1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | SDL_PROC(void, glActiveTexture, (GLenum)) |
23 | SDL_PROC(void, glAttachShader, (GLuint, GLuint)) |
24 | SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *)) |
25 | SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
26 | SDL_PROC(void, glBlendEquationSeparate, (GLenum, GLenum)) |
27 | SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum)) |
28 | SDL_PROC(void, glClear, (GLbitfield)) |
29 | SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
30 | SDL_PROC(void, glCompileShader, (GLuint)) |
31 | SDL_PROC(GLuint, glCreateProgram, (void)) |
32 | SDL_PROC(GLuint, glCreateShader, (GLenum)) |
33 | SDL_PROC(void, glDeleteProgram, (GLuint)) |
34 | SDL_PROC(void, glDeleteShader, (GLuint)) |
35 | SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *)) |
36 | SDL_PROC(void, glDisable, (GLenum)) |
37 | SDL_PROC(void, glDisableVertexAttribArray, (GLuint)) |
38 | SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei)) |
39 | SDL_PROC(void, glEnable, (GLenum)) |
40 | SDL_PROC(void, glEnableVertexAttribArray, (GLuint)) |
41 | SDL_PROC(void, glFinish, (void)) |
42 | SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *)) |
43 | SDL_PROC(void, glGenTextures, (GLsizei, GLuint *)) |
44 | SDL_PROC(const GLubyte *, glGetString, (GLenum)) |
45 | SDL_PROC(GLenum, glGetError, (void)) |
46 | SDL_PROC(void, glGetIntegerv, (GLenum, GLint *)) |
47 | SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *)) |
48 | SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *)) |
49 | SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *)) |
50 | SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *)) |
51 | SDL_PROC(void, glLinkProgram, (GLuint)) |
52 | SDL_PROC(void, glPixelStorei, (GLenum, GLint)) |
53 | SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*)) |
54 | SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei)) |
55 | SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei)) |
56 | #if __NACL__ |
57 | SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar **, const GLint *)) |
58 | #else |
59 | SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar* const*, const GLint *)) |
60 | #endif |
61 | SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)) |
62 | SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint)) |
63 | SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) |
64 | SDL_PROC(void, glUniform1i, (GLint, GLint)) |
65 | SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat)) |
66 | SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *)) |
67 | SDL_PROC(void, glUseProgram, (GLuint)) |
68 | SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)) |
69 | SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei)) |
70 | SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint)) |
71 | SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint)) |
72 | SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum)) |
73 | SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *)) |
74 | SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *)) |
75 | SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*)) |
76 | SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *)) |
77 | SDL_PROC(void, glDeleteBuffers, (GLsizei, const GLuint *)) |
78 | SDL_PROC(void, glBindBuffer, (GLenum, GLuint)) |
79 | SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum)) |
80 | SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *)) |
81 | |