| 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrShaderCaps_DEFINED |
| 9 | #define GrShaderCaps_DEFINED |
| 10 | |
| 11 | #include "include/core/SkRefCnt.h" |
| 12 | #include "include/private/GrTypesPriv.h" |
| 13 | #include "src/gpu/GrSwizzle.h" |
| 14 | #include "src/gpu/glsl/GrGLSL.h" |
| 15 | |
| 16 | namespace SkSL { |
| 17 | class ShaderCapsFactory; |
| 18 | } |
| 19 | |
| 20 | struct GrContextOptions; |
| 21 | class SkJSONWriter; |
| 22 | |
| 23 | class GrShaderCaps : public SkRefCnt { |
| 24 | public: |
| 25 | /** |
| 26 | * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires |
| 27 | * special layout qualifiers in the fragment shader. |
| 28 | */ |
| 29 | enum AdvBlendEqInteraction { |
| 30 | kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension |
| 31 | kAutomatic_AdvBlendEqInteraction, //<! No interaction required |
| 32 | kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out |
| 33 | kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation |
| 34 | |
| 35 | kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction |
| 36 | }; |
| 37 | |
| 38 | GrShaderCaps(const GrContextOptions&); |
| 39 | |
| 40 | void dumpJSON(SkJSONWriter*) const; |
| 41 | |
| 42 | bool supportsDistanceFieldText() const { return fShaderDerivativeSupport; } |
| 43 | |
| 44 | bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
| 45 | bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
| 46 | bool gsInvocationsSupport() const { return fGSInvocationsSupport; } |
| 47 | bool pathRenderingSupport() const { return fPathRenderingSupport; } |
| 48 | bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
| 49 | bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } |
| 50 | bool integerSupport() const { return fIntegerSupport; } |
| 51 | |
| 52 | /** |
| 53 | * Some helper functions for encapsulating various extensions to read FB Buffer on openglES |
| 54 | * |
| 55 | * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect |
| 56 | */ |
| 57 | bool fbFetchSupport() const { return fFBFetchSupport; } |
| 58 | |
| 59 | bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } |
| 60 | |
| 61 | const char* versionDeclString() const { return fVersionDeclString; } |
| 62 | |
| 63 | const char* fbFetchColorName() const { return fFBFetchColorName; } |
| 64 | |
| 65 | const char* fbFetchExtensionString() const { return fFBFetchExtensionString; } |
| 66 | |
| 67 | bool flatInterpolationSupport() const { return fFlatInterpolationSupport; } |
| 68 | |
| 69 | bool preferFlatInterpolation() const { return fPreferFlatInterpolation; } |
| 70 | |
| 71 | bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } |
| 72 | |
| 73 | bool sampleMaskSupport() const { return fSampleMaskSupport; } |
| 74 | |
| 75 | bool tessellationSupport() const { return fTessellationSupport; } |
| 76 | |
| 77 | bool externalTextureSupport() const { return fExternalTextureSupport; } |
| 78 | |
| 79 | bool vertexIDSupport() const { return fVertexIDSupport; } |
| 80 | |
| 81 | // frexp, ldexp, etc. |
| 82 | bool fpManipulationSupport() const { return fFPManipulationSupport; } |
| 83 | |
| 84 | bool floatIs32Bits() const { return fFloatIs32Bits; } |
| 85 | |
| 86 | bool halfIs32Bits() const { return fHalfIs32Bits; } |
| 87 | |
| 88 | bool hasLowFragmentPrecision() const { return fHasLowFragmentPrecision; } |
| 89 | |
| 90 | // SkSL only. |
| 91 | bool builtinFMASupport() const { return fBuiltinFMASupport; } |
| 92 | |
| 93 | AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; } |
| 94 | |
| 95 | bool mustEnableAdvBlendEqs() const { |
| 96 | return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction; |
| 97 | } |
| 98 | |
| 99 | bool mustEnableSpecificAdvBlendEqs() const { |
| 100 | return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction; |
| 101 | } |
| 102 | |
| 103 | bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; } |
| 104 | |
| 105 | bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } |
| 106 | |
| 107 | // Returns whether we can use the glsl function any() in our shader code. |
| 108 | bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } |
| 109 | |
| 110 | bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; } |
| 111 | |
| 112 | bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; } |
| 113 | |
| 114 | bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; } |
| 115 | |
| 116 | // Returns whether a device incorrectly implements atan(y,x) as atan(y/x) |
| 117 | bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; } |
| 118 | |
| 119 | // If this returns true some operation (could be a no op) must be called between floor and abs |
| 120 | // to make sure the driver compiler doesn't inline them together which can cause a driver bug in |
| 121 | // the shader. |
| 122 | bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; } |
| 123 | |
| 124 | // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord |
| 125 | bool canUseFragCoord() const { return fCanUseFragCoord; } |
| 126 | |
| 127 | // If true, short ints can't represent every integer in the 16-bit two's complement range as |
| 128 | // required by the spec. SKSL will always emit full ints. |
| 129 | bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; } |
| 130 | |
| 131 | bool colorSpaceMathNeedsFloat() const { return fColorSpaceMathNeedsFloat; } |
| 132 | |
| 133 | // If true, then conditions in for loops need "&& true" to work around driver bugs. |
| 134 | bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } |
| 135 | |
| 136 | // If true, then expressions such as "x && y" or "x || y" are rewritten as |
| 137 | // ternary to work around driver bugs. |
| 138 | bool unfoldShortCircuitAsTernary() const { return fUnfoldShortCircuitAsTernary; } |
| 139 | |
| 140 | bool emulateAbsIntFunction() const { return fEmulateAbsIntFunction; } |
| 141 | |
| 142 | bool rewriteDoWhileLoops() const { return fRewriteDoWhileLoops; } |
| 143 | |
| 144 | bool removePowWithConstantExponent() const { return fRemovePowWithConstantExponent; } |
| 145 | |
| 146 | bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; } |
| 147 | |
| 148 | bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; } |
| 149 | |
| 150 | // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain |
| 151 | // constructs. See detailed comments in GrGLCaps.cpp. |
| 152 | bool mustGuardDivisionEvenAfterExplicitZeroCheck() const { |
| 153 | return fMustGuardDivisionEvenAfterExplicitZeroCheck; |
| 154 | } |
| 155 | |
| 156 | // On Pixel 3, 3a, and 4 devices we've noticed that the simple function: |
| 157 | // half4 blend(half4 a, half4 b) { return a.a * b; } |
| 158 | // may return (0, 0, 0, 1) when b is (0, 0, 0, 0). |
| 159 | bool inBlendModesFailRandomlyForAllZeroVec() const { |
| 160 | return fInBlendModesFailRandomlyForAllZeroVec; |
| 161 | } |
| 162 | |
| 163 | // On Nexus 6, the GL context can get lost if a shader does not write a value to gl_FragColor. |
| 164 | // https://bugs.chromium.org/p/chromium/issues/detail?id=445377 |
| 165 | bool mustWriteToFragColor() const { return fMustWriteToFragColor; } |
| 166 | |
| 167 | // The Android emulator claims samplerExternalOES is an unknown type if a default precision |
| 168 | // statement is made for the type. |
| 169 | bool noDefaultPrecisionForExternalSamplers() const { |
| 170 | return fNoDefaultPrecisionForExternalSamplers; |
| 171 | } |
| 172 | |
| 173 | // The sample mask round rect op draws nothing on several Adreno and Radeon bots. Other ops that |
| 174 | // use sample mask while rendering to stencil seem to work fine. |
| 175 | // http://skbug.com/8921 |
| 176 | bool canOnlyUseSampleMaskWithStencil() const { return fCanOnlyUseSampleMaskWithStencil; } |
| 177 | |
| 178 | // Returns the string of an extension that must be enabled in the shader to support |
| 179 | // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling |
| 180 | // this function, the caller should check that shaderDerivativeSupport exists. |
| 181 | const char* shaderDerivativeExtensionString() const { |
| 182 | SkASSERT(this->shaderDerivativeSupport()); |
| 183 | return fShaderDerivativeExtensionString; |
| 184 | } |
| 185 | |
| 186 | // Returns the string of an extension that must be enabled in the shader to support geometry |
| 187 | // shaders. If nullptr is returned then no extension needs to be enabled. Before calling this |
| 188 | // function, the caller must verify that geometryShaderSupport exists. |
| 189 | const char* geometryShaderExtensionString() const { |
| 190 | SkASSERT(this->geometryShaderSupport()); |
| 191 | return fGeometryShaderExtensionString; |
| 192 | } |
| 193 | |
| 194 | // Returns the string of an extension that must be enabled in the shader to support |
| 195 | // geometry shader invocations. If nullptr is returned then no extension needs to be enabled. |
| 196 | // Before calling this function, the caller must verify that gsInvocationsSupport exists. |
| 197 | const char* gsInvocationsExtensionString() const { |
| 198 | SkASSERT(this->gsInvocationsSupport()); |
| 199 | return fGSInvocationsExtensionString; |
| 200 | } |
| 201 | |
| 202 | // Returns the string of an extension that will do all necessary coord transfomations needed |
| 203 | // when reading the fragment position. If such an extension does not exisits, this function |
| 204 | // returns a nullptr, and all transforms of the frag position must be done manually in the |
| 205 | // shader. |
| 206 | const char* fragCoordConventionsExtensionString() const { |
| 207 | return fFragCoordConventionsExtensionString; |
| 208 | } |
| 209 | |
| 210 | // This returns the name of an extension that must be enabled in the shader, if such a thing is |
| 211 | // required in order to use a secondary output in the shader. This returns a nullptr if no such |
| 212 | // extension is required. However, the return value of this function does not say whether dual |
| 213 | // source blending is supported. |
| 214 | const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; } |
| 215 | |
| 216 | // This returns the name of an extension that must be enabled in the shader to support external |
| 217 | // textures. In some cases, two extensions must be enabled - the second extension is returned |
| 218 | // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one |
| 219 | // extension is required. |
| 220 | const char* externalTextureExtensionString() const { |
| 221 | SkASSERT(this->externalTextureSupport()); |
| 222 | return fExternalTextureExtensionString; |
| 223 | } |
| 224 | |
| 225 | const char* secondExternalTextureExtensionString() const { |
| 226 | SkASSERT(this->externalTextureSupport()); |
| 227 | return fSecondExternalTextureExtensionString; |
| 228 | } |
| 229 | |
| 230 | const char* noperspectiveInterpolationExtensionString() const { |
| 231 | SkASSERT(this->noperspectiveInterpolationSupport()); |
| 232 | return fNoPerspectiveInterpolationExtensionString; |
| 233 | } |
| 234 | |
| 235 | const char* sampleVariablesExtensionString() const { |
| 236 | SkASSERT(this->sampleMaskSupport()); |
| 237 | return fSampleVariablesExtensionString; |
| 238 | } |
| 239 | |
| 240 | const char* tessellationExtensionString() const { |
| 241 | SkASSERT(this->tessellationSupport()); |
| 242 | return fTessellationExtensionString; |
| 243 | } |
| 244 | |
| 245 | int maxFragmentSamplers() const { return fMaxFragmentSamplers; } |
| 246 | |
| 247 | bool textureSwizzleAppliedInShader() const { return fTextureSwizzleAppliedInShader; } |
| 248 | |
| 249 | GrGLSLGeneration generation() const { return fGLSLGeneration; } |
| 250 | |
| 251 | private: |
| 252 | void applyOptionsOverrides(const GrContextOptions& options); |
| 253 | |
| 254 | GrGLSLGeneration fGLSLGeneration; |
| 255 | |
| 256 | bool fShaderDerivativeSupport : 1; |
| 257 | bool fGeometryShaderSupport : 1; |
| 258 | bool fGSInvocationsSupport : 1; |
| 259 | bool fPathRenderingSupport : 1; |
| 260 | bool fDstReadInShaderSupport : 1; |
| 261 | bool fDualSourceBlendingSupport : 1; |
| 262 | bool fIntegerSupport : 1; |
| 263 | bool fFBFetchSupport : 1; |
| 264 | bool fFBFetchNeedsCustomOutput : 1; |
| 265 | bool fUsesPrecisionModifiers : 1; |
| 266 | bool fFlatInterpolationSupport : 1; |
| 267 | bool fPreferFlatInterpolation : 1; |
| 268 | bool fNoPerspectiveInterpolationSupport : 1; |
| 269 | bool fSampleMaskSupport : 1; |
| 270 | bool fTessellationSupport : 1; |
| 271 | bool fExternalTextureSupport : 1; |
| 272 | bool fVertexIDSupport : 1; |
| 273 | bool fFPManipulationSupport : 1; |
| 274 | bool fFloatIs32Bits : 1; |
| 275 | bool fHalfIs32Bits : 1; |
| 276 | bool fHasLowFragmentPrecision : 1; |
| 277 | bool fTextureSwizzleAppliedInShader : 1; |
| 278 | |
| 279 | // Used by SkSL to know when to generate polyfills. |
| 280 | bool fBuiltinFMASupport : 1; |
| 281 | |
| 282 | // Used for specific driver bug work arounds |
| 283 | bool fCanUseAnyFunctionInShader : 1; |
| 284 | bool fCanUseMinAndAbsTogether : 1; |
| 285 | bool fCanUseFractForNegativeValues : 1; |
| 286 | bool fMustForceNegatedAtanParamToFloat : 1; |
| 287 | bool fAtan2ImplementedAsAtanYOverX : 1; |
| 288 | bool fMustDoOpBetweenFloorAndAbs : 1; |
| 289 | bool fRequiresLocalOutputColorForFBFetch : 1; |
| 290 | bool fMustObfuscateUniformColor : 1; |
| 291 | bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1; |
| 292 | bool fInBlendModesFailRandomlyForAllZeroVec : 1; |
| 293 | bool fCanUseFragCoord : 1; |
| 294 | bool fIncompleteShortIntPrecision : 1; |
| 295 | bool fAddAndTrueToLoopCondition : 1; |
| 296 | bool fUnfoldShortCircuitAsTernary : 1; |
| 297 | bool fEmulateAbsIntFunction : 1; |
| 298 | bool fRewriteDoWhileLoops : 1; |
| 299 | bool fRemovePowWithConstantExponent : 1; |
| 300 | bool fMustWriteToFragColor : 1; |
| 301 | bool fNoDefaultPrecisionForExternalSamplers : 1; |
| 302 | bool fCanOnlyUseSampleMaskWithStencil : 1; |
| 303 | bool fColorSpaceMathNeedsFloat : 1; |
| 304 | |
| 305 | const char* fVersionDeclString; |
| 306 | |
| 307 | const char* fShaderDerivativeExtensionString; |
| 308 | const char* fGeometryShaderExtensionString; |
| 309 | const char* fGSInvocationsExtensionString; |
| 310 | const char* fFragCoordConventionsExtensionString; |
| 311 | const char* fSecondaryOutputExtensionString; |
| 312 | const char* fExternalTextureExtensionString; |
| 313 | const char* fSecondExternalTextureExtensionString; |
| 314 | const char* fNoPerspectiveInterpolationExtensionString; |
| 315 | const char* fSampleVariablesExtensionString; |
| 316 | const char* fTessellationExtensionString; |
| 317 | |
| 318 | const char* fFBFetchColorName; |
| 319 | const char* fFBFetchExtensionString; |
| 320 | |
| 321 | int fMaxFragmentSamplers; |
| 322 | |
| 323 | AdvBlendEqInteraction fAdvBlendEqInteraction; |
| 324 | |
| 325 | friend class GrCaps; // For initialization. |
| 326 | friend class GrDawnCaps; |
| 327 | friend class GrD3DCaps; |
| 328 | friend class GrGLCaps; |
| 329 | friend class GrMockCaps; |
| 330 | friend class GrMtlCaps; |
| 331 | friend class GrVkCaps; |
| 332 | friend class SkSL::ShaderCapsFactory; |
| 333 | }; |
| 334 | |
| 335 | #endif |
| 336 | |