1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | // This file contains portable random functions for SDL |
24 | |
25 | static Uint64 SDL_rand_state; |
26 | static bool SDL_rand_initialized = false; |
27 | |
28 | void SDL_srand(Uint64 seed) |
29 | { |
30 | if (!seed) { |
31 | seed = SDL_GetPerformanceCounter(); |
32 | } |
33 | SDL_rand_state = seed; |
34 | SDL_rand_initialized = true; |
35 | } |
36 | |
37 | Sint32 SDL_rand(Sint32 n) |
38 | { |
39 | if (!SDL_rand_initialized) { |
40 | SDL_srand(0); |
41 | } |
42 | |
43 | return SDL_rand_r(&SDL_rand_state, n); |
44 | } |
45 | |
46 | float SDL_randf(void) |
47 | { |
48 | if (!SDL_rand_initialized) { |
49 | SDL_srand(0); |
50 | } |
51 | |
52 | return SDL_randf_r(&SDL_rand_state); |
53 | } |
54 | |
55 | Uint32 SDL_rand_bits(void) |
56 | { |
57 | if (!SDL_rand_initialized) { |
58 | SDL_srand(0); |
59 | } |
60 | |
61 | return SDL_rand_bits_r(&SDL_rand_state); |
62 | } |
63 | |
64 | Uint32 SDL_rand_bits_r(Uint64 *state) |
65 | { |
66 | if (!state) { |
67 | return 0; |
68 | } |
69 | |
70 | // The C and A parameters of this LCG have been chosen based on hundreds |
71 | // of core-hours of testing with PractRand and TestU01's Crush. |
72 | // Using a 32-bit A improves performance on 32-bit architectures. |
73 | // C can be any odd number, but < 256 generates smaller code on ARM32 |
74 | // These values perform as well as a full 64-bit implementation against |
75 | // Crush and PractRand. Plus, their worst-case performance is better |
76 | // than common 64-bit constants when tested against PractRand using seeds |
77 | // with only a single bit set. |
78 | |
79 | // We tested all 32-bit and 33-bit A with all C < 256 from a v2 of: |
80 | // Steele GL, Vigna S. Computationally easy, spectrally good multipliers |
81 | // for congruential pseudorandom number generators. |
82 | // Softw Pract Exper. 2022;52(2):443-458. doi: 10.1002/spe.3030 |
83 | // https://arxiv.org/abs/2001.05304v2 |
84 | |
85 | *state = *state * 0xff1cd035ul + 0x05; |
86 | |
87 | // Only return top 32 bits because they have a longer period |
88 | return (Uint32)(*state >> 32); |
89 | } |
90 | |
91 | Sint32 SDL_rand_r(Uint64 *state, Sint32 n) |
92 | { |
93 | // Algorithm: get 32 bits from SDL_rand_bits() and treat it as a 0.32 bit |
94 | // fixed point number. Multiply by the 31.0 bit n to get a 31.32 bit |
95 | // result. Shift right by 32 to get the 31 bit integer that we want. |
96 | |
97 | if (n < 0) { |
98 | // The algorithm looks like it works for numbers < 0 but it has an |
99 | // infinitesimal chance of returning a value out of range. |
100 | // Returning -SDL_rand(abs(n)) blows up at INT_MIN instead. |
101 | // It's easier to just say no. |
102 | return 0; |
103 | } |
104 | |
105 | // On 32-bit arch, the compiler will optimize to a single 32-bit multiply |
106 | Uint64 val = (Uint64)SDL_rand_bits_r(state) * n; |
107 | return (Sint32)(val >> 32); |
108 | } |
109 | |
110 | float SDL_randf_r(Uint64 *state) |
111 | { |
112 | // Note: its using 24 bits because float has 23 bits significand + 1 implicit bit |
113 | return (SDL_rand_bits_r(state) >> (32 - 24)) * 0x1p-24f; |
114 | } |
115 | |
116 | |