1 | /* |
---|---|
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "modules/sksg/include/SkSGEffectNode.h" |
9 | |
10 | namespace sksg { |
11 | |
12 | EffectNode::EffectNode(sk_sp<RenderNode> child, uint32_t inval_traits) |
13 | : INHERITED(inval_traits) |
14 | , fChild(std::move(child)) { |
15 | this->observeInval(fChild); |
16 | } |
17 | |
18 | EffectNode::~EffectNode() { |
19 | this->unobserveInval(fChild); |
20 | } |
21 | |
22 | void EffectNode::onRender(SkCanvas* canvas, const RenderContext* ctx) const { |
23 | fChild->render(canvas, ctx); |
24 | } |
25 | |
26 | const RenderNode* EffectNode::onNodeAt(const SkPoint& p) const { |
27 | return fChild->nodeAt(p); |
28 | } |
29 | |
30 | SkRect EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { |
31 | SkASSERT(this->hasInval()); |
32 | |
33 | return fChild->revalidate(ic, ctm); |
34 | } |
35 | |
36 | } // namespace sksg |
37 |