1 | /* |
2 | * Copyright 2006 The Android Open Source Project |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | // Inspired by Rob Johnson's most excellent QuickDraw GX sample code |
9 | |
10 | #ifndef SkCamera_DEFINED |
11 | #define SkCamera_DEFINED |
12 | |
13 | #include "include/core/SkMatrix.h" |
14 | #include "include/private/SkNoncopyable.h" |
15 | |
16 | class SkCanvas; |
17 | |
18 | struct SkUnit3D { |
19 | SkScalar fX, fY, fZ; |
20 | |
21 | void set(SkScalar x, SkScalar y, SkScalar z) { |
22 | fX = x; fY = y; fZ = z; |
23 | } |
24 | static SkScalar Dot(const SkUnit3D&, const SkUnit3D&); |
25 | static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross); |
26 | }; |
27 | |
28 | struct SkPoint3D { |
29 | SkScalar fX, fY, fZ; |
30 | |
31 | void set(SkScalar x, SkScalar y, SkScalar z) { |
32 | fX = x; fY = y; fZ = z; |
33 | } |
34 | SkScalar normalize(SkUnit3D*) const; |
35 | }; |
36 | typedef SkPoint3D SkVector3D; |
37 | |
38 | struct SkMatrix3D { |
39 | SkScalar fMat[3][4]; |
40 | |
41 | void reset(); |
42 | |
43 | void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0) { |
44 | SkASSERT((unsigned)row < 3); |
45 | fMat[row][0] = a; |
46 | fMat[row][1] = b; |
47 | fMat[row][2] = c; |
48 | fMat[row][3] = d; |
49 | } |
50 | |
51 | void setRotateX(SkScalar deg); |
52 | void setRotateY(SkScalar deg); |
53 | void setRotateZ(SkScalar deg); |
54 | void setTranslate(SkScalar x, SkScalar y, SkScalar z); |
55 | |
56 | void preRotateX(SkScalar deg); |
57 | void preRotateY(SkScalar deg); |
58 | void preRotateZ(SkScalar deg); |
59 | void preTranslate(SkScalar x, SkScalar y, SkScalar z); |
60 | |
61 | void setConcat(const SkMatrix3D& a, const SkMatrix3D& b); |
62 | void mapPoint(const SkPoint3D& src, SkPoint3D* dst) const; |
63 | void mapVector(const SkVector3D& src, SkVector3D* dst) const; |
64 | |
65 | void mapPoint(SkPoint3D* v) const { |
66 | this->mapPoint(*v, v); |
67 | } |
68 | |
69 | void mapVector(SkVector3D* v) const { |
70 | this->mapVector(*v, v); |
71 | } |
72 | }; |
73 | |
74 | class SkPatch3D { |
75 | public: |
76 | SkPatch3D(); |
77 | |
78 | void reset(); |
79 | void transform(const SkMatrix3D&, SkPatch3D* dst = nullptr) const; |
80 | |
81 | // dot a unit vector with the patch's normal |
82 | SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const; |
83 | SkScalar dotWith(const SkVector3D& v) const { |
84 | return this->dotWith(v.fX, v.fY, v.fZ); |
85 | } |
86 | |
87 | // deprecated, but still here for animator (for now) |
88 | void rotate(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {} |
89 | void rotateDegrees(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {} |
90 | |
91 | private: |
92 | public: // make public for SkDraw3D for now |
93 | SkVector3D fU, fV; |
94 | SkPoint3D fOrigin; |
95 | |
96 | friend class SkCamera3D; |
97 | }; |
98 | |
99 | class SkCamera3D { |
100 | public: |
101 | SkCamera3D(); |
102 | |
103 | void reset(); |
104 | void update(); |
105 | void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const; |
106 | |
107 | SkPoint3D fLocation; // origin of the camera's space |
108 | SkPoint3D fAxis; // view direction |
109 | SkPoint3D fZenith; // up direction |
110 | SkPoint3D fObserver; // eye position (may not be the same as the origin) |
111 | |
112 | private: |
113 | mutable SkMatrix fOrientation; |
114 | mutable bool fNeedToUpdate; |
115 | |
116 | void doUpdate() const; |
117 | }; |
118 | |
119 | class SK_API Sk3DView : SkNoncopyable { |
120 | public: |
121 | Sk3DView(); |
122 | ~Sk3DView(); |
123 | |
124 | void save(); |
125 | void restore(); |
126 | |
127 | void translate(SkScalar x, SkScalar y, SkScalar z); |
128 | void rotateX(SkScalar deg); |
129 | void rotateY(SkScalar deg); |
130 | void rotateZ(SkScalar deg); |
131 | |
132 | #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK |
133 | void setCameraLocation(SkScalar x, SkScalar y, SkScalar z); |
134 | SkScalar getCameraLocationX() const; |
135 | SkScalar getCameraLocationY() const; |
136 | SkScalar getCameraLocationZ() const; |
137 | #endif |
138 | |
139 | void getMatrix(SkMatrix*) const; |
140 | void applyToCanvas(SkCanvas*) const; |
141 | |
142 | SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const; |
143 | |
144 | private: |
145 | struct Rec { |
146 | Rec* fNext; |
147 | SkMatrix3D fMatrix; |
148 | }; |
149 | Rec* fRec; |
150 | Rec fInitialRec; |
151 | SkCamera3D fCamera; |
152 | }; |
153 | |
154 | #endif |
155 | |