| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #ifndef SDL_shaders_gl_h_ |
| 23 | #define SDL_shaders_gl_h_ |
| 24 | |
| 25 | #include "SDL_internal.h" |
| 26 | |
| 27 | // OpenGL shader implementation |
| 28 | |
| 29 | typedef enum |
| 30 | { |
| 31 | SHADER_INVALID = -1, |
| 32 | SHADER_NONE, |
| 33 | SHADER_SOLID, |
| 34 | SHADER_RGB, |
| 35 | SHADER_RGBA, |
| 36 | SHADER_RGB_PIXELART, |
| 37 | SHADER_RGBA_PIXELART, |
| 38 | #ifdef SDL_HAVE_YUV |
| 39 | SHADER_YUV, |
| 40 | SHADER_NV12_RA, |
| 41 | SHADER_NV12_RG, |
| 42 | SHADER_NV21_RA, |
| 43 | SHADER_NV21_RG, |
| 44 | #endif |
| 45 | NUM_SHADERS |
| 46 | } GL_Shader; |
| 47 | |
| 48 | typedef struct GL_ShaderContext GL_ShaderContext; |
| 49 | |
| 50 | extern GL_ShaderContext *GL_CreateShaderContext(void); |
| 51 | extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader, const float *shader_params); |
| 52 | extern void GL_DestroyShaderContext(GL_ShaderContext *ctx); |
| 53 | |
| 54 | #endif // SDL_shaders_gl_h_ |
| 55 | |