1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #include "SDL_internal.h" |
23 | |
24 | #ifndef SDL_sysasyncio_h_ |
25 | #define SDL_sysasyncio_h_ |
26 | |
27 | #if defined(SDL_PLATFORM_WINDOWS) && defined(NTDDI_WIN10_NI) |
28 | #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && NTDDI_VERSION >= NTDDI_WIN10_NI |
29 | #define HAVE_IORINGAPI_H |
30 | #endif |
31 | #endif |
32 | |
33 | // If your platform has an option other than the "generic" code, make sure this |
34 | // is #defined to 0 instead and implement the SDL_SYS_* functions below in your |
35 | // backend (having them maybe call into the SDL_SYS_*_Generic versions as a |
36 | // fallback if the platform has functionality that isn't always available). |
37 | #if defined(HAVE_LIBURING_H) || defined(HAVE_IORINGAPI_H) |
38 | #define SDL_ASYNCIO_ONLY_HAVE_GENERIC 0 |
39 | #else |
40 | #define SDL_ASYNCIO_ONLY_HAVE_GENERIC 1 |
41 | #endif |
42 | |
43 | // this entire thing is just juggling doubly-linked lists, so make some helper macros. |
44 | #define LINKED_LIST_DECLARE_FIELDS(type, prefix) \ |
45 | type *prefix##prev; \ |
46 | type *prefix##next |
47 | |
48 | #define LINKED_LIST_PREPEND(item, list, prefix) do { \ |
49 | item->prefix##prev = &list; \ |
50 | item->prefix##next = list.prefix##next; \ |
51 | if (item->prefix##next) { \ |
52 | item->prefix##next->prefix##prev = item; \ |
53 | } \ |
54 | list.prefix##next = item; \ |
55 | } while (false) |
56 | |
57 | #define LINKED_LIST_UNLINK(item, prefix) do { \ |
58 | if (item->prefix##next) { \ |
59 | item->prefix##next->prefix##prev = item->prefix##prev; \ |
60 | } \ |
61 | item->prefix##prev->prefix##next = task->prefix##next; \ |
62 | item->prefix##prev = item->prefix##next = NULL; \ |
63 | } while (false) |
64 | |
65 | #define LINKED_LIST_START(list, prefix) (list.prefix##next) |
66 | #define LINKED_LIST_NEXT(item, prefix) (item->prefix##next) |
67 | #define LINKED_LIST_PREV(item, prefix) (item->prefix##prev) |
68 | |
69 | typedef struct SDL_AsyncIOTask SDL_AsyncIOTask; |
70 | |
71 | struct SDL_AsyncIOTask |
72 | { |
73 | SDL_AsyncIO *asyncio; |
74 | SDL_AsyncIOTaskType type; |
75 | SDL_AsyncIOQueue *queue; |
76 | Uint64 offset; |
77 | bool flush; |
78 | void *buffer; |
79 | char *error; |
80 | SDL_AsyncIOResult result; |
81 | Uint64 requested_size; |
82 | Uint64 result_size; |
83 | void *app_userdata; |
84 | LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, asyncio); |
85 | LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, queue); // the generic backend uses this, so I've added it here to avoid the extra allocation. |
86 | LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, threadpool); // the generic backend uses this, so I've added it here to avoid the extra allocation. |
87 | }; |
88 | |
89 | typedef struct SDL_AsyncIOQueueInterface |
90 | { |
91 | bool (*queue_task)(void *userdata, SDL_AsyncIOTask *task); |
92 | void (*cancel_task)(void *userdata, SDL_AsyncIOTask *task); |
93 | SDL_AsyncIOTask * (*get_results)(void *userdata); |
94 | SDL_AsyncIOTask * (*wait_results)(void *userdata, Sint32 timeoutMS); |
95 | void (*signal)(void *userdata); |
96 | void (*destroy)(void *userdata); |
97 | } SDL_AsyncIOQueueInterface; |
98 | |
99 | struct SDL_AsyncIOQueue |
100 | { |
101 | SDL_AsyncIOQueueInterface iface; |
102 | void *userdata; |
103 | SDL_AtomicInt tasks_inflight; |
104 | }; |
105 | |
106 | // this interface is kept per-object, even though generally it's going to decide |
107 | // on a single interface that is the same for the entire process, but I've kept |
108 | // the abstraction in case we start exposing more types of async i/o, like |
109 | // sockets, in the future. |
110 | typedef struct SDL_AsyncIOInterface |
111 | { |
112 | Sint64 (*size)(void *userdata); |
113 | bool (*read)(void *userdata, SDL_AsyncIOTask *task); |
114 | bool (*write)(void *userdata, SDL_AsyncIOTask *task); |
115 | bool (*close)(void *userdata, SDL_AsyncIOTask *task); |
116 | void (*destroy)(void *userdata); |
117 | } SDL_AsyncIOInterface; |
118 | |
119 | struct SDL_AsyncIO |
120 | { |
121 | SDL_AsyncIOInterface iface; |
122 | void *userdata; |
123 | SDL_Mutex *lock; |
124 | SDL_AsyncIOTask tasks; |
125 | SDL_AsyncIOTask *closing; // The close task, which isn't queued until all pending work for this file is done. |
126 | bool oneshot; // true if this is a SDL_LoadFileAsync open. |
127 | }; |
128 | |
129 | // This is implemented for various platforms; param validation is done before calling this. Open file, fill in iface and userdata. |
130 | extern bool SDL_SYS_AsyncIOFromFile(const char *file, const char *mode, SDL_AsyncIO *asyncio); |
131 | |
132 | // This is implemented for various platforms. Call SDL_OpenAsyncIOQueue from in here. |
133 | extern bool SDL_SYS_CreateAsyncIOQueue(SDL_AsyncIOQueue *queue); |
134 | |
135 | // This is called during SDL_QuitAsyncIO, after all tasks have completed and all files are closed, to let the platform clean up global backend details. |
136 | extern void SDL_SYS_QuitAsyncIO(void); |
137 | |
138 | // the "generic" version is always available, since it is almost always needed as a fallback even on platforms that might offer something better. |
139 | extern bool SDL_SYS_AsyncIOFromFile_Generic(const char *file, const char *mode, SDL_AsyncIO *asyncio); |
140 | extern bool SDL_SYS_CreateAsyncIOQueue_Generic(SDL_AsyncIOQueue *queue); |
141 | extern void SDL_SYS_QuitAsyncIO_Generic(void); |
142 | |
143 | #endif |
144 | |
145 | |