| 1 | /* |
| 2 | * Copyright 2020 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "modules/skottie/src/Camera.h" |
| 9 | |
| 10 | #include "modules/skottie/src/SkottieJson.h" |
| 11 | #include "modules/skottie/src/SkottiePriv.h" |
| 12 | #include "modules/sksg/include/SkSGTransform.h" |
| 13 | |
| 14 | namespace skottie { |
| 15 | namespace internal { |
| 16 | |
| 17 | namespace { |
| 18 | |
| 19 | SkM44 ComputeCameraMatrix(const SkV3& position, |
| 20 | const SkV3& poi, |
| 21 | const SkV3& rotation, |
| 22 | const SkSize& viewport_size, |
| 23 | float zoom) { |
| 24 | |
| 25 | // Initial camera vector. |
| 26 | const auto cam_t = SkM44::Rotate({0, 0, 1}, SkDegreesToRadians(-rotation.z)) |
| 27 | * SkM44::Rotate({0, 1, 0}, SkDegreesToRadians( rotation.y)) |
| 28 | * SkM44::Rotate({1, 0, 0}, SkDegreesToRadians( rotation.x)) |
| 29 | * Sk3LookAt({ position.x, position.y, -position.z }, |
| 30 | { poi.x, poi.y, poi.z }, |
| 31 | { 0, 1, 0 }) |
| 32 | * SkM44::Scale(1, 1, -1); |
| 33 | |
| 34 | // View parameters: |
| 35 | // |
| 36 | // * size -> composition size (TODO: AE seems to base it on width only?) |
| 37 | // * distance -> "zoom" camera attribute |
| 38 | // |
| 39 | const auto view_size = std::max(viewport_size.width(), viewport_size.height()), |
| 40 | view_distance = zoom, |
| 41 | view_angle = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance)); |
| 42 | |
| 43 | const auto persp_t = SkM44::Scale(view_size * 0.5f, view_size * 0.5f, 1) |
| 44 | * Sk3Perspective(0, view_distance, 2 * view_angle); |
| 45 | |
| 46 | return SkM44::Translate(viewport_size.width() * 0.5f, |
| 47 | viewport_size.height() * 0.5f, |
| 48 | 0) |
| 49 | * persp_t * cam_t; |
| 50 | } |
| 51 | |
| 52 | } // namespace |
| 53 | |
| 54 | CameraAdaper::CameraAdaper(const skjson::ObjectValue& jlayer, |
| 55 | const skjson::ObjectValue& jtransform, |
| 56 | const AnimationBuilder& abuilder, |
| 57 | const SkSize& viewport_size) |
| 58 | : INHERITED(jtransform, abuilder) |
| 59 | , fViewportSize(viewport_size) |
| 60 | // The presence of an anchor point property ('a') differentiates |
| 61 | // one-node vs. two-node cameras. |
| 62 | , fType(jtransform["a" ].is<skjson::NullValue>() ? CameraType::kOneNode |
| 63 | : CameraType::kTwoNode) { |
| 64 | // 'pe' (perspective?) corresponds to AE's "zoom" camera property. |
| 65 | this->bind(abuilder, jlayer["pe" ], fZoom); |
| 66 | } |
| 67 | |
| 68 | CameraAdaper::~CameraAdaper() = default; |
| 69 | |
| 70 | SkM44 CameraAdaper::totalMatrix() const { |
| 71 | // Camera parameters: |
| 72 | // |
| 73 | // * location -> position attribute |
| 74 | // * point of interest -> anchor point attribute (two-node camera only) |
| 75 | // * orientation -> rotation attribute |
| 76 | // |
| 77 | const auto position = this->position(); |
| 78 | |
| 79 | return ComputeCameraMatrix(position, |
| 80 | this->poi(position), |
| 81 | this->rotation(), |
| 82 | fViewportSize, |
| 83 | fZoom); |
| 84 | } |
| 85 | |
| 86 | SkV3 CameraAdaper::poi(const SkV3& pos) const { |
| 87 | // AE supports two camera types: |
| 88 | // |
| 89 | // - one-node camera: does not auto-orient, and starts off perpendicular |
| 90 | // to the z = 0 plane, facing "forward" (decreasing z). |
| 91 | // |
| 92 | // - two-node camera: has a point of interest (encoded as the anchor point), |
| 93 | // and auto-orients to point in its direction. |
| 94 | |
| 95 | if (fType == CameraType::kOneNode) { |
| 96 | return { pos.x, pos.y, -pos.z - 1}; |
| 97 | } |
| 98 | |
| 99 | const auto ap = this->anchor_point(); |
| 100 | |
| 101 | return { ap.x, ap.y, -ap.z }; |
| 102 | } |
| 103 | |
| 104 | sk_sp<sksg::Transform> CameraAdaper::DefaultCameraTransform(const SkSize& viewport_size) { |
| 105 | const auto center = SkVector::Make(viewport_size.width() * 0.5f, |
| 106 | viewport_size.height() * 0.5f); |
| 107 | |
| 108 | static constexpr float kDefaultAEZoom = 879.13f; |
| 109 | |
| 110 | const SkV3 pos = { center.fX, center.fY, -kDefaultAEZoom }, |
| 111 | poi = { pos.x, pos.y, -pos.z - 1 }, |
| 112 | rot = { 0, 0, 0 }; |
| 113 | |
| 114 | return sksg::Matrix<SkM44>::Make( |
| 115 | ComputeCameraMatrix(pos, poi, rot, viewport_size, kDefaultAEZoom)); |
| 116 | } |
| 117 | |
| 118 | sk_sp<sksg::Transform> AnimationBuilder::attachCamera(const skjson::ObjectValue& jlayer, |
| 119 | const skjson::ObjectValue& jtransform, |
| 120 | sk_sp<sksg::Transform> parent, |
| 121 | const SkSize& viewport_size) const { |
| 122 | auto adapter = sk_make_sp<CameraAdaper>(jlayer, jtransform, *this, viewport_size); |
| 123 | |
| 124 | if (adapter->isStatic()) { |
| 125 | adapter->seek(0); |
| 126 | } else { |
| 127 | fCurrentAnimatorScope->push_back(adapter); |
| 128 | } |
| 129 | |
| 130 | return sksg::Transform::MakeConcat(adapter->node(), std::move(parent)); |
| 131 | } |
| 132 | |
| 133 | } // namespace internal |
| 134 | } // namespace skottie |
| 135 | |