1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryVideo |
24 | * |
25 | * SDL's video subsystem is largely interested in abstracting window |
26 | * management from the underlying operating system. You can create windows, |
27 | * manage them in various ways, set them fullscreen, and get events when |
28 | * interesting things happen with them, such as the mouse or keyboard |
29 | * interacting with a window. |
30 | * |
31 | * The video subsystem is also interested in abstracting away some |
32 | * platform-specific differences in OpenGL: context creation, swapping |
33 | * buffers, etc. This may be crucial to your app, but also you are not |
34 | * required to use OpenGL at all. In fact, SDL can provide rendering to those |
35 | * windows as well, either with an easy-to-use |
36 | * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender) |
37 | * or with a more-powerful |
38 | * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU) |
39 | * . Of course, it can simply get out of your way and give you the window |
40 | * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like |
41 | * directly, too. |
42 | * |
43 | * The video subsystem covers a lot of functionality, out of necessity, so it |
44 | * is worth perusing the list of functions just to see what's available, but |
45 | * most apps can get by with simply creating a window and listening for |
46 | * events, so start with SDL_CreateWindow() and SDL_PollEvent(). |
47 | */ |
48 | |
49 | #ifndef SDL_video_h_ |
50 | #define SDL_video_h_ |
51 | |
52 | #include <SDL3/SDL_stdinc.h> |
53 | #include <SDL3/SDL_error.h> |
54 | #include <SDL3/SDL_pixels.h> |
55 | #include <SDL3/SDL_properties.h> |
56 | #include <SDL3/SDL_rect.h> |
57 | #include <SDL3/SDL_surface.h> |
58 | |
59 | #include <SDL3/SDL_begin_code.h> |
60 | /* Set up for C function definitions, even when using C++ */ |
61 | #ifdef __cplusplus |
62 | extern "C" { |
63 | #endif |
64 | |
65 | /** |
66 | * This is a unique ID for a display for the time it is connected to the |
67 | * system, and is never reused for the lifetime of the application. |
68 | * |
69 | * If the display is disconnected and reconnected, it will get a new ID. |
70 | * |
71 | * The value 0 is an invalid ID. |
72 | * |
73 | * \since This datatype is available since SDL 3.2.0. |
74 | */ |
75 | typedef Uint32 SDL_DisplayID; |
76 | |
77 | /** |
78 | * This is a unique ID for a window. |
79 | * |
80 | * The value 0 is an invalid ID. |
81 | * |
82 | * \since This datatype is available since SDL 3.2.0. |
83 | */ |
84 | typedef Uint32 SDL_WindowID; |
85 | |
86 | /* Global video properties... */ |
87 | |
88 | /** |
89 | * The pointer to the global `wl_display` object used by the Wayland video |
90 | * backend. |
91 | * |
92 | * Can be set before the video subsystem is initialized to import an external |
93 | * `wl_display` object from an application or toolkit for use in SDL, or read |
94 | * after initialization to export the `wl_display` used by the Wayland video |
95 | * backend. Setting this property after the video subsystem has been |
96 | * initialized has no effect, and reading it when the video subsystem is |
97 | * uninitialized will either return the user provided value, if one was set |
98 | * prior to initialization, or NULL. See docs/README-wayland.md for more |
99 | * information. |
100 | */ |
101 | #define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display" |
102 | |
103 | /** |
104 | * System theme. |
105 | * |
106 | * \since This enum is available since SDL 3.2.0. |
107 | */ |
108 | typedef enum SDL_SystemTheme |
109 | { |
110 | SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */ |
111 | SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */ |
112 | SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */ |
113 | } SDL_SystemTheme; |
114 | |
115 | /** |
116 | * Internal display mode data. |
117 | * |
118 | * This lives as a field in SDL_DisplayMode, as opaque data. |
119 | * |
120 | * \since This struct is available since SDL 3.2.0. |
121 | * |
122 | * \sa SDL_DisplayMode |
123 | */ |
124 | typedef struct SDL_DisplayModeData SDL_DisplayModeData; |
125 | |
126 | /** |
127 | * The structure that defines a display mode. |
128 | * |
129 | * \since This struct is available since SDL 3.2.0. |
130 | * |
131 | * \sa SDL_GetFullscreenDisplayModes |
132 | * \sa SDL_GetDesktopDisplayMode |
133 | * \sa SDL_GetCurrentDisplayMode |
134 | * \sa SDL_SetWindowFullscreenMode |
135 | * \sa SDL_GetWindowFullscreenMode |
136 | */ |
137 | typedef struct SDL_DisplayMode |
138 | { |
139 | SDL_DisplayID displayID; /**< the display this mode is associated with */ |
140 | SDL_PixelFormat format; /**< pixel format */ |
141 | int w; /**< width */ |
142 | int h; /**< height */ |
143 | float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */ |
144 | float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */ |
145 | int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */ |
146 | int refresh_rate_denominator; /**< precise refresh rate denominator */ |
147 | |
148 | SDL_DisplayModeData *internal; /**< Private */ |
149 | |
150 | } SDL_DisplayMode; |
151 | |
152 | /** |
153 | * Display orientation values; the way a display is rotated. |
154 | * |
155 | * \since This enum is available since SDL 3.2.0. |
156 | */ |
157 | typedef enum SDL_DisplayOrientation |
158 | { |
159 | SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ |
160 | SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ |
161 | SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ |
162 | SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ |
163 | SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ |
164 | } SDL_DisplayOrientation; |
165 | |
166 | /** |
167 | * The struct used as an opaque handle to a window. |
168 | * |
169 | * \since This struct is available since SDL 3.2.0. |
170 | * |
171 | * \sa SDL_CreateWindow |
172 | */ |
173 | typedef struct SDL_Window SDL_Window; |
174 | |
175 | /** |
176 | * The flags on a window. |
177 | * |
178 | * These cover a lot of true/false, or on/off, window state. Some of it is |
179 | * immutable after being set through SDL_CreateWindow(), some of it can be |
180 | * changed on existing windows by the app, and some of it might be altered by |
181 | * the user or system outside of the app's control. |
182 | * |
183 | * \since This datatype is available since SDL 3.2.0. |
184 | * |
185 | * \sa SDL_GetWindowFlags |
186 | */ |
187 | typedef Uint64 SDL_WindowFlags; |
188 | |
189 | #define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */ |
190 | #define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */ |
191 | #define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */ |
192 | #define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */ |
193 | #define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */ |
194 | #define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */ |
195 | #define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */ |
196 | #define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */ |
197 | #define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */ |
198 | #define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */ |
199 | #define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */ |
200 | #define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */ |
201 | #define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */ |
202 | #define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */ |
203 | #define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ |
204 | #define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */ |
205 | #define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */ |
206 | #define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */ |
207 | #define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */ |
208 | #define SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */ |
209 | #define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */ |
210 | #define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */ |
211 | #define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */ |
212 | #define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */ |
213 | #define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */ |
214 | |
215 | |
216 | /** |
217 | * A magic value used with SDL_WINDOWPOS_UNDEFINED. |
218 | * |
219 | * Generally this macro isn't used directly, but rather through |
220 | * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY. |
221 | * |
222 | * \since This macro is available since SDL 3.2.0. |
223 | */ |
224 | #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u |
225 | |
226 | /** |
227 | * Used to indicate that you don't care what the window position is. |
228 | * |
229 | * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always |
230 | * uses the primary display instead of specifying one. |
231 | * |
232 | * \param X the SDL_DisplayID of the display to use. |
233 | * |
234 | * \since This macro is available since SDL 3.2.0. |
235 | */ |
236 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
237 | |
238 | /** |
239 | * Used to indicate that you don't care what the window position/display is. |
240 | * |
241 | * This always uses the primary display. |
242 | * |
243 | * \since This macro is available since SDL 3.2.0. |
244 | */ |
245 | #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
246 | |
247 | /** |
248 | * A macro to test if the window position is marked as "undefined." |
249 | * |
250 | * \param X the window position value. |
251 | * |
252 | * \since This macro is available since SDL 3.2.0. |
253 | */ |
254 | #define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
255 | |
256 | /** |
257 | * A magic value used with SDL_WINDOWPOS_CENTERED. |
258 | * |
259 | * Generally this macro isn't used directly, but rather through |
260 | * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY. |
261 | * |
262 | * \since This macro is available since SDL 3.2.0. |
263 | */ |
264 | #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u |
265 | |
266 | /** |
267 | * Used to indicate that the window position should be centered. |
268 | * |
269 | * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display |
270 | * instead of specifying one. |
271 | * |
272 | * \param X the SDL_DisplayID of the display to use. |
273 | * |
274 | * \since This macro is available since SDL 3.2.0. |
275 | */ |
276 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
277 | |
278 | /** |
279 | * Used to indicate that the window position should be centered. |
280 | * |
281 | * This always uses the primary display. |
282 | * |
283 | * \since This macro is available since SDL 3.2.0. |
284 | */ |
285 | #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
286 | |
287 | /** |
288 | * A macro to test if the window position is marked as "centered." |
289 | * |
290 | * \param X the window position value. |
291 | * |
292 | * \since This macro is available since SDL 3.2.0. |
293 | */ |
294 | #define SDL_WINDOWPOS_ISCENTERED(X) \ |
295 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
296 | |
297 | |
298 | /** |
299 | * Window flash operation. |
300 | * |
301 | * \since This enum is available since SDL 3.2.0. |
302 | */ |
303 | typedef enum SDL_FlashOperation |
304 | { |
305 | SDL_FLASH_CANCEL, /**< Cancel any window flash state */ |
306 | SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ |
307 | SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ |
308 | } SDL_FlashOperation; |
309 | |
310 | /** |
311 | * An opaque handle to an OpenGL context. |
312 | * |
313 | * \since This datatype is available since SDL 3.2.0. |
314 | * |
315 | * \sa SDL_GL_CreateContext |
316 | */ |
317 | typedef struct SDL_GLContextState *SDL_GLContext; |
318 | |
319 | /** |
320 | * Opaque type for an EGL display. |
321 | * |
322 | * \since This datatype is available since SDL 3.2.0. |
323 | */ |
324 | typedef void *SDL_EGLDisplay; |
325 | |
326 | /** |
327 | * Opaque type for an EGL config. |
328 | * |
329 | * \since This datatype is available since SDL 3.2.0. |
330 | */ |
331 | typedef void *SDL_EGLConfig; |
332 | |
333 | /** |
334 | * Opaque type for an EGL surface. |
335 | * |
336 | * \since This datatype is available since SDL 3.2.0. |
337 | */ |
338 | typedef void *SDL_EGLSurface; |
339 | |
340 | /** |
341 | * An EGL attribute, used when creating an EGL context. |
342 | * |
343 | * \since This datatype is available since SDL 3.2.0. |
344 | */ |
345 | typedef intptr_t SDL_EGLAttrib; |
346 | |
347 | /** |
348 | * An EGL integer attribute, used when creating an EGL surface. |
349 | * |
350 | * \since This datatype is available since SDL 3.2.0. |
351 | */ |
352 | typedef int SDL_EGLint; |
353 | |
354 | /** |
355 | * EGL platform attribute initialization callback. |
356 | * |
357 | * This is called when SDL is attempting to create an EGL context, to let the |
358 | * app add extra attributes to its eglGetPlatformDisplay() call. |
359 | * |
360 | * The callback should return a pointer to an EGL attribute array terminated |
361 | * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow |
362 | * process will fail gracefully. |
363 | * |
364 | * The returned pointer should be allocated with SDL_malloc() and will be |
365 | * passed to SDL_free(). |
366 | * |
367 | * The arrays returned by each callback will be appended to the existing |
368 | * attribute arrays defined by SDL. |
369 | * |
370 | * \param userdata an app-controlled pointer that is passed to the callback. |
371 | * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. |
372 | * |
373 | * \since This datatype is available since SDL 3.2.0. |
374 | * |
375 | * \sa SDL_EGL_SetAttributeCallbacks |
376 | */ |
377 | typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata); |
378 | |
379 | /** |
380 | * EGL surface/context attribute initialization callback types. |
381 | * |
382 | * This is called when SDL is attempting to create an EGL surface, to let the |
383 | * app add extra attributes to its eglCreateWindowSurface() or |
384 | * eglCreateContext calls. |
385 | * |
386 | * For convenience, the EGLDisplay and EGLConfig to use are provided to the |
387 | * callback. |
388 | * |
389 | * The callback should return a pointer to an EGL attribute array terminated |
390 | * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow |
391 | * process will fail gracefully. |
392 | * |
393 | * The returned pointer should be allocated with SDL_malloc() and will be |
394 | * passed to SDL_free(). |
395 | * |
396 | * The arrays returned by each callback will be appended to the existing |
397 | * attribute arrays defined by SDL. |
398 | * |
399 | * \param userdata an app-controlled pointer that is passed to the callback. |
400 | * \param display the EGL display to be used. |
401 | * \param config the EGL config to be used. |
402 | * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. |
403 | * |
404 | * \since This datatype is available since SDL 3.2.0. |
405 | * |
406 | * \sa SDL_EGL_SetAttributeCallbacks |
407 | */ |
408 | typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config); |
409 | |
410 | /** |
411 | * An enumeration of OpenGL configuration attributes. |
412 | * |
413 | * While you can set most OpenGL attributes normally, the attributes listed |
414 | * above must be known before SDL creates the window that will be used with |
415 | * the OpenGL context. These attributes are set and read with |
416 | * SDL_GL_SetAttribute() and SDL_GL_GetAttribute(). |
417 | * |
418 | * In some cases, these attributes are minimum requests; the GL does not |
419 | * promise to give you exactly what you asked for. It's possible to ask for a |
420 | * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask |
421 | * for no stencil buffer and still have one available. Context creation should |
422 | * fail if the GL can't provide your requested attributes at a minimum, but |
423 | * you should check to see exactly what you got. |
424 | * |
425 | * \since This enum is available since SDL 3.2.0. |
426 | */ |
427 | typedef enum SDL_GLAttr |
428 | { |
429 | SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 3. */ |
430 | SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 3. */ |
431 | SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 2. */ |
432 | SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 0. */ |
433 | SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */ |
434 | SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */ |
435 | SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */ |
436 | SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */ |
437 | SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */ |
438 | SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */ |
439 | SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */ |
440 | SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */ |
441 | SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */ |
442 | SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */ |
443 | SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */ |
444 | SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */ |
445 | SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */ |
446 | SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */ |
447 | SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */ |
448 | SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */ |
449 | SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */ |
450 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */ |
451 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB capable visual; defaults to 0. */ |
452 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */ |
453 | SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */ |
454 | SDL_GL_CONTEXT_NO_ERROR, |
455 | SDL_GL_FLOATBUFFERS, |
456 | SDL_GL_EGL_PLATFORM |
457 | } SDL_GLAttr; |
458 | |
459 | /** |
460 | * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute. |
461 | * |
462 | * \since This datatype is available since SDL 3.2.0. |
463 | */ |
464 | typedef Uint32 SDL_GLProfile; |
465 | |
466 | #define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */ |
467 | #define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */ |
468 | #define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
469 | |
470 | |
471 | /** |
472 | * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute. |
473 | * |
474 | * \since This datatype is available since SDL 3.2.0. |
475 | */ |
476 | typedef Uint32 SDL_GLContextFlag; |
477 | |
478 | #define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001 |
479 | #define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002 |
480 | #define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004 |
481 | #define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008 |
482 | |
483 | |
484 | /** |
485 | * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR |
486 | * attribute. |
487 | * |
488 | * \since This datatype is available since SDL 3.2.0. |
489 | */ |
490 | typedef Uint32 SDL_GLContextReleaseFlag; |
491 | |
492 | #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000 |
493 | #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001 |
494 | |
495 | |
496 | /** |
497 | * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute. |
498 | * |
499 | * \since This datatype is available since SDL 3.2.0. |
500 | */ |
501 | typedef Uint32 SDL_GLContextResetNotification; |
502 | |
503 | #define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000 |
504 | #define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001 |
505 | |
506 | |
507 | /* Function prototypes */ |
508 | |
509 | /** |
510 | * Get the number of video drivers compiled into SDL. |
511 | * |
512 | * \returns the number of built in video drivers. |
513 | * |
514 | * \threadsafety This function should only be called on the main thread. |
515 | * |
516 | * \since This function is available since SDL 3.2.0. |
517 | * |
518 | * \sa SDL_GetVideoDriver |
519 | */ |
520 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
521 | |
522 | /** |
523 | * Get the name of a built in video driver. |
524 | * |
525 | * The video drivers are presented in the order in which they are normally |
526 | * checked during initialization. |
527 | * |
528 | * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", |
529 | * "x11" or "windows". These never have Unicode characters, and are not meant |
530 | * to be proper names. |
531 | * |
532 | * \param index the index of a video driver. |
533 | * \returns the name of the video driver with the given **index**. |
534 | * |
535 | * \threadsafety This function should only be called on the main thread. |
536 | * |
537 | * \since This function is available since SDL 3.2.0. |
538 | * |
539 | * \sa SDL_GetNumVideoDrivers |
540 | */ |
541 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index); |
542 | |
543 | /** |
544 | * Get the name of the currently initialized video driver. |
545 | * |
546 | * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", |
547 | * "x11" or "windows". These never have Unicode characters, and are not meant |
548 | * to be proper names. |
549 | * |
550 | * \returns the name of the current video driver or NULL if no driver has been |
551 | * initialized. |
552 | * |
553 | * \threadsafety This function should only be called on the main thread. |
554 | * |
555 | * \since This function is available since SDL 3.2.0. |
556 | * |
557 | * \sa SDL_GetNumVideoDrivers |
558 | * \sa SDL_GetVideoDriver |
559 | */ |
560 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void); |
561 | |
562 | /** |
563 | * Get the current system theme. |
564 | * |
565 | * \returns the current system theme, light, dark, or unknown. |
566 | * |
567 | * \threadsafety This function should only be called on the main thread. |
568 | * |
569 | * \since This function is available since SDL 3.2.0. |
570 | */ |
571 | extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void); |
572 | |
573 | /** |
574 | * Get a list of currently connected displays. |
575 | * |
576 | * \param count a pointer filled in with the number of displays returned, may |
577 | * be NULL. |
578 | * \returns a 0 terminated array of display instance IDs or NULL on failure; |
579 | * call SDL_GetError() for more information. This should be freed |
580 | * with SDL_free() when it is no longer needed. |
581 | * |
582 | * \threadsafety This function should only be called on the main thread. |
583 | * |
584 | * \since This function is available since SDL 3.2.0. |
585 | */ |
586 | extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count); |
587 | |
588 | /** |
589 | * Return the primary display. |
590 | * |
591 | * \returns the instance ID of the primary display on success or 0 on failure; |
592 | * call SDL_GetError() for more information. |
593 | * |
594 | * \threadsafety This function should only be called on the main thread. |
595 | * |
596 | * \since This function is available since SDL 3.2.0. |
597 | * |
598 | * \sa SDL_GetDisplays |
599 | */ |
600 | extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void); |
601 | |
602 | /** |
603 | * Get the properties associated with a display. |
604 | * |
605 | * The following read-only properties are provided by SDL: |
606 | * |
607 | * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR |
608 | * headroom above the SDR white point. This is for informational and |
609 | * diagnostic purposes only, as not all platforms provide this information |
610 | * at the display level. |
611 | * |
612 | * On KMS/DRM: |
613 | * |
614 | * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel |
615 | * orientation" property for the display in degrees of clockwise rotation. |
616 | * Note that this is provided only as a hint, and the application is |
617 | * responsible for any coordinate transformations needed to conform to the |
618 | * requested display orientation. |
619 | * |
620 | * \param displayID the instance ID of the display to query. |
621 | * \returns a valid property ID on success or 0 on failure; call |
622 | * SDL_GetError() for more information. |
623 | * |
624 | * \threadsafety This function should only be called on the main thread. |
625 | * |
626 | * \since This function is available since SDL 3.2.0. |
627 | */ |
628 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID); |
629 | |
630 | #define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled" |
631 | #define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation" |
632 | |
633 | /** |
634 | * Get the name of a display in UTF-8 encoding. |
635 | * |
636 | * \param displayID the instance ID of the display to query. |
637 | * \returns the name of a display or NULL on failure; call SDL_GetError() for |
638 | * more information. |
639 | * |
640 | * \threadsafety This function should only be called on the main thread. |
641 | * |
642 | * \since This function is available since SDL 3.2.0. |
643 | * |
644 | * \sa SDL_GetDisplays |
645 | */ |
646 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID); |
647 | |
648 | /** |
649 | * Get the desktop area represented by a display. |
650 | * |
651 | * The primary display is often located at (0,0), but may be placed at a |
652 | * different location depending on monitor layout. |
653 | * |
654 | * \param displayID the instance ID of the display to query. |
655 | * \param rect the SDL_Rect structure filled in with the display bounds. |
656 | * \returns true on success or false on failure; call SDL_GetError() for more |
657 | * information. |
658 | * |
659 | * \threadsafety This function should only be called on the main thread. |
660 | * |
661 | * \since This function is available since SDL 3.2.0. |
662 | * |
663 | * \sa SDL_GetDisplayUsableBounds |
664 | * \sa SDL_GetDisplays |
665 | */ |
666 | extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect); |
667 | |
668 | /** |
669 | * Get the usable desktop area represented by a display, in screen |
670 | * coordinates. |
671 | * |
672 | * This is the same area as SDL_GetDisplayBounds() reports, but with portions |
673 | * reserved by the system removed. For example, on Apple's macOS, this |
674 | * subtracts the area occupied by the menu bar and dock. |
675 | * |
676 | * Setting a window to be fullscreen generally bypasses these unusable areas, |
677 | * so these are good guidelines for the maximum space available to a |
678 | * non-fullscreen window. |
679 | * |
680 | * \param displayID the instance ID of the display to query. |
681 | * \param rect the SDL_Rect structure filled in with the display bounds. |
682 | * \returns true on success or false on failure; call SDL_GetError() for more |
683 | * information. |
684 | * |
685 | * \threadsafety This function should only be called on the main thread. |
686 | * |
687 | * \since This function is available since SDL 3.2.0. |
688 | * |
689 | * \sa SDL_GetDisplayBounds |
690 | * \sa SDL_GetDisplays |
691 | */ |
692 | extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect); |
693 | |
694 | /** |
695 | * Get the orientation of a display when it is unrotated. |
696 | * |
697 | * \param displayID the instance ID of the display to query. |
698 | * \returns the SDL_DisplayOrientation enum value of the display, or |
699 | * `SDL_ORIENTATION_UNKNOWN` if it isn't available. |
700 | * |
701 | * \threadsafety This function should only be called on the main thread. |
702 | * |
703 | * \since This function is available since SDL 3.2.0. |
704 | * |
705 | * \sa SDL_GetDisplays |
706 | */ |
707 | extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID); |
708 | |
709 | /** |
710 | * Get the orientation of a display. |
711 | * |
712 | * \param displayID the instance ID of the display to query. |
713 | * \returns the SDL_DisplayOrientation enum value of the display, or |
714 | * `SDL_ORIENTATION_UNKNOWN` if it isn't available. |
715 | * |
716 | * \threadsafety This function should only be called on the main thread. |
717 | * |
718 | * \since This function is available since SDL 3.2.0. |
719 | * |
720 | * \sa SDL_GetDisplays |
721 | */ |
722 | extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID); |
723 | |
724 | /** |
725 | * Get the content scale of a display. |
726 | * |
727 | * The content scale is the expected scale for content based on the DPI |
728 | * settings of the display. For example, a 4K display might have a 2.0 (200%) |
729 | * display scale, which means that the user expects UI elements to be twice as |
730 | * big on this display, to aid in readability. |
731 | * |
732 | * After window creation, SDL_GetWindowDisplayScale() should be used to query |
733 | * the content scale factor for individual windows instead of querying the |
734 | * display for a window and calling this function, as the per-window content |
735 | * scale factor may differ from the base value of the display it is on, |
736 | * particularly on high-DPI and/or multi-monitor desktop configurations. |
737 | * |
738 | * \param displayID the instance ID of the display to query. |
739 | * \returns the content scale of the display, or 0.0f on failure; call |
740 | * SDL_GetError() for more information. |
741 | * |
742 | * \threadsafety This function should only be called on the main thread. |
743 | * |
744 | * \since This function is available since SDL 3.2.0. |
745 | * |
746 | * \sa SDL_GetWindowDisplayScale |
747 | * \sa SDL_GetDisplays |
748 | */ |
749 | extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID); |
750 | |
751 | /** |
752 | * Get a list of fullscreen display modes available on a display. |
753 | * |
754 | * The display modes are sorted in this priority: |
755 | * |
756 | * - w -> largest to smallest |
757 | * - h -> largest to smallest |
758 | * - bits per pixel -> more colors to fewer colors |
759 | * - packed pixel layout -> largest to smallest |
760 | * - refresh rate -> highest to lowest |
761 | * - pixel density -> lowest to highest |
762 | * |
763 | * \param displayID the instance ID of the display to query. |
764 | * \param count a pointer filled in with the number of display modes returned, |
765 | * may be NULL. |
766 | * \returns a NULL terminated array of display mode pointers or NULL on |
767 | * failure; call SDL_GetError() for more information. This is a |
768 | * single allocation that should be freed with SDL_free() when it is |
769 | * no longer needed. |
770 | * |
771 | * \threadsafety This function should only be called on the main thread. |
772 | * |
773 | * \since This function is available since SDL 3.2.0. |
774 | * |
775 | * \sa SDL_GetDisplays |
776 | */ |
777 | extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count); |
778 | |
779 | /** |
780 | * Get the closest match to the requested display mode. |
781 | * |
782 | * The available display modes are scanned and `closest` is filled in with the |
783 | * closest mode matching the requested mode and returned. The mode format and |
784 | * refresh rate default to the desktop mode if they are set to 0. The modes |
785 | * are scanned with size being first priority, format being second priority, |
786 | * and finally checking the refresh rate. If all the available modes are too |
787 | * small, then false is returned. |
788 | * |
789 | * \param displayID the instance ID of the display to query. |
790 | * \param w the width in pixels of the desired display mode. |
791 | * \param h the height in pixels of the desired display mode. |
792 | * \param refresh_rate the refresh rate of the desired display mode, or 0.0f |
793 | * for the desktop refresh rate. |
794 | * \param include_high_density_modes boolean to include high density modes in |
795 | * the search. |
796 | * \param closest a pointer filled in with the closest display mode equal to |
797 | * or larger than the desired mode. |
798 | * \returns true on success or false on failure; call SDL_GetError() for more |
799 | * information. |
800 | * |
801 | * \threadsafety This function should only be called on the main thread. |
802 | * |
803 | * \since This function is available since SDL 3.2.0. |
804 | * |
805 | * \sa SDL_GetDisplays |
806 | * \sa SDL_GetFullscreenDisplayModes |
807 | */ |
808 | extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest); |
809 | |
810 | /** |
811 | * Get information about the desktop's display mode. |
812 | * |
813 | * There's a difference between this function and SDL_GetCurrentDisplayMode() |
814 | * when SDL runs fullscreen and has changed the resolution. In that case this |
815 | * function will return the previous native display mode, and not the current |
816 | * display mode. |
817 | * |
818 | * \param displayID the instance ID of the display to query. |
819 | * \returns a pointer to the desktop display mode or NULL on failure; call |
820 | * SDL_GetError() for more information. |
821 | * |
822 | * \threadsafety This function should only be called on the main thread. |
823 | * |
824 | * \since This function is available since SDL 3.2.0. |
825 | * |
826 | * \sa SDL_GetCurrentDisplayMode |
827 | * \sa SDL_GetDisplays |
828 | */ |
829 | extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID); |
830 | |
831 | /** |
832 | * Get information about the current display mode. |
833 | * |
834 | * There's a difference between this function and SDL_GetDesktopDisplayMode() |
835 | * when SDL runs fullscreen and has changed the resolution. In that case this |
836 | * function will return the current display mode, and not the previous native |
837 | * display mode. |
838 | * |
839 | * \param displayID the instance ID of the display to query. |
840 | * \returns a pointer to the desktop display mode or NULL on failure; call |
841 | * SDL_GetError() for more information. |
842 | * |
843 | * \threadsafety This function should only be called on the main thread. |
844 | * |
845 | * \since This function is available since SDL 3.2.0. |
846 | * |
847 | * \sa SDL_GetDesktopDisplayMode |
848 | * \sa SDL_GetDisplays |
849 | */ |
850 | extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID); |
851 | |
852 | /** |
853 | * Get the display containing a point. |
854 | * |
855 | * \param point the point to query. |
856 | * \returns the instance ID of the display containing the point or 0 on |
857 | * failure; call SDL_GetError() for more information. |
858 | * |
859 | * \threadsafety This function should only be called on the main thread. |
860 | * |
861 | * \since This function is available since SDL 3.2.0. |
862 | * |
863 | * \sa SDL_GetDisplayBounds |
864 | * \sa SDL_GetDisplays |
865 | */ |
866 | extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point); |
867 | |
868 | /** |
869 | * Get the display primarily containing a rect. |
870 | * |
871 | * \param rect the rect to query. |
872 | * \returns the instance ID of the display entirely containing the rect or |
873 | * closest to the center of the rect on success or 0 on failure; call |
874 | * SDL_GetError() for more information. |
875 | * |
876 | * \threadsafety This function should only be called on the main thread. |
877 | * |
878 | * \since This function is available since SDL 3.2.0. |
879 | * |
880 | * \sa SDL_GetDisplayBounds |
881 | * \sa SDL_GetDisplays |
882 | */ |
883 | extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect); |
884 | |
885 | /** |
886 | * Get the display associated with a window. |
887 | * |
888 | * \param window the window to query. |
889 | * \returns the instance ID of the display containing the center of the window |
890 | * on success or 0 on failure; call SDL_GetError() for more |
891 | * information. |
892 | * |
893 | * \threadsafety This function should only be called on the main thread. |
894 | * |
895 | * \since This function is available since SDL 3.2.0. |
896 | * |
897 | * \sa SDL_GetDisplayBounds |
898 | * \sa SDL_GetDisplays |
899 | */ |
900 | extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window); |
901 | |
902 | /** |
903 | * Get the pixel density of a window. |
904 | * |
905 | * This is a ratio of pixel size to window size. For example, if the window is |
906 | * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it |
907 | * would have a pixel density of 2.0. |
908 | * |
909 | * \param window the window to query. |
910 | * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more |
911 | * information. |
912 | * |
913 | * \threadsafety This function should only be called on the main thread. |
914 | * |
915 | * \since This function is available since SDL 3.2.0. |
916 | * |
917 | * \sa SDL_GetWindowDisplayScale |
918 | */ |
919 | extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window); |
920 | |
921 | /** |
922 | * Get the content display scale relative to a window's pixel size. |
923 | * |
924 | * This is a combination of the window pixel density and the display content |
925 | * scale, and is the expected scale for displaying content in this window. For |
926 | * example, if a 3840x2160 window had a display scale of 2.0, the user expects |
927 | * the content to take twice as many pixels and be the same physical size as |
928 | * if it were being displayed in a 1920x1080 window with a display scale of |
929 | * 1.0. |
930 | * |
931 | * Conceptually this value corresponds to the scale display setting, and is |
932 | * updated when that setting is changed, or the window moves to a display with |
933 | * a different scale setting. |
934 | * |
935 | * \param window the window to query. |
936 | * \returns the display scale, or 0.0f on failure; call SDL_GetError() for |
937 | * more information. |
938 | * |
939 | * \threadsafety This function should only be called on the main thread. |
940 | * |
941 | * \since This function is available since SDL 3.2.0. |
942 | */ |
943 | extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window); |
944 | |
945 | /** |
946 | * Set the display mode to use when a window is visible and fullscreen. |
947 | * |
948 | * This only affects the display mode used when the window is fullscreen. To |
949 | * change the window size when the window is not fullscreen, use |
950 | * SDL_SetWindowSize(). |
951 | * |
952 | * If the window is currently in the fullscreen state, this request is |
953 | * asynchronous on some windowing systems and the new mode dimensions may not |
954 | * be applied immediately upon the return of this function. If an immediate |
955 | * change is required, call SDL_SyncWindow() to block until the changes have |
956 | * taken effect. |
957 | * |
958 | * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an |
959 | * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode |
960 | * dimensions. |
961 | * |
962 | * \param window the window to affect. |
963 | * \param mode a pointer to the display mode to use, which can be NULL for |
964 | * borderless fullscreen desktop mode, or one of the fullscreen |
965 | * modes returned by SDL_GetFullscreenDisplayModes() to set an |
966 | * exclusive fullscreen mode. |
967 | * \returns true on success or false on failure; call SDL_GetError() for more |
968 | * information. |
969 | * |
970 | * \threadsafety This function should only be called on the main thread. |
971 | * |
972 | * \since This function is available since SDL 3.2.0. |
973 | * |
974 | * \sa SDL_GetWindowFullscreenMode |
975 | * \sa SDL_SetWindowFullscreen |
976 | * \sa SDL_SyncWindow |
977 | */ |
978 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode); |
979 | |
980 | /** |
981 | * Query the display mode to use when a window is visible at fullscreen. |
982 | * |
983 | * \param window the window to query. |
984 | * \returns a pointer to the exclusive fullscreen mode to use or NULL for |
985 | * borderless fullscreen desktop mode. |
986 | * |
987 | * \threadsafety This function should only be called on the main thread. |
988 | * |
989 | * \since This function is available since SDL 3.2.0. |
990 | * |
991 | * \sa SDL_SetWindowFullscreenMode |
992 | * \sa SDL_SetWindowFullscreen |
993 | */ |
994 | extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window); |
995 | |
996 | /** |
997 | * Get the raw ICC profile data for the screen the window is currently on. |
998 | * |
999 | * \param window the window to query. |
1000 | * \param size the size of the ICC profile. |
1001 | * \returns the raw ICC profile data on success or NULL on failure; call |
1002 | * SDL_GetError() for more information. This should be freed with |
1003 | * SDL_free() when it is no longer needed. |
1004 | * |
1005 | * \threadsafety This function should only be called on the main thread. |
1006 | * |
1007 | * \since This function is available since SDL 3.2.0. |
1008 | */ |
1009 | extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size); |
1010 | |
1011 | /** |
1012 | * Get the pixel format associated with the window. |
1013 | * |
1014 | * \param window the window to query. |
1015 | * \returns the pixel format of the window on success or |
1016 | * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more |
1017 | * information. |
1018 | * |
1019 | * \threadsafety This function should only be called on the main thread. |
1020 | * |
1021 | * \since This function is available since SDL 3.2.0. |
1022 | */ |
1023 | extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window); |
1024 | |
1025 | /** |
1026 | * Get a list of valid windows. |
1027 | * |
1028 | * \param count a pointer filled in with the number of windows returned, may |
1029 | * be NULL. |
1030 | * \returns a NULL terminated array of SDL_Window pointers or NULL on failure; |
1031 | * call SDL_GetError() for more information. This is a single |
1032 | * allocation that should be freed with SDL_free() when it is no |
1033 | * longer needed. |
1034 | * |
1035 | * \threadsafety This function should only be called on the main thread. |
1036 | * |
1037 | * \since This function is available since SDL 3.2.0. |
1038 | */ |
1039 | extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count); |
1040 | |
1041 | /** |
1042 | * Create a window with the specified dimensions and flags. |
1043 | * |
1044 | * `flags` may be any of the following OR'd together: |
1045 | * |
1046 | * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution |
1047 | * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context |
1048 | * - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another |
1049 | * window |
1050 | * - `SDL_WINDOW_HIDDEN`: window is not visible |
1051 | * - `SDL_WINDOW_BORDERLESS`: no window decoration |
1052 | * - `SDL_WINDOW_RESIZABLE`: window can be resized |
1053 | * - `SDL_WINDOW_MINIMIZED`: window is minimized |
1054 | * - `SDL_WINDOW_MAXIMIZED`: window is maximized |
1055 | * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus |
1056 | * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus |
1057 | * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus |
1058 | * - `SDL_WINDOW_EXTERNAL`: window not created by SDL |
1059 | * - `SDL_WINDOW_MODAL`: window is modal |
1060 | * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back |
1061 | * buffer if possible |
1062 | * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to |
1063 | * MOUSE_GRABBED) |
1064 | * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others |
1065 | * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not |
1066 | * showing in the task bar and window list |
1067 | * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not |
1068 | * get mouse or keyboard focus, requires a parent window |
1069 | * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, |
1070 | * requires a parent window |
1071 | * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input |
1072 | * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance |
1073 | * - `SDL_WINDOW_METAL`: window usable with a Metal instance |
1074 | * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer |
1075 | * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable |
1076 | * |
1077 | * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set. |
1078 | * |
1079 | * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist |
1080 | * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. |
1081 | * |
1082 | * The window pixel size may differ from its window coordinate size if the |
1083 | * window is on a high pixel density display. Use SDL_GetWindowSize() to query |
1084 | * the client area's size in window coordinates, and |
1085 | * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the |
1086 | * drawable size in pixels. Note that the drawable size can vary after the |
1087 | * window is created and should be queried again if you get an |
1088 | * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. |
1089 | * |
1090 | * If the window is created with any of the SDL_WINDOW_OPENGL or |
1091 | * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function |
1092 | * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the |
1093 | * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). |
1094 | * |
1095 | * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, |
1096 | * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail. |
1097 | * |
1098 | * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, |
1099 | * SDL_CreateWindow() will fail. |
1100 | * |
1101 | * If you intend to use this window with an SDL_Renderer, you should use |
1102 | * SDL_CreateWindowAndRenderer() instead of this function, to avoid window |
1103 | * flicker. |
1104 | * |
1105 | * On non-Apple devices, SDL requires you to either not link to the Vulkan |
1106 | * loader or link to a dynamic library version. This limitation may be removed |
1107 | * in a future version of SDL. |
1108 | * |
1109 | * \param title the title of the window, in UTF-8 encoding. |
1110 | * \param w the width of the window. |
1111 | * \param h the height of the window. |
1112 | * \param flags 0, or one or more SDL_WindowFlags OR'd together. |
1113 | * \returns the window that was created or NULL on failure; call |
1114 | * SDL_GetError() for more information. |
1115 | * |
1116 | * \threadsafety This function should only be called on the main thread. |
1117 | * |
1118 | * \since This function is available since SDL 3.2.0. |
1119 | * |
1120 | * \sa SDL_CreateWindowAndRenderer |
1121 | * \sa SDL_CreatePopupWindow |
1122 | * \sa SDL_CreateWindowWithProperties |
1123 | * \sa SDL_DestroyWindow |
1124 | */ |
1125 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags); |
1126 | |
1127 | /** |
1128 | * Create a child popup window of the specified parent window. |
1129 | * |
1130 | * The flags parameter **must** contain at least one of the following: |
1131 | * |
1132 | * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any |
1133 | * input events. |
1134 | * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost |
1135 | * popup menu will implicitly gain the keyboard focus. |
1136 | * |
1137 | * The following flags are not relevant to popup window creation and will be |
1138 | * ignored: |
1139 | * |
1140 | * - `SDL_WINDOW_MINIMIZED` |
1141 | * - `SDL_WINDOW_MAXIMIZED` |
1142 | * - `SDL_WINDOW_FULLSCREEN` |
1143 | * - `SDL_WINDOW_BORDERLESS` |
1144 | * |
1145 | * The following flags are incompatible with popup window creation and will |
1146 | * cause it to fail: |
1147 | * |
1148 | * - `SDL_WINDOW_UTILITY` |
1149 | * - `SDL_WINDOW_MODAL` |
1150 | * |
1151 | * The parent parameter **must** be non-null and a valid window. The parent of |
1152 | * a popup window can be either a regular, toplevel window, or another popup |
1153 | * window. |
1154 | * |
1155 | * Popup windows cannot be minimized, maximized, made fullscreen, raised, |
1156 | * flash, be made a modal window, be the parent of a toplevel window, or grab |
1157 | * the mouse and/or keyboard. Attempts to do so will fail. |
1158 | * |
1159 | * Popup windows implicitly do not have a border/decorations and do not appear |
1160 | * on the taskbar/dock or in lists of windows such as alt-tab menus. |
1161 | * |
1162 | * If a parent window is hidden or destroyed, any child popup windows will be |
1163 | * recursively hidden or destroyed as well. Child popup windows not explicitly |
1164 | * hidden will be restored when the parent is shown. |
1165 | * |
1166 | * \param parent the parent of the window, must not be NULL. |
1167 | * \param offset_x the x position of the popup window relative to the origin |
1168 | * of the parent. |
1169 | * \param offset_y the y position of the popup window relative to the origin |
1170 | * of the parent window. |
1171 | * \param w the width of the window. |
1172 | * \param h the height of the window. |
1173 | * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more |
1174 | * additional SDL_WindowFlags OR'd together. |
1175 | * \returns the window that was created or NULL on failure; call |
1176 | * SDL_GetError() for more information. |
1177 | * |
1178 | * \threadsafety This function should only be called on the main thread. |
1179 | * |
1180 | * \since This function is available since SDL 3.2.0. |
1181 | * |
1182 | * \sa SDL_CreateWindow |
1183 | * \sa SDL_CreateWindowWithProperties |
1184 | * \sa SDL_DestroyWindow |
1185 | * \sa SDL_GetWindowParent |
1186 | */ |
1187 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags); |
1188 | |
1189 | /** |
1190 | * Create a window with the specified properties. |
1191 | * |
1192 | * These are the supported properties: |
1193 | * |
1194 | * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should |
1195 | * be always on top |
1196 | * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no |
1197 | * window decoration |
1198 | * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the |
1199 | * window will be used with an externally managed graphics context. |
1200 | * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should |
1201 | * accept keyboard input (defaults true) |
1202 | * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should |
1203 | * start in fullscreen mode at desktop resolution |
1204 | * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window |
1205 | * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start |
1206 | * hidden |
1207 | * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window |
1208 | * uses a high pixel density buffer if possible |
1209 | * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should |
1210 | * start maximized |
1211 | * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu |
1212 | * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used |
1213 | * with Metal rendering |
1214 | * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should |
1215 | * start minimized |
1216 | * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to |
1217 | * its parent |
1218 | * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts |
1219 | * with grabbed mouse focus |
1220 | * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used |
1221 | * with OpenGL rendering |
1222 | * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the |
1223 | * parent of this window, required for windows with the "tooltip", "menu", |
1224 | * and "modal" properties |
1225 | * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be |
1226 | * resizable |
1227 | * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8 |
1228 | * encoding |
1229 | * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show |
1230 | * transparent in the areas with alpha of 0 |
1231 | * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip |
1232 | * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility |
1233 | * window, not showing in the task bar and window list |
1234 | * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used |
1235 | * with Vulkan rendering |
1236 | * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window |
1237 | * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or |
1238 | * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is |
1239 | * relative to the parent for windows with the "tooltip" or "menu" property |
1240 | * set. |
1241 | * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or |
1242 | * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is |
1243 | * relative to the parent for windows with the "tooltip" or "menu" property |
1244 | * set. |
1245 | * |
1246 | * These are additional supported properties on macOS: |
1247 | * |
1248 | * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the |
1249 | * `(__unsafe_unretained)` NSWindow associated with the window, if you want |
1250 | * to wrap an existing window. |
1251 | * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)` |
1252 | * NSView associated with the window, defaults to `[window contentView]` |
1253 | * |
1254 | * These are additional supported properties on Wayland: |
1255 | * |
1256 | * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if |
1257 | * the application wants to use the Wayland surface for a custom role and |
1258 | * does not want it attached to an XDG toplevel window. See |
1259 | * [README/wayland](README/wayland) for more information on using custom |
1260 | * surfaces. |
1261 | * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the |
1262 | * application wants an associated `wl_egl_window` object to be created and |
1263 | * attached to the window, even if the window does not have the OpenGL |
1264 | * property or `SDL_WINDOW_OPENGL` flag set. |
1265 | * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface |
1266 | * associated with the window, if you want to wrap an existing window. See |
1267 | * [README/wayland](README/wayland) for more information. |
1268 | * |
1269 | * These are additional supported properties on Windows: |
1270 | * |
1271 | * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the |
1272 | * window, if you want to wrap an existing window. |
1273 | * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, |
1274 | * another window to share pixel format with, useful for OpenGL windows |
1275 | * |
1276 | * These are additional supported properties with X11: |
1277 | * |
1278 | * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated |
1279 | * with the window, if you want to wrap an existing window. |
1280 | * |
1281 | * The window is implicitly shown if the "hidden" property is not set. |
1282 | * |
1283 | * These are additional supported properties with Emscripten: |
1284 | * |
1285 | * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID`: the id given to the canvas |
1286 | * element. This should start with a '#' sign |
1287 | * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT`: override the |
1288 | * binding element for keyboard inputs for this canvas. The variable can be |
1289 | * one of: |
1290 | * - "#window": the javascript window object (default) |
1291 | * - "#document": the javascript document object |
1292 | * - "#screen": the javascript window.screen object |
1293 | * - "#canvas": the WebGL canvas element |
1294 | * - "#none": Don't bind anything at all |
1295 | * - any other string without a leading # sign applies to the element on the |
1296 | * page with that ID. Windows with the "tooltip" and "menu" properties are |
1297 | * popup windows and have the behaviors and guidelines outlined in |
1298 | * SDL_CreatePopupWindow(). |
1299 | * |
1300 | * If this window is being created to be used with an SDL_Renderer, you should |
1301 | * not add a graphics API specific property |
1302 | * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that |
1303 | * internally when it chooses a renderer. However, SDL might need to recreate |
1304 | * your window at that point, which may cause the window to appear briefly, |
1305 | * and then flicker as it is recreated. The correct approach to this is to |
1306 | * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property |
1307 | * set to true, then create the renderer, then show the window with |
1308 | * SDL_ShowWindow(). |
1309 | * |
1310 | * \param props the properties to use. |
1311 | * \returns the window that was created or NULL on failure; call |
1312 | * SDL_GetError() for more information. |
1313 | * |
1314 | * \threadsafety This function should only be called on the main thread. |
1315 | * |
1316 | * \since This function is available since SDL 3.2.0. |
1317 | * |
1318 | * \sa SDL_CreateProperties |
1319 | * \sa SDL_CreateWindow |
1320 | * \sa SDL_DestroyWindow |
1321 | */ |
1322 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props); |
1323 | |
1324 | #define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top" |
1325 | #define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless" |
1326 | #define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable" |
1327 | #define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context" |
1328 | #define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags" |
1329 | #define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen" |
1330 | #define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height" |
1331 | #define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden" |
1332 | #define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density" |
1333 | #define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized" |
1334 | #define "SDL.window.create.menu" |
1335 | #define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal" |
1336 | #define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized" |
1337 | #define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal" |
1338 | #define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed" |
1339 | #define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl" |
1340 | #define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent" |
1341 | #define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable" |
1342 | #define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title" |
1343 | #define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent" |
1344 | #define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip" |
1345 | #define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility" |
1346 | #define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan" |
1347 | #define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width" |
1348 | #define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x" |
1349 | #define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y" |
1350 | #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window" |
1351 | #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view" |
1352 | #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom" |
1353 | #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window" |
1354 | #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface" |
1355 | #define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd" |
1356 | #define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd" |
1357 | #define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window" |
1358 | #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID "SDL.window.create.emscripten.canvas_id" |
1359 | #define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL.window.create.emscripten.keyboard_element" |
1360 | |
1361 | /** |
1362 | * Get the numeric ID of a window. |
1363 | * |
1364 | * The numeric ID is what SDL_WindowEvent references, and is necessary to map |
1365 | * these events to specific SDL_Window objects. |
1366 | * |
1367 | * \param window the window to query. |
1368 | * \returns the ID of the window on success or 0 on failure; call |
1369 | * SDL_GetError() for more information. |
1370 | * |
1371 | * \threadsafety This function should only be called on the main thread. |
1372 | * |
1373 | * \since This function is available since SDL 3.2.0. |
1374 | * |
1375 | * \sa SDL_GetWindowFromID |
1376 | */ |
1377 | extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window); |
1378 | |
1379 | /** |
1380 | * Get a window from a stored ID. |
1381 | * |
1382 | * The numeric ID is what SDL_WindowEvent references, and is necessary to map |
1383 | * these events to specific SDL_Window objects. |
1384 | * |
1385 | * \param id the ID of the window. |
1386 | * \returns the window associated with `id` or NULL if it doesn't exist; call |
1387 | * SDL_GetError() for more information. |
1388 | * |
1389 | * \threadsafety This function should only be called on the main thread. |
1390 | * |
1391 | * \since This function is available since SDL 3.2.0. |
1392 | * |
1393 | * \sa SDL_GetWindowID |
1394 | */ |
1395 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id); |
1396 | |
1397 | /** |
1398 | * Get parent of a window. |
1399 | * |
1400 | * \param window the window to query. |
1401 | * \returns the parent of the window on success or NULL if the window has no |
1402 | * parent. |
1403 | * |
1404 | * \threadsafety This function should only be called on the main thread. |
1405 | * |
1406 | * \since This function is available since SDL 3.2.0. |
1407 | * |
1408 | * \sa SDL_CreatePopupWindow |
1409 | */ |
1410 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window); |
1411 | |
1412 | /** |
1413 | * Get the properties associated with a window. |
1414 | * |
1415 | * The following read-only properties are provided by SDL: |
1416 | * |
1417 | * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped |
1418 | * window |
1419 | * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR |
1420 | * headroom above the SDR white point. This property can change dynamically |
1421 | * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
1422 | * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the |
1423 | * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the |
1424 | * SDR white level in scRGB colorspace, and on Apple platforms this is |
1425 | * always 1.0 for EDR content. This property can change dynamically when |
1426 | * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
1427 | * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range |
1428 | * that can be displayed, in terms of the SDR white point. When HDR is not |
1429 | * enabled, this will be 1.0. This property can change dynamically when |
1430 | * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. |
1431 | * |
1432 | * On Android: |
1433 | * |
1434 | * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated |
1435 | * with the window |
1436 | * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with |
1437 | * the window |
1438 | * |
1439 | * On iOS: |
1440 | * |
1441 | * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)` |
1442 | * UIWindow associated with the window |
1443 | * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag |
1444 | * associated with metal views on the window |
1445 | * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's |
1446 | * framebuffer object. It must be bound when rendering to the screen using |
1447 | * OpenGL. |
1448 | * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's |
1449 | * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called. |
1450 | * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL |
1451 | * view's resolve framebuffer, when MSAA is used. |
1452 | * |
1453 | * On KMS/DRM: |
1454 | * |
1455 | * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated |
1456 | * with the window (e.g. the X in /dev/dri/cardX) |
1457 | * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the |
1458 | * window |
1459 | * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated |
1460 | * with the window |
1461 | * |
1462 | * On macOS: |
1463 | * |
1464 | * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)` |
1465 | * NSWindow associated with the window |
1466 | * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag |
1467 | * assocated with metal views on the window |
1468 | * |
1469 | * On OpenVR: |
1470 | * |
1471 | * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID`: the OpenVR Overlay Handle ID for the |
1472 | * associated overlay window. |
1473 | * |
1474 | * On Vivante: |
1475 | * |
1476 | * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType |
1477 | * associated with the window |
1478 | * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType |
1479 | * associated with the window |
1480 | * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with |
1481 | * the window |
1482 | * |
1483 | * On Windows: |
1484 | * |
1485 | * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window |
1486 | * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window |
1487 | * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with |
1488 | * the window |
1489 | * |
1490 | * On Wayland: |
1491 | * |
1492 | * Note: The `xdg_*` window objects do not internally persist across window |
1493 | * show/hide calls. They will be null if the window is hidden and must be |
1494 | * queried each time it is shown. |
1495 | * |
1496 | * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with |
1497 | * the window |
1498 | * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with |
1499 | * the window |
1500 | * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated |
1501 | * with the window |
1502 | * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window |
1503 | * associated with the window |
1504 | * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated |
1505 | * with the window |
1506 | * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role |
1507 | * associated with the window |
1508 | * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export |
1509 | * handle associated with the window |
1510 | * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role |
1511 | * associated with the window |
1512 | * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner |
1513 | * associated with the window, in popup mode |
1514 | * |
1515 | * On X11: |
1516 | * |
1517 | * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with |
1518 | * the window |
1519 | * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with |
1520 | * the window |
1521 | * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the |
1522 | * window |
1523 | * |
1524 | * \param window the window to query. |
1525 | * \returns a valid property ID on success or 0 on failure; call |
1526 | * SDL_GetError() for more information. |
1527 | * |
1528 | * \threadsafety This function should only be called on the main thread. |
1529 | * |
1530 | * \since This function is available since SDL 3.2.0. |
1531 | */ |
1532 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window); |
1533 | |
1534 | #define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape" |
1535 | #define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled" |
1536 | #define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level" |
1537 | #define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom" |
1538 | #define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window" |
1539 | #define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface" |
1540 | #define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window" |
1541 | #define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag" |
1542 | #define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer" |
1543 | #define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer" |
1544 | #define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer" |
1545 | #define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index" |
1546 | #define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd" |
1547 | #define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev" |
1548 | #define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window" |
1549 | #define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag" |
1550 | #define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID "SDL.window.openvr.overlay_id" |
1551 | #define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display" |
1552 | #define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window" |
1553 | #define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface" |
1554 | #define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd" |
1555 | #define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc" |
1556 | #define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance" |
1557 | #define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display" |
1558 | #define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface" |
1559 | #define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport" |
1560 | #define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window" |
1561 | #define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface" |
1562 | #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel" |
1563 | #define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle" |
1564 | #define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup" |
1565 | #define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner" |
1566 | #define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display" |
1567 | #define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen" |
1568 | #define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window" |
1569 | |
1570 | /** |
1571 | * Get the window flags. |
1572 | * |
1573 | * \param window the window to query. |
1574 | * \returns a mask of the SDL_WindowFlags associated with `window`. |
1575 | * |
1576 | * \threadsafety This function should only be called on the main thread. |
1577 | * |
1578 | * \since This function is available since SDL 3.2.0. |
1579 | * |
1580 | * \sa SDL_CreateWindow |
1581 | * \sa SDL_HideWindow |
1582 | * \sa SDL_MaximizeWindow |
1583 | * \sa SDL_MinimizeWindow |
1584 | * \sa SDL_SetWindowFullscreen |
1585 | * \sa SDL_SetWindowMouseGrab |
1586 | * \sa SDL_ShowWindow |
1587 | */ |
1588 | extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window); |
1589 | |
1590 | /** |
1591 | * Set the title of a window. |
1592 | * |
1593 | * This string is expected to be in UTF-8 encoding. |
1594 | * |
1595 | * \param window the window to change. |
1596 | * \param title the desired window title in UTF-8 format. |
1597 | * \returns true on success or false on failure; call SDL_GetError() for more |
1598 | * information. |
1599 | * |
1600 | * \threadsafety This function should only be called on the main thread. |
1601 | * |
1602 | * \since This function is available since SDL 3.2.0. |
1603 | * |
1604 | * \sa SDL_GetWindowTitle |
1605 | */ |
1606 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title); |
1607 | |
1608 | /** |
1609 | * Get the title of a window. |
1610 | * |
1611 | * \param window the window to query. |
1612 | * \returns the title of the window in UTF-8 format or "" if there is no |
1613 | * title. |
1614 | * |
1615 | * \threadsafety This function should only be called on the main thread. |
1616 | * |
1617 | * \since This function is available since SDL 3.2.0. |
1618 | * |
1619 | * \sa SDL_SetWindowTitle |
1620 | */ |
1621 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); |
1622 | |
1623 | /** |
1624 | * Set the icon for a window. |
1625 | * |
1626 | * If this function is passed a surface with alternate representations, the |
1627 | * surface will be interpreted as the content to be used for 100% display |
1628 | * scale, and the alternate representations will be used for high DPI |
1629 | * situations. For example, if the original surface is 32x32, then on a 2x |
1630 | * macOS display or 200% display scale on Windows, a 64x64 version of the |
1631 | * image will be used, if available. If a matching version of the image isn't |
1632 | * available, the closest larger size image will be downscaled to the |
1633 | * appropriate size and be used instead, if available. Otherwise, the closest |
1634 | * smaller image will be upscaled and be used instead. |
1635 | * |
1636 | * \param window the window to change. |
1637 | * \param icon an SDL_Surface structure containing the icon for the window. |
1638 | * \returns true on success or false on failure; call SDL_GetError() for more |
1639 | * information. |
1640 | * |
1641 | * \threadsafety This function should only be called on the main thread. |
1642 | * |
1643 | * \since This function is available since SDL 3.2.0. |
1644 | */ |
1645 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon); |
1646 | |
1647 | /** |
1648 | * Request that the window's position be set. |
1649 | * |
1650 | * If the window is in an exclusive fullscreen or maximized state, this |
1651 | * request has no effect. |
1652 | * |
1653 | * This can be used to reposition fullscreen-desktop windows onto a different |
1654 | * display, however, as exclusive fullscreen windows are locked to a specific |
1655 | * display, they can only be repositioned programmatically via |
1656 | * SDL_SetWindowFullscreenMode(). |
1657 | * |
1658 | * On some windowing systems this request is asynchronous and the new |
1659 | * coordinates may not have have been applied immediately upon the return of |
1660 | * this function. If an immediate change is required, call SDL_SyncWindow() to |
1661 | * block until the changes have taken effect. |
1662 | * |
1663 | * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be |
1664 | * emitted with the window's new coordinates. Note that the new coordinates |
1665 | * may not match the exact coordinates requested, as some windowing systems |
1666 | * can restrict the position of the window in certain scenarios (e.g. |
1667 | * constraining the position so the window is always within desktop bounds). |
1668 | * Additionally, as this is just a request, it can be denied by the windowing |
1669 | * system. |
1670 | * |
1671 | * \param window the window to reposition. |
1672 | * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or |
1673 | * `SDL_WINDOWPOS_UNDEFINED`. |
1674 | * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or |
1675 | * `SDL_WINDOWPOS_UNDEFINED`. |
1676 | * \returns true on success or false on failure; call SDL_GetError() for more |
1677 | * information. |
1678 | * |
1679 | * \threadsafety This function should only be called on the main thread. |
1680 | * |
1681 | * \since This function is available since SDL 3.2.0. |
1682 | * |
1683 | * \sa SDL_GetWindowPosition |
1684 | * \sa SDL_SyncWindow |
1685 | */ |
1686 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y); |
1687 | |
1688 | /** |
1689 | * Get the position of a window. |
1690 | * |
1691 | * This is the current position of the window as last reported by the |
1692 | * windowing system. |
1693 | * |
1694 | * If you do not need the value for one of the positions a NULL may be passed |
1695 | * in the `x` or `y` parameter. |
1696 | * |
1697 | * \param window the window to query. |
1698 | * \param x a pointer filled in with the x position of the window, may be |
1699 | * NULL. |
1700 | * \param y a pointer filled in with the y position of the window, may be |
1701 | * NULL. |
1702 | * \returns true on success or false on failure; call SDL_GetError() for more |
1703 | * information. |
1704 | * |
1705 | * \threadsafety This function should only be called on the main thread. |
1706 | * |
1707 | * \since This function is available since SDL 3.2.0. |
1708 | * |
1709 | * \sa SDL_SetWindowPosition |
1710 | */ |
1711 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y); |
1712 | |
1713 | /** |
1714 | * Request that the size of a window's client area be set. |
1715 | * |
1716 | * If the window is in a fullscreen or maximized state, this request has no |
1717 | * effect. |
1718 | * |
1719 | * To change the exclusive fullscreen mode of a window, use |
1720 | * SDL_SetWindowFullscreenMode(). |
1721 | * |
1722 | * On some windowing systems, this request is asynchronous and the new window |
1723 | * size may not have have been applied immediately upon the return of this |
1724 | * function. If an immediate change is required, call SDL_SyncWindow() to |
1725 | * block until the changes have taken effect. |
1726 | * |
1727 | * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be |
1728 | * emitted with the new window dimensions. Note that the new dimensions may |
1729 | * not match the exact size requested, as some windowing systems can restrict |
1730 | * the window size in certain scenarios (e.g. constraining the size of the |
1731 | * content area to remain within the usable desktop bounds). Additionally, as |
1732 | * this is just a request, it can be denied by the windowing system. |
1733 | * |
1734 | * \param window the window to change. |
1735 | * \param w the width of the window, must be > 0. |
1736 | * \param h the height of the window, must be > 0. |
1737 | * \returns true on success or false on failure; call SDL_GetError() for more |
1738 | * information. |
1739 | * |
1740 | * \threadsafety This function should only be called on the main thread. |
1741 | * |
1742 | * \since This function is available since SDL 3.2.0. |
1743 | * |
1744 | * \sa SDL_GetWindowSize |
1745 | * \sa SDL_SetWindowFullscreenMode |
1746 | * \sa SDL_SyncWindow |
1747 | */ |
1748 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h); |
1749 | |
1750 | /** |
1751 | * Get the size of a window's client area. |
1752 | * |
1753 | * The window pixel size may differ from its window coordinate size if the |
1754 | * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() |
1755 | * or SDL_GetRenderOutputSize() to get the real client area size in pixels. |
1756 | * |
1757 | * \param window the window to query the width and height from. |
1758 | * \param w a pointer filled in with the width of the window, may be NULL. |
1759 | * \param h a pointer filled in with the height of the window, may be NULL. |
1760 | * \returns true on success or false on failure; call SDL_GetError() for more |
1761 | * information. |
1762 | * |
1763 | * \threadsafety This function should only be called on the main thread. |
1764 | * |
1765 | * \since This function is available since SDL 3.2.0. |
1766 | * |
1767 | * \sa SDL_GetRenderOutputSize |
1768 | * \sa SDL_GetWindowSizeInPixels |
1769 | * \sa SDL_SetWindowSize |
1770 | */ |
1771 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h); |
1772 | |
1773 | /** |
1774 | * Get the safe area for this window. |
1775 | * |
1776 | * Some devices have portions of the screen which are partially obscured or |
1777 | * not interactive, possibly due to on-screen controls, curved edges, camera |
1778 | * notches, TV overscan, etc. This function provides the area of the window |
1779 | * which is safe to have interactable content. You should continue rendering |
1780 | * into the rest of the window, but it should not contain visually important |
1781 | * or interactible content. |
1782 | * |
1783 | * \param window the window to query. |
1784 | * \param rect a pointer filled in with the client area that is safe for |
1785 | * interactive content. |
1786 | * \returns true on success or false on failure; call SDL_GetError() for more |
1787 | * information. |
1788 | * |
1789 | * \threadsafety This function should only be called on the main thread. |
1790 | * |
1791 | * \since This function is available since SDL 3.2.0. |
1792 | */ |
1793 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect); |
1794 | |
1795 | /** |
1796 | * Request that the aspect ratio of a window's client area be set. |
1797 | * |
1798 | * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600 |
1799 | * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are |
1800 | * narrower. |
1801 | * |
1802 | * If, at the time of this request, the window in a fixed-size state, such as |
1803 | * maximized or fullscreen, the request will be deferred until the window |
1804 | * exits this state and becomes resizable again. |
1805 | * |
1806 | * On some windowing systems, this request is asynchronous and the new window |
1807 | * aspect ratio may not have have been applied immediately upon the return of |
1808 | * this function. If an immediate change is required, call SDL_SyncWindow() to |
1809 | * block until the changes have taken effect. |
1810 | * |
1811 | * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be |
1812 | * emitted with the new window dimensions. Note that the new dimensions may |
1813 | * not match the exact aspect ratio requested, as some windowing systems can |
1814 | * restrict the window size in certain scenarios (e.g. constraining the size |
1815 | * of the content area to remain within the usable desktop bounds). |
1816 | * Additionally, as this is just a request, it can be denied by the windowing |
1817 | * system. |
1818 | * |
1819 | * \param window the window to change. |
1820 | * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no |
1821 | * limit. |
1822 | * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no |
1823 | * limit. |
1824 | * \returns true on success or false on failure; call SDL_GetError() for more |
1825 | * information. |
1826 | * |
1827 | * \threadsafety This function should only be called on the main thread. |
1828 | * |
1829 | * \since This function is available since SDL 3.2.0. |
1830 | * |
1831 | * \sa SDL_GetWindowAspectRatio |
1832 | * \sa SDL_SyncWindow |
1833 | */ |
1834 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect); |
1835 | |
1836 | /** |
1837 | * Get the size of a window's client area. |
1838 | * |
1839 | * \param window the window to query the width and height from. |
1840 | * \param min_aspect a pointer filled in with the minimum aspect ratio of the |
1841 | * window, may be NULL. |
1842 | * \param max_aspect a pointer filled in with the maximum aspect ratio of the |
1843 | * window, may be NULL. |
1844 | * \returns true on success or false on failure; call SDL_GetError() for more |
1845 | * information. |
1846 | * |
1847 | * \threadsafety This function should only be called on the main thread. |
1848 | * |
1849 | * \since This function is available since SDL 3.2.0. |
1850 | * |
1851 | * \sa SDL_SetWindowAspectRatio |
1852 | */ |
1853 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect); |
1854 | |
1855 | /** |
1856 | * Get the size of a window's borders (decorations) around the client area. |
1857 | * |
1858 | * Note: If this function fails (returns false), the size values will be |
1859 | * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the |
1860 | * window in question was borderless. |
1861 | * |
1862 | * Note: This function may fail on systems where the window has not yet been |
1863 | * decorated by the display server (for example, immediately after calling |
1864 | * SDL_CreateWindow). It is recommended that you wait at least until the |
1865 | * window has been presented and composited, so that the window system has a |
1866 | * chance to decorate the window and provide the border dimensions to SDL. |
1867 | * |
1868 | * This function also returns false if getting the information is not |
1869 | * supported. |
1870 | * |
1871 | * \param window the window to query the size values of the border |
1872 | * (decorations) from. |
1873 | * \param top pointer to variable for storing the size of the top border; NULL |
1874 | * is permitted. |
1875 | * \param left pointer to variable for storing the size of the left border; |
1876 | * NULL is permitted. |
1877 | * \param bottom pointer to variable for storing the size of the bottom |
1878 | * border; NULL is permitted. |
1879 | * \param right pointer to variable for storing the size of the right border; |
1880 | * NULL is permitted. |
1881 | * \returns true on success or false on failure; call SDL_GetError() for more |
1882 | * information. |
1883 | * |
1884 | * \threadsafety This function should only be called on the main thread. |
1885 | * |
1886 | * \since This function is available since SDL 3.2.0. |
1887 | * |
1888 | * \sa SDL_GetWindowSize |
1889 | */ |
1890 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right); |
1891 | |
1892 | /** |
1893 | * Get the size of a window's client area, in pixels. |
1894 | * |
1895 | * \param window the window from which the drawable size should be queried. |
1896 | * \param w a pointer to variable for storing the width in pixels, may be |
1897 | * NULL. |
1898 | * \param h a pointer to variable for storing the height in pixels, may be |
1899 | * NULL. |
1900 | * \returns true on success or false on failure; call SDL_GetError() for more |
1901 | * information. |
1902 | * |
1903 | * \threadsafety This function should only be called on the main thread. |
1904 | * |
1905 | * \since This function is available since SDL 3.2.0. |
1906 | * |
1907 | * \sa SDL_CreateWindow |
1908 | * \sa SDL_GetWindowSize |
1909 | */ |
1910 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h); |
1911 | |
1912 | /** |
1913 | * Set the minimum size of a window's client area. |
1914 | * |
1915 | * \param window the window to change. |
1916 | * \param min_w the minimum width of the window, or 0 for no limit. |
1917 | * \param min_h the minimum height of the window, or 0 for no limit. |
1918 | * \returns true on success or false on failure; call SDL_GetError() for more |
1919 | * information. |
1920 | * |
1921 | * \threadsafety This function should only be called on the main thread. |
1922 | * |
1923 | * \since This function is available since SDL 3.2.0. |
1924 | * |
1925 | * \sa SDL_GetWindowMinimumSize |
1926 | * \sa SDL_SetWindowMaximumSize |
1927 | */ |
1928 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h); |
1929 | |
1930 | /** |
1931 | * Get the minimum size of a window's client area. |
1932 | * |
1933 | * \param window the window to query. |
1934 | * \param w a pointer filled in with the minimum width of the window, may be |
1935 | * NULL. |
1936 | * \param h a pointer filled in with the minimum height of the window, may be |
1937 | * NULL. |
1938 | * \returns true on success or false on failure; call SDL_GetError() for more |
1939 | * information. |
1940 | * |
1941 | * \threadsafety This function should only be called on the main thread. |
1942 | * |
1943 | * \since This function is available since SDL 3.2.0. |
1944 | * |
1945 | * \sa SDL_GetWindowMaximumSize |
1946 | * \sa SDL_SetWindowMinimumSize |
1947 | */ |
1948 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h); |
1949 | |
1950 | /** |
1951 | * Set the maximum size of a window's client area. |
1952 | * |
1953 | * \param window the window to change. |
1954 | * \param max_w the maximum width of the window, or 0 for no limit. |
1955 | * \param max_h the maximum height of the window, or 0 for no limit. |
1956 | * \returns true on success or false on failure; call SDL_GetError() for more |
1957 | * information. |
1958 | * |
1959 | * \threadsafety This function should only be called on the main thread. |
1960 | * |
1961 | * \since This function is available since SDL 3.2.0. |
1962 | * |
1963 | * \sa SDL_GetWindowMaximumSize |
1964 | * \sa SDL_SetWindowMinimumSize |
1965 | */ |
1966 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h); |
1967 | |
1968 | /** |
1969 | * Get the maximum size of a window's client area. |
1970 | * |
1971 | * \param window the window to query. |
1972 | * \param w a pointer filled in with the maximum width of the window, may be |
1973 | * NULL. |
1974 | * \param h a pointer filled in with the maximum height of the window, may be |
1975 | * NULL. |
1976 | * \returns true on success or false on failure; call SDL_GetError() for more |
1977 | * information. |
1978 | * |
1979 | * \threadsafety This function should only be called on the main thread. |
1980 | * |
1981 | * \since This function is available since SDL 3.2.0. |
1982 | * |
1983 | * \sa SDL_GetWindowMinimumSize |
1984 | * \sa SDL_SetWindowMaximumSize |
1985 | */ |
1986 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h); |
1987 | |
1988 | /** |
1989 | * Set the border state of a window. |
1990 | * |
1991 | * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add |
1992 | * or remove the border from the actual window. This is a no-op if the |
1993 | * window's border already matches the requested state. |
1994 | * |
1995 | * You can't change the border state of a fullscreen window. |
1996 | * |
1997 | * \param window the window of which to change the border state. |
1998 | * \param bordered false to remove border, true to add border. |
1999 | * \returns true on success or false on failure; call SDL_GetError() for more |
2000 | * information. |
2001 | * |
2002 | * \threadsafety This function should only be called on the main thread. |
2003 | * |
2004 | * \since This function is available since SDL 3.2.0. |
2005 | * |
2006 | * \sa SDL_GetWindowFlags |
2007 | */ |
2008 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered); |
2009 | |
2010 | /** |
2011 | * Set the user-resizable state of a window. |
2012 | * |
2013 | * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and |
2014 | * allow/disallow user resizing of the window. This is a no-op if the window's |
2015 | * resizable state already matches the requested state. |
2016 | * |
2017 | * You can't change the resizable state of a fullscreen window. |
2018 | * |
2019 | * \param window the window of which to change the resizable state. |
2020 | * \param resizable true to allow resizing, false to disallow. |
2021 | * \returns true on success or false on failure; call SDL_GetError() for more |
2022 | * information. |
2023 | * |
2024 | * \threadsafety This function should only be called on the main thread. |
2025 | * |
2026 | * \since This function is available since SDL 3.2.0. |
2027 | * |
2028 | * \sa SDL_GetWindowFlags |
2029 | */ |
2030 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable); |
2031 | |
2032 | /** |
2033 | * Set the window to always be above the others. |
2034 | * |
2035 | * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This |
2036 | * will bring the window to the front and keep the window above the rest. |
2037 | * |
2038 | * \param window the window of which to change the always on top state. |
2039 | * \param on_top true to set the window always on top, false to disable. |
2040 | * \returns true on success or false on failure; call SDL_GetError() for more |
2041 | * information. |
2042 | * |
2043 | * \threadsafety This function should only be called on the main thread. |
2044 | * |
2045 | * \since This function is available since SDL 3.2.0. |
2046 | * |
2047 | * \sa SDL_GetWindowFlags |
2048 | */ |
2049 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top); |
2050 | |
2051 | /** |
2052 | * Show a window. |
2053 | * |
2054 | * \param window the window to show. |
2055 | * \returns true on success or false on failure; call SDL_GetError() for more |
2056 | * information. |
2057 | * |
2058 | * \threadsafety This function should only be called on the main thread. |
2059 | * |
2060 | * \since This function is available since SDL 3.2.0. |
2061 | * |
2062 | * \sa SDL_HideWindow |
2063 | * \sa SDL_RaiseWindow |
2064 | */ |
2065 | extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window); |
2066 | |
2067 | /** |
2068 | * Hide a window. |
2069 | * |
2070 | * \param window the window to hide. |
2071 | * \returns true on success or false on failure; call SDL_GetError() for more |
2072 | * information. |
2073 | * |
2074 | * \threadsafety This function should only be called on the main thread. |
2075 | * |
2076 | * \since This function is available since SDL 3.2.0. |
2077 | * |
2078 | * \sa SDL_ShowWindow |
2079 | * \sa SDL_WINDOW_HIDDEN |
2080 | */ |
2081 | extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window); |
2082 | |
2083 | /** |
2084 | * Request that a window be raised above other windows and gain the input |
2085 | * focus. |
2086 | * |
2087 | * The result of this request is subject to desktop window manager policy, |
2088 | * particularly if raising the requested window would result in stealing focus |
2089 | * from another application. If the window is successfully raised and gains |
2090 | * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and |
2091 | * the window will have the SDL_WINDOW_INPUT_FOCUS flag set. |
2092 | * |
2093 | * \param window the window to raise. |
2094 | * \returns true on success or false on failure; call SDL_GetError() for more |
2095 | * information. |
2096 | * |
2097 | * \threadsafety This function should only be called on the main thread. |
2098 | * |
2099 | * \since This function is available since SDL 3.2.0. |
2100 | */ |
2101 | extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window); |
2102 | |
2103 | /** |
2104 | * Request that the window be made as large as possible. |
2105 | * |
2106 | * Non-resizable windows can't be maximized. The window must have the |
2107 | * SDL_WINDOW_RESIZABLE flag set, or this will have no effect. |
2108 | * |
2109 | * On some windowing systems this request is asynchronous and the new window |
2110 | * state may not have have been applied immediately upon the return of this |
2111 | * function. If an immediate change is required, call SDL_SyncWindow() to |
2112 | * block until the changes have taken effect. |
2113 | * |
2114 | * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be |
2115 | * emitted. Note that, as this is just a request, the windowing system can |
2116 | * deny the state change. |
2117 | * |
2118 | * When maximizing a window, whether the constraints set via |
2119 | * SDL_SetWindowMaximumSize() are honored depends on the policy of the window |
2120 | * manager. Win32 and macOS enforce the constraints when maximizing, while X11 |
2121 | * and Wayland window managers may vary. |
2122 | * |
2123 | * \param window the window to maximize. |
2124 | * \returns true on success or false on failure; call SDL_GetError() for more |
2125 | * information. |
2126 | * |
2127 | * \threadsafety This function should only be called on the main thread. |
2128 | * |
2129 | * \since This function is available since SDL 3.2.0. |
2130 | * |
2131 | * \sa SDL_MinimizeWindow |
2132 | * \sa SDL_RestoreWindow |
2133 | * \sa SDL_SyncWindow |
2134 | */ |
2135 | extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window); |
2136 | |
2137 | /** |
2138 | * Request that the window be minimized to an iconic representation. |
2139 | * |
2140 | * If the window is in a fullscreen state, this request has no direct effect. |
2141 | * It may alter the state the window is returned to when leaving fullscreen. |
2142 | * |
2143 | * On some windowing systems this request is asynchronous and the new window |
2144 | * state may not have been applied immediately upon the return of this |
2145 | * function. If an immediate change is required, call SDL_SyncWindow() to |
2146 | * block until the changes have taken effect. |
2147 | * |
2148 | * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be |
2149 | * emitted. Note that, as this is just a request, the windowing system can |
2150 | * deny the state change. |
2151 | * |
2152 | * \param window the window to minimize. |
2153 | * \returns true on success or false on failure; call SDL_GetError() for more |
2154 | * information. |
2155 | * |
2156 | * \threadsafety This function should only be called on the main thread. |
2157 | * |
2158 | * \since This function is available since SDL 3.2.0. |
2159 | * |
2160 | * \sa SDL_MaximizeWindow |
2161 | * \sa SDL_RestoreWindow |
2162 | * \sa SDL_SyncWindow |
2163 | */ |
2164 | extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window); |
2165 | |
2166 | /** |
2167 | * Request that the size and position of a minimized or maximized window be |
2168 | * restored. |
2169 | * |
2170 | * If the window is in a fullscreen state, this request has no direct effect. |
2171 | * It may alter the state the window is returned to when leaving fullscreen. |
2172 | * |
2173 | * On some windowing systems this request is asynchronous and the new window |
2174 | * state may not have have been applied immediately upon the return of this |
2175 | * function. If an immediate change is required, call SDL_SyncWindow() to |
2176 | * block until the changes have taken effect. |
2177 | * |
2178 | * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be |
2179 | * emitted. Note that, as this is just a request, the windowing system can |
2180 | * deny the state change. |
2181 | * |
2182 | * \param window the window to restore. |
2183 | * \returns true on success or false on failure; call SDL_GetError() for more |
2184 | * information. |
2185 | * |
2186 | * \threadsafety This function should only be called on the main thread. |
2187 | * |
2188 | * \since This function is available since SDL 3.2.0. |
2189 | * |
2190 | * \sa SDL_MaximizeWindow |
2191 | * \sa SDL_MinimizeWindow |
2192 | * \sa SDL_SyncWindow |
2193 | */ |
2194 | extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window); |
2195 | |
2196 | /** |
2197 | * Request that the window's fullscreen state be changed. |
2198 | * |
2199 | * By default a window in fullscreen state uses borderless fullscreen desktop |
2200 | * mode, but a specific exclusive display mode can be set using |
2201 | * SDL_SetWindowFullscreenMode(). |
2202 | * |
2203 | * On some windowing systems this request is asynchronous and the new |
2204 | * fullscreen state may not have have been applied immediately upon the return |
2205 | * of this function. If an immediate change is required, call SDL_SyncWindow() |
2206 | * to block until the changes have taken effect. |
2207 | * |
2208 | * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or |
2209 | * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this |
2210 | * is just a request, it can be denied by the windowing system. |
2211 | * |
2212 | * \param window the window to change. |
2213 | * \param fullscreen true for fullscreen mode, false for windowed mode. |
2214 | * \returns true on success or false on failure; call SDL_GetError() for more |
2215 | * information. |
2216 | * |
2217 | * \threadsafety This function should only be called on the main thread. |
2218 | * |
2219 | * \since This function is available since SDL 3.2.0. |
2220 | * |
2221 | * \sa SDL_GetWindowFullscreenMode |
2222 | * \sa SDL_SetWindowFullscreenMode |
2223 | * \sa SDL_SyncWindow |
2224 | * \sa SDL_WINDOW_FULLSCREEN |
2225 | */ |
2226 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen); |
2227 | |
2228 | /** |
2229 | * Block until any pending window state is finalized. |
2230 | * |
2231 | * On asynchronous windowing systems, this acts as a synchronization barrier |
2232 | * for pending window state. It will attempt to wait until any pending window |
2233 | * state has been applied and is guaranteed to return within finite time. Note |
2234 | * that for how long it can potentially block depends on the underlying window |
2235 | * system, as window state changes may involve somewhat lengthy animations |
2236 | * that must complete before the window is in its final requested state. |
2237 | * |
2238 | * On windowing systems where changes are immediate, this does nothing. |
2239 | * |
2240 | * \param window the window for which to wait for the pending state to be |
2241 | * applied. |
2242 | * \returns true on success or false if the operation timed out before the |
2243 | * window was in the requested state. |
2244 | * |
2245 | * \threadsafety This function should only be called on the main thread. |
2246 | * |
2247 | * \since This function is available since SDL 3.2.0. |
2248 | * |
2249 | * \sa SDL_SetWindowSize |
2250 | * \sa SDL_SetWindowPosition |
2251 | * \sa SDL_SetWindowFullscreen |
2252 | * \sa SDL_MinimizeWindow |
2253 | * \sa SDL_MaximizeWindow |
2254 | * \sa SDL_RestoreWindow |
2255 | * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS |
2256 | */ |
2257 | extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window); |
2258 | |
2259 | /** |
2260 | * Return whether the window has a surface associated with it. |
2261 | * |
2262 | * \param window the window to query. |
2263 | * \returns true if there is a surface associated with the window, or false |
2264 | * otherwise. |
2265 | * |
2266 | * \threadsafety This function should only be called on the main thread. |
2267 | * |
2268 | * \since This function is available since SDL 3.2.0. |
2269 | * |
2270 | * \sa SDL_GetWindowSurface |
2271 | */ |
2272 | extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window); |
2273 | |
2274 | /** |
2275 | * Get the SDL surface associated with the window. |
2276 | * |
2277 | * A new surface will be created with the optimal format for the window, if |
2278 | * necessary. This surface will be freed when the window is destroyed. Do not |
2279 | * free this surface. |
2280 | * |
2281 | * This surface will be invalidated if the window is resized. After resizing a |
2282 | * window this function must be called again to return a valid surface. |
2283 | * |
2284 | * You may not combine this with 3D or the rendering API on this window. |
2285 | * |
2286 | * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. |
2287 | * |
2288 | * \param window the window to query. |
2289 | * \returns the surface associated with the window, or NULL on failure; call |
2290 | * SDL_GetError() for more information. |
2291 | * |
2292 | * \threadsafety This function should only be called on the main thread. |
2293 | * |
2294 | * \since This function is available since SDL 3.2.0. |
2295 | * |
2296 | * \sa SDL_DestroyWindowSurface |
2297 | * \sa SDL_WindowHasSurface |
2298 | * \sa SDL_UpdateWindowSurface |
2299 | * \sa SDL_UpdateWindowSurfaceRects |
2300 | */ |
2301 | extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window); |
2302 | |
2303 | /** |
2304 | * Toggle VSync for the window surface. |
2305 | * |
2306 | * When a window surface is created, vsync defaults to |
2307 | * SDL_WINDOW_SURFACE_VSYNC_DISABLED. |
2308 | * |
2309 | * The `vsync` parameter can be 1 to synchronize present with every vertical |
2310 | * refresh, 2 to synchronize present with every second vertical refresh, etc., |
2311 | * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), |
2312 | * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is |
2313 | * supported by every driver, so you should check the return value to see |
2314 | * whether the requested setting is supported. |
2315 | * |
2316 | * \param window the window. |
2317 | * \param vsync the vertical refresh sync interval. |
2318 | * \returns true on success or false on failure; call SDL_GetError() for more |
2319 | * information. |
2320 | * |
2321 | * \threadsafety This function should only be called on the main thread. |
2322 | * |
2323 | * \since This function is available since SDL 3.2.0. |
2324 | * |
2325 | * \sa SDL_GetWindowSurfaceVSync |
2326 | */ |
2327 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync); |
2328 | |
2329 | #define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0 |
2330 | #define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1) |
2331 | |
2332 | /** |
2333 | * Get VSync for the window surface. |
2334 | * |
2335 | * \param window the window to query. |
2336 | * \param vsync an int filled with the current vertical refresh sync interval. |
2337 | * See SDL_SetWindowSurfaceVSync() for the meaning of the value. |
2338 | * \returns true on success or false on failure; call SDL_GetError() for more |
2339 | * information. |
2340 | * |
2341 | * \threadsafety This function should only be called on the main thread. |
2342 | * |
2343 | * \since This function is available since SDL 3.2.0. |
2344 | * |
2345 | * \sa SDL_SetWindowSurfaceVSync |
2346 | */ |
2347 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync); |
2348 | |
2349 | /** |
2350 | * Copy the window surface to the screen. |
2351 | * |
2352 | * This is the function you use to reflect any changes to the surface on the |
2353 | * screen. |
2354 | * |
2355 | * This function is equivalent to the SDL 1.2 API SDL_Flip(). |
2356 | * |
2357 | * \param window the window to update. |
2358 | * \returns true on success or false on failure; call SDL_GetError() for more |
2359 | * information. |
2360 | * |
2361 | * \threadsafety This function should only be called on the main thread. |
2362 | * |
2363 | * \since This function is available since SDL 3.2.0. |
2364 | * |
2365 | * \sa SDL_GetWindowSurface |
2366 | * \sa SDL_UpdateWindowSurfaceRects |
2367 | */ |
2368 | extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window); |
2369 | |
2370 | /** |
2371 | * Copy areas of the window surface to the screen. |
2372 | * |
2373 | * This is the function you use to reflect changes to portions of the surface |
2374 | * on the screen. |
2375 | * |
2376 | * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). |
2377 | * |
2378 | * Note that this function will update _at least_ the rectangles specified, |
2379 | * but this is only intended as an optimization; in practice, this might |
2380 | * update more of the screen (or all of the screen!), depending on what method |
2381 | * SDL uses to send pixels to the system. |
2382 | * |
2383 | * \param window the window to update. |
2384 | * \param rects an array of SDL_Rect structures representing areas of the |
2385 | * surface to copy, in pixels. |
2386 | * \param numrects the number of rectangles. |
2387 | * \returns true on success or false on failure; call SDL_GetError() for more |
2388 | * information. |
2389 | * |
2390 | * \threadsafety This function should only be called on the main thread. |
2391 | * |
2392 | * \since This function is available since SDL 3.2.0. |
2393 | * |
2394 | * \sa SDL_GetWindowSurface |
2395 | * \sa SDL_UpdateWindowSurface |
2396 | */ |
2397 | extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects); |
2398 | |
2399 | /** |
2400 | * Destroy the surface associated with the window. |
2401 | * |
2402 | * \param window the window to update. |
2403 | * \returns true on success or false on failure; call SDL_GetError() for more |
2404 | * information. |
2405 | * |
2406 | * \threadsafety This function should only be called on the main thread. |
2407 | * |
2408 | * \since This function is available since SDL 3.2.0. |
2409 | * |
2410 | * \sa SDL_GetWindowSurface |
2411 | * \sa SDL_WindowHasSurface |
2412 | */ |
2413 | extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); |
2414 | |
2415 | /** |
2416 | * Set a window's keyboard grab mode. |
2417 | * |
2418 | * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or |
2419 | * the Meta/Super key. Note that not all system keyboard shortcuts can be |
2420 | * captured by applications (one example is Ctrl+Alt+Del on Windows). |
2421 | * |
2422 | * This is primarily intended for specialized applications such as VNC clients |
2423 | * or VM frontends. Normal games should not use keyboard grab. |
2424 | * |
2425 | * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the |
2426 | * window is full-screen to ensure the user is not trapped in your |
2427 | * application. If you have a custom keyboard shortcut to exit fullscreen |
2428 | * mode, you may suppress this behavior with |
2429 | * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. |
2430 | * |
2431 | * If the caller enables a grab while another window is currently grabbed, the |
2432 | * other window loses its grab in favor of the caller's window. |
2433 | * |
2434 | * \param window the window for which the keyboard grab mode should be set. |
2435 | * \param grabbed this is true to grab keyboard, and false to release. |
2436 | * \returns true on success or false on failure; call SDL_GetError() for more |
2437 | * information. |
2438 | * |
2439 | * \threadsafety This function should only be called on the main thread. |
2440 | * |
2441 | * \since This function is available since SDL 3.2.0. |
2442 | * |
2443 | * \sa SDL_GetWindowKeyboardGrab |
2444 | * \sa SDL_SetWindowMouseGrab |
2445 | */ |
2446 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed); |
2447 | |
2448 | /** |
2449 | * Set a window's mouse grab mode. |
2450 | * |
2451 | * Mouse grab confines the mouse cursor to the window. |
2452 | * |
2453 | * \param window the window for which the mouse grab mode should be set. |
2454 | * \param grabbed this is true to grab mouse, and false to release. |
2455 | * \returns true on success or false on failure; call SDL_GetError() for more |
2456 | * information. |
2457 | * |
2458 | * \threadsafety This function should only be called on the main thread. |
2459 | * |
2460 | * \since This function is available since SDL 3.2.0. |
2461 | * |
2462 | * \sa SDL_GetWindowMouseRect |
2463 | * \sa SDL_SetWindowMouseRect |
2464 | * \sa SDL_SetWindowMouseGrab |
2465 | * \sa SDL_SetWindowKeyboardGrab |
2466 | */ |
2467 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed); |
2468 | |
2469 | /** |
2470 | * Get a window's keyboard grab mode. |
2471 | * |
2472 | * \param window the window to query. |
2473 | * \returns true if keyboard is grabbed, and false otherwise. |
2474 | * |
2475 | * \threadsafety This function should only be called on the main thread. |
2476 | * |
2477 | * \since This function is available since SDL 3.2.0. |
2478 | * |
2479 | * \sa SDL_SetWindowKeyboardGrab |
2480 | */ |
2481 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window); |
2482 | |
2483 | /** |
2484 | * Get a window's mouse grab mode. |
2485 | * |
2486 | * \param window the window to query. |
2487 | * \returns true if mouse is grabbed, and false otherwise. |
2488 | * |
2489 | * \threadsafety This function should only be called on the main thread. |
2490 | * |
2491 | * \since This function is available since SDL 3.2.0. |
2492 | * |
2493 | * \sa SDL_GetWindowMouseRect |
2494 | * \sa SDL_SetWindowMouseRect |
2495 | * \sa SDL_SetWindowMouseGrab |
2496 | * \sa SDL_SetWindowKeyboardGrab |
2497 | */ |
2498 | extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window); |
2499 | |
2500 | /** |
2501 | * Get the window that currently has an input grab enabled. |
2502 | * |
2503 | * \returns the window if input is grabbed or NULL otherwise. |
2504 | * |
2505 | * \threadsafety This function should only be called on the main thread. |
2506 | * |
2507 | * \since This function is available since SDL 3.2.0. |
2508 | * |
2509 | * \sa SDL_SetWindowMouseGrab |
2510 | * \sa SDL_SetWindowKeyboardGrab |
2511 | */ |
2512 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); |
2513 | |
2514 | /** |
2515 | * Confines the cursor to the specified area of a window. |
2516 | * |
2517 | * Note that this does NOT grab the cursor, it only defines the area a cursor |
2518 | * is restricted to when the window has mouse focus. |
2519 | * |
2520 | * \param window the window that will be associated with the barrier. |
2521 | * \param rect a rectangle area in window-relative coordinates. If NULL the |
2522 | * barrier for the specified window will be destroyed. |
2523 | * \returns true on success or false on failure; call SDL_GetError() for more |
2524 | * information. |
2525 | * |
2526 | * \threadsafety This function should only be called on the main thread. |
2527 | * |
2528 | * \since This function is available since SDL 3.2.0. |
2529 | * |
2530 | * \sa SDL_GetWindowMouseRect |
2531 | * \sa SDL_GetWindowMouseGrab |
2532 | * \sa SDL_SetWindowMouseGrab |
2533 | */ |
2534 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect); |
2535 | |
2536 | /** |
2537 | * Get the mouse confinement rectangle of a window. |
2538 | * |
2539 | * \param window the window to query. |
2540 | * \returns a pointer to the mouse confinement rectangle of a window, or NULL |
2541 | * if there isn't one. |
2542 | * |
2543 | * \threadsafety This function should only be called on the main thread. |
2544 | * |
2545 | * \since This function is available since SDL 3.2.0. |
2546 | * |
2547 | * \sa SDL_SetWindowMouseRect |
2548 | * \sa SDL_GetWindowMouseGrab |
2549 | * \sa SDL_SetWindowMouseGrab |
2550 | */ |
2551 | extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window); |
2552 | |
2553 | /** |
2554 | * Set the opacity for a window. |
2555 | * |
2556 | * The parameter `opacity` will be clamped internally between 0.0f |
2557 | * (transparent) and 1.0f (opaque). |
2558 | * |
2559 | * This function also returns false if setting the opacity isn't supported. |
2560 | * |
2561 | * \param window the window which will be made transparent or opaque. |
2562 | * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque). |
2563 | * \returns true on success or false on failure; call SDL_GetError() for more |
2564 | * information. |
2565 | * |
2566 | * \threadsafety This function should only be called on the main thread. |
2567 | * |
2568 | * \since This function is available since SDL 3.2.0. |
2569 | * |
2570 | * \sa SDL_GetWindowOpacity |
2571 | */ |
2572 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity); |
2573 | |
2574 | /** |
2575 | * Get the opacity of a window. |
2576 | * |
2577 | * If transparency isn't supported on this platform, opacity will be returned |
2578 | * as 1.0f without error. |
2579 | * |
2580 | * \param window the window to get the current opacity value from. |
2581 | * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on |
2582 | * failure; call SDL_GetError() for more information. |
2583 | * |
2584 | * \threadsafety This function should only be called on the main thread. |
2585 | * |
2586 | * \since This function is available since SDL 3.2.0. |
2587 | * |
2588 | * \sa SDL_SetWindowOpacity |
2589 | */ |
2590 | extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window); |
2591 | |
2592 | /** |
2593 | * Set the window as a child of a parent window. |
2594 | * |
2595 | * If the window is already the child of an existing window, it will be |
2596 | * reparented to the new owner. Setting the parent window to NULL unparents |
2597 | * the window and removes child window status. |
2598 | * |
2599 | * If a parent window is hidden or destroyed, the operation will be |
2600 | * recursively applied to child windows. Child windows hidden with the parent |
2601 | * that did not have their hidden status explicitly set will be restored when |
2602 | * the parent is shown. |
2603 | * |
2604 | * Attempting to set the parent of a window that is currently in the modal |
2605 | * state will fail. Use SDL_SetWindowModal() to cancel the modal status before |
2606 | * attempting to change the parent. |
2607 | * |
2608 | * Popup windows cannot change parents and attempts to do so will fail. |
2609 | * |
2610 | * Setting a parent window that is currently the sibling or descendent of the |
2611 | * child window results in undefined behavior. |
2612 | * |
2613 | * \param window the window that should become the child of a parent. |
2614 | * \param parent the new parent window for the child window. |
2615 | * \returns true on success or false on failure; call SDL_GetError() for more |
2616 | * information. |
2617 | * |
2618 | * \threadsafety This function should only be called on the main thread. |
2619 | * |
2620 | * \since This function is available since SDL 3.2.0. |
2621 | * |
2622 | * \sa SDL_SetWindowModal |
2623 | */ |
2624 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent); |
2625 | |
2626 | /** |
2627 | * Toggle the state of the window as modal. |
2628 | * |
2629 | * To enable modal status on a window, the window must currently be the child |
2630 | * window of a parent, or toggling modal status on will fail. |
2631 | * |
2632 | * \param window the window on which to set the modal state. |
2633 | * \param modal true to toggle modal status on, false to toggle it off. |
2634 | * \returns true on success or false on failure; call SDL_GetError() for more |
2635 | * information. |
2636 | * |
2637 | * \threadsafety This function should only be called on the main thread. |
2638 | * |
2639 | * \since This function is available since SDL 3.2.0. |
2640 | * |
2641 | * \sa SDL_SetWindowParent |
2642 | * \sa SDL_WINDOW_MODAL |
2643 | */ |
2644 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal); |
2645 | |
2646 | /** |
2647 | * Set whether the window may have input focus. |
2648 | * |
2649 | * \param window the window to set focusable state. |
2650 | * \param focusable true to allow input focus, false to not allow input focus. |
2651 | * \returns true on success or false on failure; call SDL_GetError() for more |
2652 | * information. |
2653 | * |
2654 | * \threadsafety This function should only be called on the main thread. |
2655 | * |
2656 | * \since This function is available since SDL 3.2.0. |
2657 | */ |
2658 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable); |
2659 | |
2660 | |
2661 | /** |
2662 | * Display the system-level window menu. |
2663 | * |
2664 | * This default window menu is provided by the system and on some platforms |
2665 | * provides functionality for setting or changing privileged state on the |
2666 | * window, such as moving it between workspaces or displays, or toggling the |
2667 | * always-on-top property. |
2668 | * |
2669 | * On platforms or desktops where this is unsupported, this function does |
2670 | * nothing. |
2671 | * |
2672 | * \param window the window for which the menu will be displayed. |
2673 | * \param x the x coordinate of the menu, relative to the origin (top-left) of |
2674 | * the client area. |
2675 | * \param y the y coordinate of the menu, relative to the origin (top-left) of |
2676 | * the client area. |
2677 | * \returns true on success or false on failure; call SDL_GetError() for more |
2678 | * information. |
2679 | * |
2680 | * \threadsafety This function should only be called on the main thread. |
2681 | * |
2682 | * \since This function is available since SDL 3.2.0. |
2683 | */ |
2684 | extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y); |
2685 | |
2686 | /** |
2687 | * Possible return values from the SDL_HitTest callback. |
2688 | * |
2689 | * \threadsafety This function should only be called on the main thread. |
2690 | * |
2691 | * \since This enum is available since SDL 3.2.0. |
2692 | * |
2693 | * \sa SDL_HitTest |
2694 | */ |
2695 | typedef enum SDL_HitTestResult |
2696 | { |
2697 | SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ |
2698 | SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ |
2699 | SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */ |
2700 | SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */ |
2701 | SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */ |
2702 | SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */ |
2703 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */ |
2704 | SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */ |
2705 | SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */ |
2706 | SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */ |
2707 | } SDL_HitTestResult; |
2708 | |
2709 | /** |
2710 | * Callback used for hit-testing. |
2711 | * |
2712 | * \param win the SDL_Window where hit-testing was set on. |
2713 | * \param area an SDL_Point which should be hit-tested. |
2714 | * \param data what was passed as `callback_data` to SDL_SetWindowHitTest(). |
2715 | * \returns an SDL_HitTestResult value. |
2716 | * |
2717 | * \sa SDL_SetWindowHitTest |
2718 | */ |
2719 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, |
2720 | const SDL_Point *area, |
2721 | void *data); |
2722 | |
2723 | /** |
2724 | * Provide a callback that decides if a window region has special properties. |
2725 | * |
2726 | * Normally windows are dragged and resized by decorations provided by the |
2727 | * system window manager (a title bar, borders, etc), but for some apps, it |
2728 | * makes sense to drag them from somewhere else inside the window itself; for |
2729 | * example, one might have a borderless window that wants to be draggable from |
2730 | * any part, or simulate its own title bar, etc. |
2731 | * |
2732 | * This function lets the app provide a callback that designates pieces of a |
2733 | * given window as special. This callback is run during event processing if we |
2734 | * need to tell the OS to treat a region of the window specially; the use of |
2735 | * this callback is known as "hit testing." |
2736 | * |
2737 | * Mouse input may not be delivered to your application if it is within a |
2738 | * special area; the OS will often apply that input to moving the window or |
2739 | * resizing the window and not deliver it to the application. |
2740 | * |
2741 | * Specifying NULL for a callback disables hit-testing. Hit-testing is |
2742 | * disabled by default. |
2743 | * |
2744 | * Platforms that don't support this functionality will return false |
2745 | * unconditionally, even if you're attempting to disable hit-testing. |
2746 | * |
2747 | * Your callback may fire at any time, and its firing does not indicate any |
2748 | * specific behavior (for example, on Windows, this certainly might fire when |
2749 | * the OS is deciding whether to drag your window, but it fires for lots of |
2750 | * other reasons, too, some unrelated to anything you probably care about _and |
2751 | * when the mouse isn't actually at the location it is testing_). Since this |
2752 | * can fire at any time, you should try to keep your callback efficient, |
2753 | * devoid of allocations, etc. |
2754 | * |
2755 | * \param window the window to set hit-testing on. |
2756 | * \param callback the function to call when doing a hit-test. |
2757 | * \param callback_data an app-defined void pointer passed to **callback**. |
2758 | * \returns true on success or false on failure; call SDL_GetError() for more |
2759 | * information. |
2760 | * |
2761 | * \threadsafety This function should only be called on the main thread. |
2762 | * |
2763 | * \since This function is available since SDL 3.2.0. |
2764 | */ |
2765 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data); |
2766 | |
2767 | /** |
2768 | * Set the shape of a transparent window. |
2769 | * |
2770 | * This sets the alpha channel of a transparent window and any fully |
2771 | * transparent areas are also transparent to mouse clicks. If you are using |
2772 | * something besides the SDL render API, then you are responsible for drawing |
2773 | * the alpha channel of the window to match the shape alpha channel to get |
2774 | * consistent cross-platform results. |
2775 | * |
2776 | * The shape is copied inside this function, so you can free it afterwards. If |
2777 | * your shape surface changes, you should call SDL_SetWindowShape() again to |
2778 | * update the window. This is an expensive operation, so should be done |
2779 | * sparingly. |
2780 | * |
2781 | * The window must have been created with the SDL_WINDOW_TRANSPARENT flag. |
2782 | * |
2783 | * \param window the window. |
2784 | * \param shape the surface representing the shape of the window, or NULL to |
2785 | * remove any current shape. |
2786 | * \returns true on success or false on failure; call SDL_GetError() for more |
2787 | * information. |
2788 | * |
2789 | * \threadsafety This function should only be called on the main thread. |
2790 | * |
2791 | * \since This function is available since SDL 3.2.0. |
2792 | */ |
2793 | extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape); |
2794 | |
2795 | /** |
2796 | * Request a window to demand attention from the user. |
2797 | * |
2798 | * \param window the window to be flashed. |
2799 | * \param operation the operation to perform. |
2800 | * \returns true on success or false on failure; call SDL_GetError() for more |
2801 | * information. |
2802 | * |
2803 | * \threadsafety This function should only be called on the main thread. |
2804 | * |
2805 | * \since This function is available since SDL 3.2.0. |
2806 | */ |
2807 | extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation); |
2808 | |
2809 | /** |
2810 | * Destroy a window. |
2811 | * |
2812 | * Any child windows owned by the window will be recursively destroyed as |
2813 | * well. |
2814 | * |
2815 | * Note that on some platforms, the visible window may not actually be removed |
2816 | * from the screen until the SDL event loop is pumped again, even though the |
2817 | * SDL_Window is no longer valid after this call. |
2818 | * |
2819 | * \param window the window to destroy. |
2820 | * |
2821 | * \threadsafety This function should only be called on the main thread. |
2822 | * |
2823 | * \since This function is available since SDL 3.2.0. |
2824 | * |
2825 | * \sa SDL_CreatePopupWindow |
2826 | * \sa SDL_CreateWindow |
2827 | * \sa SDL_CreateWindowWithProperties |
2828 | */ |
2829 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window); |
2830 | |
2831 | |
2832 | /** |
2833 | * Check whether the screensaver is currently enabled. |
2834 | * |
2835 | * The screensaver is disabled by default. |
2836 | * |
2837 | * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. |
2838 | * |
2839 | * \returns true if the screensaver is enabled, false if it is disabled. |
2840 | * |
2841 | * \threadsafety This function should only be called on the main thread. |
2842 | * |
2843 | * \since This function is available since SDL 3.2.0. |
2844 | * |
2845 | * \sa SDL_DisableScreenSaver |
2846 | * \sa SDL_EnableScreenSaver |
2847 | */ |
2848 | extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void); |
2849 | |
2850 | /** |
2851 | * Allow the screen to be blanked by a screen saver. |
2852 | * |
2853 | * \returns true on success or false on failure; call SDL_GetError() for more |
2854 | * information. |
2855 | * |
2856 | * \threadsafety This function should only be called on the main thread. |
2857 | * |
2858 | * \since This function is available since SDL 3.2.0. |
2859 | * |
2860 | * \sa SDL_DisableScreenSaver |
2861 | * \sa SDL_ScreenSaverEnabled |
2862 | */ |
2863 | extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void); |
2864 | |
2865 | /** |
2866 | * Prevent the screen from being blanked by a screen saver. |
2867 | * |
2868 | * If you disable the screensaver, it is automatically re-enabled when SDL |
2869 | * quits. |
2870 | * |
2871 | * The screensaver is disabled by default, but this may by changed by |
2872 | * SDL_HINT_VIDEO_ALLOW_SCREENSAVER. |
2873 | * |
2874 | * \returns true on success or false on failure; call SDL_GetError() for more |
2875 | * information. |
2876 | * |
2877 | * \threadsafety This function should only be called on the main thread. |
2878 | * |
2879 | * \since This function is available since SDL 3.2.0. |
2880 | * |
2881 | * \sa SDL_EnableScreenSaver |
2882 | * \sa SDL_ScreenSaverEnabled |
2883 | */ |
2884 | extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void); |
2885 | |
2886 | |
2887 | /** |
2888 | * \name OpenGL support functions |
2889 | */ |
2890 | /* @{ */ |
2891 | |
2892 | /** |
2893 | * Dynamically load an OpenGL library. |
2894 | * |
2895 | * This should be done after initializing the video driver, but before |
2896 | * creating any OpenGL windows. If no OpenGL library is loaded, the default |
2897 | * library will be loaded upon creation of the first OpenGL window. |
2898 | * |
2899 | * If you do this, you need to retrieve all of the GL functions used in your |
2900 | * program from the dynamic library using SDL_GL_GetProcAddress(). |
2901 | * |
2902 | * \param path the platform dependent OpenGL library name, or NULL to open the |
2903 | * default OpenGL library. |
2904 | * \returns true on success or false on failure; call SDL_GetError() for more |
2905 | * information. |
2906 | * |
2907 | * \threadsafety This function should only be called on the main thread. |
2908 | * |
2909 | * \since This function is available since SDL 3.2.0. |
2910 | * |
2911 | * \sa SDL_GL_GetProcAddress |
2912 | * \sa SDL_GL_UnloadLibrary |
2913 | */ |
2914 | extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path); |
2915 | |
2916 | /** |
2917 | * Get an OpenGL function by name. |
2918 | * |
2919 | * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all |
2920 | * GL functions must be retrieved this way. Usually this is used to retrieve |
2921 | * function pointers to OpenGL extensions. |
2922 | * |
2923 | * There are some quirks to looking up OpenGL functions that require some |
2924 | * extra care from the application. If you code carefully, you can handle |
2925 | * these quirks without any platform-specific code, though: |
2926 | * |
2927 | * - On Windows, function pointers are specific to the current GL context; |
2928 | * this means you need to have created a GL context and made it current |
2929 | * before calling SDL_GL_GetProcAddress(). If you recreate your context or |
2930 | * create a second context, you should assume that any existing function |
2931 | * pointers aren't valid to use with it. This is (currently) a |
2932 | * Windows-specific limitation, and in practice lots of drivers don't suffer |
2933 | * this limitation, but it is still the way the wgl API is documented to |
2934 | * work and you should expect crashes if you don't respect it. Store a copy |
2935 | * of the function pointers that comes and goes with context lifespan. |
2936 | * - On X11, function pointers returned by this function are valid for any |
2937 | * context, and can even be looked up before a context is created at all. |
2938 | * This means that, for at least some common OpenGL implementations, if you |
2939 | * look up a function that doesn't exist, you'll get a non-NULL result that |
2940 | * is _NOT_ safe to call. You must always make sure the function is actually |
2941 | * available for a given GL context before calling it, by checking for the |
2942 | * existence of the appropriate extension with SDL_GL_ExtensionSupported(), |
2943 | * or verifying that the version of OpenGL you're using offers the function |
2944 | * as core functionality. |
2945 | * - Some OpenGL drivers, on all platforms, *will* return NULL if a function |
2946 | * isn't supported, but you can't count on this behavior. Check for |
2947 | * extensions you use, and if you get a NULL anyway, act as if that |
2948 | * extension wasn't available. This is probably a bug in the driver, but you |
2949 | * can code defensively for this scenario anyhow. |
2950 | * - Just because you're on Linux/Unix, don't assume you'll be using X11. |
2951 | * Next-gen display servers are waiting to replace it, and may or may not |
2952 | * make the same promises about function pointers. |
2953 | * - OpenGL function pointers must be declared `APIENTRY` as in the example |
2954 | * code. This will ensure the proper calling convention is followed on |
2955 | * platforms where this matters (Win32) thereby avoiding stack corruption. |
2956 | * |
2957 | * \param proc the name of an OpenGL function. |
2958 | * \returns a pointer to the named OpenGL function. The returned pointer |
2959 | * should be cast to the appropriate function signature. |
2960 | * |
2961 | * \threadsafety This function should only be called on the main thread. |
2962 | * |
2963 | * \since This function is available since SDL 3.2.0. |
2964 | * |
2965 | * \sa SDL_GL_ExtensionSupported |
2966 | * \sa SDL_GL_LoadLibrary |
2967 | * \sa SDL_GL_UnloadLibrary |
2968 | */ |
2969 | extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc); |
2970 | |
2971 | /** |
2972 | * Get an EGL library function by name. |
2973 | * |
2974 | * If an EGL library is loaded, this function allows applications to get entry |
2975 | * points for EGL functions. This is useful to provide to an EGL API and |
2976 | * extension loader. |
2977 | * |
2978 | * \param proc the name of an EGL function. |
2979 | * \returns a pointer to the named EGL function. The returned pointer should |
2980 | * be cast to the appropriate function signature. |
2981 | * |
2982 | * \threadsafety This function should only be called on the main thread. |
2983 | * |
2984 | * \since This function is available since SDL 3.2.0. |
2985 | * |
2986 | * \sa SDL_EGL_GetCurrentDisplay |
2987 | */ |
2988 | extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc); |
2989 | |
2990 | /** |
2991 | * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
2992 | * |
2993 | * \threadsafety This function should only be called on the main thread. |
2994 | * |
2995 | * \since This function is available since SDL 3.2.0. |
2996 | * |
2997 | * \sa SDL_GL_LoadLibrary |
2998 | */ |
2999 | extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
3000 | |
3001 | /** |
3002 | * Check if an OpenGL extension is supported for the current context. |
3003 | * |
3004 | * This function operates on the current GL context; you must have created a |
3005 | * context and it must be current before calling this function. Do not assume |
3006 | * that all contexts you create will have the same set of extensions |
3007 | * available, or that recreating an existing context will offer the same |
3008 | * extensions again. |
3009 | * |
3010 | * While it's probably not a massive overhead, this function is not an O(1) |
3011 | * operation. Check the extensions you care about after creating the GL |
3012 | * context and save that information somewhere instead of calling the function |
3013 | * every time you need to know. |
3014 | * |
3015 | * \param extension the name of the extension to check. |
3016 | * \returns true if the extension is supported, false otherwise. |
3017 | * |
3018 | * \threadsafety This function should only be called on the main thread. |
3019 | * |
3020 | * \since This function is available since SDL 3.2.0. |
3021 | */ |
3022 | extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension); |
3023 | |
3024 | /** |
3025 | * Reset all previously set OpenGL context attributes to their default values. |
3026 | * |
3027 | * \threadsafety This function should only be called on the main thread. |
3028 | * |
3029 | * \since This function is available since SDL 3.2.0. |
3030 | * |
3031 | * \sa SDL_GL_GetAttribute |
3032 | * \sa SDL_GL_SetAttribute |
3033 | */ |
3034 | extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); |
3035 | |
3036 | /** |
3037 | * Set an OpenGL window attribute before window creation. |
3038 | * |
3039 | * This function sets the OpenGL attribute `attr` to `value`. The requested |
3040 | * attributes should be set before creating an OpenGL window. You should use |
3041 | * SDL_GL_GetAttribute() to check the values after creating the OpenGL |
3042 | * context, since the values obtained can differ from the requested ones. |
3043 | * |
3044 | * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to |
3045 | * set. |
3046 | * \param value the desired value for the attribute. |
3047 | * \returns true on success or false on failure; call SDL_GetError() for more |
3048 | * information. |
3049 | * |
3050 | * \threadsafety This function should only be called on the main thread. |
3051 | * |
3052 | * \since This function is available since SDL 3.2.0. |
3053 | * |
3054 | * \sa SDL_GL_GetAttribute |
3055 | * \sa SDL_GL_ResetAttributes |
3056 | */ |
3057 | extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value); |
3058 | |
3059 | /** |
3060 | * Get the actual value for an attribute from the current context. |
3061 | * |
3062 | * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to |
3063 | * get. |
3064 | * \param value a pointer filled in with the current value of `attr`. |
3065 | * \returns true on success or false on failure; call SDL_GetError() for more |
3066 | * information. |
3067 | * |
3068 | * \threadsafety This function should only be called on the main thread. |
3069 | * |
3070 | * \since This function is available since SDL 3.2.0. |
3071 | * |
3072 | * \sa SDL_GL_ResetAttributes |
3073 | * \sa SDL_GL_SetAttribute |
3074 | */ |
3075 | extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value); |
3076 | |
3077 | /** |
3078 | * Create an OpenGL context for an OpenGL window, and make it current. |
3079 | * |
3080 | * Windows users new to OpenGL should note that, for historical reasons, GL |
3081 | * functions added after OpenGL version 1.1 are not available by default. |
3082 | * Those functions must be loaded at run-time, either with an OpenGL |
3083 | * extension-handling library or with SDL_GL_GetProcAddress() and its related |
3084 | * functions. |
3085 | * |
3086 | * SDL_GLContext is opaque to the application. |
3087 | * |
3088 | * \param window the window to associate with the context. |
3089 | * \returns the OpenGL context associated with `window` or NULL on failure; |
3090 | * call SDL_GetError() for more information. |
3091 | * |
3092 | * \threadsafety This function should only be called on the main thread. |
3093 | * |
3094 | * \since This function is available since SDL 3.2.0. |
3095 | * |
3096 | * \sa SDL_GL_DestroyContext |
3097 | * \sa SDL_GL_MakeCurrent |
3098 | */ |
3099 | extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window); |
3100 | |
3101 | /** |
3102 | * Set up an OpenGL context for rendering into an OpenGL window. |
3103 | * |
3104 | * The context must have been created with a compatible window. |
3105 | * |
3106 | * \param window the window to associate with the context. |
3107 | * \param context the OpenGL context to associate with the window. |
3108 | * \returns true on success or false on failure; call SDL_GetError() for more |
3109 | * information. |
3110 | * |
3111 | * \threadsafety This function should only be called on the main thread. |
3112 | * |
3113 | * \since This function is available since SDL 3.2.0. |
3114 | * |
3115 | * \sa SDL_GL_CreateContext |
3116 | */ |
3117 | extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context); |
3118 | |
3119 | /** |
3120 | * Get the currently active OpenGL window. |
3121 | * |
3122 | * \returns the currently active OpenGL window on success or NULL on failure; |
3123 | * call SDL_GetError() for more information. |
3124 | * |
3125 | * \threadsafety This function should only be called on the main thread. |
3126 | * |
3127 | * \since This function is available since SDL 3.2.0. |
3128 | */ |
3129 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void); |
3130 | |
3131 | /** |
3132 | * Get the currently active OpenGL context. |
3133 | * |
3134 | * \returns the currently active OpenGL context or NULL on failure; call |
3135 | * SDL_GetError() for more information. |
3136 | * |
3137 | * \threadsafety This function should only be called on the main thread. |
3138 | * |
3139 | * \since This function is available since SDL 3.2.0. |
3140 | * |
3141 | * \sa SDL_GL_MakeCurrent |
3142 | */ |
3143 | extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); |
3144 | |
3145 | /** |
3146 | * Get the currently active EGL display. |
3147 | * |
3148 | * \returns the currently active EGL display or NULL on failure; call |
3149 | * SDL_GetError() for more information. |
3150 | * |
3151 | * \threadsafety This function should only be called on the main thread. |
3152 | * |
3153 | * \since This function is available since SDL 3.2.0. |
3154 | */ |
3155 | extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void); |
3156 | |
3157 | /** |
3158 | * Get the currently active EGL config. |
3159 | * |
3160 | * \returns the currently active EGL config or NULL on failure; call |
3161 | * SDL_GetError() for more information. |
3162 | * |
3163 | * \threadsafety This function should only be called on the main thread. |
3164 | * |
3165 | * \since This function is available since SDL 3.2.0. |
3166 | */ |
3167 | extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void); |
3168 | |
3169 | /** |
3170 | * Get the EGL surface associated with the window. |
3171 | * |
3172 | * \param window the window to query. |
3173 | * \returns the EGLSurface pointer associated with the window, or NULL on |
3174 | * failure. |
3175 | * |
3176 | * \threadsafety This function should only be called on the main thread. |
3177 | * |
3178 | * \since This function is available since SDL 3.2.0. |
3179 | */ |
3180 | extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window); |
3181 | |
3182 | /** |
3183 | * Sets the callbacks for defining custom EGLAttrib arrays for EGL |
3184 | * initialization. |
3185 | * |
3186 | * Callbacks that aren't needed can be set to NULL. |
3187 | * |
3188 | * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes. |
3189 | * |
3190 | * \param platformAttribCallback callback for attributes to pass to |
3191 | * eglGetPlatformDisplay. May be NULL. |
3192 | * \param surfaceAttribCallback callback for attributes to pass to |
3193 | * eglCreateSurface. May be NULL. |
3194 | * \param contextAttribCallback callback for attributes to pass to |
3195 | * eglCreateContext. May be NULL. |
3196 | * \param userdata a pointer that is passed to the callbacks. |
3197 | * |
3198 | * \threadsafety This function should only be called on the main thread. |
3199 | * |
3200 | * \since This function is available since SDL 3.2.0. |
3201 | */ |
3202 | extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, |
3203 | SDL_EGLIntArrayCallback surfaceAttribCallback, |
3204 | SDL_EGLIntArrayCallback contextAttribCallback, void *userdata); |
3205 | |
3206 | /** |
3207 | * Set the swap interval for the current OpenGL context. |
3208 | * |
3209 | * Some systems allow specifying -1 for the interval, to enable adaptive |
3210 | * vsync. Adaptive vsync works the same as vsync, but if you've already missed |
3211 | * the vertical retrace for a given frame, it swaps buffers immediately, which |
3212 | * might be less jarring for the user during occasional framerate drops. If an |
3213 | * application requests adaptive vsync and the system does not support it, |
3214 | * this function will fail and return false. In such a case, you should |
3215 | * probably retry the call with 1 for the interval. |
3216 | * |
3217 | * Adaptive vsync is implemented for some glX drivers with |
3218 | * GLX_EXT_swap_control_tear, and for some Windows drivers with |
3219 | * WGL_EXT_swap_control_tear. |
3220 | * |
3221 | * Read more on the Khronos wiki: |
3222 | * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync |
3223 | * |
3224 | * \param interval 0 for immediate updates, 1 for updates synchronized with |
3225 | * the vertical retrace, -1 for adaptive vsync. |
3226 | * \returns true on success or false on failure; call SDL_GetError() for more |
3227 | * information. |
3228 | * |
3229 | * \threadsafety This function should only be called on the main thread. |
3230 | * |
3231 | * \since This function is available since SDL 3.2.0. |
3232 | * |
3233 | * \sa SDL_GL_GetSwapInterval |
3234 | */ |
3235 | extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval); |
3236 | |
3237 | /** |
3238 | * Get the swap interval for the current OpenGL context. |
3239 | * |
3240 | * If the system can't determine the swap interval, or there isn't a valid |
3241 | * current context, this function will set *interval to 0 as a safe default. |
3242 | * |
3243 | * \param interval output interval value. 0 if there is no vertical retrace |
3244 | * synchronization, 1 if the buffer swap is synchronized with |
3245 | * the vertical retrace, and -1 if late swaps happen |
3246 | * immediately instead of waiting for the next retrace. |
3247 | * \returns true on success or false on failure; call SDL_GetError() for more |
3248 | * information. |
3249 | * |
3250 | * \threadsafety This function should only be called on the main thread. |
3251 | * |
3252 | * \since This function is available since SDL 3.2.0. |
3253 | * |
3254 | * \sa SDL_GL_SetSwapInterval |
3255 | */ |
3256 | extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval); |
3257 | |
3258 | /** |
3259 | * Update a window with OpenGL rendering. |
3260 | * |
3261 | * This is used with double-buffered OpenGL contexts, which are the default. |
3262 | * |
3263 | * On macOS, make sure you bind 0 to the draw framebuffer before swapping the |
3264 | * window, otherwise nothing will happen. If you aren't using |
3265 | * glBindFramebuffer(), this is the default and you won't have to do anything |
3266 | * extra. |
3267 | * |
3268 | * \param window the window to change. |
3269 | * \returns true on success or false on failure; call SDL_GetError() for more |
3270 | * information. |
3271 | * |
3272 | * \threadsafety This function should only be called on the main thread. |
3273 | * |
3274 | * \since This function is available since SDL 3.2.0. |
3275 | */ |
3276 | extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window); |
3277 | |
3278 | /** |
3279 | * Delete an OpenGL context. |
3280 | * |
3281 | * \param context the OpenGL context to be deleted. |
3282 | * \returns true on success or false on failure; call SDL_GetError() for more |
3283 | * information. |
3284 | * |
3285 | * \threadsafety This function should only be called on the main thread. |
3286 | * |
3287 | * \since This function is available since SDL 3.2.0. |
3288 | * |
3289 | * \sa SDL_GL_CreateContext |
3290 | */ |
3291 | extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context); |
3292 | |
3293 | /* @} *//* OpenGL support functions */ |
3294 | |
3295 | |
3296 | /* Ends C function definitions when using C++ */ |
3297 | #ifdef __cplusplus |
3298 | } |
3299 | #endif |
3300 | #include <SDL3/SDL_close_code.h> |
3301 | |
3302 | #endif /* SDL_video_h_ */ |
3303 | |