1 | /* |
2 | * Copyright 2016 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrReducedClip_DEFINED |
9 | #define GrReducedClip_DEFINED |
10 | |
11 | #include "src/core/SkClipStack.h" |
12 | #include "src/core/SkTLList.h" |
13 | #include "src/gpu/GrFragmentProcessor.h" |
14 | #include "src/gpu/GrWindowRectangles.h" |
15 | |
16 | class GrCoverageCountingPathRenderer; |
17 | class GrRecordingContext; |
18 | class GrRenderTargetContext; |
19 | |
20 | /** |
21 | * This class takes a clip stack and produces a reduced set of elements that are equivalent to |
22 | * applying that full stack within a specified query rectangle. |
23 | */ |
24 | class GrReducedClip { |
25 | public: |
26 | using Element = SkClipStack::Element; |
27 | using ElementList = SkTLList<SkClipStack::Element, 16>; |
28 | |
29 | GrReducedClip(const SkClipStack&, const SkRect& queryBounds, const GrCaps* caps, |
30 | int maxWindowRectangles = 0, int maxAnalyticFPs = 0, int maxCCPRClipPaths = 0); |
31 | |
32 | enum class InitialState : bool { |
33 | kAllIn, |
34 | kAllOut |
35 | }; |
36 | |
37 | InitialState initialState() const { return fInitialState; } |
38 | |
39 | /** |
40 | * If hasScissor() is true, the clip mask is not valid outside this rect and the caller must |
41 | * enforce this scissor during draw. |
42 | */ |
43 | const SkIRect& scissor() const { SkASSERT(fHasScissor); return fScissor; } |
44 | int left() const { return this->scissor().left(); } |
45 | int top() const { return this->scissor().top(); } |
46 | int width() const { return this->scissor().width(); } |
47 | int height() const { return this->scissor().height(); } |
48 | |
49 | /** |
50 | * Indicates whether scissor() is defined. It will always be defined if the maskElements() are |
51 | * nonempty. |
52 | */ |
53 | bool hasScissor() const { return fHasScissor; } |
54 | |
55 | /** |
56 | * If nonempty, the clip mask is not valid inside these windows and the caller must clip them |
57 | * out using the window rectangles GPU extension. |
58 | */ |
59 | const GrWindowRectangles& windowRectangles() const { return fWindowRects; } |
60 | |
61 | /** |
62 | * An ordered list of clip elements that could not be skipped or implemented by other means. If |
63 | * nonempty, the caller must create an alpha and/or stencil mask for these elements and apply it |
64 | * during draw. |
65 | */ |
66 | const ElementList& maskElements() const { return fMaskElements; } |
67 | |
68 | /** |
69 | * If maskElements() are nonempty, uniquely identifies the region of the clip mask that falls |
70 | * inside of scissor(). |
71 | * |
72 | * NOTE: since clip elements might fall outside the query bounds, different regions of the same |
73 | * clip stack might have more or less restrictive IDs. |
74 | * |
75 | * FIXME: this prevents us from reusing a sub-rect of a perfectly good mask when that rect has |
76 | * been assigned a less restrictive ID. |
77 | */ |
78 | uint32_t maskGenID() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskGenID; } |
79 | |
80 | /** |
81 | * Indicates whether antialiasing is required to process any of the mask elements. |
82 | */ |
83 | bool maskRequiresAA() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskRequiresAA; } |
84 | |
85 | bool drawAlphaClipMask(GrRenderTargetContext*) const; |
86 | bool drawStencilClipMask(GrRecordingContext*, GrRenderTargetContext*) const; |
87 | |
88 | int numAnalyticFPs() const { return fAnalyticFPs.count() + fCCPRClipPaths.count(); } |
89 | |
90 | /** |
91 | * Called once the client knows the ID of the opsTask that the clip FPs will operate in. This |
92 | * method finishes any outstanding work that was waiting for the opsTask ID, then detaches and |
93 | * returns this class's list of FPs that complete the clip. |
94 | * |
95 | * NOTE: this must be called AFTER producing the clip mask (if any) because draw calls on |
96 | * the render target context, surface allocations, and even switching render targets (pre MDB) |
97 | * may cause flushes or otherwise change which opsTask the actual draw is going into. |
98 | */ |
99 | std::unique_ptr<GrFragmentProcessor> finishAndDetachAnalyticFPs( |
100 | GrCoverageCountingPathRenderer*, uint32_t opsTaskID); |
101 | |
102 | private: |
103 | void walkStack(const SkClipStack&, const SkRect& queryBounds); |
104 | |
105 | enum class ClipResult { |
106 | kNotClipped, |
107 | kClipped, |
108 | kMadeEmpty |
109 | }; |
110 | |
111 | // Intersects the clip with the element's interior, regardless of inverse fill type. |
112 | // NOTE: do not call for elements followed by ops that can grow the clip. |
113 | ClipResult clipInsideElement(const Element*); |
114 | |
115 | // Intersects the clip with the element's exterior, regardless of inverse fill type. |
116 | // NOTE: do not call for elements followed by ops that can grow the clip. |
117 | ClipResult clipOutsideElement(const Element*); |
118 | |
119 | void addWindowRectangle(const SkRect& elementInteriorRect, bool elementIsAA); |
120 | |
121 | enum class Invert : bool { |
122 | kNo = false, |
123 | kYes = true |
124 | }; |
125 | |
126 | static GrClipEdgeType GetClipEdgeType(Invert, GrAA); |
127 | ClipResult addAnalyticFP(const SkRect& deviceSpaceRect, Invert, GrAA); |
128 | ClipResult addAnalyticFP(const SkRRect& deviceSpaceRRect, Invert, GrAA); |
129 | ClipResult addAnalyticFP(const SkPath& deviceSpacePath, Invert, GrAA); |
130 | |
131 | void makeEmpty(); |
132 | |
133 | const GrCaps* fCaps; |
134 | const int fMaxWindowRectangles; |
135 | const int fMaxAnalyticFPs; |
136 | const int fMaxCCPRClipPaths; |
137 | |
138 | InitialState fInitialState; |
139 | SkIRect fScissor; |
140 | bool fHasScissor; |
141 | SkRect fAAClipRect; |
142 | uint32_t fAAClipRectGenID; // GenID the mask will have if includes the AA clip rect. |
143 | GrWindowRectangles fWindowRects; |
144 | ElementList fMaskElements; |
145 | uint32_t fMaskGenID; |
146 | bool fMaskRequiresAA; |
147 | SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> fAnalyticFPs; |
148 | SkSTArray<4, SkPath> fCCPRClipPaths; // Will convert to FPs once we have an opsTask ID for CCPR. |
149 | }; |
150 | |
151 | #endif |
152 | |