| 1 | /* | 
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| 2 | * Copyright 2019 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "modules/skottie/src/effects/Effects.h" | 
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| 9 |  | 
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| 10 | #include "include/effects/SkGradientShader.h" | 
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| 11 | #include "include/effects/SkShaderMaskFilter.h" | 
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| 12 | #include "modules/skottie/src/SkottieValue.h" | 
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| 13 | #include "modules/sksg/include/SkSGRenderEffect.h" | 
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| 14 | #include "src/utils/SkJSON.h" | 
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| 15 |  | 
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| 16 | #include <cmath> | 
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| 17 | #include <utility> | 
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| 18 |  | 
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| 19 | namespace skottie { | 
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| 20 | namespace internal { | 
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| 21 |  | 
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| 22 | namespace  { | 
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| 23 |  | 
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| 24 | class LinearWipeAdapter final : public MaskShaderEffectBase { | 
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| 25 | public: | 
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| 26 | static sk_sp<LinearWipeAdapter> Make(const skjson::ArrayValue& jprops, | 
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| 27 | sk_sp<sksg::RenderNode> layer, | 
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| 28 | const SkSize& layer_size, | 
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| 29 | const AnimationBuilder* abuilder) { | 
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| 30 | return sk_sp<LinearWipeAdapter>(new LinearWipeAdapter(jprops, | 
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| 31 | std::move(layer), | 
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| 32 | layer_size, | 
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| 33 | abuilder)); | 
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| 34 | } | 
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| 35 |  | 
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| 36 | private: | 
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| 37 | LinearWipeAdapter(const skjson::ArrayValue& jprops, | 
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| 38 | sk_sp<sksg::RenderNode> layer, | 
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| 39 | const SkSize& layer_size, | 
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| 40 | const AnimationBuilder* abuilder) | 
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| 41 | : INHERITED(std::move(layer), layer_size) { | 
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| 42 | enum : size_t { | 
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| 43 | kCompletion_Index = 0, | 
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| 44 | kAngle_Index = 1, | 
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| 45 | kFeather_Index = 2, | 
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| 46 | }; | 
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| 47 |  | 
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| 48 | EffectBinder(jprops, *abuilder, this) | 
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| 49 | .bind(kCompletion_Index, fCompletion) | 
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| 50 | .bind(     kAngle_Index, fAngle     ) | 
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| 51 | .bind(   kFeather_Index, fFeather   ); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | MaskInfo onMakeMask() const override { | 
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| 55 | if (fCompletion >= 100) { | 
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| 56 | // The layer is fully disabled. | 
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| 57 | return { nullptr, false }; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | if (fCompletion <= 0) { | 
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| 61 | // The layer is fully visible (no mask). | 
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| 62 | return { nullptr, true }; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | const auto t = SkTPin(fCompletion * 0.01f, 0.0f, 1.0f), | 
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| 66 | feather = std::max(fFeather, 0.0f), | 
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| 67 | angle = SkDegreesToRadians(90 - fAngle), | 
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| 68 | cos_ = std::cos(angle), | 
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| 69 | sin_ = std::sin(angle); | 
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| 70 |  | 
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| 71 | // Select the correct diagonal vector depending on quadrant. | 
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| 72 | const SkVector angle_v = {cos_, sin_}, | 
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| 73 | diag_v = {std::copysign(this->layerSize().width() , cos_), | 
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| 74 | std::copysign(this->layerSize().height(), sin_)}; | 
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| 75 |  | 
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| 76 | // The transition length is the projection of the diagonal onto the angle vector. | 
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| 77 | const auto len = SkVector::DotProduct(diag_v, angle_v); | 
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| 78 |  | 
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| 79 | // Pad the gradient segment to accommodate optional feather ramps at both extremities. | 
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| 80 | const auto grad_len   = len + feather * 2; | 
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| 81 | const SkVector grad_v = angle_v * grad_len, | 
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| 82 | adjusted_grad_v = { grad_v.fX, -grad_v.fY }, // Y flipped for drawing space. | 
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| 83 | center_v = {0.5f * this->layerSize().width(), | 
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| 84 | 0.5f * this->layerSize().height()}; | 
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| 85 |  | 
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| 86 | // Gradient start/end points: | 
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| 87 | const SkPoint pts[] = { | 
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| 88 | center_v - adjusted_grad_v * 0.5f, | 
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| 89 | center_v + adjusted_grad_v * 0.5f, | 
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| 90 | }; | 
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| 91 |  | 
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| 92 | static constexpr SkColor colors[] = { 0x00000000, | 
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| 93 | 0xffffffff }; | 
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| 94 |  | 
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| 95 | // To emulate the feather effect, we distance the color stops to generate | 
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| 96 | // a linear transition/ramp.  For t == 0 the ramp should be completely outside/before | 
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| 97 | // the transition domain, and for t == 1 it should be completely outside/after. | 
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| 98 | // | 
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| 99 | //                      [0 ................... |len|] | 
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| 100 | // | 
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| 101 | //   [0  <feather_ramp> [                           ] <feather_ramp> |grad_len|] | 
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| 102 | const auto adjusted_t = t * (len + feather) / grad_len; | 
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| 103 | const SkScalar  pos[] = { adjusted_t, | 
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| 104 | adjusted_t + feather / grad_len }; | 
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| 105 |  | 
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| 106 | return { SkGradientShader::MakeLinear(pts, colors, pos, 2, SkTileMode::kClamp), true }; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | ScalarValue fCompletion = 0, | 
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| 110 | fAngle      = 0, | 
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| 111 | fFeather    = 0; | 
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| 112 |  | 
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| 113 | using INHERITED = MaskShaderEffectBase; | 
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| 114 | }; | 
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| 115 |  | 
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| 116 | } // namespace | 
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| 117 |  | 
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| 118 | sk_sp<sksg::RenderNode> EffectBuilder::attachLinearWipeEffect(const skjson::ArrayValue& jprops, | 
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| 119 | sk_sp<sksg::RenderNode> layer) const { | 
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| 120 | return fBuilder->attachDiscardableAdapter<LinearWipeAdapter>(jprops, | 
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| 121 | std::move(layer), | 
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| 122 | fLayerSize, | 
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| 123 | fBuilder); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | } // namespace internal | 
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| 127 | } // namespace skottie | 
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| 128 |  | 
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| 129 |  | 
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