| 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "include/core/SkColorFilter.h" |
| 9 | #include "include/core/SkPaint.h" |
| 10 | #include "src/core/SkColorSpacePriv.h" |
| 11 | #include "src/core/SkPaintPriv.h" |
| 12 | #include "src/core/SkXfermodePriv.h" |
| 13 | #include "src/shaders/SkColorFilterShader.h" |
| 14 | #include "src/shaders/SkShaderBase.h" |
| 15 | |
| 16 | static bool changes_alpha(const SkPaint& paint) { |
| 17 | SkColorFilter* cf = paint.getColorFilter(); |
| 18 | return cf && !(cf->getFlags() & SkColorFilter::kAlphaUnchanged_Flag); |
| 19 | } |
| 20 | |
| 21 | bool SkPaintPriv::Overwrites(const SkPaint* paint, ShaderOverrideOpacity overrideOpacity) { |
| 22 | if (!paint) { |
| 23 | // No paint means we default to SRC_OVER, so we overwrite iff our shader-override |
| 24 | // is opaque, or we don't have one. |
| 25 | return overrideOpacity != kNotOpaque_ShaderOverrideOpacity; |
| 26 | } |
| 27 | |
| 28 | SkXfermode::SrcColorOpacity opacityType = SkXfermode::kUnknown_SrcColorOpacity; |
| 29 | |
| 30 | if (!changes_alpha(*paint)) { |
| 31 | const unsigned paintAlpha = paint->getAlpha(); |
| 32 | if (0xff == paintAlpha && overrideOpacity != kNotOpaque_ShaderOverrideOpacity && |
| 33 | (!paint->getShader() || paint->getShader()->isOpaque())) |
| 34 | { |
| 35 | opacityType = SkXfermode::kOpaque_SrcColorOpacity; |
| 36 | } else if (0 == paintAlpha) { |
| 37 | if (overrideOpacity == kNone_ShaderOverrideOpacity && !paint->getShader()) { |
| 38 | opacityType = SkXfermode::kTransparentBlack_SrcColorOpacity; |
| 39 | } else { |
| 40 | opacityType = SkXfermode::kTransparentAlpha_SrcColorOpacity; |
| 41 | } |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | return SkXfermode::IsOpaque(paint->getBlendMode(), opacityType); |
| 46 | } |
| 47 | |
| 48 | bool SkPaintPriv::ShouldDither(const SkPaint& p, SkColorType dstCT) { |
| 49 | // The paint dither flag can veto. |
| 50 | if (!p.isDither()) { |
| 51 | return false; |
| 52 | } |
| 53 | |
| 54 | // We always dither 565 or 4444 when requested. |
| 55 | if (dstCT == kRGB_565_SkColorType || dstCT == kARGB_4444_SkColorType) { |
| 56 | return true; |
| 57 | } |
| 58 | |
| 59 | // Otherwise, dither is only needed for non-const paints. |
| 60 | return p.getImageFilter() || p.getMaskFilter() |
| 61 | || !p.getShader() || !as_SB(p.getShader())->isConstant(); |
| 62 | } |
| 63 | |
| 64 | // return true if the paint is just a single color (i.e. not a shader). If its |
| 65 | // a shader, then we can't compute a const luminance for it :( |
| 66 | static bool just_a_color(const SkPaint& paint, SkColor* color) { |
| 67 | SkColor c = paint.getColor(); |
| 68 | |
| 69 | const auto* shader = as_SB(paint.getShader()); |
| 70 | if (shader && !shader->asLuminanceColor(&c)) { |
| 71 | return false; |
| 72 | } |
| 73 | if (paint.getColorFilter()) { |
| 74 | c = paint.getColorFilter()->filterColor(c); |
| 75 | } |
| 76 | if (color) { |
| 77 | *color = c; |
| 78 | } |
| 79 | return true; |
| 80 | } |
| 81 | |
| 82 | SkColor SkPaintPriv::ComputeLuminanceColor(const SkPaint& paint) { |
| 83 | SkColor c; |
| 84 | if (!just_a_color(paint, &c)) { |
| 85 | c = SkColorSetRGB(0x7F, 0x80, 0x7F); |
| 86 | } |
| 87 | return c; |
| 88 | } |
| 89 | |
| 90 | void SkPaintPriv::RemoveColorFilter(SkPaint* p, SkColorSpace* dstCS) { |
| 91 | if (SkColorFilter* filter = p->getColorFilter()) { |
| 92 | if (SkShader* shader = p->getShader()) { |
| 93 | // SkColorFilterShader will modulate the shader color by paint alpha |
| 94 | // before applying the filter, so we'll reset it to opaque. |
| 95 | p->setShader(sk_make_sp<SkColorFilterShader>(sk_ref_sp(shader), |
| 96 | p->getAlphaf(), |
| 97 | sk_ref_sp(filter))); |
| 98 | p->setAlphaf(1.0f); |
| 99 | } else { |
| 100 | p->setColor(filter->filterColor4f(p->getColor4f(), sk_srgb_singleton(), dstCS), dstCS); |
| 101 | } |
| 102 | p->setColorFilter(nullptr); |
| 103 | } |
| 104 | } |
| 105 | |