1 | /* |
2 | Copyright (C) Valve Corporation |
3 | |
4 | This software is provided 'as-is', without any express or implied |
5 | warranty. In no event will the authors be held liable for any damages |
6 | arising from the use of this software. |
7 | |
8 | Permission is granted to anyone to use this software for any purpose, |
9 | including commercial applications, and to alter it and redistribute it |
10 | freely, subject to the following restrictions: |
11 | |
12 | 1. The origin of this software must not be misrepresented; you must not |
13 | claim that you wrote the original software. If you use this software |
14 | in a product, an acknowledgment in the product documentation would be |
15 | appreciated but is not required. |
16 | 2. Altered source versions must be plainly marked as such, and must not be |
17 | misrepresented as being the original software. |
18 | 3. This notice may not be removed or altered from any source distribution. |
19 | */ |
20 | |
21 | #ifndef CONTROLLER_TYPE_H |
22 | #define CONTROLLER_TYPE_H |
23 | #ifdef _WIN32 |
24 | #pragma once |
25 | #endif |
26 | |
27 | //----------------------------------------------------------------------------- |
28 | // Purpose: Steam Controller models |
29 | // WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE |
30 | //----------------------------------------------------------------------------- |
31 | typedef enum |
32 | { |
33 | k_eControllerType_None = -1, |
34 | k_eControllerType_Unknown = 0, |
35 | |
36 | // Steam Controllers |
37 | k_eControllerType_UnknownSteamController = 1, |
38 | k_eControllerType_SteamController = 2, |
39 | k_eControllerType_SteamControllerV2 = 3, |
40 | k_eControllerType_SteamControllerNeptune = 4, |
41 | |
42 | // Other Controllers |
43 | k_eControllerType_UnknownNonSteamController = 30, |
44 | k_eControllerType_XBox360Controller = 31, |
45 | k_eControllerType_XBoxOneController = 32, |
46 | k_eControllerType_PS3Controller = 33, |
47 | k_eControllerType_PS4Controller = 34, |
48 | k_eControllerType_WiiController = 35, |
49 | k_eControllerType_AppleController = 36, |
50 | k_eControllerType_AndroidController = 37, |
51 | k_eControllerType_SwitchProController = 38, |
52 | k_eControllerType_SwitchJoyConLeft = 39, |
53 | k_eControllerType_SwitchJoyConRight = 40, |
54 | k_eControllerType_SwitchJoyConPair = 41, |
55 | k_eControllerType_SwitchInputOnlyController = 42, |
56 | k_eControllerType_MobileTouch = 43, |
57 | k_eControllerType_XInputSwitchController = 44, // Client-side only, used to mark Nintendo Switch style controllers as using XInput instead of the Nintendo Switch protocol |
58 | k_eControllerType_PS5Controller = 45, |
59 | k_eControllerType_XInputPS4Controller = 46, // Client-side only, used to mark DualShock 4 style controllers using XInput instead of the DualShock 4 controller protocol |
60 | k_eControllerType_LastController, // Don't add game controllers below this enumeration - this enumeration can change value |
61 | |
62 | // Keyboards and Mice |
63 | k_eControllertype_GenericKeyboard = 400, |
64 | k_eControllertype_GenericMouse = 800, |
65 | } EControllerType; |
66 | |
67 | typedef struct |
68 | { |
69 | unsigned int m_unDeviceID; |
70 | EControllerType m_eControllerType; |
71 | const char *m_pszName; |
72 | } ControllerDescription_t; |
73 | |
74 | |
75 | extern EControllerType GuessControllerType( int nVID, int nPID ); |
76 | extern const char *GuessControllerName( int nVID, int nPID ); |
77 | |
78 | #endif // CONTROLLER_TYPE_H |
79 | |