1 | /* |
2 | * Copyright 2006 The Android Open Source Project |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkShader_DEFINED |
9 | #define SkShader_DEFINED |
10 | |
11 | #include "include/core/SkBlendMode.h" |
12 | #include "include/core/SkColor.h" |
13 | #include "include/core/SkFilterQuality.h" |
14 | #include "include/core/SkFlattenable.h" |
15 | #include "include/core/SkImageInfo.h" |
16 | #include "include/core/SkMatrix.h" |
17 | #include "include/core/SkTileMode.h" |
18 | |
19 | class SkArenaAlloc; |
20 | class SkBitmap; |
21 | class SkColorFilter; |
22 | class SkColorSpace; |
23 | class SkImage; |
24 | class SkPath; |
25 | class SkPicture; |
26 | class SkRasterPipeline; |
27 | class GrContext; |
28 | class GrFragmentProcessor; |
29 | |
30 | /** \class SkShader |
31 | * |
32 | * Shaders specify the source color(s) for what is being drawn. If a paint |
33 | * has no shader, then the paint's color is used. If the paint has a |
34 | * shader, then the shader's color(s) are use instead, but they are |
35 | * modulated by the paint's alpha. This makes it easy to create a shader |
36 | * once (e.g. bitmap tiling or gradient) and then change its transparency |
37 | * w/o having to modify the original shader... only the paint's alpha needs |
38 | * to be modified. |
39 | */ |
40 | class SK_API SkShader : public SkFlattenable { |
41 | public: |
42 | /** |
43 | * Returns true if the shader is guaranteed to produce only opaque |
44 | * colors, subject to the SkPaint using the shader to apply an opaque |
45 | * alpha value. Subclasses should override this to allow some |
46 | * optimizations. |
47 | */ |
48 | virtual bool isOpaque() const { return false; } |
49 | |
50 | /** |
51 | * Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this |
52 | * if they want to keep it longer than the lifetime of the shader). If not, return nullptr. |
53 | */ |
54 | SkImage* isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const; |
55 | |
56 | bool isAImage() const { |
57 | return this->isAImage(nullptr, (SkTileMode*)nullptr) != nullptr; |
58 | } |
59 | |
60 | /** |
61 | * If the shader subclass can be represented as a gradient, asAGradient |
62 | * returns the matching GradientType enum (or kNone_GradientType if it |
63 | * cannot). Also, if info is not null, asAGradient populates info with |
64 | * the relevant (see below) parameters for the gradient. fColorCount |
65 | * is both an input and output parameter. On input, it indicates how |
66 | * many entries in fColors and fColorOffsets can be used, if they are |
67 | * non-NULL. After asAGradient has run, fColorCount indicates how |
68 | * many color-offset pairs there are in the gradient. If there is |
69 | * insufficient space to store all of the color-offset pairs, fColors |
70 | * and fColorOffsets will not be altered. fColorOffsets specifies |
71 | * where on the range of 0 to 1 to transition to the given color. |
72 | * The meaning of fPoint and fRadius is dependant on the type of gradient. |
73 | * |
74 | * None: |
75 | * info is ignored. |
76 | * Color: |
77 | * fColorOffsets[0] is meaningless. |
78 | * Linear: |
79 | * fPoint[0] and fPoint[1] are the end-points of the gradient |
80 | * Radial: |
81 | * fPoint[0] and fRadius[0] are the center and radius |
82 | * Conical: |
83 | * fPoint[0] and fRadius[0] are the center and radius of the 1st circle |
84 | * fPoint[1] and fRadius[1] are the center and radius of the 2nd circle |
85 | * Sweep: |
86 | * fPoint[0] is the center of the sweep. |
87 | */ |
88 | |
89 | enum GradientType { |
90 | kNone_GradientType, |
91 | kColor_GradientType, |
92 | kLinear_GradientType, |
93 | kRadial_GradientType, |
94 | kSweep_GradientType, |
95 | kConical_GradientType, |
96 | kLast_GradientType = kConical_GradientType, |
97 | }; |
98 | |
99 | struct GradientInfo { |
100 | int fColorCount; //!< In-out parameter, specifies passed size |
101 | // of fColors/fColorOffsets on input, and |
102 | // actual number of colors/offsets on |
103 | // output. |
104 | SkColor* fColors; //!< The colors in the gradient. |
105 | SkScalar* fColorOffsets; //!< The unit offset for color transitions. |
106 | SkPoint fPoint[2]; //!< Type specific, see above. |
107 | SkScalar fRadius[2]; //!< Type specific, see above. |
108 | SkTileMode fTileMode; |
109 | uint32_t fGradientFlags; //!< see SkGradientShader::Flags |
110 | }; |
111 | |
112 | // DEPRECATED. skbug.com/8941 |
113 | virtual GradientType asAGradient(GradientInfo* info) const; |
114 | |
115 | ////////////////////////////////////////////////////////////////////////// |
116 | // Methods to create combinations or variants of shaders |
117 | |
118 | /** |
119 | * Return a shader that will apply the specified localMatrix to this shader. |
120 | * The specified matrix will be applied before any matrix associated with this shader. |
121 | */ |
122 | sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const; |
123 | |
124 | /** |
125 | * Create a new shader that produces the same colors as invoking this shader and then applying |
126 | * the colorfilter. |
127 | */ |
128 | sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const; |
129 | |
130 | private: |
131 | SkShader() = default; |
132 | friend class SkShaderBase; |
133 | |
134 | typedef SkFlattenable INHERITED; |
135 | }; |
136 | |
137 | class SK_API SkShaders { |
138 | public: |
139 | static sk_sp<SkShader> Empty(); |
140 | static sk_sp<SkShader> Color(SkColor); |
141 | static sk_sp<SkShader> Color(const SkColor4f&, sk_sp<SkColorSpace>); |
142 | static sk_sp<SkShader> Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src); |
143 | static sk_sp<SkShader> Lerp(float t, sk_sp<SkShader> dst, sk_sp<SkShader> src); |
144 | |
145 | private: |
146 | SkShaders() = delete; |
147 | }; |
148 | |
149 | #endif |
150 | |