1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "../SDL_internal.h"
22
23/* This is the joystick API for Simple DirectMedia Layer */
24
25#include "SDL.h"
26#include "SDL_atomic.h"
27#include "SDL_events.h"
28#include "SDL_sysjoystick.h"
29#include "SDL_hints.h"
30
31#if !SDL_EVENTS_DISABLED
32#include "../events/SDL_events_c.h"
33#endif
34#include "../video/SDL_sysvideo.h"
35#include "hidapi/SDL_hidapijoystick_c.h"
36
37/* This is included in only one place because it has a large static list of controllers */
38#include "controller_type.h"
39
40#ifdef __WIN32__
41/* Needed for checking for input remapping programs */
42#include "../core/windows/SDL_windows.h"
43
44#undef UNICODE /* We want ASCII functions */
45#include <tlhelp32.h>
46#endif
47
48#if SDL_JOYSTICK_VIRTUAL
49#include "./virtual/SDL_virtualjoystick_c.h"
50#endif
51
52static SDL_JoystickDriver *SDL_joystick_drivers[] = {
53#ifdef SDL_JOYSTICK_HIDAPI /* Before WINDOWS_ driver, as WINDOWS wants to check if this driver is handling things */
54 &SDL_HIDAPI_JoystickDriver,
55#endif
56#ifdef SDL_JOYSTICK_RAWINPUT /* Before WINDOWS_ driver, as WINDOWS wants to check if this driver is handling things */
57 &SDL_RAWINPUT_JoystickDriver,
58#endif
59#if defined(SDL_JOYSTICK_WGI)
60 &SDL_WGI_JoystickDriver,
61#endif
62#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
63 &SDL_WINDOWS_JoystickDriver,
64#endif
65#if defined(SDL_JOYSTICK_WINMM)
66 &SDL_WINMM_JoystickDriver,
67#endif
68#ifdef SDL_JOYSTICK_LINUX
69 &SDL_LINUX_JoystickDriver,
70#endif
71#ifdef SDL_JOYSTICK_IOKIT
72 &SDL_DARWIN_JoystickDriver,
73#endif
74#if (defined(__MACOSX__) || defined(__IPHONEOS__) || defined(__TVOS__)) && !defined(SDL_JOYSTICK_DISABLED)
75 &SDL_IOS_JoystickDriver,
76#endif
77#ifdef SDL_JOYSTICK_ANDROID
78 &SDL_ANDROID_JoystickDriver,
79#endif
80#ifdef SDL_JOYSTICK_EMSCRIPTEN
81 &SDL_EMSCRIPTEN_JoystickDriver,
82#endif
83#ifdef SDL_JOYSTICK_HAIKU
84 &SDL_HAIKU_JoystickDriver,
85#endif
86#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
87 &SDL_BSD_JoystickDriver,
88#endif
89#ifdef SDL_JOYSTICK_OS2
90 &SDL_OS2_JoystickDriver,
91#endif
92#ifdef SDL_JOYSTICK_PSP
93 &SDL_PSP_JoystickDriver,
94#endif
95#ifdef SDL_JOYSTICK_VIRTUAL
96 &SDL_VIRTUAL_JoystickDriver,
97#endif
98#ifdef SDL_JOYSTICK_VITA
99 &SDL_VITA_JoystickDriver
100#endif
101#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
102 &SDL_DUMMY_JoystickDriver
103#endif
104};
105static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
106static SDL_Joystick *SDL_joysticks = NULL;
107static SDL_bool SDL_updating_joystick = SDL_FALSE;
108static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
109static SDL_atomic_t SDL_next_joystick_instance_id;
110static int SDL_joystick_player_count = 0;
111static SDL_JoystickID *SDL_joystick_players = NULL;
112
113void
114SDL_LockJoysticks(void)
115{
116 if (SDL_joystick_lock) {
117 SDL_LockMutex(SDL_joystick_lock);
118 }
119}
120
121void
122SDL_UnlockJoysticks(void)
123{
124 if (SDL_joystick_lock) {
125 SDL_UnlockMutex(SDL_joystick_lock);
126 }
127}
128
129static int
130SDL_FindFreePlayerIndex()
131{
132 int player_index;
133
134 for (player_index = 0; player_index < SDL_joystick_player_count; ++player_index) {
135 if (SDL_joystick_players[player_index] == -1) {
136 return player_index;
137 }
138 }
139 return player_index;
140}
141
142static int
143SDL_GetPlayerIndexForJoystickID(SDL_JoystickID instance_id)
144{
145 int player_index;
146
147 for (player_index = 0; player_index < SDL_joystick_player_count; ++player_index) {
148 if (instance_id == SDL_joystick_players[player_index]) {
149 break;
150 }
151 }
152 if (player_index == SDL_joystick_player_count) {
153 player_index = -1;
154 }
155 return player_index;
156}
157
158static SDL_JoystickID
159SDL_GetJoystickIDForPlayerIndex(int player_index)
160{
161 if (player_index < 0 || player_index >= SDL_joystick_player_count) {
162 return -1;
163 }
164 return SDL_joystick_players[player_index];
165}
166
167static SDL_bool
168SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID instance_id)
169{
170 SDL_JoystickID existing_instance = SDL_GetJoystickIDForPlayerIndex(player_index);
171 SDL_JoystickDriver *driver;
172 int device_index;
173 int existing_player_index;
174
175 if (player_index >= SDL_joystick_player_count) {
176 SDL_JoystickID *new_players = (SDL_JoystickID *)SDL_realloc(SDL_joystick_players, (player_index + 1)*sizeof(*SDL_joystick_players));
177 if (!new_players) {
178 SDL_OutOfMemory();
179 return SDL_FALSE;
180 }
181
182 SDL_joystick_players = new_players;
183 SDL_memset(&SDL_joystick_players[SDL_joystick_player_count], 0xFF, (player_index - SDL_joystick_player_count + 1) * sizeof(SDL_joystick_players[0]));
184 SDL_joystick_player_count = player_index + 1;
185 } else if (SDL_joystick_players[player_index] == instance_id) {
186 /* Joystick is already assigned the requested player index */
187 return SDL_TRUE;
188 }
189
190 /* Clear the old player index */
191 existing_player_index = SDL_GetPlayerIndexForJoystickID(instance_id);
192 if (existing_player_index >= 0) {
193 SDL_joystick_players[existing_player_index] = -1;
194 }
195
196 if (player_index >= 0) {
197 SDL_joystick_players[player_index] = instance_id;
198 }
199
200 /* Update the driver with the new index */
201 device_index = SDL_JoystickGetDeviceIndexFromInstanceID(instance_id);
202 if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
203 driver->SetDevicePlayerIndex(device_index, player_index);
204 }
205
206 /* Move any existing joystick to another slot */
207 if (existing_instance >= 0) {
208 SDL_SetJoystickIDForPlayerIndex(SDL_FindFreePlayerIndex(), existing_instance);
209 }
210 return SDL_TRUE;
211}
212
213static void SDLCALL
214SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
215{
216 if (hint && *hint == '1') {
217 SDL_joystick_allows_background_events = SDL_TRUE;
218 } else {
219 SDL_joystick_allows_background_events = SDL_FALSE;
220 }
221}
222
223int
224SDL_JoystickInit(void)
225{
226 int i, status;
227
228 SDL_GameControllerInitMappings();
229
230 /* Create the joystick list lock */
231 if (!SDL_joystick_lock) {
232 SDL_joystick_lock = SDL_CreateMutex();
233 }
234
235 /* See if we should allow joystick events while in the background */
236 SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
237 SDL_JoystickAllowBackgroundEventsChanged, NULL);
238
239#if !SDL_EVENTS_DISABLED
240 if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
241 return -1;
242 }
243#endif /* !SDL_EVENTS_DISABLED */
244
245 status = -1;
246 for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
247 if (SDL_joystick_drivers[i]->Init() >= 0) {
248 status = 0;
249 }
250 }
251 return status;
252}
253
254/*
255 * Count the number of joysticks attached to the system
256 */
257int
258SDL_NumJoysticks(void)
259{
260 int i, total_joysticks = 0;
261 SDL_LockJoysticks();
262 for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
263 total_joysticks += SDL_joystick_drivers[i]->GetCount();
264 }
265 SDL_UnlockJoysticks();
266 return total_joysticks;
267}
268
269/*
270 * Return the next available joystick instance ID
271 * This may be called by drivers from multiple threads, unprotected by any locks
272 */
273SDL_JoystickID SDL_GetNextJoystickInstanceID()
274{
275 return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
276}
277
278/*
279 * Get the driver and device index for an API device index
280 * This should be called while the joystick lock is held, to prevent another thread from updating the list
281 */
282SDL_bool
283SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
284{
285 int i, num_joysticks, total_joysticks = 0;
286
287 if (device_index >= 0) {
288 for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
289 num_joysticks = SDL_joystick_drivers[i]->GetCount();
290 if (device_index < num_joysticks) {
291 *driver = SDL_joystick_drivers[i];
292 *driver_index = device_index;
293 return SDL_TRUE;
294 }
295 device_index -= num_joysticks;
296 total_joysticks += num_joysticks;
297 }
298 }
299
300 SDL_SetError("There are %d joysticks available", total_joysticks);
301 return SDL_FALSE;
302}
303
304/*
305 * Get the implementation dependent name of a joystick
306 */
307const char *
308SDL_JoystickNameForIndex(int device_index)
309{
310 SDL_JoystickDriver *driver;
311 const char *name = NULL;
312
313 SDL_LockJoysticks();
314 if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
315 name = driver->GetDeviceName(device_index);
316 }
317 SDL_UnlockJoysticks();
318
319 /* FIXME: Really we should reference count this name so it doesn't go away after unlock */
320 return name;
321}
322
323/*
324 * Get the player index of a joystick, or -1 if it's not available
325 */
326int
327SDL_JoystickGetDevicePlayerIndex(int device_index)
328{
329 int player_index;
330
331 SDL_LockJoysticks();
332 player_index = SDL_GetPlayerIndexForJoystickID(SDL_JoystickGetDeviceInstanceID(device_index));
333 SDL_UnlockJoysticks();
334
335 return player_index;
336}
337
338/*
339 * Return true if this joystick is known to have all axes centered at zero
340 * This isn't generally needed unless the joystick never generates an initial axis value near zero,
341 * e.g. it's emulating axes with digital buttons
342 */
343static SDL_bool
344SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
345{
346 static Uint32 zero_centered_joysticks[] = {
347 MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */
348 MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */
349 };
350
351 int i;
352 Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick),
353 SDL_JoystickGetProduct(joystick));
354
355 /*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
356
357 if (joystick->naxes == 2) {
358 /* Assume D-pad or thumbstick style axes are centered at 0 */
359 return SDL_TRUE;
360 }
361
362 for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) {
363 if (id == zero_centered_joysticks[i]) {
364 return SDL_TRUE;
365 }
366 }
367 return SDL_FALSE;
368}
369
370/*
371 * Open a joystick for use - the index passed as an argument refers to
372 * the N'th joystick on the system. This index is the value which will
373 * identify this joystick in future joystick events.
374 *
375 * This function returns a joystick identifier, or NULL if an error occurred.
376 */
377SDL_Joystick *
378SDL_JoystickOpen(int device_index)
379{
380 SDL_JoystickDriver *driver;
381 SDL_JoystickID instance_id;
382 SDL_Joystick *joystick;
383 SDL_Joystick *joysticklist;
384 const char *joystickname = NULL;
385
386 SDL_LockJoysticks();
387
388 if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
389 SDL_UnlockJoysticks();
390 return NULL;
391 }
392
393 joysticklist = SDL_joysticks;
394 /* If the joystick is already open, return it
395 * it is important that we have a single joystick * for each instance id
396 */
397 instance_id = driver->GetDeviceInstanceID(device_index);
398 while (joysticklist) {
399 if (instance_id == joysticklist->instance_id) {
400 joystick = joysticklist;
401 ++joystick->ref_count;
402 SDL_UnlockJoysticks();
403 return joystick;
404 }
405 joysticklist = joysticklist->next;
406 }
407
408 /* Create and initialize the joystick */
409 joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
410 if (joystick == NULL) {
411 SDL_OutOfMemory();
412 SDL_UnlockJoysticks();
413 return NULL;
414 }
415 joystick->driver = driver;
416 joystick->instance_id = instance_id;
417 joystick->attached = SDL_TRUE;
418 joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
419 joystick->led_expiration = SDL_GetTicks();
420
421 if (driver->Open(joystick, device_index) < 0) {
422 SDL_free(joystick);
423 SDL_UnlockJoysticks();
424 return NULL;
425 }
426
427 joystickname = driver->GetDeviceName(device_index);
428 if (joystickname) {
429 joystick->name = SDL_strdup(joystickname);
430 } else {
431 joystick->name = NULL;
432 }
433
434 joystick->guid = driver->GetDeviceGUID(device_index);
435
436 if (joystick->naxes > 0) {
437 joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
438 }
439 if (joystick->nhats > 0) {
440 joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
441 }
442 if (joystick->nballs > 0) {
443 joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
444 }
445 if (joystick->nbuttons > 0) {
446 joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
447 }
448 if (((joystick->naxes > 0) && !joystick->axes)
449 || ((joystick->nhats > 0) && !joystick->hats)
450 || ((joystick->nballs > 0) && !joystick->balls)
451 || ((joystick->nbuttons > 0) && !joystick->buttons)) {
452 SDL_OutOfMemory();
453 SDL_JoystickClose(joystick);
454 SDL_UnlockJoysticks();
455 return NULL;
456 }
457
458 /* If this joystick is known to have all zero centered axes, skip the auto-centering code */
459 if (SDL_JoystickAxesCenteredAtZero(joystick)) {
460 int i;
461
462 for (i = 0; i < joystick->naxes; ++i) {
463 joystick->axes[i].has_initial_value = SDL_TRUE;
464 }
465 }
466
467 joystick->is_game_controller = SDL_IsGameController(device_index);
468
469 /* Add joystick to list */
470 ++joystick->ref_count;
471 /* Link the joystick in the list */
472 joystick->next = SDL_joysticks;
473 SDL_joysticks = joystick;
474
475 SDL_UnlockJoysticks();
476
477 driver->Update(joystick);
478
479 return joystick;
480}
481
482int
483SDL_JoystickAttachVirtual(SDL_JoystickType type,
484 int naxes, int nbuttons, int nhats)
485{
486#if SDL_JOYSTICK_VIRTUAL
487 return SDL_JoystickAttachVirtualInner(type, naxes, nbuttons, nhats);
488#else
489 return SDL_SetError("SDL not built with virtual-joystick support");
490#endif
491}
492
493int
494SDL_JoystickDetachVirtual(int device_index)
495{
496#if SDL_JOYSTICK_VIRTUAL
497 SDL_JoystickDriver *driver;
498
499 SDL_LockJoysticks();
500 if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
501 if (driver == &SDL_VIRTUAL_JoystickDriver) {
502 const int result = SDL_JoystickDetachVirtualInner(device_index);
503 SDL_UnlockJoysticks();
504 return result;
505 }
506 }
507 SDL_UnlockJoysticks();
508
509 return SDL_SetError("Virtual joystick not found at provided index");
510#else
511 return SDL_SetError("SDL not built with virtual-joystick support");
512#endif
513}
514
515SDL_bool
516SDL_JoystickIsVirtual(int device_index)
517{
518#if SDL_JOYSTICK_VIRTUAL
519 SDL_JoystickDriver *driver;
520 int driver_device_index;
521 SDL_bool is_virtual = SDL_FALSE;
522
523 SDL_LockJoysticks();
524 if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &driver_device_index)) {
525 if (driver == &SDL_VIRTUAL_JoystickDriver) {
526 is_virtual = SDL_TRUE;
527 }
528 }
529 SDL_UnlockJoysticks();
530
531 return is_virtual;
532#else
533 return SDL_FALSE;
534#endif
535}
536
537int
538SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
539{
540#if SDL_JOYSTICK_VIRTUAL
541 return SDL_JoystickSetVirtualAxisInner(joystick, axis, value);
542#else
543 return SDL_SetError("SDL not built with virtual-joystick support");
544#endif
545}
546
547int
548SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value)
549{
550#if SDL_JOYSTICK_VIRTUAL
551 return SDL_JoystickSetVirtualButtonInner(joystick, button, value);
552#else
553 return SDL_SetError("SDL not built with virtual-joystick support");
554#endif
555}
556
557int
558SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
559{
560#if SDL_JOYSTICK_VIRTUAL
561 return SDL_JoystickSetVirtualHatInner(joystick, hat, value);
562#else
563 return SDL_SetError("SDL not built with virtual-joystick support");
564#endif
565}
566
567/*
568 * Checks to make sure the joystick is valid.
569 */
570SDL_bool
571SDL_PrivateJoystickValid(SDL_Joystick *joystick)
572{
573 SDL_bool valid;
574
575 if (joystick == NULL) {
576 SDL_SetError("Joystick hasn't been opened yet");
577 valid = SDL_FALSE;
578 } else {
579 valid = SDL_TRUE;
580 }
581
582 return valid;
583}
584
585SDL_bool
586SDL_PrivateJoystickGetAutoGamepadMapping(int device_index, SDL_GamepadMapping * out)
587{
588 SDL_JoystickDriver *driver;
589 SDL_bool is_ok = SDL_FALSE;
590
591 SDL_LockJoysticks();
592 if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
593 is_ok = driver->GetGamepadMapping(device_index, out);
594 }
595 SDL_UnlockJoysticks();
596
597 return is_ok;
598}
599
600/*
601 * Get the number of multi-dimensional axis controls on a joystick
602 */
603int
604SDL_JoystickNumAxes(SDL_Joystick *joystick)
605{
606 if (!SDL_PrivateJoystickValid(joystick)) {
607 return -1;
608 }
609 return joystick->naxes;
610}
611
612/*
613 * Get the number of hats on a joystick
614 */
615int
616SDL_JoystickNumHats(SDL_Joystick *joystick)
617{
618 if (!SDL_PrivateJoystickValid(joystick)) {
619 return -1;
620 }
621 return joystick->nhats;
622}
623
624/*
625 * Get the number of trackballs on a joystick
626 */
627int
628SDL_JoystickNumBalls(SDL_Joystick *joystick)
629{
630 if (!SDL_PrivateJoystickValid(joystick)) {
631 return -1;
632 }
633 return joystick->nballs;
634}
635
636/*
637 * Get the number of buttons on a joystick
638 */
639int
640SDL_JoystickNumButtons(SDL_Joystick *joystick)
641{
642 if (!SDL_PrivateJoystickValid(joystick)) {
643 return -1;
644 }
645 return joystick->nbuttons;
646}
647
648/*
649 * Get the current state of an axis control on a joystick
650 */
651Sint16
652SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
653{
654 Sint16 state;
655
656 if (!SDL_PrivateJoystickValid(joystick)) {
657 return 0;
658 }
659 if (axis < joystick->naxes) {
660 state = joystick->axes[axis].value;
661 } else {
662 SDL_SetError("Joystick only has %d axes", joystick->naxes);
663 state = 0;
664 }
665 return state;
666}
667
668/*
669 * Get the initial state of an axis control on a joystick
670 */
671SDL_bool
672SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state)
673{
674 if (!SDL_PrivateJoystickValid(joystick)) {
675 return SDL_FALSE;
676 }
677 if (axis >= joystick->naxes) {
678 SDL_SetError("Joystick only has %d axes", joystick->naxes);
679 return SDL_FALSE;
680 }
681 if (state) {
682 *state = joystick->axes[axis].initial_value;
683 }
684 return joystick->axes[axis].has_initial_value;
685}
686
687/*
688 * Get the current state of a hat on a joystick
689 */
690Uint8
691SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
692{
693 Uint8 state;
694
695 if (!SDL_PrivateJoystickValid(joystick)) {
696 return 0;
697 }
698 if (hat < joystick->nhats) {
699 state = joystick->hats[hat];
700 } else {
701 SDL_SetError("Joystick only has %d hats", joystick->nhats);
702 state = 0;
703 }
704 return state;
705}
706
707/*
708 * Get the ball axis change since the last poll
709 */
710int
711SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
712{
713 int retval;
714
715 if (!SDL_PrivateJoystickValid(joystick)) {
716 return -1;
717 }
718
719 retval = 0;
720 if (ball < joystick->nballs) {
721 if (dx) {
722 *dx = joystick->balls[ball].dx;
723 }
724 if (dy) {
725 *dy = joystick->balls[ball].dy;
726 }
727 joystick->balls[ball].dx = 0;
728 joystick->balls[ball].dy = 0;
729 } else {
730 return SDL_SetError("Joystick only has %d balls", joystick->nballs);
731 }
732 return retval;
733}
734
735/*
736 * Get the current state of a button on a joystick
737 */
738Uint8
739SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
740{
741 Uint8 state;
742
743 if (!SDL_PrivateJoystickValid(joystick)) {
744 return 0;
745 }
746 if (button < joystick->nbuttons) {
747 state = joystick->buttons[button];
748 } else {
749 SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
750 state = 0;
751 }
752 return state;
753}
754
755/*
756 * Return if the joystick in question is currently attached to the system,
757 * \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
758 */
759SDL_bool
760SDL_JoystickGetAttached(SDL_Joystick *joystick)
761{
762 if (!SDL_PrivateJoystickValid(joystick)) {
763 return SDL_FALSE;
764 }
765
766 return joystick->attached;
767}
768
769/*
770 * Get the instance id for this opened joystick
771 */
772SDL_JoystickID
773SDL_JoystickInstanceID(SDL_Joystick *joystick)
774{
775 if (!SDL_PrivateJoystickValid(joystick)) {
776 return -1;
777 }
778
779 return joystick->instance_id;
780}
781
782/*
783 * Return the SDL_Joystick associated with an instance id.
784 */
785SDL_Joystick *
786SDL_JoystickFromInstanceID(SDL_JoystickID instance_id)
787{
788 SDL_Joystick *joystick;
789
790 SDL_LockJoysticks();
791 for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
792 if (joystick->instance_id == instance_id) {
793 break;
794 }
795 }
796 SDL_UnlockJoysticks();
797 return joystick;
798}
799
800/**
801 * Return the SDL_Joystick associated with a player index.
802 */
803SDL_Joystick *
804SDL_JoystickFromPlayerIndex(int player_index)
805{
806 SDL_JoystickID instance_id;
807 SDL_Joystick *joystick;
808
809 SDL_LockJoysticks();
810 instance_id = SDL_GetJoystickIDForPlayerIndex(player_index);
811 for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
812 if (joystick->instance_id == instance_id) {
813 break;
814 }
815 }
816 SDL_UnlockJoysticks();
817 return joystick;
818}
819
820/*
821 * Get the friendly name of this joystick
822 */
823const char *
824SDL_JoystickName(SDL_Joystick *joystick)
825{
826 if (!SDL_PrivateJoystickValid(joystick)) {
827 return NULL;
828 }
829
830 return joystick->name;
831}
832
833/**
834 * Get the player index of an opened joystick, or -1 if it's not available
835 */
836int
837SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick)
838{
839 int player_index;
840
841 if (!SDL_PrivateJoystickValid(joystick)) {
842 return -1;
843 }
844
845 SDL_LockJoysticks();
846 player_index = SDL_GetPlayerIndexForJoystickID(joystick->instance_id);
847 SDL_UnlockJoysticks();
848
849 return player_index;
850}
851
852/**
853 * Set the player index of an opened joystick
854 */
855void
856SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index)
857{
858 if (!SDL_PrivateJoystickValid(joystick)) {
859 return;
860 }
861
862 SDL_LockJoysticks();
863 SDL_SetJoystickIDForPlayerIndex(player_index, joystick->instance_id);
864 SDL_UnlockJoysticks();
865}
866
867int
868SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
869{
870 int result;
871
872 if (!SDL_PrivateJoystickValid(joystick)) {
873 return -1;
874 }
875
876 SDL_LockJoysticks();
877 if (low_frequency_rumble == joystick->low_frequency_rumble &&
878 high_frequency_rumble == joystick->high_frequency_rumble) {
879 /* Just update the expiration */
880 result = 0;
881 } else {
882 result = joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble);
883 }
884
885 /* Save the rumble value regardless of success, so we don't spam the driver */
886 joystick->low_frequency_rumble = low_frequency_rumble;
887 joystick->high_frequency_rumble = high_frequency_rumble;
888
889 if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
890 joystick->rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
891 if (!joystick->rumble_expiration) {
892 joystick->rumble_expiration = 1;
893 }
894 } else {
895 joystick->rumble_expiration = 0;
896 }
897 SDL_UnlockJoysticks();
898
899 return result;
900}
901
902int
903SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
904{
905 int result;
906
907 if (!SDL_PrivateJoystickValid(joystick)) {
908 return -1;
909 }
910
911 SDL_LockJoysticks();
912 if (left_rumble == joystick->left_trigger_rumble && right_rumble == joystick->right_trigger_rumble) {
913 /* Just update the expiration */
914 result = 0;
915 } else {
916 result = joystick->driver->RumbleTriggers(joystick, left_rumble, right_rumble);
917 }
918
919 /* Save the rumble value regardless of success, so we don't spam the driver */
920 joystick->left_trigger_rumble = left_rumble;
921 joystick->right_trigger_rumble = right_rumble;
922
923 if ((left_rumble || right_rumble) && duration_ms) {
924 joystick->trigger_rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
925 if (!joystick->trigger_rumble_expiration) {
926 joystick->trigger_rumble_expiration = 1;
927 }
928 } else {
929 joystick->trigger_rumble_expiration = 0;
930 }
931 SDL_UnlockJoysticks();
932
933 return result;
934}
935
936SDL_bool
937SDL_JoystickHasLED(SDL_Joystick *joystick)
938{
939 SDL_bool result;
940
941 if (!SDL_PrivateJoystickValid(joystick)) {
942 return SDL_FALSE;
943 }
944
945 SDL_LockJoysticks();
946
947 result = joystick->driver->HasLED(joystick);
948
949 SDL_UnlockJoysticks();
950
951 return result;
952}
953
954int
955SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
956{
957 int result;
958 SDL_bool isfreshvalue;
959
960 if (!SDL_PrivateJoystickValid(joystick)) {
961 return -1;
962 }
963
964 SDL_LockJoysticks();
965
966 isfreshvalue = red != joystick->led_red ||
967 green != joystick->led_green ||
968 blue != joystick->led_blue;
969
970 if ( isfreshvalue || SDL_TICKS_PASSED( SDL_GetTicks(), joystick->led_expiration ) ) {
971 result = joystick->driver->SetLED(joystick, red, green, blue);
972 joystick->led_expiration = SDL_GetTicks() + SDL_LED_MIN_REPEAT_MS;
973 }
974 else {
975 /* Avoid spamming the driver */
976 result = 0;
977 }
978
979 /* Save the LED value regardless of success, so we don't spam the driver */
980 joystick->led_red = red;
981 joystick->led_green = green;
982 joystick->led_blue = blue;
983
984 SDL_UnlockJoysticks();
985
986 return result;
987}
988
989/*
990 * Close a joystick previously opened with SDL_JoystickOpen()
991 */
992void
993SDL_JoystickClose(SDL_Joystick *joystick)
994{
995 SDL_Joystick *joysticklist;
996 SDL_Joystick *joysticklistprev;
997 int i;
998
999 if (!SDL_PrivateJoystickValid(joystick)) {
1000 return;
1001 }
1002
1003 SDL_LockJoysticks();
1004
1005 /* First decrement ref count */
1006 if (--joystick->ref_count > 0) {
1007 SDL_UnlockJoysticks();
1008 return;
1009 }
1010
1011 if (SDL_updating_joystick) {
1012 SDL_UnlockJoysticks();
1013 return;
1014 }
1015
1016 if (joystick->rumble_expiration) {
1017 SDL_JoystickRumble(joystick, 0, 0, 0);
1018 }
1019 if (joystick->trigger_rumble_expiration) {
1020 SDL_JoystickRumbleTriggers(joystick, 0, 0, 0);
1021 }
1022
1023 joystick->driver->Close(joystick);
1024 joystick->hwdata = NULL;
1025
1026 joysticklist = SDL_joysticks;
1027 joysticklistprev = NULL;
1028 while (joysticklist) {
1029 if (joystick == joysticklist) {
1030 if (joysticklistprev) {
1031 /* unlink this entry */
1032 joysticklistprev->next = joysticklist->next;
1033 } else {
1034 SDL_joysticks = joystick->next;
1035 }
1036 break;
1037 }
1038 joysticklistprev = joysticklist;
1039 joysticklist = joysticklist->next;
1040 }
1041
1042 SDL_free(joystick->name);
1043 SDL_free(joystick->serial);
1044
1045 /* Free the data associated with this joystick */
1046 SDL_free(joystick->axes);
1047 SDL_free(joystick->hats);
1048 SDL_free(joystick->balls);
1049 SDL_free(joystick->buttons);
1050 for (i = 0; i < joystick->ntouchpads; i++) {
1051 SDL_JoystickTouchpadInfo *touchpad = &joystick->touchpads[i];
1052 SDL_free(touchpad->fingers);
1053 }
1054 SDL_free(joystick->touchpads);
1055 SDL_free(joystick->sensors);
1056 SDL_free(joystick);
1057
1058 SDL_UnlockJoysticks();
1059}
1060
1061void
1062SDL_JoystickQuit(void)
1063{
1064 int i;
1065
1066 /* Make sure we're not getting called in the middle of updating joysticks */
1067 SDL_LockJoysticks();
1068 while (SDL_updating_joystick) {
1069 SDL_UnlockJoysticks();
1070 SDL_Delay(1);
1071 SDL_LockJoysticks();
1072 }
1073
1074 /* Stop the event polling */
1075 while (SDL_joysticks) {
1076 SDL_joysticks->ref_count = 1;
1077 SDL_JoystickClose(SDL_joysticks);
1078 }
1079
1080 /* Quit the joystick setup */
1081 for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
1082 SDL_joystick_drivers[i]->Quit();
1083 }
1084
1085 if (SDL_joystick_players) {
1086 SDL_free(SDL_joystick_players);
1087 SDL_joystick_players = NULL;
1088 SDL_joystick_player_count = 0;
1089 }
1090 SDL_UnlockJoysticks();
1091
1092#if !SDL_EVENTS_DISABLED
1093 SDL_QuitSubSystem(SDL_INIT_EVENTS);
1094#endif
1095
1096 SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
1097 SDL_JoystickAllowBackgroundEventsChanged, NULL);
1098
1099 if (SDL_joystick_lock) {
1100 SDL_mutex *mutex = SDL_joystick_lock;
1101 SDL_joystick_lock = NULL;
1102 SDL_DestroyMutex(mutex);
1103 }
1104
1105 SDL_GameControllerQuitMappings();
1106}
1107
1108
1109static SDL_bool
1110SDL_PrivateJoystickShouldIgnoreEvent()
1111{
1112 if (SDL_joystick_allows_background_events) {
1113 return SDL_FALSE;
1114 }
1115
1116 if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
1117 /* We have windows but we don't have focus, ignore the event. */
1118 return SDL_TRUE;
1119 }
1120 return SDL_FALSE;
1121}
1122
1123/* These are global for SDL_sysjoystick.c and SDL_events.c */
1124
1125void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers)
1126{
1127 int ntouchpads = joystick->ntouchpads + 1;
1128 SDL_JoystickTouchpadInfo *touchpads = (SDL_JoystickTouchpadInfo *)SDL_realloc(joystick->touchpads, (ntouchpads * sizeof(SDL_JoystickTouchpadInfo)));
1129 if (touchpads) {
1130 SDL_JoystickTouchpadInfo *touchpad = &touchpads[ntouchpads - 1];
1131 SDL_JoystickTouchpadFingerInfo *fingers = (SDL_JoystickTouchpadFingerInfo *)SDL_calloc(nfingers, sizeof(SDL_JoystickTouchpadFingerInfo));
1132
1133 if (fingers) {
1134 touchpad->nfingers = nfingers;
1135 touchpad->fingers = fingers;
1136 } else {
1137 /* Out of memory, this touchpad won't be active */
1138 touchpad->nfingers = 0;
1139 touchpad->fingers = NULL;
1140 }
1141
1142 joystick->ntouchpads = ntouchpads;
1143 joystick->touchpads = touchpads;
1144 }
1145}
1146
1147void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type)
1148{
1149 int nsensors = joystick->nsensors + 1;
1150 SDL_JoystickSensorInfo *sensors = (SDL_JoystickSensorInfo *)SDL_realloc(joystick->sensors, (nsensors * sizeof(SDL_JoystickSensorInfo)));
1151 if (sensors) {
1152 SDL_JoystickSensorInfo *sensor = &sensors[nsensors - 1];
1153
1154 SDL_zerop(sensor);
1155 sensor->type = type;
1156
1157 joystick->nsensors = nsensors;
1158 joystick->sensors = sensors;
1159 }
1160}
1161
1162void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
1163{
1164 SDL_JoystickDriver *driver;
1165 int driver_device_index;
1166 int player_index = -1;
1167 int device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance);
1168 if (device_index < 0) {
1169 return;
1170 }
1171
1172 SDL_LockJoysticks();
1173 if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &driver_device_index)) {
1174 player_index = driver->GetDevicePlayerIndex(driver_device_index);
1175 }
1176 if (player_index < 0 && SDL_IsGameController(device_index)) {
1177 player_index = SDL_FindFreePlayerIndex();
1178 }
1179 if (player_index >= 0) {
1180 SDL_SetJoystickIDForPlayerIndex(player_index, device_instance);
1181 }
1182 SDL_UnlockJoysticks();
1183
1184#if !SDL_EVENTS_DISABLED
1185 {
1186 SDL_Event event;
1187
1188 event.type = SDL_JOYDEVICEADDED;
1189
1190 if (SDL_GetEventState(event.type) == SDL_ENABLE) {
1191 event.jdevice.which = device_index;
1192 SDL_PushEvent(&event);
1193 }
1194 }
1195#endif /* !SDL_EVENTS_DISABLED */
1196}
1197
1198/*
1199 * If there is an existing add event in the queue, it needs to be modified
1200 * to have the right value for which, because the number of controllers in
1201 * the system is now one less.
1202 */
1203static void UpdateEventsForDeviceRemoval(int device_index)
1204{
1205 int i, num_events;
1206 SDL_Event *events;
1207 SDL_bool isstack;
1208
1209 num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
1210 if (num_events <= 0) {
1211 return;
1212 }
1213
1214 events = SDL_small_alloc(SDL_Event, num_events, &isstack);
1215 if (!events) {
1216 return;
1217 }
1218
1219 num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
1220 for (i = 0; i < num_events; ++i) {
1221 if (events[i].cdevice.which < device_index) {
1222 /* No change for index values lower than the removed device */
1223 }
1224 else if (events[i].cdevice.which == device_index) {
1225 /* Drop this event entirely */
1226 SDL_memmove(&events[i], &events[i + 1], sizeof(*events) * (num_events - (i + 1)));
1227 --num_events;
1228 --i;
1229 }
1230 else {
1231 /* Fix up the device index if greater than the removed device */
1232 --events[i].cdevice.which;
1233 }
1234 }
1235 SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
1236
1237 SDL_small_free(events, isstack);
1238}
1239
1240static void
1241SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
1242{
1243 int i, j;
1244
1245 /* Tell the app that everything is centered/unpressed... */
1246 for (i = 0; i < joystick->naxes; i++) {
1247 if (joystick->axes[i].has_initial_value) {
1248 SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
1249 }
1250 }
1251
1252 for (i = 0; i < joystick->nbuttons; i++) {
1253 SDL_PrivateJoystickButton(joystick, i, SDL_RELEASED);
1254 }
1255
1256 for (i = 0; i < joystick->nhats; i++) {
1257 SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
1258 }
1259
1260 for (i = 0; i < joystick->ntouchpads; i++) {
1261 SDL_JoystickTouchpadInfo *touchpad = &joystick->touchpads[i];
1262
1263 for (j = 0; j < touchpad->nfingers; ++j) {
1264 SDL_PrivateJoystickTouchpad(joystick, i, j, SDL_RELEASED, 0.0f, 0.0f, 0.0f);
1265 }
1266 }
1267}
1268
1269void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
1270{
1271 SDL_Joystick *joystick = NULL;
1272 int player_index;
1273 int device_index;
1274#if !SDL_EVENTS_DISABLED
1275 SDL_Event event;
1276#endif
1277
1278 /* Find this joystick... */
1279 device_index = 0;
1280 for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
1281 if (joystick->instance_id == device_instance) {
1282 SDL_PrivateJoystickForceRecentering(joystick);
1283 joystick->attached = SDL_FALSE;
1284 break;
1285 }
1286
1287 ++device_index;
1288 }
1289
1290#if !SDL_EVENTS_DISABLED
1291 SDL_zero(event);
1292 event.type = SDL_JOYDEVICEREMOVED;
1293
1294 if (SDL_GetEventState(event.type) == SDL_ENABLE) {
1295 event.jdevice.which = device_instance;
1296 SDL_PushEvent(&event);
1297 }
1298
1299 UpdateEventsForDeviceRemoval(device_index);
1300#endif /* !SDL_EVENTS_DISABLED */
1301
1302 SDL_LockJoysticks();
1303 player_index = SDL_GetPlayerIndexForJoystickID(device_instance);
1304 if (player_index >= 0) {
1305 SDL_joystick_players[player_index] = -1;
1306 }
1307 SDL_UnlockJoysticks();
1308}
1309
1310int
1311SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
1312{
1313 int posted;
1314 SDL_JoystickAxisInfo *info;
1315
1316 /* Make sure we're not getting garbage or duplicate events */
1317 if (axis >= joystick->naxes) {
1318 return 0;
1319 }
1320
1321 info = &joystick->axes[axis];
1322 if (!info->has_initial_value ||
1323 (!info->has_second_value && (info->initial_value <= -32767 || info->initial_value == 32767) && SDL_abs(value) < (SDL_JOYSTICK_AXIS_MAX / 4))) {
1324 info->initial_value = value;
1325 info->value = value;
1326 info->zero = value;
1327 info->has_initial_value = SDL_TRUE;
1328 } else if (value == info->value) {
1329 return 0;
1330 } else {
1331 info->has_second_value = SDL_TRUE;
1332 }
1333 if (!info->sent_initial_value) {
1334 /* Make sure we don't send motion until there's real activity on this axis */
1335 const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
1336 if (SDL_abs(value - info->value) <= MAX_ALLOWED_JITTER) {
1337 return 0;
1338 }
1339 info->sent_initial_value = SDL_TRUE;
1340 info->value = ~value; /* Just so we pass the check above */
1341 SDL_PrivateJoystickAxis(joystick, axis, info->initial_value);
1342 }
1343
1344 /* We ignore events if we don't have keyboard focus, except for centering
1345 * events.
1346 */
1347 if (SDL_PrivateJoystickShouldIgnoreEvent()) {
1348 if ((value > info->zero && value >= info->value) ||
1349 (value < info->zero && value <= info->value)) {
1350 return 0;
1351 }
1352 }
1353
1354 /* Update internal joystick state */
1355 info->value = value;
1356
1357 /* Post the event, if desired */
1358 posted = 0;
1359#if !SDL_EVENTS_DISABLED
1360 if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
1361 SDL_Event event;
1362 event.type = SDL_JOYAXISMOTION;
1363 event.jaxis.which = joystick->instance_id;
1364 event.jaxis.axis = axis;
1365 event.jaxis.value = value;
1366 posted = SDL_PushEvent(&event) == 1;
1367 }
1368#endif /* !SDL_EVENTS_DISABLED */
1369 return posted;
1370}
1371
1372int
1373SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
1374{
1375 int posted;
1376
1377 /* Make sure we're not getting garbage or duplicate events */
1378 if (hat >= joystick->nhats) {
1379 return 0;
1380 }
1381 if (value == joystick->hats[hat]) {
1382 return 0;
1383 }
1384
1385 /* We ignore events if we don't have keyboard focus, except for centering
1386 * events.
1387 */
1388 if (SDL_PrivateJoystickShouldIgnoreEvent()) {
1389 if (value != SDL_HAT_CENTERED) {
1390 return 0;
1391 }
1392 }
1393
1394 /* Update internal joystick state */
1395 joystick->hats[hat] = value;
1396
1397 /* Post the event, if desired */
1398 posted = 0;
1399#if !SDL_EVENTS_DISABLED
1400 if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
1401 SDL_Event event;
1402 event.jhat.type = SDL_JOYHATMOTION;
1403 event.jhat.which = joystick->instance_id;
1404 event.jhat.hat = hat;
1405 event.jhat.value = value;
1406 posted = SDL_PushEvent(&event) == 1;
1407 }
1408#endif /* !SDL_EVENTS_DISABLED */
1409 return posted;
1410}
1411
1412int
1413SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
1414 Sint16 xrel, Sint16 yrel)
1415{
1416 int posted;
1417
1418 /* Make sure we're not getting garbage events */
1419 if (ball >= joystick->nballs) {
1420 return 0;
1421 }
1422
1423 /* We ignore events if we don't have keyboard focus. */
1424 if (SDL_PrivateJoystickShouldIgnoreEvent()) {
1425 return 0;
1426 }
1427
1428 /* Update internal mouse state */
1429 joystick->balls[ball].dx += xrel;
1430 joystick->balls[ball].dy += yrel;
1431
1432 /* Post the event, if desired */
1433 posted = 0;
1434#if !SDL_EVENTS_DISABLED
1435 if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
1436 SDL_Event event;
1437 event.jball.type = SDL_JOYBALLMOTION;
1438 event.jball.which = joystick->instance_id;
1439 event.jball.ball = ball;
1440 event.jball.xrel = xrel;
1441 event.jball.yrel = yrel;
1442 posted = SDL_PushEvent(&event) == 1;
1443 }
1444#endif /* !SDL_EVENTS_DISABLED */
1445 return posted;
1446}
1447
1448int
1449SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
1450{
1451 int posted;
1452#if !SDL_EVENTS_DISABLED
1453 SDL_Event event;
1454
1455 switch (state) {
1456 case SDL_PRESSED:
1457 event.type = SDL_JOYBUTTONDOWN;
1458 break;
1459 case SDL_RELEASED:
1460 event.type = SDL_JOYBUTTONUP;
1461 break;
1462 default:
1463 /* Invalid state -- bail */
1464 return 0;
1465 }
1466#endif /* !SDL_EVENTS_DISABLED */
1467
1468 /* Make sure we're not getting garbage or duplicate events */
1469 if (button >= joystick->nbuttons) {
1470 return 0;
1471 }
1472 if (state == joystick->buttons[button]) {
1473 return 0;
1474 }
1475
1476 /* We ignore events if we don't have keyboard focus, except for button
1477 * release. */
1478 if (SDL_PrivateJoystickShouldIgnoreEvent()) {
1479 if (state == SDL_PRESSED) {
1480 return 0;
1481 }
1482 }
1483
1484 /* Update internal joystick state */
1485 joystick->buttons[button] = state;
1486
1487 /* Post the event, if desired */
1488 posted = 0;
1489#if !SDL_EVENTS_DISABLED
1490 if (SDL_GetEventState(event.type) == SDL_ENABLE) {
1491 event.jbutton.which = joystick->instance_id;
1492 event.jbutton.button = button;
1493 event.jbutton.state = state;
1494 posted = SDL_PushEvent(&event) == 1;
1495 }
1496#endif /* !SDL_EVENTS_DISABLED */
1497 return posted;
1498}
1499
1500void
1501SDL_JoystickUpdate(void)
1502{
1503 int i;
1504 SDL_Joystick *joystick, *next;
1505
1506 if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
1507 return;
1508 }
1509
1510 SDL_LockJoysticks();
1511
1512 if (SDL_updating_joystick) {
1513 /* The joysticks are already being updated */
1514 SDL_UnlockJoysticks();
1515 return;
1516 }
1517
1518 SDL_updating_joystick = SDL_TRUE;
1519
1520 /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
1521 SDL_UnlockJoysticks();
1522
1523#ifdef SDL_JOYSTICK_HIDAPI
1524 /* Special function for HIDAPI devices, as a single device can provide multiple SDL_Joysticks */
1525 HIDAPI_UpdateDevices();
1526#endif /* SDL_JOYSTICK_HIDAPI */
1527
1528 for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
1529 if (joystick->attached) {
1530 /* This should always be true, but seeing a crash in the wild...? */
1531 if (joystick->driver) {
1532 joystick->driver->Update(joystick);
1533 }
1534
1535 if (joystick->delayed_guide_button) {
1536 SDL_GameControllerHandleDelayedGuideButton(joystick);
1537 }
1538 }
1539
1540 if (joystick->rumble_expiration) {
1541 SDL_LockJoysticks();
1542 /* Double check now that the lock is held */
1543 if (joystick->rumble_expiration &&
1544 SDL_TICKS_PASSED(SDL_GetTicks(), joystick->rumble_expiration)) {
1545 SDL_JoystickRumble(joystick, 0, 0, 0);
1546 }
1547 SDL_UnlockJoysticks();
1548 }
1549
1550 if (joystick->trigger_rumble_expiration) {
1551 SDL_LockJoysticks();
1552 /* Double check now that the lock is held */
1553 if (joystick->trigger_rumble_expiration &&
1554 SDL_TICKS_PASSED(SDL_GetTicks(), joystick->trigger_rumble_expiration)) {
1555 SDL_JoystickRumbleTriggers(joystick, 0, 0, 0);
1556 }
1557 SDL_UnlockJoysticks();
1558 }
1559 }
1560
1561 SDL_LockJoysticks();
1562
1563 SDL_updating_joystick = SDL_FALSE;
1564
1565 /* If any joysticks were closed while updating, free them here */
1566 for (joystick = SDL_joysticks; joystick; joystick = next) {
1567 next = joystick->next;
1568 if (joystick->ref_count <= 0) {
1569 SDL_JoystickClose(joystick);
1570 }
1571 }
1572
1573 /* this needs to happen AFTER walking the joystick list above, so that any
1574 dangling hardware data from removed devices can be free'd
1575 */
1576 for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
1577 SDL_joystick_drivers[i]->Detect();
1578 }
1579
1580 SDL_UnlockJoysticks();
1581}
1582
1583int
1584SDL_JoystickEventState(int state)
1585{
1586#if SDL_EVENTS_DISABLED
1587 return SDL_DISABLE;
1588#else
1589 const Uint32 event_list[] = {
1590 SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
1591 SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED
1592 };
1593 unsigned int i;
1594
1595 switch (state) {
1596 case SDL_QUERY:
1597 state = SDL_DISABLE;
1598 for (i = 0; i < SDL_arraysize(event_list); ++i) {
1599 state = SDL_EventState(event_list[i], SDL_QUERY);
1600 if (state == SDL_ENABLE) {
1601 break;
1602 }
1603 }
1604 break;
1605 default:
1606 for (i = 0; i < SDL_arraysize(event_list); ++i) {
1607 SDL_EventState(event_list[i], state);
1608 }
1609 break;
1610 }
1611 return state;
1612#endif /* SDL_EVENTS_DISABLED */
1613}
1614
1615void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
1616{
1617 Uint16 *guid16 = (Uint16 *)guid.data;
1618
1619 /* If the GUID fits the form of BUS 0000 VENDOR 0000 PRODUCT 0000, return the data */
1620 if (/* guid16[0] is device bus type */
1621 guid16[1] == 0x0000 &&
1622 /* guid16[2] is vendor ID */
1623 guid16[3] == 0x0000 &&
1624 /* guid16[4] is product ID */
1625 guid16[5] == 0x0000
1626 /* guid16[6] is product version */
1627 ) {
1628 if (vendor) {
1629 *vendor = guid16[2];
1630 }
1631 if (product) {
1632 *product = guid16[4];
1633 }
1634 if (version) {
1635 *version = guid16[6];
1636 }
1637 } else {
1638 if (vendor) {
1639 *vendor = 0;
1640 }
1641 if (product) {
1642 *product = 0;
1643 }
1644 if (version) {
1645 *version = 0;
1646 }
1647 }
1648}
1649
1650static int
1651PrefixMatch(const char *a, const char *b)
1652{
1653 int matchlen = 0;
1654 while (*a && *b) {
1655 if (SDL_tolower(*a++) == SDL_tolower(*b++)) {
1656 ++matchlen;
1657 } else {
1658 break;
1659 }
1660 }
1661 return matchlen;
1662}
1663
1664char *
1665SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name)
1666{
1667 static struct {
1668 const char *prefix;
1669 const char *replacement;
1670 } replacements[] = {
1671 { "NVIDIA Corporation ", "" },
1672 { "Performance Designed Products", "PDP" },
1673 { "HORI CO.,LTD.", "HORI" },
1674 { "HORI CO.,LTD", "HORI" },
1675 };
1676 const char *custom_name;
1677 char *name;
1678 size_t i, len;
1679
1680 custom_name = GuessControllerName(vendor, product);
1681 if (custom_name) {
1682 return SDL_strdup(custom_name);
1683 }
1684
1685 if (!vendor_name) {
1686 vendor_name = "";
1687 }
1688 if (!product_name) {
1689 product_name = "";
1690 }
1691
1692 while (*vendor_name == ' ') {
1693 ++vendor_name;
1694 }
1695 while (*product_name == ' ') {
1696 ++product_name;
1697 }
1698
1699 if (*vendor_name && *product_name) {
1700 len = (SDL_strlen(vendor_name) + 1 + SDL_strlen(product_name) + 1);
1701 name = (char *)SDL_malloc(len);
1702 if (!name) {
1703 return NULL;
1704 }
1705 SDL_snprintf(name, len, "%s %s", vendor_name, product_name);
1706 } else if (*product_name) {
1707 name = SDL_strdup(product_name);
1708 } else if (vendor || product) {
1709 len = (6 + 1 + 6 + 1);
1710 name = (char *)SDL_malloc(len);
1711 if (!name) {
1712 return NULL;
1713 }
1714 SDL_snprintf(name, len, "0x%.4x/0x%.4x", vendor, product);
1715 } else {
1716 name = SDL_strdup("Controller");
1717 }
1718
1719 /* Trim trailing whitespace */
1720 for (len = SDL_strlen(name); (len > 0 && name[len - 1] == ' '); --len) {
1721 /* continue */
1722 }
1723 name[len] = '\0';
1724
1725 /* Compress duplicate spaces */
1726 for (i = 0; i < (len - 1); ) {
1727 if (name[i] == ' ' && name[i+1] == ' ') {
1728 SDL_memmove(&name[i], &name[i+1], (len - i));
1729 --len;
1730 } else {
1731 ++i;
1732 }
1733 }
1734
1735 /* Remove duplicate manufacturer or product in the name */
1736 for (i = 1; i < (len - 1); ++i) {
1737 int matchlen = PrefixMatch(name, &name[i]);
1738 if (matchlen > 0 && name[matchlen-1] == ' ') {
1739 SDL_memmove(name, name+matchlen, len-matchlen+1);
1740 len -= matchlen;
1741 break;
1742 } else if (matchlen > 0 && name[matchlen] == ' ') {
1743 SDL_memmove(name, name+matchlen+1, len-matchlen);
1744 len -= (matchlen + 1);
1745 break;
1746 }
1747 }
1748
1749 /* Perform any manufacturer replacements */
1750 for (i = 0; i < SDL_arraysize(replacements); ++i) {
1751 size_t prefixlen = SDL_strlen(replacements[i].prefix);
1752 if (SDL_strncasecmp(name, replacements[i].prefix, prefixlen) == 0) {
1753 size_t replacementlen = SDL_strlen(replacements[i].replacement);
1754 SDL_memcpy(name, replacements[i].replacement, replacementlen);
1755 SDL_memmove(name+replacementlen, name+prefixlen, (len-prefixlen+1));
1756 break;
1757 }
1758 }
1759
1760 return name;
1761}
1762
1763SDL_GameControllerType
1764SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product)
1765{
1766 return SDL_GetJoystickGameControllerType(NULL, vendor, product, -1, 0, 0, 0);
1767}
1768
1769SDL_GameControllerType
1770SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name)
1771{
1772 SDL_GameControllerType type;
1773 Uint16 vendor, product;
1774
1775 SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
1776 type = SDL_GetJoystickGameControllerType(name, vendor, product, -1, 0, 0, 0);
1777 if (type == SDL_CONTROLLER_TYPE_UNKNOWN) {
1778 if (SDL_IsJoystickXInput(guid)) {
1779 /* This is probably an Xbox One controller */
1780 return SDL_CONTROLLER_TYPE_XBOXONE;
1781 }
1782 }
1783 return type;
1784}
1785
1786SDL_GameControllerType
1787SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 product, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
1788{
1789 static const int LIBUSB_CLASS_VENDOR_SPEC = 0xFF;
1790 static const int XB360_IFACE_SUBCLASS = 93;
1791 static const int XB360_IFACE_PROTOCOL = 1; /* Wired */
1792 static const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
1793 static const int XBONE_IFACE_SUBCLASS = 71;
1794 static const int XBONE_IFACE_PROTOCOL = 208;
1795
1796 SDL_GameControllerType type = SDL_CONTROLLER_TYPE_UNKNOWN;
1797
1798 /* This code should match the checks in libusb/hid.c and HIDDeviceManager.java */
1799 if (interface_class == LIBUSB_CLASS_VENDOR_SPEC &&
1800 interface_subclass == XB360_IFACE_SUBCLASS &&
1801 (interface_protocol == XB360_IFACE_PROTOCOL ||
1802 interface_protocol == XB360W_IFACE_PROTOCOL)) {
1803
1804 static const int SUPPORTED_VENDORS[] = {
1805 0x0079, /* GPD Win 2 */
1806 0x044f, /* Thrustmaster */
1807 0x045e, /* Microsoft */
1808 0x046d, /* Logitech */
1809 0x056e, /* Elecom */
1810 0x06a3, /* Saitek */
1811 0x0738, /* Mad Catz */
1812 0x07ff, /* Mad Catz */
1813 0x0e6f, /* PDP */
1814 0x0f0d, /* Hori */
1815 0x1038, /* SteelSeries */
1816 0x11c9, /* Nacon */
1817 0x12ab, /* Unknown */
1818 0x1430, /* RedOctane */
1819 0x146b, /* BigBen */
1820 0x1532, /* Razer Sabertooth */
1821 0x15e4, /* Numark */
1822 0x162e, /* Joytech */
1823 0x1689, /* Razer Onza */
1824 0x1949, /* Lab126, Inc. */
1825 0x1bad, /* Harmonix */
1826 0x20d6, /* PowerA */
1827 0x24c6, /* PowerA */
1828 };
1829
1830 int i;
1831 for (i = 0; i < SDL_arraysize(SUPPORTED_VENDORS); ++i) {
1832 if (vendor == SUPPORTED_VENDORS[i]) {
1833 type = SDL_CONTROLLER_TYPE_XBOX360;
1834 break;
1835 }
1836 }
1837 }
1838
1839 if (interface_number == 0 &&
1840 interface_class == LIBUSB_CLASS_VENDOR_SPEC &&
1841 interface_subclass == XBONE_IFACE_SUBCLASS &&
1842 interface_protocol == XBONE_IFACE_PROTOCOL) {
1843
1844 static const int SUPPORTED_VENDORS[] = {
1845 0x045e, /* Microsoft */
1846 0x0738, /* Mad Catz */
1847 0x0e6f, /* PDP */
1848 0x0f0d, /* Hori */
1849 0x1532, /* Razer Wildcat */
1850 0x20d6, /* PowerA */
1851 0x24c6, /* PowerA */
1852 0x2e24, /* Hyperkin */
1853 };
1854
1855 int i;
1856 for (i = 0; i < SDL_arraysize(SUPPORTED_VENDORS); ++i) {
1857 if (vendor == SUPPORTED_VENDORS[i]) {
1858 type = SDL_CONTROLLER_TYPE_XBOXONE;
1859 break;
1860 }
1861 }
1862 }
1863
1864 if (type == SDL_CONTROLLER_TYPE_UNKNOWN) {
1865 if (vendor == 0x0000 && product == 0x0000) {
1866 /* Some devices are only identifiable by their name */
1867 if (name &&
1868 (SDL_strcmp(name, "Lic Pro Controller") == 0 ||
1869 SDL_strcmp(name, "Nintendo Wireless Gamepad") == 0 ||
1870 SDL_strcmp(name, "Wireless Gamepad") == 0)) {
1871 /* HORI or PowerA Switch Pro Controller clone */
1872 type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
1873 } else if (name && SDL_strcmp(name, "Virtual Joystick") == 0) {
1874 type = SDL_CONTROLLER_TYPE_VIRTUAL;
1875 } else {
1876 type = SDL_CONTROLLER_TYPE_UNKNOWN;
1877 }
1878
1879 } else if (vendor == 0x0001 && product == 0x0001) {
1880 type = SDL_CONTROLLER_TYPE_UNKNOWN;
1881
1882 } else {
1883 switch (GuessControllerType(vendor, product)) {
1884 case k_eControllerType_XBox360Controller:
1885 type = SDL_CONTROLLER_TYPE_XBOX360;
1886 break;
1887 case k_eControllerType_XBoxOneController:
1888 type = SDL_CONTROLLER_TYPE_XBOXONE;
1889 break;
1890 case k_eControllerType_PS3Controller:
1891 type = SDL_CONTROLLER_TYPE_PS3;
1892 break;
1893 case k_eControllerType_PS4Controller:
1894 type = SDL_CONTROLLER_TYPE_PS4;
1895 break;
1896 case k_eControllerType_PS5Controller:
1897 type = SDL_CONTROLLER_TYPE_PS5;
1898 break;
1899 case k_eControllerType_SwitchProController:
1900 case k_eControllerType_SwitchInputOnlyController:
1901 type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
1902 break;
1903 case k_eControllerType_SwitchJoyConLeft:
1904 case k_eControllerType_SwitchJoyConRight:
1905 type = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, SDL_FALSE) ? SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO : SDL_CONTROLLER_TYPE_UNKNOWN;
1906 break;
1907 default:
1908 type = SDL_CONTROLLER_TYPE_UNKNOWN;
1909 break;
1910 }
1911 }
1912 }
1913 return type;
1914}
1915
1916SDL_bool
1917SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id)
1918{
1919 if (vendor_id == USB_VENDOR_MICROSOFT) {
1920 if (product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_1 ||
1921 product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2 ||
1922 product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH) {
1923 return SDL_TRUE;
1924 }
1925 }
1926 return SDL_FALSE;
1927}
1928
1929SDL_bool
1930SDL_IsJoystickXboxOneSeriesX(Uint16 vendor_id, Uint16 product_id)
1931{
1932 if (vendor_id == USB_VENDOR_MICROSOFT) {
1933 if (product_id == USB_PRODUCT_XBOX_ONE_SERIES_X ||
1934 product_id == USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH) {
1935 return SDL_TRUE;
1936 }
1937 }
1938 if (vendor_id == USB_VENDOR_POWERA_ALT) {
1939 if (product_id == USB_PRODUCT_XBOX_ONE_SERIES_X_POWERA) {
1940 return SDL_TRUE;
1941 }
1942 }
1943 return SDL_FALSE;
1944}
1945
1946SDL_bool
1947SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id)
1948{
1949 if (vendor_id == USB_VENDOR_MICROSOFT) {
1950 if (product_id == USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH ||
1951 product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH ||
1952 product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH ||
1953 product_id == USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH) {
1954 return SDL_TRUE;
1955 }
1956 }
1957 return SDL_FALSE;
1958}
1959
1960SDL_bool
1961SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id)
1962{
1963 EControllerType eType = GuessControllerType(vendor_id, product_id);
1964 return (eType == k_eControllerType_PS4Controller);
1965}
1966
1967SDL_bool
1968SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id)
1969{
1970 EControllerType eType = GuessControllerType(vendor_id, product_id);
1971 return (eType == k_eControllerType_PS5Controller);
1972}
1973
1974SDL_bool
1975SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id)
1976{
1977 EControllerType eType = GuessControllerType(vendor_id, product_id);
1978 return (eType == k_eControllerType_SwitchProController ||
1979 eType == k_eControllerType_SwitchInputOnlyController);
1980}
1981
1982SDL_bool
1983SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id)
1984{
1985 EControllerType eType = GuessControllerType(vendor_id, product_id);
1986 return (eType == k_eControllerType_SwitchInputOnlyController);
1987}
1988
1989SDL_bool
1990SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id)
1991{
1992 EControllerType eType = GuessControllerType(vendor_id, product_id);
1993 return (eType == k_eControllerType_SwitchJoyConLeft ||
1994 eType == k_eControllerType_SwitchJoyConRight);
1995}
1996
1997SDL_bool
1998SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id)
1999{
2000 EControllerType eType = GuessControllerType(vendor_id, product_id);
2001 return (eType == k_eControllerType_SwitchJoyConLeft);
2002}
2003
2004SDL_bool
2005SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id)
2006{
2007 EControllerType eType = GuessControllerType(vendor_id, product_id);
2008 return (eType == k_eControllerType_SwitchJoyConRight);
2009}
2010
2011SDL_bool
2012SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id)
2013{
2014 EControllerType eType = GuessControllerType(vendor_id, product_id);
2015 return (eType == k_eControllerType_SteamController ||
2016 eType == k_eControllerType_SteamControllerV2);
2017}
2018
2019SDL_bool
2020SDL_IsJoystickXInput(SDL_JoystickGUID guid)
2021{
2022 return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE;
2023}
2024
2025SDL_bool
2026SDL_IsJoystickWGI(SDL_JoystickGUID guid)
2027{
2028 return (guid.data[14] == 'w') ? SDL_TRUE : SDL_FALSE;
2029}
2030
2031SDL_bool
2032SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
2033{
2034 return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE;
2035}
2036
2037SDL_bool
2038SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid)
2039{
2040 return (guid.data[14] == 'r') ? SDL_TRUE : SDL_FALSE;
2041}
2042
2043SDL_bool
2044SDL_IsJoystickVirtual(SDL_JoystickGUID guid)
2045{
2046 return (guid.data[14] == 'v') ? SDL_TRUE : SDL_FALSE;
2047}
2048
2049static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid)
2050{
2051 static Uint32 wheel_joysticks[] = {
2052 MAKE_VIDPID(0x046d, 0xc294), /* Logitech generic wheel */
2053 MAKE_VIDPID(0x046d, 0xc295), /* Logitech Momo Force */
2054 MAKE_VIDPID(0x046d, 0xc298), /* Logitech Driving Force Pro */
2055 MAKE_VIDPID(0x046d, 0xc299), /* Logitech G25 */
2056 MAKE_VIDPID(0x046d, 0xc29a), /* Logitech Driving Force GT */
2057 MAKE_VIDPID(0x046d, 0xc29b), /* Logitech G27 */
2058 MAKE_VIDPID(0x046d, 0xc24f), /* Logitech G29 (PS3) */
2059 MAKE_VIDPID(0x046d, 0xc260), /* Logitech G29 (PS4) */
2060 MAKE_VIDPID(0x046d, 0xc261), /* Logitech G920 (initial mode) */
2061 MAKE_VIDPID(0x046d, 0xc262), /* Logitech G920 (active mode) */
2062 MAKE_VIDPID(0x044f, 0xb65d), /* Thrustmaster Wheel FFB */
2063 MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster Wheel FFB */
2064 MAKE_VIDPID(0x044f, 0xb677), /* Thrustmaster T150 */
2065 MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */
2066 MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */
2067 };
2068 int i;
2069
2070 for (i = 0; i < SDL_arraysize(wheel_joysticks); ++i) {
2071 if (vidpid == wheel_joysticks[i]) {
2072 return SDL_TRUE;
2073 }
2074 }
2075 return SDL_FALSE;
2076}
2077
2078static SDL_bool SDL_IsJoystickProductFlightStick(Uint32 vidpid)
2079{
2080 static Uint32 flightstick_joysticks[] = {
2081 MAKE_VIDPID(0x044f, 0x0402), /* HOTAS Warthog Joystick */
2082 MAKE_VIDPID(0x0738, 0x2221), /* Saitek Pro Flight X-56 Rhino Stick */
2083 };
2084 int i;
2085
2086 for (i = 0; i < SDL_arraysize(flightstick_joysticks); ++i) {
2087 if (vidpid == flightstick_joysticks[i]) {
2088 return SDL_TRUE;
2089 }
2090 }
2091 return SDL_FALSE;
2092}
2093
2094static SDL_bool SDL_IsJoystickProductThrottle(Uint32 vidpid)
2095{
2096 static Uint32 throttle_joysticks[] = {
2097 MAKE_VIDPID(0x044f, 0x0404), /* HOTAS Warthog Throttle */
2098 MAKE_VIDPID(0x0738, 0xa221), /* Saitek Pro Flight X-56 Rhino Throttle */
2099 };
2100 int i;
2101
2102 for (i = 0; i < SDL_arraysize(throttle_joysticks); ++i) {
2103 if (vidpid == throttle_joysticks[i]) {
2104 return SDL_TRUE;
2105 }
2106 }
2107 return SDL_FALSE;
2108}
2109
2110static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
2111{
2112 Uint16 vendor;
2113 Uint16 product;
2114 Uint32 vidpid;
2115
2116 if (SDL_IsJoystickXInput(guid)) {
2117 /* XInput GUID, get the type based on the XInput device subtype */
2118 switch (guid.data[15]) {
2119 case 0x01: /* XINPUT_DEVSUBTYPE_GAMEPAD */
2120 return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
2121 case 0x02: /* XINPUT_DEVSUBTYPE_WHEEL */
2122 return SDL_JOYSTICK_TYPE_WHEEL;
2123 case 0x03: /* XINPUT_DEVSUBTYPE_ARCADE_STICK */
2124 return SDL_JOYSTICK_TYPE_ARCADE_STICK;
2125 case 0x04: /* XINPUT_DEVSUBTYPE_FLIGHT_STICK */
2126 return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
2127 case 0x05: /* XINPUT_DEVSUBTYPE_DANCE_PAD */
2128 return SDL_JOYSTICK_TYPE_DANCE_PAD;
2129 case 0x06: /* XINPUT_DEVSUBTYPE_GUITAR */
2130 case 0x07: /* XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE */
2131 case 0x0B: /* XINPUT_DEVSUBTYPE_GUITAR_BASS */
2132 return SDL_JOYSTICK_TYPE_GUITAR;
2133 case 0x08: /* XINPUT_DEVSUBTYPE_DRUM_KIT */
2134 return SDL_JOYSTICK_TYPE_DRUM_KIT;
2135 case 0x13: /* XINPUT_DEVSUBTYPE_ARCADE_PAD */
2136 return SDL_JOYSTICK_TYPE_ARCADE_PAD;
2137 default:
2138 return SDL_JOYSTICK_TYPE_UNKNOWN;
2139 }
2140 }
2141
2142 if (SDL_IsJoystickWGI(guid)) {
2143 return (SDL_JoystickType)guid.data[15];
2144 }
2145
2146 if (SDL_IsJoystickVirtual(guid)) {
2147 return (SDL_JoystickType)guid.data[15];
2148 }
2149
2150 SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
2151 vidpid = MAKE_VIDPID(vendor, product);
2152
2153 if (SDL_IsJoystickProductWheel(vidpid)) {
2154 return SDL_JOYSTICK_TYPE_WHEEL;
2155 }
2156
2157 if (SDL_IsJoystickProductFlightStick(vidpid)) {
2158 return SDL_JOYSTICK_TYPE_FLIGHT_STICK;
2159 }
2160
2161 if (SDL_IsJoystickProductThrottle(vidpid)) {
2162 return SDL_JOYSTICK_TYPE_THROTTLE;
2163 }
2164
2165 if (GuessControllerType(vendor, product) != k_eControllerType_UnknownNonSteamController) {
2166 return SDL_JOYSTICK_TYPE_GAMECONTROLLER;
2167 }
2168
2169 return SDL_JOYSTICK_TYPE_UNKNOWN;
2170}
2171
2172static SDL_bool SDL_IsPS4RemapperRunning(void)
2173{
2174#ifdef __WIN32__
2175 const char *mapper_processes[] = {
2176 "DS4Windows.exe",
2177 "InputMapper.exe",
2178 };
2179 int i;
2180 PROCESSENTRY32 pe32;
2181 SDL_bool found = SDL_FALSE;
2182
2183 /* Take a snapshot of all processes in the system */
2184 HANDLE hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
2185 if (hProcessSnap != INVALID_HANDLE_VALUE) {
2186 pe32.dwSize = sizeof(PROCESSENTRY32);
2187 if (Process32First(hProcessSnap, &pe32)) {
2188 do
2189 {
2190 for (i = 0; i < SDL_arraysize(mapper_processes); ++i) {
2191 if (SDL_strcasecmp(pe32.szExeFile, mapper_processes[i]) == 0) {
2192 found = SDL_TRUE;
2193 }
2194 }
2195 } while (Process32Next(hProcessSnap, &pe32) && !found);
2196 }
2197 CloseHandle(hProcessSnap);
2198 }
2199 return found;
2200#else
2201 return SDL_FALSE;
2202#endif
2203}
2204
2205SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
2206{
2207 /* This list is taken from:
2208 https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py
2209 */
2210 static Uint32 joystick_blacklist[] = {
2211 /* Microsoft Microsoft Wireless Optical Desktop 2.10 */
2212 /* Microsoft Wireless Desktop - Comfort Edition */
2213 MAKE_VIDPID(0x045e, 0x009d),
2214
2215 /* Microsoft Microsoft Digital Media Pro Keyboard */
2216 /* Microsoft Corp. Digital Media Pro Keyboard */
2217 MAKE_VIDPID(0x045e, 0x00b0),
2218
2219 /* Microsoft Microsoft Digital Media Keyboard */
2220 /* Microsoft Corp. Digital Media Keyboard 1.0A */
2221 MAKE_VIDPID(0x045e, 0x00b4),
2222
2223 /* Microsoft Microsoft Digital Media Keyboard 3000 */
2224 MAKE_VIDPID(0x045e, 0x0730),
2225
2226 /* Microsoft Microsoft 2.4GHz Transceiver v6.0 */
2227 /* Microsoft Microsoft 2.4GHz Transceiver v8.0 */
2228 /* Microsoft Corp. Nano Transceiver v1.0 for Bluetooth */
2229 /* Microsoft Wireless Mobile Mouse 1000 */
2230 /* Microsoft Wireless Desktop 3000 */
2231 MAKE_VIDPID(0x045e, 0x0745),
2232
2233 /* Microsoft SideWinder(TM) 2.4GHz Transceiver */
2234 MAKE_VIDPID(0x045e, 0x0748),
2235
2236 /* Microsoft Corp. Wired Keyboard 600 */
2237 MAKE_VIDPID(0x045e, 0x0750),
2238
2239 /* Microsoft Corp. Sidewinder X4 keyboard */
2240 MAKE_VIDPID(0x045e, 0x0768),
2241
2242 /* Microsoft Corp. Arc Touch Mouse Transceiver */
2243 MAKE_VIDPID(0x045e, 0x0773),
2244
2245 /* Microsoft 2.4GHz Transceiver v9.0 */
2246 /* Microsoft Nano Transceiver v2.1 */
2247 /* Microsoft Sculpt Ergonomic Keyboard (5KV-00001) */
2248 MAKE_VIDPID(0x045e, 0x07a5),
2249
2250 /* Microsoft Nano Transceiver v1.0 */
2251 /* Microsoft Wireless Keyboard 800 */
2252 MAKE_VIDPID(0x045e, 0x07b2),
2253
2254 /* Microsoft Nano Transceiver v2.0 */
2255 MAKE_VIDPID(0x045e, 0x0800),
2256
2257 MAKE_VIDPID(0x046d, 0xc30a), /* Logitech, Inc. iTouch Composite keboard */
2258
2259 MAKE_VIDPID(0x04d9, 0xa0df), /* Tek Syndicate Mouse (E-Signal USB Gaming Mouse) */
2260
2261 /* List of Wacom devices at: http://linuxwacom.sourceforge.net/wiki/index.php/Device_IDs */
2262 MAKE_VIDPID(0x056a, 0x0010), /* Wacom ET-0405 Graphire */
2263 MAKE_VIDPID(0x056a, 0x0011), /* Wacom ET-0405A Graphire2 (4x5) */
2264 MAKE_VIDPID(0x056a, 0x0012), /* Wacom ET-0507A Graphire2 (5x7) */
2265 MAKE_VIDPID(0x056a, 0x0013), /* Wacom CTE-430 Graphire3 (4x5) */
2266 MAKE_VIDPID(0x056a, 0x0014), /* Wacom CTE-630 Graphire3 (6x8) */
2267 MAKE_VIDPID(0x056a, 0x0015), /* Wacom CTE-440 Graphire4 (4x5) */
2268 MAKE_VIDPID(0x056a, 0x0016), /* Wacom CTE-640 Graphire4 (6x8) */
2269 MAKE_VIDPID(0x056a, 0x0017), /* Wacom CTE-450 Bamboo Fun (4x5) */
2270 MAKE_VIDPID(0x056a, 0x0018), /* Wacom CTE-650 Bamboo Fun 6x8 */
2271 MAKE_VIDPID(0x056a, 0x0019), /* Wacom CTE-631 Bamboo One */
2272 MAKE_VIDPID(0x056a, 0x00d1), /* Wacom Bamboo Pen and Touch CTH-460 */
2273 MAKE_VIDPID(0x056a, 0x030e), /* Wacom Intuos Pen (S) CTL-480 */
2274
2275 MAKE_VIDPID(0x09da, 0x054f), /* A4 Tech Co., G7 750 mouse */
2276 MAKE_VIDPID(0x09da, 0x1410), /* A4 Tech Co., Ltd Bloody AL9 mouse */
2277 MAKE_VIDPID(0x09da, 0x3043), /* A4 Tech Co., Ltd Bloody R8A Gaming Mouse */
2278 MAKE_VIDPID(0x09da, 0x31b5), /* A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse */
2279 MAKE_VIDPID(0x09da, 0x3997), /* A4 Tech Co., Ltd Bloody RT7 Terminator Wireless */
2280 MAKE_VIDPID(0x09da, 0x3f8b), /* A4 Tech Co., Ltd Bloody V8 mouse */
2281 MAKE_VIDPID(0x09da, 0x51f4), /* Modecom MC-5006 Keyboard */
2282 MAKE_VIDPID(0x09da, 0x5589), /* A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse */
2283 MAKE_VIDPID(0x09da, 0x7b22), /* A4 Tech Co., Ltd Bloody V5 */
2284 MAKE_VIDPID(0x09da, 0x7f2d), /* A4 Tech Co., Ltd Bloody R3 mouse */
2285 MAKE_VIDPID(0x09da, 0x8090), /* A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse */
2286 MAKE_VIDPID(0x09da, 0x9033), /* A4 Tech Co., X7 X-705K */
2287 MAKE_VIDPID(0x09da, 0x9066), /* A4 Tech Co., Sharkoon Fireglider Optical */
2288 MAKE_VIDPID(0x09da, 0x9090), /* A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse */
2289 MAKE_VIDPID(0x09da, 0x90c0), /* A4 Tech Co., Ltd X7 G800V keyboard */
2290 MAKE_VIDPID(0x09da, 0xf012), /* A4 Tech Co., Ltd Bloody V7 mouse */
2291 MAKE_VIDPID(0x09da, 0xf32a), /* A4 Tech Co., Ltd Bloody B540 keyboard */
2292 MAKE_VIDPID(0x09da, 0xf613), /* A4 Tech Co., Ltd Bloody V2 mouse */
2293 MAKE_VIDPID(0x09da, 0xf624), /* A4 Tech Co., Ltd Bloody B120 Keyboard */
2294
2295 MAKE_VIDPID(0x1b1c, 0x1b3c), /* Corsair Harpoon RGB gaming mouse */
2296
2297 MAKE_VIDPID(0x1d57, 0xad03), /* [T3] 2.4GHz and IR Air Mouse Remote Control */
2298
2299 MAKE_VIDPID(0x1e7d, 0x2e4a), /* Roccat Tyon Mouse */
2300
2301 MAKE_VIDPID(0x20a0, 0x422d), /* Winkeyless.kr Keyboards */
2302
2303 MAKE_VIDPID(0x2516, 0x001f), /* Cooler Master Storm Mizar Mouse */
2304 MAKE_VIDPID(0x2516, 0x0028), /* Cooler Master Storm Alcor Mouse */
2305 };
2306
2307 unsigned int i;
2308 Uint32 id;
2309 Uint16 vendor;
2310 Uint16 product;
2311 SDL_GameControllerType type;
2312
2313 SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
2314
2315 /* Check the joystick blacklist */
2316 id = MAKE_VIDPID(vendor, product);
2317 for (i = 0; i < SDL_arraysize(joystick_blacklist); ++i) {
2318 if (id == joystick_blacklist[i]) {
2319 return SDL_TRUE;
2320 }
2321 }
2322
2323 type = SDL_GetJoystickGameControllerType(name, vendor, product, -1, 0, 0, 0);
2324 if ((type == SDL_CONTROLLER_TYPE_PS4 || type == SDL_CONTROLLER_TYPE_PS5) && SDL_IsPS4RemapperRunning()) {
2325 return SDL_TRUE;
2326 }
2327
2328 if (SDL_IsGameControllerNameAndGUID(name, guid) &&
2329 SDL_ShouldIgnoreGameController(name, guid)) {
2330 return SDL_TRUE;
2331 }
2332
2333 return SDL_FALSE;
2334}
2335
2336/* return the guid for this index */
2337SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
2338{
2339 SDL_JoystickDriver *driver;
2340 SDL_JoystickGUID guid;
2341
2342 SDL_LockJoysticks();
2343 if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
2344 guid = driver->GetDeviceGUID(device_index);
2345 } else {
2346 SDL_zero(guid);
2347 }
2348 SDL_UnlockJoysticks();
2349
2350 return guid;
2351}
2352
2353Uint16 SDL_JoystickGetDeviceVendor(int device_index)
2354{
2355 Uint16 vendor;
2356 SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
2357
2358 SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
2359 return vendor;
2360}
2361
2362Uint16 SDL_JoystickGetDeviceProduct(int device_index)
2363{
2364 Uint16 product;
2365 SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
2366
2367 SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
2368 return product;
2369}
2370
2371Uint16 SDL_JoystickGetDeviceProductVersion(int device_index)
2372{
2373 Uint16 version;
2374 SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
2375
2376 SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
2377 return version;
2378}
2379
2380SDL_JoystickType SDL_JoystickGetDeviceType(int device_index)
2381{
2382 SDL_JoystickType type;
2383 SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
2384
2385 type = SDL_GetJoystickGUIDType(guid);
2386 if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
2387 if (SDL_IsGameController(device_index)) {
2388 type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
2389 }
2390 }
2391 return type;
2392}
2393
2394SDL_JoystickID SDL_JoystickGetDeviceInstanceID(int device_index)
2395{
2396 SDL_JoystickDriver *driver;
2397 SDL_JoystickID instance_id = -1;
2398
2399 SDL_LockJoysticks();
2400 if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
2401 instance_id = driver->GetDeviceInstanceID(device_index);
2402 }
2403 SDL_UnlockJoysticks();
2404
2405 return instance_id;
2406}
2407
2408int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id)
2409{
2410 int i, num_joysticks, device_index = -1;
2411
2412 SDL_LockJoysticks();
2413 num_joysticks = SDL_NumJoysticks();
2414 for (i = 0; i < num_joysticks; ++i) {
2415 if (SDL_JoystickGetDeviceInstanceID(i) == instance_id) {
2416 device_index = i;
2417 break;
2418 }
2419 }
2420 SDL_UnlockJoysticks();
2421
2422 return device_index;
2423}
2424
2425SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)
2426{
2427 if (!SDL_PrivateJoystickValid(joystick)) {
2428 SDL_JoystickGUID emptyGUID;
2429 SDL_zero(emptyGUID);
2430 return emptyGUID;
2431 }
2432 return joystick->guid;
2433}
2434
2435Uint16 SDL_JoystickGetVendor(SDL_Joystick *joystick)
2436{
2437 Uint16 vendor;
2438 SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
2439
2440 SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
2441 return vendor;
2442}
2443
2444Uint16 SDL_JoystickGetProduct(SDL_Joystick *joystick)
2445{
2446 Uint16 product;
2447 SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
2448
2449 SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
2450 return product;
2451}
2452
2453Uint16 SDL_JoystickGetProductVersion(SDL_Joystick *joystick)
2454{
2455 Uint16 version;
2456 SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
2457
2458 SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
2459 return version;
2460}
2461
2462const char *SDL_JoystickGetSerial(SDL_Joystick *joystick)
2463{
2464 if (!SDL_PrivateJoystickValid(joystick)) {
2465 return NULL;
2466 }
2467 return joystick->serial;
2468}
2469
2470SDL_JoystickType SDL_JoystickGetType(SDL_Joystick *joystick)
2471{
2472 SDL_JoystickType type;
2473 SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
2474
2475 type = SDL_GetJoystickGUIDType(guid);
2476 if (type == SDL_JOYSTICK_TYPE_UNKNOWN) {
2477 if (joystick && joystick->is_game_controller) {
2478 type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
2479 }
2480 }
2481 return type;
2482}
2483
2484/* convert the guid to a printable string */
2485void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
2486{
2487 static const char k_rgchHexToASCII[] = "0123456789abcdef";
2488 int i;
2489
2490 if ((pszGUID == NULL) || (cbGUID <= 0)) {
2491 return;
2492 }
2493
2494 for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
2495 /* each input byte writes 2 ascii chars, and might write a null byte. */
2496 /* If we don't have room for next input byte, stop */
2497 unsigned char c = guid.data[i];
2498
2499 *pszGUID++ = k_rgchHexToASCII[c >> 4];
2500 *pszGUID++ = k_rgchHexToASCII[c & 0x0F];
2501 }
2502 *pszGUID = '\0';
2503}
2504
2505/*-----------------------------------------------------------------------------
2506 * Purpose: Returns the 4 bit nibble for a hex character
2507 * Input : c -
2508 * Output : unsigned char
2509 *-----------------------------------------------------------------------------*/
2510static unsigned char nibble(char c)
2511{
2512 if ((c >= '0') && (c <= '9')) {
2513 return (unsigned char)(c - '0');
2514 }
2515
2516 if ((c >= 'A') && (c <= 'F')) {
2517 return (unsigned char)(c - 'A' + 0x0a);
2518 }
2519
2520 if ((c >= 'a') && (c <= 'f')) {
2521 return (unsigned char)(c - 'a' + 0x0a);
2522 }
2523
2524 /* received an invalid character, and no real way to return an error */
2525 /* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */
2526 return 0;
2527}
2528
2529/* convert the string version of a joystick guid to the struct */
2530SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
2531{
2532 SDL_JoystickGUID guid;
2533 int maxoutputbytes= sizeof(guid);
2534 size_t len = SDL_strlen(pchGUID);
2535 Uint8 *p;
2536 size_t i;
2537
2538 /* Make sure it's even */
2539 len = (len) & ~0x1;
2540
2541 SDL_memset(&guid, 0x00, sizeof(guid));
2542
2543 p = (Uint8 *)&guid;
2544 for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
2545 *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
2546 }
2547
2548 return guid;
2549}
2550
2551/* update the power level for this joystick */
2552void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel)
2553{
2554 joystick->epowerlevel = ePowerLevel;
2555}
2556
2557/* return its power level */
2558SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick)
2559{
2560 if (!SDL_PrivateJoystickValid(joystick)) {
2561 return SDL_JOYSTICK_POWER_UNKNOWN;
2562 }
2563 return joystick->epowerlevel;
2564}
2565
2566int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure)
2567{
2568 SDL_JoystickTouchpadInfo *touchpad_info;
2569 SDL_JoystickTouchpadFingerInfo *finger_info;
2570 int posted;
2571#if !SDL_EVENTS_DISABLED
2572 Uint32 event_type;
2573#endif
2574
2575 if (touchpad < 0 || touchpad >= joystick->ntouchpads) {
2576 return 0;
2577 }
2578
2579 touchpad_info = &joystick->touchpads[touchpad];
2580 if (finger < 0 || finger >= touchpad_info->nfingers) {
2581 return 0;
2582 }
2583
2584 finger_info = &touchpad_info->fingers[finger];
2585
2586 if (!state) {
2587 if (x == 0.0f && y == 0.0f) {
2588 x = finger_info->x;
2589 y = finger_info->y;
2590 }
2591 pressure = 0.0f;
2592 }
2593
2594 if (x < 0.0f) {
2595 x = 0.0f;
2596 } else if (x > 1.0f) {
2597 x = 1.0f;
2598 }
2599 if (y < 0.0f) {
2600 y = 0.0f;
2601 } else if (y > 1.0f) {
2602 y = 1.0f;
2603 }
2604 if (pressure < 0.0f) {
2605 pressure = 0.0f;
2606 } else if (pressure > 1.0f) {
2607 pressure = 1.0f;
2608 }
2609
2610 if (state == finger_info->state) {
2611 if (!state ||
2612 (x == finger_info->x && y == finger_info->y && pressure == finger_info->pressure)) {
2613 return 0;
2614 }
2615 }
2616
2617#if !SDL_EVENTS_DISABLED
2618 if (state == finger_info->state) {
2619 event_type = SDL_CONTROLLERTOUCHPADMOTION;
2620 } else if (state) {
2621 event_type = SDL_CONTROLLERTOUCHPADDOWN;
2622 } else {
2623 event_type = SDL_CONTROLLERTOUCHPADUP;
2624 }
2625#endif
2626
2627 /* Update internal joystick state */
2628 finger_info->state = state;
2629 finger_info->x = x;
2630 finger_info->y = y;
2631 finger_info->pressure = pressure;
2632
2633 /* Post the event, if desired */
2634 posted = 0;
2635#if !SDL_EVENTS_DISABLED
2636 if (SDL_GetEventState(event_type) == SDL_ENABLE) {
2637 SDL_Event event;
2638 event.type = event_type;
2639 event.ctouchpad.which = joystick->instance_id;
2640 event.ctouchpad.touchpad = touchpad;
2641 event.ctouchpad.finger = finger;
2642 event.ctouchpad.x = x;
2643 event.ctouchpad.y = y;
2644 event.ctouchpad.pressure = pressure;
2645 posted = SDL_PushEvent(&event) == 1;
2646 }
2647#endif /* !SDL_EVENTS_DISABLED */
2648 return posted;
2649}
2650
2651int SDL_PrivateJoystickSensor(SDL_Joystick *joystick, SDL_SensorType type, const float *data, int num_values)
2652{
2653 int i;
2654 int posted = 0;
2655
2656 for (i = 0; i < joystick->nsensors; ++i) {
2657 SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
2658
2659 if (sensor->type == type) {
2660 if (sensor->enabled) {
2661 num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
2662 if (SDL_memcmp(data, sensor->data, num_values*sizeof(*data)) != 0) {
2663
2664 /* Update internal sensor state */
2665 SDL_memcpy(sensor->data, data, num_values*sizeof(*data));
2666
2667 /* Post the event, if desired */
2668#if !SDL_EVENTS_DISABLED
2669 if (SDL_GetEventState(SDL_CONTROLLERSENSORUPDATE) == SDL_ENABLE) {
2670 SDL_Event event;
2671 event.type = SDL_CONTROLLERSENSORUPDATE;
2672 event.csensor.which = joystick->instance_id;
2673 event.csensor.sensor = type;
2674 num_values = SDL_min(num_values, SDL_arraysize(event.csensor.data));
2675 SDL_memset(event.csensor.data, 0, sizeof(event.csensor.data));
2676 SDL_memcpy(event.csensor.data, data, num_values*sizeof(*data));
2677 posted = SDL_PushEvent(&event) == 1;
2678 }
2679#endif /* !SDL_EVENTS_DISABLED */
2680 }
2681 }
2682 break;
2683 }
2684 }
2685 return posted;
2686}
2687
2688/* vi: set ts=4 sw=4 expandtab: */
2689