1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #if defined(SDL_VIDEO_DRIVER_OFFSCREEN) && defined(SDL_VIDEO_OPENGL_EGL) |
24 | |
25 | #include "SDL_offscreenopengles.h" |
26 | #include "SDL_offscreenvideo.h" |
27 | #include "SDL_offscreenwindow.h" |
28 | |
29 | // EGL implementation of SDL OpenGL support |
30 | |
31 | bool OFFSCREEN_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path) |
32 | { |
33 | if (!SDL_EGL_LoadLibraryOnly(_this, path)) { |
34 | return false; |
35 | } |
36 | |
37 | /* driver_loaded gets incremented by SDL_GL_LoadLibrary when we return, |
38 | but SDL_EGL_InitializeOffscreen checks that we're loaded before then, |
39 | so temporarily bump it since we know that LoadLibraryOnly succeeded. */ |
40 | bool result; |
41 | _this->gl_config.driver_loaded++; |
42 | result = SDL_EGL_InitializeOffscreen(_this, 0); |
43 | _this->gl_config.driver_loaded--; |
44 | if (!result) { |
45 | return false; |
46 | } |
47 | |
48 | if (!SDL_EGL_ChooseConfig(_this)) { |
49 | return false; |
50 | } |
51 | |
52 | return true; |
53 | } |
54 | |
55 | SDL_GLContext OFFSCREEN_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window) |
56 | { |
57 | SDL_WindowData *offscreen_window = window->internal; |
58 | |
59 | SDL_GLContext context; |
60 | context = SDL_EGL_CreateContext(_this, offscreen_window->egl_surface); |
61 | |
62 | return context; |
63 | } |
64 | |
65 | bool OFFSCREEN_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context) |
66 | { |
67 | if (window) { |
68 | EGLSurface egl_surface = window->internal->egl_surface; |
69 | return SDL_EGL_MakeCurrent(_this, egl_surface, context); |
70 | } else { |
71 | return SDL_EGL_MakeCurrent(_this, NULL, NULL); |
72 | } |
73 | } |
74 | |
75 | bool OFFSCREEN_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window) |
76 | { |
77 | SDL_WindowData *offscreen_wind = window->internal; |
78 | |
79 | return SDL_EGL_SwapBuffers(_this, offscreen_wind->egl_surface); |
80 | } |
81 | |
82 | #endif // SDL_VIDEO_DRIVER_OFFSCREEN && SDL_VIDEO_OPENGL_EGL |
83 | |