| 1 | /* |
|---|---|
| 2 | * Copyright 2018 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkSGScene_DEFINED |
| 9 | #define SkSGScene_DEFINED |
| 10 | |
| 11 | #include "include/core/SkRefCnt.h" |
| 12 | #include "include/core/SkTypes.h" |
| 13 | |
| 14 | #include <memory> |
| 15 | #include <vector> |
| 16 | |
| 17 | class SkCanvas; |
| 18 | struct SkPoint; |
| 19 | |
| 20 | namespace sksg { |
| 21 | |
| 22 | class InvalidationController; |
| 23 | class RenderNode; |
| 24 | |
| 25 | /** |
| 26 | * Holds a scene root. Provides high-level methods for rendering. |
| 27 | * |
| 28 | */ |
| 29 | class Scene final { |
| 30 | public: |
| 31 | static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root); |
| 32 | ~Scene(); |
| 33 | Scene(const Scene&) = delete; |
| 34 | Scene& operator=(const Scene&) = delete; |
| 35 | |
| 36 | void render(SkCanvas*) const; |
| 37 | void revalidate(InvalidationController* = nullptr); |
| 38 | const RenderNode* nodeAt(const SkPoint&) const; |
| 39 | |
| 40 | private: |
| 41 | explicit Scene(sk_sp<RenderNode> root); |
| 42 | |
| 43 | const sk_sp<RenderNode> fRoot; |
| 44 | }; |
| 45 | |
| 46 | } // namespace sksg |
| 47 | |
| 48 | #endif // SkSGScene_DEFINED |
| 49 |