1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_yuv_sw_c_h_ |
23 | #define SDL_yuv_sw_c_h_ |
24 | |
25 | #include "../SDL_internal.h" |
26 | |
27 | #include "SDL_video.h" |
28 | |
29 | /* This is the software implementation of the YUV texture support */ |
30 | |
31 | struct SDL_SW_YUVTexture |
32 | { |
33 | Uint32 format; |
34 | Uint32 target_format; |
35 | int w, h; |
36 | Uint8 *pixels; |
37 | |
38 | /* These are just so we don't have to allocate them separately */ |
39 | Uint16 pitches[3]; |
40 | Uint8 *planes[3]; |
41 | |
42 | /* This is a temporary surface in case we have to stretch copy */ |
43 | SDL_Surface *stretch; |
44 | SDL_Surface *display; |
45 | }; |
46 | |
47 | typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture; |
48 | |
49 | SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h); |
50 | int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, |
51 | int *pitch); |
52 | int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, |
53 | const void *pixels, int pitch); |
54 | int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, |
55 | const Uint8 *Yplane, int Ypitch, |
56 | const Uint8 *Uplane, int Upitch, |
57 | const Uint8 *Vplane, int Vpitch); |
58 | int SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, |
59 | const Uint8 *Yplane, int Ypitch, |
60 | const Uint8 *UVplane, int UVpitch); |
61 | int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, |
62 | void **pixels, int *pitch); |
63 | void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata); |
64 | int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect, |
65 | Uint32 target_format, int w, int h, void *pixels, |
66 | int pitch); |
67 | void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata); |
68 | |
69 | #endif /* SDL_yuv_sw_c_h_ */ |
70 | |
71 | /* vi: set ts=4 sw=4 expandtab: */ |
72 | |