| 1 | /* | 
| 2 |   Copyright (C) Valve Corporation | 
| 3 |  | 
| 4 |   This software is provided 'as-is', without any express or implied | 
| 5 |   warranty.  In no event will the authors be held liable for any damages | 
| 6 |   arising from the use of this software. | 
| 7 |  | 
| 8 |   Permission is granted to anyone to use this software for any purpose, | 
| 9 |   including commercial applications, and to alter it and redistribute it | 
| 10 |   freely, subject to the following restrictions: | 
| 11 |  | 
| 12 |   1. The origin of this software must not be misrepresented; you must not | 
| 13 |      claim that you wrote the original software. If you use this software | 
| 14 |      in a product, an acknowledgment in the product documentation would be | 
| 15 |      appreciated but is not required. | 
| 16 |   2. Altered source versions must be plainly marked as such, and must not be | 
| 17 |      misrepresented as being the original software. | 
| 18 |   3. This notice may not be removed or altered from any source distribution. | 
| 19 | */ | 
| 20 |  | 
| 21 | #ifndef CONTROLLER_TYPE_H | 
| 22 | #define CONTROLLER_TYPE_H | 
| 23 | #ifdef _WIN32 | 
| 24 | #pragma once | 
| 25 | #endif | 
| 26 |  | 
| 27 | //----------------------------------------------------------------------------- | 
| 28 | // Purpose: Steam Controller models  | 
| 29 | // WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE | 
| 30 | //----------------------------------------------------------------------------- | 
| 31 | typedef enum | 
| 32 | { | 
| 33 | 	k_eControllerType_None = -1, | 
| 34 | 	k_eControllerType_Unknown = 0, | 
| 35 |  | 
| 36 | 	// Steam Controllers | 
| 37 | 	k_eControllerType_UnknownSteamController = 1, | 
| 38 | 	k_eControllerType_SteamController = 2, | 
| 39 | 	k_eControllerType_SteamControllerV2 = 3, | 
| 40 | 	k_eControllerType_SteamControllerNeptune = 4, | 
| 41 |  | 
| 42 | 	// Other Controllers | 
| 43 | 	k_eControllerType_UnknownNonSteamController = 30, | 
| 44 | 	k_eControllerType_XBox360Controller = 31, | 
| 45 | 	k_eControllerType_XBoxOneController = 32, | 
| 46 | 	k_eControllerType_PS3Controller = 33, | 
| 47 | 	k_eControllerType_PS4Controller = 34, | 
| 48 | 	k_eControllerType_WiiController = 35, | 
| 49 | 	k_eControllerType_AppleController = 36, | 
| 50 | 	k_eControllerType_AndroidController = 37, | 
| 51 | 	k_eControllerType_SwitchProController = 38, | 
| 52 | 	k_eControllerType_SwitchJoyConLeft = 39, | 
| 53 | 	k_eControllerType_SwitchJoyConRight = 40, | 
| 54 | 	k_eControllerType_SwitchJoyConPair = 41, | 
| 55 | 	k_eControllerType_SwitchInputOnlyController = 42, | 
| 56 | 	k_eControllerType_MobileTouch = 43, | 
| 57 | 	k_eControllerType_XInputSwitchController = 44,  // Client-side only, used to mark Nintendo Switch style controllers as using XInput instead of the Nintendo Switch protocol | 
| 58 | 	k_eControllerType_PS5Controller = 45, | 
| 59 | 	k_eControllerType_XInputPS4Controller = 46,     // Client-side only, used to mark DualShock 4 style controllers using XInput instead of the DualShock 4 controller protocol | 
| 60 | 	k_eControllerType_LastController,			// Don't add game controllers below this enumeration - this enumeration can change value | 
| 61 |  | 
| 62 | 	// Keyboards and Mice | 
| 63 | 	k_eControllertype_GenericKeyboard = 400, | 
| 64 | 	k_eControllertype_GenericMouse = 800, | 
| 65 | } EControllerType; | 
| 66 |  | 
| 67 | typedef struct | 
| 68 | { | 
| 69 | 	unsigned int m_unDeviceID; | 
| 70 | 	EControllerType m_eControllerType; | 
| 71 | 	const char *m_pszName; | 
| 72 | } ControllerDescription_t; | 
| 73 |  | 
| 74 |  | 
| 75 | extern EControllerType GuessControllerType( int nVID, int nPID ); | 
| 76 | extern const char *GuessControllerName( int nVID, int nPID ); | 
| 77 |  | 
| 78 | #endif // CONTROLLER_TYPE_H | 
| 79 |  |