | */ |
2778 | extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateDesc *desc); |
2779 | |
2780 | /** |
2781 | * Set fragment shader uniform variables in a custom GPU render state. |
2782 | * |
2783 | * The data is copied and will be pushed using |
2784 | * SDL_PushGPUFragmentUniformData() during draw call execution. |
2785 | * |
2786 | * \param state the state to modify. |
2787 | * \param slot_index the fragment uniform slot to push data to. |
2788 | * \param data client data to write. |
2789 | * \param length the length of the data to write. |
2790 | * \returns true on success or false on failure; call SDL_GetError() for more |
2791 | * information. |
2792 | * |
2793 | * \threadsafety This function should be called on the thread that created the |
2794 | * renderer. |
2795 | * |
2796 | * \since This function is available since SDL 3.4.0. |
2797 | */ |
2798 | extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length); |
2799 | |
2800 | /** |
2801 | * Set custom GPU render state. |
2802 | * |
2803 | * This function sets custom GPU render state for subsequent draw calls. This |
2804 | * allows using custom shaders with the GPU renderer. |
2805 | * |
2806 | * \param renderer the renderer to use. |
2807 | * \param state the state to to use, or NULL to clear custom GPU render state. |
2808 | * \returns true on success or false on failure; call SDL_GetError() for more |
2809 | * information. |
2810 | * |
2811 | * \threadsafety This function should be called on the thread that created the |
2812 | * renderer. |
2813 | * |
2814 | * \since This function is available since SDL 3.4.0. |
2815 | */ |
2816 | extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderGPUState(SDL_Renderer *renderer, SDL_GPURenderState *state); |
2817 | |
2818 | /** |
2819 | * Destroy custom GPU render state. |
2820 | * |
2821 | * \param state the state to destroy. |
2822 | * |
2823 | * \threadsafety This function should be called on the thread that created the |
2824 | * renderer. |
2825 | * |
2826 | * \since This function is available since SDL 3.4.0. |
2827 | * |
2828 | * \sa SDL_CreateGPURenderState |
2829 | */ |
2830 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *state); |
2831 | |
2832 | /* Ends C function definitions when using C++ */ |
2833 | #ifdef __cplusplus |
2834 | } |
2835 | #endif |
2836 | #include <SDL3/SDL_close_code.h> |
2837 | |
2838 | #endif /* SDL_render_h_ */ |
2839 | |