1 | /* |
2 | * Copyright 2013 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkPerlinNoiseShader_DEFINED |
9 | #define SkPerlinNoiseShader_DEFINED |
10 | |
11 | #include "include/core/SkShader.h" |
12 | |
13 | /** \class SkPerlinNoiseShader |
14 | |
15 | SkPerlinNoiseShader creates an image using the Perlin turbulence function. |
16 | |
17 | It can produce tileable noise if asked to stitch tiles and provided a tile size. |
18 | In order to fill a large area with repeating noise, set the stitchTiles flag to |
19 | true, and render exactly a single tile of noise. Without this flag, the result |
20 | will contain visible seams between tiles. |
21 | |
22 | The algorithm used is described here : |
23 | http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement |
24 | */ |
25 | class SK_API SkPerlinNoiseShader { |
26 | public: |
27 | /** |
28 | * This will construct Perlin noise of the given type (Fractal Noise or Turbulence). |
29 | * |
30 | * Both base frequencies (X and Y) have a usual range of (0..1) and must be non-negative. |
31 | * |
32 | * The number of octaves provided should be fairly small, with a limit of 255 enforced. |
33 | * Each octave doubles the frequency, so 10 octaves would produce noise from |
34 | * baseFrequency * 1, * 2, * 4, ..., * 512, which quickly yields insignificantly small |
35 | * periods and resembles regular unstructured noise rather than Perlin noise. |
36 | * |
37 | * If tileSize isn't NULL or an empty size, the tileSize parameter will be used to modify |
38 | * the frequencies so that the noise will be tileable for the given tile size. If tileSize |
39 | * is NULL or an empty size, the frequencies will be used as is without modification. |
40 | */ |
41 | static sk_sp<SkShader> MakeFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
42 | int numOctaves, SkScalar seed, |
43 | const SkISize* tileSize = nullptr); |
44 | static sk_sp<SkShader> MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
45 | int numOctaves, SkScalar seed, |
46 | const SkISize* tileSize = nullptr); |
47 | /** |
48 | * Creates an Improved Perlin Noise shader. The z value is roughly equivalent to the seed of the |
49 | * other two types, but minor variations to z will only slightly change the noise. |
50 | */ |
51 | static sk_sp<SkShader> MakeImprovedNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
52 | int numOctaves, SkScalar z); |
53 | |
54 | static void RegisterFlattenables(); |
55 | |
56 | private: |
57 | SkPerlinNoiseShader() = delete; |
58 | }; |
59 | |
60 | #endif |
61 | |