1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_yuv_sw_c_h_ |
23 | #define SDL_yuv_sw_c_h_ |
24 | |
25 | #include "SDL_internal.h" |
26 | |
27 | // This is the software implementation of the YUV texture support |
28 | |
29 | struct SDL_SW_YUVTexture |
30 | { |
31 | SDL_PixelFormat format; |
32 | SDL_Colorspace colorspace; |
33 | SDL_PixelFormat target_format; |
34 | int w, h; |
35 | Uint8 *pixels; |
36 | |
37 | // These are just so we don't have to allocate them separately |
38 | int pitches[3]; |
39 | Uint8 *planes[3]; |
40 | |
41 | // This is a temporary surface in case we have to stretch copy |
42 | SDL_Surface *stretch; |
43 | SDL_Surface *display; |
44 | }; |
45 | |
46 | typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture; |
47 | |
48 | extern SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, SDL_Colorspace colorspace, int w, int h); |
49 | extern bool SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels, int *pitch); |
50 | extern bool SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, const void *pixels, int pitch); |
51 | extern bool SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, |
52 | const Uint8 *Yplane, int Ypitch, |
53 | const Uint8 *Uplane, int Upitch, |
54 | const Uint8 *Vplane, int Vpitch); |
55 | extern bool SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, |
56 | const Uint8 *Yplane, int Ypitch, |
57 | const Uint8 *UVplane, int UVpitch); |
58 | extern bool SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, void **pixels, int *pitch); |
59 | extern void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata); |
60 | extern bool SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect, SDL_PixelFormat target_format, int w, int h, void *pixels, int pitch); |
61 | extern void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata); |
62 | |
63 | #endif // SDL_yuv_sw_c_h_ |
64 | |