1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "../../SDL_internal.h" |
22 | |
23 | #ifndef SDL_shaders_gles2_h_ |
24 | #define SDL_shaders_gles2_h_ |
25 | |
26 | #if SDL_VIDEO_RENDER_OGL_ES2 |
27 | |
28 | |
29 | typedef enum |
30 | { |
31 | GLES2_SHADER_VERTEX_DEFAULT = 0, |
32 | GLES2_SHADER_FRAGMENT_SOLID, |
33 | GLES2_SHADER_FRAGMENT_TEXTURE_ABGR, |
34 | GLES2_SHADER_FRAGMENT_TEXTURE_ARGB, |
35 | GLES2_SHADER_FRAGMENT_TEXTURE_BGR, |
36 | GLES2_SHADER_FRAGMENT_TEXTURE_RGB, |
37 | GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG, |
38 | GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601, |
39 | GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709, |
40 | GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG, |
41 | GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT601, |
42 | GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT709, |
43 | GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG, |
44 | GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601, |
45 | GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709, |
46 | GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES |
47 | } GLES2_ShaderType; |
48 | |
49 | #define GLES2_SHADER_COUNT 16 |
50 | |
51 | const Uint8 *GLES2_GetShader(GLES2_ShaderType type); |
52 | |
53 | #endif /* SDL_VIDEO_RENDER_OGL_ES2 */ |
54 | |
55 | #endif /* SDL_shaders_gles2_h_ */ |
56 | |
57 | /* vi: set ts=4 sw=4 expandtab: */ |
58 | |