| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | #include "SDL3/SDL_revision.h" |
| 23 | |
| 24 | #if defined(SDL_PLATFORM_WINDOWS) |
| 25 | #include "core/windows/SDL_windows.h" |
| 26 | #else |
| 27 | #include <unistd.h> // _exit(), etc. |
| 28 | #endif |
| 29 | |
| 30 | // this checks for HAVE_DBUS_DBUS_H internally. |
| 31 | #include "core/linux/SDL_dbus.h" |
| 32 | |
| 33 | #ifdef SDL_PLATFORM_EMSCRIPTEN |
| 34 | #include <emscripten.h> |
| 35 | #endif |
| 36 | |
| 37 | // Initialization code for SDL |
| 38 | |
| 39 | #include "SDL_assert_c.h" |
| 40 | #include "SDL_hints_c.h" |
| 41 | #include "SDL_log_c.h" |
| 42 | #include "SDL_properties_c.h" |
| 43 | #include "audio/SDL_sysaudio.h" |
| 44 | #include "camera/SDL_camera_c.h" |
| 45 | #include "cpuinfo/SDL_cpuinfo_c.h" |
| 46 | #include "events/SDL_events_c.h" |
| 47 | #include "haptic/SDL_haptic_c.h" |
| 48 | #include "joystick/SDL_gamepad_c.h" |
| 49 | #include "joystick/SDL_joystick_c.h" |
| 50 | #include "render/SDL_sysrender.h" |
| 51 | #include "sensor/SDL_sensor_c.h" |
| 52 | #include "stdlib/SDL_getenv_c.h" |
| 53 | #include "thread/SDL_thread_c.h" |
| 54 | #include "tray/SDL_tray_utils.h" |
| 55 | #include "video/SDL_pixels_c.h" |
| 56 | #include "video/SDL_surface_c.h" |
| 57 | #include "video/SDL_video_c.h" |
| 58 | #include "filesystem/SDL_filesystem_c.h" |
| 59 | #include "io/SDL_asyncio_c.h" |
| 60 | #ifdef SDL_PLATFORM_ANDROID |
| 61 | #include "core/android/SDL_android.h" |
| 62 | #endif |
| 63 | |
| 64 | #define SDL_INIT_EVERYTHING ~0U |
| 65 | |
| 66 | // Initialization/Cleanup routines |
| 67 | #include "timer/SDL_timer_c.h" |
| 68 | #ifdef SDL_VIDEO_DRIVER_WINDOWS |
| 69 | extern bool SDL_HelperWindowCreate(void); |
| 70 | extern void SDL_HelperWindowDestroy(void); |
| 71 | #endif |
| 72 | |
| 73 | #ifdef SDL_BUILD_MAJOR_VERSION |
| 74 | SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MAJOR_VERSION, |
| 75 | SDL_MAJOR_VERSION == SDL_BUILD_MAJOR_VERSION); |
| 76 | SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MINOR_VERSION, |
| 77 | SDL_MINOR_VERSION == SDL_BUILD_MINOR_VERSION); |
| 78 | SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MICRO_VERSION, |
| 79 | SDL_MICRO_VERSION == SDL_BUILD_MICRO_VERSION); |
| 80 | #endif |
| 81 | |
| 82 | // Limited by its encoding in SDL_VERSIONNUM |
| 83 | SDL_COMPILE_TIME_ASSERT(SDL_MAJOR_VERSION_min, SDL_MAJOR_VERSION >= 0); |
| 84 | SDL_COMPILE_TIME_ASSERT(SDL_MAJOR_VERSION_max, SDL_MAJOR_VERSION <= 10); |
| 85 | SDL_COMPILE_TIME_ASSERT(SDL_MINOR_VERSION_min, SDL_MINOR_VERSION >= 0); |
| 86 | SDL_COMPILE_TIME_ASSERT(SDL_MINOR_VERSION_max, SDL_MINOR_VERSION <= 999); |
| 87 | SDL_COMPILE_TIME_ASSERT(SDL_MICRO_VERSION_min, SDL_MICRO_VERSION >= 0); |
| 88 | SDL_COMPILE_TIME_ASSERT(SDL_MICRO_VERSION_max, SDL_MICRO_VERSION <= 999); |
| 89 | |
| 90 | /* This is not declared in any header, although it is shared between some |
| 91 | parts of SDL, because we don't want anything calling it without an |
| 92 | extremely good reason. */ |
| 93 | extern SDL_NORETURN void SDL_ExitProcess(int exitcode); |
| 94 | SDL_NORETURN void SDL_ExitProcess(int exitcode) |
| 95 | { |
| 96 | #if defined(SDL_PLATFORM_WINDOWS) |
| 97 | /* "if you do not know the state of all threads in your process, it is |
| 98 | better to call TerminateProcess than ExitProcess" |
| 99 | https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */ |
| 100 | TerminateProcess(GetCurrentProcess(), exitcode); |
| 101 | /* MingW doesn't have TerminateProcess marked as noreturn, so add an |
| 102 | ExitProcess here that will never be reached but make MingW happy. */ |
| 103 | ExitProcess(exitcode); |
| 104 | #elif defined(SDL_PLATFORM_EMSCRIPTEN) |
| 105 | emscripten_cancel_main_loop(); // this should "kill" the app. |
| 106 | emscripten_force_exit(exitcode); // this should "kill" the app. |
| 107 | exit(exitcode); |
| 108 | #elif defined(SDL_PLATFORM_HAIKU) // Haiku has _Exit, but it's not marked noreturn. |
| 109 | _exit(exitcode); |
| 110 | #elif defined(HAVE__EXIT) // Upper case _Exit() |
| 111 | _Exit(exitcode); |
| 112 | #else |
| 113 | _exit(exitcode); |
| 114 | #endif |
| 115 | } |
| 116 | |
| 117 | // App metadata |
| 118 | |
| 119 | bool SDL_SetAppMetadata(const char *appname, const char *appversion, const char *appidentifier) |
| 120 | { |
| 121 | SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING, appname); |
| 122 | SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_VERSION_STRING, appversion); |
| 123 | SDL_SetAppMetadataProperty(SDL_PROP_APP_METADATA_IDENTIFIER_STRING, appidentifier); |
| 124 | return true; |
| 125 | } |
| 126 | |
| 127 | static bool SDL_ValidMetadataProperty(const char *name) |
| 128 | { |
| 129 | if (!name || !*name) { |
| 130 | return false; |
| 131 | } |
| 132 | |
| 133 | if (SDL_strcmp(name, SDL_PROP_APP_METADATA_NAME_STRING) == 0 || |
| 134 | SDL_strcmp(name, SDL_PROP_APP_METADATA_VERSION_STRING) == 0 || |
| 135 | SDL_strcmp(name, SDL_PROP_APP_METADATA_IDENTIFIER_STRING) == 0 || |
| 136 | SDL_strcmp(name, SDL_PROP_APP_METADATA_CREATOR_STRING) == 0 || |
| 137 | SDL_strcmp(name, SDL_PROP_APP_METADATA_COPYRIGHT_STRING) == 0 || |
| 138 | SDL_strcmp(name, SDL_PROP_APP_METADATA_URL_STRING) == 0 || |
| 139 | SDL_strcmp(name, SDL_PROP_APP_METADATA_TYPE_STRING) == 0) { |
| 140 | return true; |
| 141 | } |
| 142 | return false; |
| 143 | } |
| 144 | |
| 145 | bool SDL_SetAppMetadataProperty(const char *name, const char *value) |
| 146 | { |
| 147 | if (!SDL_ValidMetadataProperty(name)) { |
| 148 | return SDL_InvalidParamError("name" ); |
| 149 | } |
| 150 | |
| 151 | return SDL_SetStringProperty(SDL_GetGlobalProperties(), name, value); |
| 152 | } |
| 153 | |
| 154 | const char *SDL_GetAppMetadataProperty(const char *name) |
| 155 | { |
| 156 | if (!SDL_ValidMetadataProperty(name)) { |
| 157 | SDL_InvalidParamError("name" ); |
| 158 | return NULL; |
| 159 | } |
| 160 | |
| 161 | const char *value = NULL; |
| 162 | if (SDL_strcmp(name, SDL_PROP_APP_METADATA_NAME_STRING) == 0) { |
| 163 | value = SDL_GetHint(SDL_HINT_APP_NAME); |
| 164 | } else if (SDL_strcmp(name, SDL_PROP_APP_METADATA_IDENTIFIER_STRING) == 0) { |
| 165 | value = SDL_GetHint(SDL_HINT_APP_ID); |
| 166 | } |
| 167 | if (!value || !*value) { |
| 168 | value = SDL_GetStringProperty(SDL_GetGlobalProperties(), name, NULL); |
| 169 | } |
| 170 | if (!value || !*value) { |
| 171 | if (SDL_strcmp(name, SDL_PROP_APP_METADATA_NAME_STRING) == 0) { |
| 172 | value = "SDL Application" ; |
| 173 | } else if (SDL_strcmp(name, SDL_PROP_APP_METADATA_TYPE_STRING) == 0) { |
| 174 | value = "application" ; |
| 175 | } |
| 176 | } |
| 177 | return value; |
| 178 | } |
| 179 | |
| 180 | |
| 181 | // The initialized subsystems |
| 182 | #ifdef SDL_MAIN_NEEDED |
| 183 | static bool SDL_MainIsReady = false; |
| 184 | #else |
| 185 | static bool SDL_MainIsReady = true; |
| 186 | #endif |
| 187 | static SDL_ThreadID SDL_MainThreadID = 0; |
| 188 | static bool SDL_bInMainQuit = false; |
| 189 | static Uint8 SDL_SubsystemRefCount[32]; |
| 190 | |
| 191 | // Private helper to increment a subsystem's ref counter. |
| 192 | static void SDL_IncrementSubsystemRefCount(Uint32 subsystem) |
| 193 | { |
| 194 | const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); |
| 195 | SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255)); |
| 196 | if (subsystem_index >= 0) { |
| 197 | ++SDL_SubsystemRefCount[subsystem_index]; |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | // Private helper to decrement a subsystem's ref counter. |
| 202 | static void SDL_DecrementSubsystemRefCount(Uint32 subsystem) |
| 203 | { |
| 204 | const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); |
| 205 | if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] > 0)) { |
| 206 | if (SDL_bInMainQuit) { |
| 207 | SDL_SubsystemRefCount[subsystem_index] = 0; |
| 208 | } else { |
| 209 | --SDL_SubsystemRefCount[subsystem_index]; |
| 210 | } |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | // Private helper to check if a system needs init. |
| 215 | static bool SDL_ShouldInitSubsystem(Uint32 subsystem) |
| 216 | { |
| 217 | const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); |
| 218 | SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255)); |
| 219 | return ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0)); |
| 220 | } |
| 221 | |
| 222 | // Private helper to check if a system needs to be quit. |
| 223 | static bool SDL_ShouldQuitSubsystem(Uint32 subsystem) |
| 224 | { |
| 225 | const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); |
| 226 | if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0)) { |
| 227 | return false; |
| 228 | } |
| 229 | |
| 230 | /* If we're in SDL_Quit, we shut down every subsystem, even if refcount |
| 231 | * isn't zero. |
| 232 | */ |
| 233 | return (((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 1)) || SDL_bInMainQuit); |
| 234 | } |
| 235 | |
| 236 | /* Private helper to either increment's existing ref counter, |
| 237 | * or fully init a new subsystem. */ |
| 238 | static bool SDL_InitOrIncrementSubsystem(Uint32 subsystem) |
| 239 | { |
| 240 | int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); |
| 241 | SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255)); |
| 242 | if (subsystem_index < 0) { |
| 243 | return false; |
| 244 | } |
| 245 | if (SDL_SubsystemRefCount[subsystem_index] > 0) { |
| 246 | ++SDL_SubsystemRefCount[subsystem_index]; |
| 247 | return true; |
| 248 | } |
| 249 | return SDL_InitSubSystem(subsystem); |
| 250 | } |
| 251 | |
| 252 | void SDL_SetMainReady(void) |
| 253 | { |
| 254 | SDL_MainIsReady = true; |
| 255 | |
| 256 | if (SDL_MainThreadID == 0) { |
| 257 | SDL_MainThreadID = SDL_GetCurrentThreadID(); |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | bool SDL_IsMainThread(void) |
| 262 | { |
| 263 | if (SDL_MainThreadID == 0) { |
| 264 | // Not initialized yet? |
| 265 | return true; |
| 266 | } |
| 267 | if (SDL_MainThreadID == SDL_GetCurrentThreadID()) { |
| 268 | return true; |
| 269 | } |
| 270 | return false; |
| 271 | } |
| 272 | |
| 273 | // Initialize all the subsystems that require initialization before threads start |
| 274 | void SDL_InitMainThread(void) |
| 275 | { |
| 276 | static bool done_info = false; |
| 277 | |
| 278 | SDL_InitTLSData(); |
| 279 | SDL_InitEnvironment(); |
| 280 | SDL_InitTicks(); |
| 281 | SDL_InitFilesystem(); |
| 282 | |
| 283 | if (!done_info) { |
| 284 | const char *value; |
| 285 | |
| 286 | value = SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING); |
| 287 | SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "App name: %s" , value ? value : "<unspecified>" ); |
| 288 | value = SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_VERSION_STRING); |
| 289 | SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "App version: %s" , value ? value : "<unspecified>" ); |
| 290 | value = SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_IDENTIFIER_STRING); |
| 291 | SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "App ID: %s" , value ? value : "<unspecified>" ); |
| 292 | SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "SDL revision: %s" , SDL_REVISION); |
| 293 | |
| 294 | done_info = true; |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | static void SDL_QuitMainThread(void) |
| 299 | { |
| 300 | SDL_QuitFilesystem(); |
| 301 | SDL_QuitTicks(); |
| 302 | SDL_QuitEnvironment(); |
| 303 | SDL_QuitTLSData(); |
| 304 | } |
| 305 | |
| 306 | bool SDL_InitSubSystem(SDL_InitFlags flags) |
| 307 | { |
| 308 | Uint32 flags_initialized = 0; |
| 309 | |
| 310 | if (!SDL_MainIsReady) { |
| 311 | return SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?" ); |
| 312 | } |
| 313 | |
| 314 | SDL_InitMainThread(); |
| 315 | |
| 316 | #ifdef SDL_USE_LIBDBUS |
| 317 | SDL_DBus_Init(); |
| 318 | #endif |
| 319 | |
| 320 | #ifdef SDL_VIDEO_DRIVER_WINDOWS |
| 321 | if (flags & (SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK)) { |
| 322 | if (!SDL_HelperWindowCreate()) { |
| 323 | goto quit_and_error; |
| 324 | } |
| 325 | } |
| 326 | #endif |
| 327 | |
| 328 | // Initialize the event subsystem |
| 329 | if (flags & SDL_INIT_EVENTS) { |
| 330 | if (SDL_ShouldInitSubsystem(SDL_INIT_EVENTS)) { |
| 331 | SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS); |
| 332 | if (!SDL_InitEvents()) { |
| 333 | SDL_DecrementSubsystemRefCount(SDL_INIT_EVENTS); |
| 334 | goto quit_and_error; |
| 335 | } |
| 336 | } else { |
| 337 | SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS); |
| 338 | } |
| 339 | flags_initialized |= SDL_INIT_EVENTS; |
| 340 | } |
| 341 | |
| 342 | // Initialize the video subsystem |
| 343 | if (flags & SDL_INIT_VIDEO) { |
| 344 | #ifndef SDL_VIDEO_DISABLED |
| 345 | if (SDL_ShouldInitSubsystem(SDL_INIT_VIDEO)) { |
| 346 | // video implies events |
| 347 | if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) { |
| 348 | goto quit_and_error; |
| 349 | } |
| 350 | |
| 351 | // We initialize video on the main thread |
| 352 | // On Apple platforms this is a requirement. |
| 353 | // On other platforms, this is the definition. |
| 354 | SDL_MainThreadID = SDL_GetCurrentThreadID(); |
| 355 | |
| 356 | SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO); |
| 357 | if (!SDL_VideoInit(NULL)) { |
| 358 | SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO); |
| 359 | SDL_PushError(); |
| 360 | SDL_QuitSubSystem(SDL_INIT_EVENTS); |
| 361 | SDL_PopError(); |
| 362 | goto quit_and_error; |
| 363 | } |
| 364 | } else { |
| 365 | SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO); |
| 366 | } |
| 367 | flags_initialized |= SDL_INIT_VIDEO; |
| 368 | #else |
| 369 | SDL_SetError("SDL not built with video support" ); |
| 370 | goto quit_and_error; |
| 371 | #endif |
| 372 | } |
| 373 | |
| 374 | // Initialize the audio subsystem |
| 375 | if (flags & SDL_INIT_AUDIO) { |
| 376 | #ifndef SDL_AUDIO_DISABLED |
| 377 | if (SDL_ShouldInitSubsystem(SDL_INIT_AUDIO)) { |
| 378 | // audio implies events |
| 379 | if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) { |
| 380 | goto quit_and_error; |
| 381 | } |
| 382 | |
| 383 | SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO); |
| 384 | if (!SDL_InitAudio(NULL)) { |
| 385 | SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO); |
| 386 | SDL_PushError(); |
| 387 | SDL_QuitSubSystem(SDL_INIT_EVENTS); |
| 388 | SDL_PopError(); |
| 389 | goto quit_and_error; |
| 390 | } |
| 391 | } else { |
| 392 | SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO); |
| 393 | } |
| 394 | flags_initialized |= SDL_INIT_AUDIO; |
| 395 | #else |
| 396 | SDL_SetError("SDL not built with audio support" ); |
| 397 | goto quit_and_error; |
| 398 | #endif |
| 399 | } |
| 400 | |
| 401 | // Initialize the joystick subsystem |
| 402 | if (flags & SDL_INIT_JOYSTICK) { |
| 403 | #ifndef SDL_JOYSTICK_DISABLED |
| 404 | if (SDL_ShouldInitSubsystem(SDL_INIT_JOYSTICK)) { |
| 405 | // joystick implies events |
| 406 | if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) { |
| 407 | goto quit_and_error; |
| 408 | } |
| 409 | |
| 410 | SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK); |
| 411 | if (!SDL_InitJoysticks()) { |
| 412 | SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK); |
| 413 | SDL_PushError(); |
| 414 | SDL_QuitSubSystem(SDL_INIT_EVENTS); |
| 415 | SDL_PopError(); |
| 416 | goto quit_and_error; |
| 417 | } |
| 418 | } else { |
| 419 | SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK); |
| 420 | } |
| 421 | flags_initialized |= SDL_INIT_JOYSTICK; |
| 422 | #else |
| 423 | SDL_SetError("SDL not built with joystick support" ); |
| 424 | goto quit_and_error; |
| 425 | #endif |
| 426 | } |
| 427 | |
| 428 | if (flags & SDL_INIT_GAMEPAD) { |
| 429 | #ifndef SDL_JOYSTICK_DISABLED |
| 430 | if (SDL_ShouldInitSubsystem(SDL_INIT_GAMEPAD)) { |
| 431 | // game controller implies joystick |
| 432 | if (!SDL_InitOrIncrementSubsystem(SDL_INIT_JOYSTICK)) { |
| 433 | goto quit_and_error; |
| 434 | } |
| 435 | |
| 436 | SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD); |
| 437 | if (!SDL_InitGamepads()) { |
| 438 | SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD); |
| 439 | SDL_PushError(); |
| 440 | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
| 441 | SDL_PopError(); |
| 442 | goto quit_and_error; |
| 443 | } |
| 444 | } else { |
| 445 | SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD); |
| 446 | } |
| 447 | flags_initialized |= SDL_INIT_GAMEPAD; |
| 448 | #else |
| 449 | SDL_SetError("SDL not built with joystick support" ); |
| 450 | goto quit_and_error; |
| 451 | #endif |
| 452 | } |
| 453 | |
| 454 | // Initialize the haptic subsystem |
| 455 | if (flags & SDL_INIT_HAPTIC) { |
| 456 | #ifndef SDL_HAPTIC_DISABLED |
| 457 | if (SDL_ShouldInitSubsystem(SDL_INIT_HAPTIC)) { |
| 458 | SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC); |
| 459 | if (!SDL_InitHaptics()) { |
| 460 | SDL_DecrementSubsystemRefCount(SDL_INIT_HAPTIC); |
| 461 | goto quit_and_error; |
| 462 | } |
| 463 | } else { |
| 464 | SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC); |
| 465 | } |
| 466 | flags_initialized |= SDL_INIT_HAPTIC; |
| 467 | #else |
| 468 | SDL_SetError("SDL not built with haptic (force feedback) support" ); |
| 469 | goto quit_and_error; |
| 470 | #endif |
| 471 | } |
| 472 | |
| 473 | // Initialize the sensor subsystem |
| 474 | if (flags & SDL_INIT_SENSOR) { |
| 475 | #ifndef SDL_SENSOR_DISABLED |
| 476 | if (SDL_ShouldInitSubsystem(SDL_INIT_SENSOR)) { |
| 477 | SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR); |
| 478 | if (!SDL_InitSensors()) { |
| 479 | SDL_DecrementSubsystemRefCount(SDL_INIT_SENSOR); |
| 480 | goto quit_and_error; |
| 481 | } |
| 482 | } else { |
| 483 | SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR); |
| 484 | } |
| 485 | flags_initialized |= SDL_INIT_SENSOR; |
| 486 | #else |
| 487 | SDL_SetError("SDL not built with sensor support" ); |
| 488 | goto quit_and_error; |
| 489 | #endif |
| 490 | } |
| 491 | |
| 492 | // Initialize the camera subsystem |
| 493 | if (flags & SDL_INIT_CAMERA) { |
| 494 | #ifndef SDL_CAMERA_DISABLED |
| 495 | if (SDL_ShouldInitSubsystem(SDL_INIT_CAMERA)) { |
| 496 | // camera implies events |
| 497 | if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) { |
| 498 | goto quit_and_error; |
| 499 | } |
| 500 | |
| 501 | SDL_IncrementSubsystemRefCount(SDL_INIT_CAMERA); |
| 502 | if (!SDL_CameraInit(NULL)) { |
| 503 | SDL_DecrementSubsystemRefCount(SDL_INIT_CAMERA); |
| 504 | SDL_PushError(); |
| 505 | SDL_QuitSubSystem(SDL_INIT_EVENTS); |
| 506 | SDL_PopError(); |
| 507 | goto quit_and_error; |
| 508 | } |
| 509 | } else { |
| 510 | SDL_IncrementSubsystemRefCount(SDL_INIT_CAMERA); |
| 511 | } |
| 512 | flags_initialized |= SDL_INIT_CAMERA; |
| 513 | #else |
| 514 | SDL_SetError("SDL not built with camera support" ); |
| 515 | goto quit_and_error; |
| 516 | #endif |
| 517 | } |
| 518 | |
| 519 | (void)flags_initialized; // make static analysis happy, since this only gets used in error cases. |
| 520 | |
| 521 | return SDL_ClearError(); |
| 522 | |
| 523 | quit_and_error: |
| 524 | { |
| 525 | SDL_PushError(); |
| 526 | SDL_QuitSubSystem(flags_initialized); |
| 527 | SDL_PopError(); |
| 528 | } |
| 529 | return false; |
| 530 | } |
| 531 | |
| 532 | bool SDL_Init(SDL_InitFlags flags) |
| 533 | { |
| 534 | return SDL_InitSubSystem(flags); |
| 535 | } |
| 536 | |
| 537 | void SDL_QuitSubSystem(SDL_InitFlags flags) |
| 538 | { |
| 539 | // Shut down requested initialized subsystems |
| 540 | |
| 541 | #ifndef SDL_CAMERA_DISABLED |
| 542 | if (flags & SDL_INIT_CAMERA) { |
| 543 | if (SDL_ShouldQuitSubsystem(SDL_INIT_CAMERA)) { |
| 544 | SDL_QuitCamera(); |
| 545 | // camera implies events |
| 546 | SDL_QuitSubSystem(SDL_INIT_EVENTS); |
| 547 | } |
| 548 | SDL_DecrementSubsystemRefCount(SDL_INIT_CAMERA); |
| 549 | } |
| 550 | #endif |
| 551 | |
| 552 | #ifndef SDL_SENSOR_DISABLED |
| 553 | if (flags & SDL_INIT_SENSOR) { |
| 554 | if (SDL_ShouldQuitSubsystem(SDL_INIT_SENSOR)) { |
| 555 | SDL_QuitSensors(); |
| 556 | } |
| 557 | SDL_DecrementSubsystemRefCount(SDL_INIT_SENSOR); |
| 558 | } |
| 559 | #endif |
| 560 | |
| 561 | #ifndef SDL_JOYSTICK_DISABLED |
| 562 | if (flags & SDL_INIT_GAMEPAD) { |
| 563 | if (SDL_ShouldQuitSubsystem(SDL_INIT_GAMEPAD)) { |
| 564 | SDL_QuitGamepads(); |
| 565 | // game controller implies joystick |
| 566 | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
| 567 | } |
| 568 | SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD); |
| 569 | } |
| 570 | |
| 571 | if (flags & SDL_INIT_JOYSTICK) { |
| 572 | if (SDL_ShouldQuitSubsystem(SDL_INIT_JOYSTICK)) { |
| 573 | SDL_QuitJoysticks(); |
| 574 | // joystick implies events |
| 575 | SDL_QuitSubSystem(SDL_INIT_EVENTS); |
| 576 | } |
| 577 | SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK); |
| 578 | } |
| 579 | #endif |
| 580 | |
| 581 | #ifndef SDL_HAPTIC_DISABLED |
| 582 | if (flags & SDL_INIT_HAPTIC) { |
| 583 | if (SDL_ShouldQuitSubsystem(SDL_INIT_HAPTIC)) { |
| 584 | SDL_QuitHaptics(); |
| 585 | } |
| 586 | SDL_DecrementSubsystemRefCount(SDL_INIT_HAPTIC); |
| 587 | } |
| 588 | #endif |
| 589 | |
| 590 | #ifndef SDL_AUDIO_DISABLED |
| 591 | if (flags & SDL_INIT_AUDIO) { |
| 592 | if (SDL_ShouldQuitSubsystem(SDL_INIT_AUDIO)) { |
| 593 | SDL_QuitAudio(); |
| 594 | // audio implies events |
| 595 | SDL_QuitSubSystem(SDL_INIT_EVENTS); |
| 596 | } |
| 597 | SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO); |
| 598 | } |
| 599 | #endif |
| 600 | |
| 601 | #ifndef SDL_VIDEO_DISABLED |
| 602 | if (flags & SDL_INIT_VIDEO) { |
| 603 | if (SDL_ShouldQuitSubsystem(SDL_INIT_VIDEO)) { |
| 604 | SDL_QuitRender(); |
| 605 | SDL_VideoQuit(); |
| 606 | // video implies events |
| 607 | SDL_QuitSubSystem(SDL_INIT_EVENTS); |
| 608 | } |
| 609 | SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO); |
| 610 | } |
| 611 | #endif |
| 612 | |
| 613 | if (flags & SDL_INIT_EVENTS) { |
| 614 | if (SDL_ShouldQuitSubsystem(SDL_INIT_EVENTS)) { |
| 615 | SDL_QuitEvents(); |
| 616 | } |
| 617 | SDL_DecrementSubsystemRefCount(SDL_INIT_EVENTS); |
| 618 | } |
| 619 | } |
| 620 | |
| 621 | Uint32 SDL_WasInit(SDL_InitFlags flags) |
| 622 | { |
| 623 | int i; |
| 624 | int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount); |
| 625 | Uint32 initialized = 0; |
| 626 | |
| 627 | // Fast path for checking one flag |
| 628 | if (SDL_HasExactlyOneBitSet32(flags)) { |
| 629 | int subsystem_index = SDL_MostSignificantBitIndex32(flags); |
| 630 | return SDL_SubsystemRefCount[subsystem_index] ? flags : 0; |
| 631 | } |
| 632 | |
| 633 | if (!flags) { |
| 634 | flags = SDL_INIT_EVERYTHING; |
| 635 | } |
| 636 | |
| 637 | num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1); |
| 638 | |
| 639 | // Iterate over each bit in flags, and check the matching subsystem. |
| 640 | for (i = 0; i < num_subsystems; ++i) { |
| 641 | if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) { |
| 642 | initialized |= (1 << i); |
| 643 | } |
| 644 | |
| 645 | flags >>= 1; |
| 646 | } |
| 647 | |
| 648 | return initialized; |
| 649 | } |
| 650 | |
| 651 | void SDL_Quit(void) |
| 652 | { |
| 653 | SDL_bInMainQuit = true; |
| 654 | |
| 655 | // Quit all subsystems |
| 656 | #ifdef SDL_VIDEO_DRIVER_WINDOWS |
| 657 | SDL_HelperWindowDestroy(); |
| 658 | #endif |
| 659 | SDL_QuitSubSystem(SDL_INIT_EVERYTHING); |
| 660 | SDL_CleanupTrays(); |
| 661 | |
| 662 | #ifdef SDL_USE_LIBDBUS |
| 663 | SDL_DBus_Quit(); |
| 664 | #endif |
| 665 | |
| 666 | SDL_QuitTimers(); |
| 667 | SDL_QuitAsyncIO(); |
| 668 | |
| 669 | SDL_SetObjectsInvalid(); |
| 670 | SDL_AssertionsQuit(); |
| 671 | |
| 672 | SDL_QuitPixelFormatDetails(); |
| 673 | |
| 674 | SDL_QuitCPUInfo(); |
| 675 | |
| 676 | /* Now that every subsystem has been quit, we reset the subsystem refcount |
| 677 | * and the list of initialized subsystems. |
| 678 | */ |
| 679 | SDL_memset(SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount)); |
| 680 | |
| 681 | SDL_QuitLog(); |
| 682 | SDL_QuitHints(); |
| 683 | SDL_QuitProperties(); |
| 684 | |
| 685 | SDL_QuitMainThread(); |
| 686 | |
| 687 | SDL_bInMainQuit = false; |
| 688 | } |
| 689 | |
| 690 | // Get the library version number |
| 691 | int SDL_GetVersion(void) |
| 692 | { |
| 693 | return SDL_VERSION; |
| 694 | } |
| 695 | |
| 696 | // Get the library source revision |
| 697 | const char *SDL_GetRevision(void) |
| 698 | { |
| 699 | return SDL_REVISION; |
| 700 | } |
| 701 | |
| 702 | // Get the name of the platform |
| 703 | const char *SDL_GetPlatform(void) |
| 704 | { |
| 705 | #if defined(SDL_PLATFORM_PRIVATE) |
| 706 | return SDL_PLATFORM_PRIVATE_NAME; |
| 707 | #elif defined(SDL_PLATFORM_AIX) |
| 708 | return "AIX" ; |
| 709 | #elif defined(SDL_PLATFORM_ANDROID) |
| 710 | return "Android" ; |
| 711 | #elif defined(SDL_PLATFORM_BSDI) |
| 712 | return "BSDI" ; |
| 713 | #elif defined(SDL_PLATFORM_EMSCRIPTEN) |
| 714 | return "Emscripten" ; |
| 715 | #elif defined(SDL_PLATFORM_FREEBSD) |
| 716 | return "FreeBSD" ; |
| 717 | #elif defined(SDL_PLATFORM_HAIKU) |
| 718 | return "Haiku" ; |
| 719 | #elif defined(SDL_PLATFORM_HPUX) |
| 720 | return "HP-UX" ; |
| 721 | #elif defined(SDL_PLATFORM_IRIX) |
| 722 | return "Irix" ; |
| 723 | #elif defined(SDL_PLATFORM_LINUX) |
| 724 | return "Linux" ; |
| 725 | #elif defined(__MINT__) |
| 726 | return "Atari MiNT" ; |
| 727 | #elif defined(SDL_PLATFORM_MACOS) |
| 728 | return "macOS" ; |
| 729 | #elif defined(SDL_PLATFORM_NETBSD) |
| 730 | return "NetBSD" ; |
| 731 | #elif defined(SDL_PLATFORM_OPENBSD) |
| 732 | return "OpenBSD" ; |
| 733 | #elif defined(SDL_PLATFORM_OS2) |
| 734 | return "OS/2" ; |
| 735 | #elif defined(SDL_PLATFORM_OSF) |
| 736 | return "OSF/1" ; |
| 737 | #elif defined(SDL_PLATFORM_QNXNTO) |
| 738 | return "QNX Neutrino" ; |
| 739 | #elif defined(SDL_PLATFORM_RISCOS) |
| 740 | return "RISC OS" ; |
| 741 | #elif defined(SDL_PLATFORM_SOLARIS) |
| 742 | return "Solaris" ; |
| 743 | #elif defined(SDL_PLATFORM_WIN32) |
| 744 | return "Windows" ; |
| 745 | #elif defined(SDL_PLATFORM_WINGDK) |
| 746 | return "WinGDK" ; |
| 747 | #elif defined(SDL_PLATFORM_XBOXONE) |
| 748 | return "Xbox One" ; |
| 749 | #elif defined(SDL_PLATFORM_XBOXSERIES) |
| 750 | return "Xbox Series X|S" ; |
| 751 | #elif defined(SDL_PLATFORM_IOS) |
| 752 | return "iOS" ; |
| 753 | #elif defined(SDL_PLATFORM_TVOS) |
| 754 | return "tvOS" ; |
| 755 | #elif defined(SDL_PLATFORM_PS2) |
| 756 | return "PlayStation 2" ; |
| 757 | #elif defined(SDL_PLATFORM_PSP) |
| 758 | return "PlayStation Portable" ; |
| 759 | #elif defined(SDL_PLATFORM_VITA) |
| 760 | return "PlayStation Vita" ; |
| 761 | #elif defined(SDL_PLATFORM_3DS) |
| 762 | return "Nintendo 3DS" ; |
| 763 | #elif defined(__managarm__) |
| 764 | return "Managarm" ; |
| 765 | #else |
| 766 | return "Unknown (see SDL_platform.h)" ; |
| 767 | #endif |
| 768 | } |
| 769 | |
| 770 | bool SDL_IsTablet(void) |
| 771 | { |
| 772 | #ifdef SDL_PLATFORM_ANDROID |
| 773 | return SDL_IsAndroidTablet(); |
| 774 | #elif defined(SDL_PLATFORM_IOS) |
| 775 | extern bool SDL_IsIPad(void); |
| 776 | return SDL_IsIPad(); |
| 777 | #else |
| 778 | return false; |
| 779 | #endif |
| 780 | } |
| 781 | |
| 782 | bool SDL_IsTV(void) |
| 783 | { |
| 784 | #ifdef SDL_PLATFORM_ANDROID |
| 785 | return SDL_IsAndroidTV(); |
| 786 | #elif defined(SDL_PLATFORM_IOS) |
| 787 | extern bool SDL_IsAppleTV(void); |
| 788 | return SDL_IsAppleTV(); |
| 789 | #else |
| 790 | return false; |
| 791 | #endif |
| 792 | } |
| 793 | |
| 794 | static SDL_Sandbox SDL_DetectSandbox(void) |
| 795 | { |
| 796 | #if defined(SDL_PLATFORM_LINUX) |
| 797 | if (access("/.flatpak-info" , F_OK) == 0) { |
| 798 | return SDL_SANDBOX_FLATPAK; |
| 799 | } |
| 800 | |
| 801 | /* For Snap, we check multiple variables because they might be set for |
| 802 | * unrelated reasons. This is the same thing WebKitGTK does. */ |
| 803 | if (SDL_getenv("SNAP" ) && SDL_getenv("SNAP_NAME" ) && SDL_getenv("SNAP_REVISION" )) { |
| 804 | return SDL_SANDBOX_SNAP; |
| 805 | } |
| 806 | |
| 807 | if (access("/run/host/container-manager" , F_OK) == 0) { |
| 808 | return SDL_SANDBOX_UNKNOWN_CONTAINER; |
| 809 | } |
| 810 | |
| 811 | #elif defined(SDL_PLATFORM_MACOS) |
| 812 | if (SDL_getenv("APP_SANDBOX_CONTAINER_ID" )) { |
| 813 | return SDL_SANDBOX_MACOS; |
| 814 | } |
| 815 | #endif |
| 816 | |
| 817 | return SDL_SANDBOX_NONE; |
| 818 | } |
| 819 | |
| 820 | SDL_Sandbox SDL_GetSandbox(void) |
| 821 | { |
| 822 | static SDL_Sandbox sandbox; |
| 823 | static bool sandbox_initialized; |
| 824 | |
| 825 | if (!sandbox_initialized) { |
| 826 | sandbox = SDL_DetectSandbox(); |
| 827 | sandbox_initialized = true; |
| 828 | } |
| 829 | return sandbox; |
| 830 | } |
| 831 | |
| 832 | #ifdef SDL_PLATFORM_WIN32 |
| 833 | |
| 834 | #if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB) |
| 835 | // FIXME: Still need to include DllMain() on Watcom C ? |
| 836 | |
| 837 | BOOL APIENTRY MINGW32_FORCEALIGN _DllMainCRTStartup(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) |
| 838 | { |
| 839 | switch (ul_reason_for_call) { |
| 840 | case DLL_PROCESS_ATTACH: |
| 841 | case DLL_THREAD_ATTACH: |
| 842 | case DLL_THREAD_DETACH: |
| 843 | case DLL_PROCESS_DETACH: |
| 844 | break; |
| 845 | } |
| 846 | return TRUE; |
| 847 | } |
| 848 | #endif // Building DLL |
| 849 | |
| 850 | #endif // defined(SDL_PLATFORM_WIN32) |
| 851 | |