1/*
2 Copyright (C) Valve Corporation
3
4 This software is provided 'as-is', without any express or implied
5 warranty. In no event will the authors be held liable for any damages
6 arising from the use of this software.
7
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it
10 freely, subject to the following restrictions:
11
12 1. The origin of this software must not be misrepresented; you must not
13 claim that you wrote the original software. If you use this software
14 in a product, an acknowledgment in the product documentation would be
15 appreciated but is not required.
16 2. Altered source versions must be plainly marked as such, and must not be
17 misrepresented as being the original software.
18 3. This notice may not be removed or altered from any source distribution.
19*/
20
21#ifndef CONTROLLER_TYPE_H
22#define CONTROLLER_TYPE_H
23#ifdef _WIN32
24#pragma once
25#endif
26
27//-----------------------------------------------------------------------------
28// Purpose: Steam Controller models
29// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE
30//-----------------------------------------------------------------------------
31typedef enum
32{
33 k_eControllerType_None = -1,
34 k_eControllerType_Unknown = 0,
35
36 // Steam Controllers
37 k_eControllerType_UnknownSteamController = 1,
38 k_eControllerType_SteamController = 2,
39 k_eControllerType_SteamControllerV2 = 3,
40 k_eControllerType_SteamControllerNeptune = 4,
41
42 // Other Controllers
43 k_eControllerType_UnknownNonSteamController = 30,
44 k_eControllerType_XBox360Controller = 31,
45 k_eControllerType_XBoxOneController = 32,
46 k_eControllerType_PS3Controller = 33,
47 k_eControllerType_PS4Controller = 34,
48 k_eControllerType_WiiController = 35,
49 k_eControllerType_AppleController = 36,
50 k_eControllerType_AndroidController = 37,
51 k_eControllerType_SwitchProController = 38,
52 k_eControllerType_SwitchJoyConLeft = 39,
53 k_eControllerType_SwitchJoyConRight = 40,
54 k_eControllerType_SwitchJoyConPair = 41,
55 k_eControllerType_SwitchInputOnlyController = 42,
56 k_eControllerType_MobileTouch = 43,
57 k_eControllerType_XInputSwitchController = 44, // Client-side only, used to mark Nintendo Switch style controllers as using XInput instead of the Nintendo Switch protocol
58 k_eControllerType_PS5Controller = 45,
59 k_eControllerType_XInputPS4Controller = 46, // Client-side only, used to mark DualShock 4 style controllers using XInput instead of the DualShock 4 controller protocol
60 k_eControllerType_LastController, // Don't add game controllers below this enumeration - this enumeration can change value
61
62 // Keyboards and Mice
63 k_eControllertype_GenericKeyboard = 400,
64 k_eControllertype_GenericMouse = 800,
65} EControllerType;
66
67typedef struct
68{
69 unsigned int m_unDeviceID;
70 EControllerType m_eControllerType;
71 const char *m_pszName;
72} ControllerDescription_t;
73
74
75extern EControllerType GuessControllerType( int nVID, int nPID );
76extern const char *GuessControllerName( int nVID, int nPID );
77
78#endif // CONTROLLER_TYPE_H
79