1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #ifndef SDL_sensor_c_h_ |
24 | #define SDL_sensor_c_h_ |
25 | |
26 | #ifdef SDL_THREAD_SAFETY_ANALYSIS |
27 | extern SDL_Mutex *SDL_sensor_lock; |
28 | #endif |
29 | |
30 | struct SDL_SensorDriver; |
31 | |
32 | // Useful functions and variables from SDL_sensor.c |
33 | |
34 | // Initialization and shutdown functions |
35 | extern bool SDL_InitSensors(void); |
36 | extern void SDL_QuitSensors(void); |
37 | |
38 | // Return whether the sensor system is currently initialized |
39 | extern bool SDL_SensorsInitialized(void); |
40 | |
41 | // Return whether the sensors are currently locked |
42 | extern bool SDL_SensorsLocked(void); |
43 | |
44 | // Make sure we currently have the sensors locked |
45 | extern void SDL_AssertSensorsLocked(void) SDL_ASSERT_CAPABILITY(SDL_sensor_lock); |
46 | |
47 | extern void SDL_LockSensors(void) SDL_ACQUIRE(SDL_sensor_lock); |
48 | extern void SDL_UnlockSensors(void) SDL_RELEASE(SDL_sensor_lock); |
49 | |
50 | // Function to return whether there are any sensors opened by the application |
51 | extern bool SDL_SensorsOpened(void); |
52 | |
53 | // Update an individual sensor, used by gamepad sensor fusion |
54 | extern void SDL_UpdateSensor(SDL_Sensor *sensor); |
55 | |
56 | // Internal event queueing functions |
57 | extern void SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_timestamp, float *data, int num_values); |
58 | |
59 | #endif // SDL_sensor_c_h_ |
60 | |