1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_shaders_gl_h_ |
23 | #define SDL_shaders_gl_h_ |
24 | |
25 | #include "SDL_internal.h" |
26 | |
27 | // OpenGL shader implementation |
28 | |
29 | typedef enum |
30 | { |
31 | SHADER_INVALID = -1, |
32 | SHADER_NONE, |
33 | SHADER_SOLID, |
34 | SHADER_RGB, |
35 | SHADER_RGBA, |
36 | SHADER_RGB_PIXELART, |
37 | SHADER_RGBA_PIXELART, |
38 | #ifdef SDL_HAVE_YUV |
39 | SHADER_YUV, |
40 | SHADER_NV12_RA, |
41 | SHADER_NV12_RG, |
42 | SHADER_NV21_RA, |
43 | SHADER_NV21_RG, |
44 | #endif |
45 | NUM_SHADERS |
46 | } GL_Shader; |
47 | |
48 | typedef struct GL_ShaderContext GL_ShaderContext; |
49 | |
50 | extern GL_ShaderContext *GL_CreateShaderContext(void); |
51 | extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader, const float *shader_params); |
52 | extern void GL_DestroyShaderContext(GL_ShaderContext *ctx); |
53 | |
54 | #endif // SDL_shaders_gl_h_ |
55 | |