1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#if defined(SDL_VIDEO_DRIVER_OFFSCREEN) && defined(SDL_VIDEO_OPENGL_EGL)
24
25#include "SDL_offscreenopengles.h"
26#include "SDL_offscreenvideo.h"
27#include "SDL_offscreenwindow.h"
28
29// EGL implementation of SDL OpenGL support
30
31bool OFFSCREEN_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path)
32{
33 if (!SDL_EGL_LoadLibraryOnly(_this, path)) {
34 return false;
35 }
36
37 /* driver_loaded gets incremented by SDL_GL_LoadLibrary when we return,
38 but SDL_EGL_InitializeOffscreen checks that we're loaded before then,
39 so temporarily bump it since we know that LoadLibraryOnly succeeded. */
40 bool result;
41 _this->gl_config.driver_loaded++;
42 result = SDL_EGL_InitializeOffscreen(_this, 0);
43 _this->gl_config.driver_loaded--;
44 if (!result) {
45 return false;
46 }
47
48 if (!SDL_EGL_ChooseConfig(_this)) {
49 return false;
50 }
51
52 return true;
53}
54
55SDL_GLContext OFFSCREEN_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
56{
57 SDL_WindowData *offscreen_window = window->internal;
58
59 SDL_GLContext context;
60 context = SDL_EGL_CreateContext(_this, offscreen_window->egl_surface);
61
62 return context;
63}
64
65bool OFFSCREEN_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context)
66{
67 if (window) {
68 EGLSurface egl_surface = window->internal->egl_surface;
69 return SDL_EGL_MakeCurrent(_this, egl_surface, context);
70 } else {
71 return SDL_EGL_MakeCurrent(_this, NULL, NULL);
72 }
73}
74
75bool OFFSCREEN_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
76{
77 SDL_WindowData *offscreen_wind = window->internal;
78
79 return SDL_EGL_SwapBuffers(_this, offscreen_wind->egl_surface);
80}
81
82#endif // SDL_VIDEO_DRIVER_OFFSCREEN && SDL_VIDEO_OPENGL_EGL
83