| 1 | /* | 
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| 2 | * Copyright 2014 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrProgramDesc_DEFINED | 
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| 9 | #define GrProgramDesc_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/private/GrTypesPriv.h" | 
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| 12 | #include "include/private/SkTArray.h" | 
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| 13 | #include "include/private/SkTo.h" | 
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| 14 |  | 
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| 15 | class GrCaps; | 
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| 16 | class GrProgramInfo; | 
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| 17 | class GrRenderTarget; | 
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| 18 | class GrShaderCaps; | 
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| 19 |  | 
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| 20 | /** This class is used to generate a generic program cache key. The Dawn, Metal and Vulkan | 
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| 21 | *  backends derive backend-specific versions which add additional information. | 
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| 22 | */ | 
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| 23 | class GrProgramDesc { | 
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| 24 | public: | 
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| 25 | GrProgramDesc(const GrProgramDesc& other) : fKey(other.fKey) {}   // for SkLRUCache | 
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| 26 |  | 
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| 27 | bool isValid() const { return !fKey.empty(); } | 
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| 28 |  | 
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| 29 | // Returns this as a uint32_t array to be used as a key in the program cache. | 
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| 30 | const uint32_t* asKey() const { | 
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| 31 | return reinterpret_cast<const uint32_t*>(fKey.begin()); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. | 
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| 35 | uint32_t keyLength() const { | 
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| 36 | SkASSERT(0 == (fKey.count() % 4)); | 
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| 37 | return fKey.count(); | 
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| 38 | } | 
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| 39 |  | 
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| 40 | GrProgramDesc& operator= (const GrProgramDesc& other) { | 
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| 41 | uint32_t keyLength = other.keyLength(); | 
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| 42 | fKey.reset(SkToInt(keyLength)); | 
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| 43 | memcpy(fKey.begin(), other.fKey.begin(), keyLength); | 
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| 44 | return *this; | 
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| 45 | } | 
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| 46 |  | 
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| 47 | bool operator== (const GrProgramDesc& that) const { | 
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| 48 | if (this->keyLength() != that.keyLength()) { | 
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| 49 | return false; | 
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| 50 | } | 
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| 51 |  | 
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| 52 | SkASSERT(SkIsAlign4(this->keyLength())); | 
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| 53 | int l = this->keyLength() >> 2; | 
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| 54 | const uint32_t* aKey = this->asKey(); | 
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| 55 | const uint32_t* bKey = that.asKey(); | 
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| 56 | for (int i = 0; i < l; ++i) { | 
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| 57 | if (aKey[i] != bKey[i]) { | 
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| 58 | return false; | 
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| 59 | } | 
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| 60 | } | 
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| 61 | return true; | 
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| 62 | } | 
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| 63 |  | 
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| 64 | bool operator!= (const GrProgramDesc& other) const { | 
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| 65 | return !(*this == other); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | uint32_t initialKeyLength() const { return this->header().fInitialKeyLength; } | 
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| 69 |  | 
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| 70 | protected: | 
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| 71 | friend class GrDawnCaps; | 
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| 72 | friend class GrD3DCaps; | 
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| 73 | friend class GrGLCaps; | 
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| 74 | friend class GrMockCaps; | 
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| 75 | friend class GrMtlCaps; | 
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| 76 | friend class GrVkCaps; | 
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| 77 |  | 
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| 78 | friend class GrGLGpu; // for ProgramCache to access BuildFromData | 
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| 79 |  | 
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| 80 | // Creates an uninitialized key that must be populated by Build | 
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| 81 | GrProgramDesc() {} | 
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| 82 |  | 
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| 83 | /** | 
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| 84 | * Builds a program descriptor. | 
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| 85 | * | 
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| 86 | * @param desc          The built descriptor | 
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| 87 | * @param renderTarget  The target of the draw | 
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| 88 | * @param programInfo   Program information need to build the key | 
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| 89 | * @param caps          the caps | 
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| 90 | **/ | 
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| 91 | static bool Build(GrProgramDesc*, const GrRenderTarget*, const GrProgramInfo&, const GrCaps&); | 
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| 92 |  | 
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| 93 | // This is strictly an OpenGL call since the other backends have additional data in their | 
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| 94 | // keys | 
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| 95 | static bool BuildFromData(GrProgramDesc* desc, const void* keyData, size_t keyLength) { | 
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| 96 | if (!SkTFitsIn<int>(keyLength)) { | 
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| 97 | return false; | 
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| 98 | } | 
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| 99 | desc->fKey.reset(SkToInt(keyLength)); | 
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| 100 | memcpy(desc->fKey.begin(), keyData, keyLength); | 
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| 101 | return true; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | // TODO: this should be removed and converted to just data added to the key | 
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| 105 | struct  { | 
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| 106 | // Set to uniquely identify any swizzling of the shader's output color(s). | 
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| 107 | uint16_t ; | 
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| 108 | uint8_t ; // Can be packed into 4 bits if required. | 
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| 109 | uint8_t ; | 
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| 110 | // Set to uniquely identify the rt's origin, or 0 if the shader does not require this info. | 
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| 111 | uint32_t  : 2; | 
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| 112 | uint32_t  : 1; | 
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| 113 | uint32_t  : 1; | 
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| 114 | uint32_t  : 1; | 
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| 115 | // This is the key size (in bytes) after core key construction. It doesn't include any | 
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| 116 | // portions added by the platform-specific backends. | 
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| 117 | uint32_t  : 27; | 
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| 118 | }; | 
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| 119 | static_assert(sizeof(KeyHeader) == 8); | 
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| 120 |  | 
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| 121 | const KeyHeader& () const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } | 
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| 122 |  | 
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| 123 | template<typename T, size_t OFFSET> T* atOffset() { | 
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| 124 | return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | template<typename T, size_t OFFSET> const T* atOffset() const { | 
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| 128 | return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); | 
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| 129 | } | 
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| 130 |  | 
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| 131 | // The key, stored in fKey, is composed of two parts: | 
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| 132 | // 1. Header struct defined above. | 
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| 133 | // 2. A Backend specific payload which includes the per-processor keys. | 
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| 134 | enum KeyOffsets { | 
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| 135 | = 0, | 
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| 136 | = SkAlign4(sizeof(KeyHeader)), | 
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| 137 | // This is the offset into the backenend specific part of the key, which includes | 
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| 138 | // per-processor keys. | 
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| 139 | kProcessorKeysOffset = kHeaderOffset + kHeaderSize, | 
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| 140 | }; | 
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| 141 |  | 
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| 142 | enum { | 
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| 143 | kMaxPreallocProcessors = 8, | 
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| 144 | kIntsPerProcessor      = 4,    // This is an overestimate of the average effect key size. | 
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| 145 | kPreAllocSize = kHeaderOffset + kHeaderSize + | 
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| 146 | kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor, | 
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| 147 | }; | 
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| 148 |  | 
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| 149 | SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; } | 
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| 150 |  | 
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| 151 | private: | 
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| 152 | SkSTArray<kPreAllocSize, uint8_t, true> fKey; | 
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| 153 | }; | 
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| 154 |  | 
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| 155 | #endif | 
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| 156 |  | 
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