| 1 | /* | 
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| 2 | * Copyright 2006 The Android Open Source Project | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkEdge_DEFINED | 
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| 9 | #define SkEdge_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkMath.h" | 
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| 12 | #include "include/core/SkRect.h" | 
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| 13 | #include "include/private/SkTo.h" | 
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| 14 | #include "src/core/SkFDot6.h" | 
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| 15 |  | 
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| 16 | #include <utility> | 
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| 17 |  | 
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| 18 | // This correctly favors the lower-pixel when y0 is on a 1/2 pixel boundary | 
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| 19 | #define SkEdge_Compute_DY(top, y0)  (SkLeftShift(top, 6) + 32 - (y0)) | 
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| 20 |  | 
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| 21 | struct SkEdge { | 
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| 22 | enum Type { | 
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| 23 | kLine_Type, | 
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| 24 | kQuad_Type, | 
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| 25 | kCubic_Type | 
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| 26 | }; | 
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| 27 |  | 
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| 28 | SkEdge* fNext; | 
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| 29 | SkEdge* fPrev; | 
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| 30 |  | 
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| 31 | SkFixed fX; | 
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| 32 | SkFixed fDX; | 
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| 33 | int32_t fFirstY; | 
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| 34 | int32_t fLastY; | 
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| 35 | int8_t fCurveCount;    // only used by kQuad(+) and kCubic(-) | 
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| 36 | uint8_t fCurveShift;    // appled to all Dx/DDx/DDDx except for fCubicDShift exception | 
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| 37 | uint8_t fCubicDShift;   // applied to fCDx and fCDy only in cubic | 
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| 38 | int8_t  fWinding;       // 1 or -1 | 
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| 39 |  | 
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| 40 | int setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip, int shiftUp); | 
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| 41 | // call this version if you know you don't have a clip | 
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| 42 | inline int setLine(const SkPoint& p0, const SkPoint& p1, int shiftUp); | 
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| 43 | inline int updateLine(SkFixed ax, SkFixed ay, SkFixed bx, SkFixed by); | 
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| 44 | void chopLineWithClip(const SkIRect& clip); | 
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| 45 |  | 
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| 46 | inline bool intersectsClip(const SkIRect& clip) const { | 
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| 47 | SkASSERT(fFirstY < clip.fBottom); | 
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| 48 | return fLastY >= clip.fTop; | 
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| 49 | } | 
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| 50 |  | 
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| 51 | #ifdef SK_DEBUG | 
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| 52 | void dump() const { | 
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| 53 | SkDebugf( "edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | void validate() const { | 
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| 57 | SkASSERT(fPrev && fNext); | 
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| 58 | SkASSERT(fPrev->fNext == this); | 
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| 59 | SkASSERT(fNext->fPrev == this); | 
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| 60 |  | 
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| 61 | SkASSERT(fFirstY <= fLastY); | 
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| 62 | SkASSERT(SkAbs32(fWinding) == 1); | 
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| 63 | } | 
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| 64 | #endif | 
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| 65 | }; | 
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| 66 |  | 
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| 67 | struct SkQuadraticEdge : public SkEdge { | 
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| 68 | SkFixed fQx, fQy; | 
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| 69 | SkFixed fQDx, fQDy; | 
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| 70 | SkFixed fQDDx, fQDDy; | 
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| 71 | SkFixed fQLastX, fQLastY; | 
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| 72 |  | 
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| 73 | bool setQuadraticWithoutUpdate(const SkPoint pts[3], int shiftUp); | 
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| 74 | int setQuadratic(const SkPoint pts[3], int shiftUp); | 
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| 75 | int updateQuadratic(); | 
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| 76 | }; | 
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| 77 |  | 
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| 78 | struct SkCubicEdge : public SkEdge { | 
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| 79 | SkFixed fCx, fCy; | 
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| 80 | SkFixed fCDx, fCDy; | 
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| 81 | SkFixed fCDDx, fCDDy; | 
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| 82 | SkFixed fCDDDx, fCDDDy; | 
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| 83 | SkFixed fCLastX, fCLastY; | 
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| 84 |  | 
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| 85 | bool setCubicWithoutUpdate(const SkPoint pts[4], int shiftUp, bool sortY = true); | 
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| 86 | int setCubic(const SkPoint pts[4], int shiftUp); | 
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| 87 | int updateCubic(); | 
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| 88 | }; | 
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| 89 |  | 
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| 90 | int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, int shift) { | 
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| 91 | SkFDot6 x0, y0, x1, y1; | 
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| 92 |  | 
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| 93 | { | 
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| 94 | #ifdef SK_RASTERIZE_EVEN_ROUNDING | 
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| 95 | x0 = SkScalarRoundToFDot6(p0.fX, shift); | 
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| 96 | y0 = SkScalarRoundToFDot6(p0.fY, shift); | 
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| 97 | x1 = SkScalarRoundToFDot6(p1.fX, shift); | 
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| 98 | y1 = SkScalarRoundToFDot6(p1.fY, shift); | 
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| 99 | #else | 
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| 100 | float scale = float(1 << (shift + 6)); | 
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| 101 | x0 = int(p0.fX * scale); | 
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| 102 | y0 = int(p0.fY * scale); | 
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| 103 | x1 = int(p1.fX * scale); | 
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| 104 | y1 = int(p1.fY * scale); | 
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| 105 | #endif | 
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| 106 | } | 
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| 107 |  | 
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| 108 | int winding = 1; | 
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| 109 |  | 
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| 110 | if (y0 > y1) { | 
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| 111 | using std::swap; | 
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| 112 | swap(x0, x1); | 
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| 113 | swap(y0, y1); | 
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| 114 | winding = -1; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | int top = SkFDot6Round(y0); | 
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| 118 | int bot = SkFDot6Round(y1); | 
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| 119 |  | 
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| 120 | // are we a zero-height line? | 
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| 121 | if (top == bot) { | 
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| 122 | return 0; | 
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| 123 | } | 
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| 124 |  | 
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| 125 | SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0); | 
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| 126 | const SkFDot6 dy  = SkEdge_Compute_DY(top, y0); | 
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| 127 |  | 
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| 128 | fX          = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy));   // + SK_Fixed1/2 | 
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| 129 | fDX         = slope; | 
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| 130 | fFirstY     = top; | 
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| 131 | fLastY      = bot - 1; | 
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| 132 | fCurveCount = 0; | 
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| 133 | fWinding    = SkToS8(winding); | 
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| 134 | fCurveShift = 0; | 
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| 135 | return 1; | 
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| 136 | } | 
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| 137 |  | 
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| 138 | #endif | 
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| 139 |  | 
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