| 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkDrawable_DEFINED |
| 9 | #define SkDrawable_DEFINED |
| 10 | |
| 11 | #include "include/core/SkFlattenable.h" |
| 12 | #include "include/core/SkImageInfo.h" |
| 13 | #include "include/core/SkScalar.h" |
| 14 | |
| 15 | class GrBackendDrawableInfo; |
| 16 | class SkCanvas; |
| 17 | class SkMatrix; |
| 18 | class SkPicture; |
| 19 | enum class GrBackendApi : unsigned; |
| 20 | struct SkRect; |
| 21 | |
| 22 | /** |
| 23 | * Base-class for objects that draw into SkCanvas. |
| 24 | * |
| 25 | * The object has a generation ID, which is guaranteed to be unique across all drawables. To |
| 26 | * allow for clients of the drawable that may want to cache the results, the drawable must |
| 27 | * change its generation ID whenever its internal state changes such that it will draw differently. |
| 28 | */ |
| 29 | class SK_API SkDrawable : public SkFlattenable { |
| 30 | public: |
| 31 | /** |
| 32 | * Draws into the specified content. The drawing sequence will be balanced upon return |
| 33 | * (i.e. the saveLevel() on the canvas will match what it was when draw() was called, |
| 34 | * and the current matrix and clip settings will not be changed. |
| 35 | */ |
| 36 | void draw(SkCanvas*, const SkMatrix* = nullptr); |
| 37 | void draw(SkCanvas*, SkScalar x, SkScalar y); |
| 38 | |
| 39 | /** |
| 40 | * When using the GPU backend it is possible for a drawable to execute using the underlying 3D |
| 41 | * API rather than the SkCanvas API. It does so by creating a GpuDrawHandler. The GPU backend |
| 42 | * is deferred so the handler will be given access to the 3D API at the correct point in the |
| 43 | * drawing stream as the GPU backend flushes. Since the drawable may mutate, each time it is |
| 44 | * drawn to a GPU-backed canvas a new handler is snapped, representing the drawable's state at |
| 45 | * the time of the snap. |
| 46 | * |
| 47 | * When the GPU backend flushes to the 3D API it will call the draw method on the |
| 48 | * GpuDrawHandler. At this time the drawable may add commands to the stream of GPU commands for |
| 49 | * the unerlying 3D API. The draw function takes a GrBackendDrawableInfo which contains |
| 50 | * information about the current state of 3D API which the caller must respect. See |
| 51 | * GrBackendDrawableInfo for more specific details on what information is sent and the |
| 52 | * requirements for different 3D APIs. |
| 53 | * |
| 54 | * Additionaly there may be a slight delay from when the drawable adds its commands to when |
| 55 | * those commands are actually submitted to the GPU. Thus the drawable or GpuDrawHandler is |
| 56 | * required to keep any resources that are used by its added commands alive and valid until |
| 57 | * those commands are submitted to the GPU. The GpuDrawHandler will be kept alive and then |
| 58 | * deleted once the commands are submitted to the GPU. The dtor of the GpuDrawHandler is the |
| 59 | * signal to the drawable that the commands have all been submitted. Different 3D APIs may have |
| 60 | * additional requirements for certain resources which require waiting for the GPU to finish |
| 61 | * all work on those resources before reusing or deleting them. In this case, the drawable can |
| 62 | * use the dtor call of the GpuDrawHandler to add a fence to the GPU to track when the GPU work |
| 63 | * has completed. |
| 64 | * |
| 65 | * Currently this is only supported for the GPU Vulkan backend. |
| 66 | */ |
| 67 | |
| 68 | class GpuDrawHandler { |
| 69 | public: |
| 70 | virtual ~GpuDrawHandler() {} |
| 71 | |
| 72 | virtual void draw(const GrBackendDrawableInfo&) {} |
| 73 | }; |
| 74 | |
| 75 | /** |
| 76 | * Snaps off a GpuDrawHandler to represent the state of the SkDrawable at the time the snap is |
| 77 | * called. This is used for executing GPU backend specific draws intermixed with normal Skia GPU |
| 78 | * draws. The GPU API, which will be used for the draw, as well as the full matrix, device clip |
| 79 | * bounds and imageInfo of the target buffer are passed in as inputs. |
| 80 | */ |
| 81 | std::unique_ptr<GpuDrawHandler> snapGpuDrawHandler(GrBackendApi backendApi, |
| 82 | const SkMatrix& matrix, |
| 83 | const SkIRect& clipBounds, |
| 84 | const SkImageInfo& bufferInfo) { |
| 85 | return this->onSnapGpuDrawHandler(backendApi, matrix, clipBounds, bufferInfo); |
| 86 | } |
| 87 | |
| 88 | SkPicture* newPictureSnapshot(); |
| 89 | |
| 90 | /** |
| 91 | * Return a unique value for this instance. If two calls to this return the same value, |
| 92 | * it is presumed that calling the draw() method will render the same thing as well. |
| 93 | * |
| 94 | * Subclasses that change their state should call notifyDrawingChanged() to ensure that |
| 95 | * a new value will be returned the next time it is called. |
| 96 | */ |
| 97 | uint32_t getGenerationID(); |
| 98 | |
| 99 | /** |
| 100 | * Return the (conservative) bounds of what the drawable will draw. If the drawable can |
| 101 | * change what it draws (e.g. animation or in response to some external change), then this |
| 102 | * must return a bounds that is always valid for all possible states. |
| 103 | */ |
| 104 | SkRect getBounds(); |
| 105 | |
| 106 | /** |
| 107 | * Calling this invalidates the previous generation ID, and causes a new one to be computed |
| 108 | * the next time getGenerationID() is called. Typically this is called by the object itself, |
| 109 | * in response to its internal state changing. |
| 110 | */ |
| 111 | void notifyDrawingChanged(); |
| 112 | |
| 113 | static SkFlattenable::Type GetFlattenableType() { |
| 114 | return kSkDrawable_Type; |
| 115 | } |
| 116 | |
| 117 | SkFlattenable::Type getFlattenableType() const override { |
| 118 | return kSkDrawable_Type; |
| 119 | } |
| 120 | |
| 121 | static sk_sp<SkDrawable> Deserialize(const void* data, size_t size, |
| 122 | const SkDeserialProcs* procs = nullptr) { |
| 123 | return sk_sp<SkDrawable>(static_cast<SkDrawable*>( |
| 124 | SkFlattenable::Deserialize( |
| 125 | kSkDrawable_Type, data, size, procs).release())); |
| 126 | } |
| 127 | |
| 128 | Factory getFactory() const override { return nullptr; } |
| 129 | const char* getTypeName() const override { return nullptr; } |
| 130 | |
| 131 | protected: |
| 132 | SkDrawable(); |
| 133 | |
| 134 | virtual SkRect onGetBounds() = 0; |
| 135 | virtual void onDraw(SkCanvas*) = 0; |
| 136 | |
| 137 | virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&, |
| 138 | const SkIRect& /*clipBounds*/, |
| 139 | const SkImageInfo&) { |
| 140 | return nullptr; |
| 141 | } |
| 142 | |
| 143 | // TODO: Delete this once Android gets updated to take the clipBounds version above. |
| 144 | virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&) { |
| 145 | return nullptr; |
| 146 | } |
| 147 | |
| 148 | /** |
| 149 | * Default implementation calls onDraw() with a canvas that records into a picture. Subclasses |
| 150 | * may override if they have a more efficient way to return a picture for the current state |
| 151 | * of their drawable. Note: this picture must draw the same as what would be drawn from |
| 152 | * onDraw(). |
| 153 | */ |
| 154 | virtual SkPicture* onNewPictureSnapshot(); |
| 155 | |
| 156 | private: |
| 157 | int32_t fGenerationID; |
| 158 | }; |
| 159 | |
| 160 | #endif |
| 161 | |