| 1 | /* |
| 2 | * Copyright 2006 The Android Open Source Project |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkShader_DEFINED |
| 9 | #define SkShader_DEFINED |
| 10 | |
| 11 | #include "include/core/SkBlendMode.h" |
| 12 | #include "include/core/SkColor.h" |
| 13 | #include "include/core/SkFilterQuality.h" |
| 14 | #include "include/core/SkFlattenable.h" |
| 15 | #include "include/core/SkImageInfo.h" |
| 16 | #include "include/core/SkMatrix.h" |
| 17 | #include "include/core/SkTileMode.h" |
| 18 | |
| 19 | class SkArenaAlloc; |
| 20 | class SkBitmap; |
| 21 | class SkColorFilter; |
| 22 | class SkColorSpace; |
| 23 | class SkImage; |
| 24 | class SkPath; |
| 25 | class SkPicture; |
| 26 | class SkRasterPipeline; |
| 27 | class GrContext; |
| 28 | class GrFragmentProcessor; |
| 29 | |
| 30 | /** \class SkShader |
| 31 | * |
| 32 | * Shaders specify the source color(s) for what is being drawn. If a paint |
| 33 | * has no shader, then the paint's color is used. If the paint has a |
| 34 | * shader, then the shader's color(s) are use instead, but they are |
| 35 | * modulated by the paint's alpha. This makes it easy to create a shader |
| 36 | * once (e.g. bitmap tiling or gradient) and then change its transparency |
| 37 | * w/o having to modify the original shader... only the paint's alpha needs |
| 38 | * to be modified. |
| 39 | */ |
| 40 | class SK_API SkShader : public SkFlattenable { |
| 41 | public: |
| 42 | /** |
| 43 | * Returns true if the shader is guaranteed to produce only opaque |
| 44 | * colors, subject to the SkPaint using the shader to apply an opaque |
| 45 | * alpha value. Subclasses should override this to allow some |
| 46 | * optimizations. |
| 47 | */ |
| 48 | virtual bool isOpaque() const { return false; } |
| 49 | |
| 50 | /** |
| 51 | * Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this |
| 52 | * if they want to keep it longer than the lifetime of the shader). If not, return nullptr. |
| 53 | */ |
| 54 | SkImage* isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const; |
| 55 | |
| 56 | bool isAImage() const { |
| 57 | return this->isAImage(nullptr, (SkTileMode*)nullptr) != nullptr; |
| 58 | } |
| 59 | |
| 60 | /** |
| 61 | * If the shader subclass can be represented as a gradient, asAGradient |
| 62 | * returns the matching GradientType enum (or kNone_GradientType if it |
| 63 | * cannot). Also, if info is not null, asAGradient populates info with |
| 64 | * the relevant (see below) parameters for the gradient. fColorCount |
| 65 | * is both an input and output parameter. On input, it indicates how |
| 66 | * many entries in fColors and fColorOffsets can be used, if they are |
| 67 | * non-NULL. After asAGradient has run, fColorCount indicates how |
| 68 | * many color-offset pairs there are in the gradient. If there is |
| 69 | * insufficient space to store all of the color-offset pairs, fColors |
| 70 | * and fColorOffsets will not be altered. fColorOffsets specifies |
| 71 | * where on the range of 0 to 1 to transition to the given color. |
| 72 | * The meaning of fPoint and fRadius is dependant on the type of gradient. |
| 73 | * |
| 74 | * None: |
| 75 | * info is ignored. |
| 76 | * Color: |
| 77 | * fColorOffsets[0] is meaningless. |
| 78 | * Linear: |
| 79 | * fPoint[0] and fPoint[1] are the end-points of the gradient |
| 80 | * Radial: |
| 81 | * fPoint[0] and fRadius[0] are the center and radius |
| 82 | * Conical: |
| 83 | * fPoint[0] and fRadius[0] are the center and radius of the 1st circle |
| 84 | * fPoint[1] and fRadius[1] are the center and radius of the 2nd circle |
| 85 | * Sweep: |
| 86 | * fPoint[0] is the center of the sweep. |
| 87 | */ |
| 88 | |
| 89 | enum GradientType { |
| 90 | kNone_GradientType, |
| 91 | kColor_GradientType, |
| 92 | kLinear_GradientType, |
| 93 | kRadial_GradientType, |
| 94 | kSweep_GradientType, |
| 95 | kConical_GradientType, |
| 96 | kLast_GradientType = kConical_GradientType, |
| 97 | }; |
| 98 | |
| 99 | struct GradientInfo { |
| 100 | int fColorCount; //!< In-out parameter, specifies passed size |
| 101 | // of fColors/fColorOffsets on input, and |
| 102 | // actual number of colors/offsets on |
| 103 | // output. |
| 104 | SkColor* fColors; //!< The colors in the gradient. |
| 105 | SkScalar* fColorOffsets; //!< The unit offset for color transitions. |
| 106 | SkPoint fPoint[2]; //!< Type specific, see above. |
| 107 | SkScalar fRadius[2]; //!< Type specific, see above. |
| 108 | SkTileMode fTileMode; |
| 109 | uint32_t fGradientFlags; //!< see SkGradientShader::Flags |
| 110 | }; |
| 111 | |
| 112 | // DEPRECATED. skbug.com/8941 |
| 113 | virtual GradientType asAGradient(GradientInfo* info) const; |
| 114 | |
| 115 | ////////////////////////////////////////////////////////////////////////// |
| 116 | // Methods to create combinations or variants of shaders |
| 117 | |
| 118 | /** |
| 119 | * Return a shader that will apply the specified localMatrix to this shader. |
| 120 | * The specified matrix will be applied before any matrix associated with this shader. |
| 121 | */ |
| 122 | sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const; |
| 123 | |
| 124 | /** |
| 125 | * Create a new shader that produces the same colors as invoking this shader and then applying |
| 126 | * the colorfilter. |
| 127 | */ |
| 128 | sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const; |
| 129 | |
| 130 | private: |
| 131 | SkShader() = default; |
| 132 | friend class SkShaderBase; |
| 133 | |
| 134 | typedef SkFlattenable INHERITED; |
| 135 | }; |
| 136 | |
| 137 | class SK_API SkShaders { |
| 138 | public: |
| 139 | static sk_sp<SkShader> Empty(); |
| 140 | static sk_sp<SkShader> Color(SkColor); |
| 141 | static sk_sp<SkShader> Color(const SkColor4f&, sk_sp<SkColorSpace>); |
| 142 | static sk_sp<SkShader> Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src); |
| 143 | static sk_sp<SkShader> Lerp(float t, sk_sp<SkShader> dst, sk_sp<SkShader> src); |
| 144 | |
| 145 | private: |
| 146 | SkShaders() = delete; |
| 147 | }; |
| 148 | |
| 149 | #endif |
| 150 | |