| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #include "SDL_internal.h" |
| 23 | |
| 24 | #ifndef SDL_ibus_h_ |
| 25 | #define SDL_ibus_h_ |
| 26 | |
| 27 | #ifdef HAVE_IBUS_IBUS_H |
| 28 | #define SDL_USE_IBUS 1 |
| 29 | #include <ibus.h> |
| 30 | |
| 31 | extern bool SDL_IBus_Init(void); |
| 32 | extern void SDL_IBus_Quit(void); |
| 33 | |
| 34 | // Lets the IBus server know about changes in window focus |
| 35 | extern void SDL_IBus_SetFocus(bool focused); |
| 36 | |
| 37 | // Closes the candidate list and resets any text currently being edited |
| 38 | extern void SDL_IBus_Reset(void); |
| 39 | |
| 40 | /* Sends a keypress event to IBus, returns true if IBus used this event to |
| 41 | update its candidate list or change input methods. PumpEvents should be |
| 42 | called some time after this, to receive the TextInput / TextEditing event back. */ |
| 43 | extern bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down); |
| 44 | |
| 45 | /* Update the position of IBus' candidate list. If rect is NULL then this will |
| 46 | just reposition it relative to the focused window's new position. */ |
| 47 | extern void SDL_IBus_UpdateTextInputArea(SDL_Window *window); |
| 48 | |
| 49 | /* Checks DBus for new IBus events, and calls SDL_SendKeyboardText / |
| 50 | SDL_SendEditingText for each event it finds */ |
| 51 | extern void SDL_IBus_PumpEvents(void); |
| 52 | |
| 53 | #endif // HAVE_IBUS_IBUS_H |
| 54 | |
| 55 | #endif // SDL_ibus_h_ |
| 56 | |