1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #include "../../SDL_internal.h" |
23 | |
24 | #ifndef SDL_ibus_h_ |
25 | #define SDL_ibus_h_ |
26 | |
27 | #ifdef HAVE_IBUS_IBUS_H |
28 | #define SDL_USE_IBUS 1 |
29 | #include "SDL_stdinc.h" |
30 | #include <ibus-1.0/ibus.h> |
31 | |
32 | extern SDL_bool SDL_IBus_Init(void); |
33 | extern void SDL_IBus_Quit(void); |
34 | |
35 | /* Lets the IBus server know about changes in window focus */ |
36 | extern void SDL_IBus_SetFocus(SDL_bool focused); |
37 | |
38 | /* Closes the candidate list and resets any text currently being edited */ |
39 | extern void SDL_IBus_Reset(void); |
40 | |
41 | /* Sends a keypress event to IBus, returns SDL_TRUE if IBus used this event to |
42 | update its candidate list or change input methods. PumpEvents should be |
43 | called some time after this, to recieve the TextInput / TextEditing event back. */ |
44 | extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode); |
45 | |
46 | /* Update the position of IBus' candidate list. If rect is NULL then this will |
47 | just reposition it relative to the focused window's new position. */ |
48 | extern void SDL_IBus_UpdateTextRect(SDL_Rect *window_relative_rect); |
49 | |
50 | /* Checks DBus for new IBus events, and calls SDL_SendKeyboardText / |
51 | SDL_SendEditingText for each event it finds */ |
52 | extern void SDL_IBus_PumpEvents(void); |
53 | |
54 | #endif /* HAVE_IBUS_IBUS_H */ |
55 | |
56 | #endif /* SDL_ibus_h_ */ |
57 | |
58 | /* vi: set ts=4 sw=4 expandtab: */ |
59 | |