1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | |
9 | #include "src/gpu/GrRenderTarget.h" |
10 | |
11 | #include "include/gpu/GrContext.h" |
12 | #include "src/core/SkRectPriv.h" |
13 | #include "src/gpu/GrContextPriv.h" |
14 | #include "src/gpu/GrGpu.h" |
15 | #include "src/gpu/GrRenderTargetContext.h" |
16 | #include "src/gpu/GrRenderTargetPriv.h" |
17 | #include "src/gpu/GrSamplePatternDictionary.h" |
18 | #include "src/gpu/GrStencilAttachment.h" |
19 | #include "src/gpu/GrStencilSettings.h" |
20 | |
21 | GrRenderTarget::GrRenderTarget(GrGpu* gpu, const SkISize& dimensions, int sampleCount, |
22 | GrProtected isProtected, GrStencilAttachment* stencil) |
23 | : INHERITED(gpu, dimensions, isProtected) |
24 | , fSampleCnt(sampleCount) |
25 | , fSamplePatternKey(GrSamplePatternDictionary::kInvalidSamplePatternKey) |
26 | , fStencilAttachment(stencil) {} |
27 | |
28 | GrRenderTarget::~GrRenderTarget() = default; |
29 | |
30 | void GrRenderTarget::onRelease() { |
31 | fStencilAttachment = nullptr; |
32 | |
33 | INHERITED::onRelease(); |
34 | } |
35 | |
36 | void GrRenderTarget::onAbandon() { |
37 | fStencilAttachment = nullptr; |
38 | |
39 | INHERITED::onAbandon(); |
40 | } |
41 | |
42 | /////////////////////////////////////////////////////////////////////////////// |
43 | |
44 | void GrRenderTargetPriv::attachStencilAttachment(sk_sp<GrStencilAttachment> stencil) { |
45 | #ifdef SK_DEBUG |
46 | if (1 == fRenderTarget->fSampleCnt) { |
47 | // TODO: We don't expect a mixed sampled render target to ever change its stencil buffer |
48 | // right now. But if it does swap in a stencil buffer with a different number of samples, |
49 | // and if we have a valid fSamplePatternKey, we will need to invalidate fSamplePatternKey |
50 | // here and add tests to make sure we it properly. |
51 | SkASSERT(GrSamplePatternDictionary::kInvalidSamplePatternKey == |
52 | fRenderTarget->fSamplePatternKey); |
53 | } else { |
54 | // Render targets with >1 color sample should never use mixed samples. (This would lead to |
55 | // different sample patterns, depending on stencil state.) |
56 | SkASSERT(!stencil || stencil->numSamples() == fRenderTarget->fSampleCnt); |
57 | } |
58 | #endif |
59 | |
60 | if (!stencil && !fRenderTarget->fStencilAttachment) { |
61 | // No need to do any work since we currently don't have a stencil attachment and |
62 | // we're not actually adding one. |
63 | return; |
64 | } |
65 | |
66 | fRenderTarget->fStencilAttachment = std::move(stencil); |
67 | if (!fRenderTarget->completeStencilAttachment()) { |
68 | fRenderTarget->fStencilAttachment = nullptr; |
69 | } |
70 | } |
71 | |
72 | int GrRenderTargetPriv::numStencilBits() const { |
73 | SkASSERT(this->getStencilAttachment()); |
74 | return this->getStencilAttachment()->bits(); |
75 | } |
76 | |
77 | int GrRenderTargetPriv::getSamplePatternKey() const { |
78 | #ifdef SK_DEBUG |
79 | GrStencilAttachment* stencil = fRenderTarget->fStencilAttachment.get(); |
80 | if (fRenderTarget->fSampleCnt <= 1) { |
81 | // If the color buffer is not multisampled, the sample pattern better come from the stencil |
82 | // buffer (mixed samples). |
83 | SkASSERT(stencil && stencil->numSamples() > 1); |
84 | } else { |
85 | // The color sample count and stencil count cannot both be unequal and both greater than |
86 | // one. If this were the case, there would be more than one sample pattern associated with |
87 | // the render target. |
88 | SkASSERT(!stencil || stencil->numSamples() == fRenderTarget->fSampleCnt); |
89 | } |
90 | #endif |
91 | if (GrSamplePatternDictionary::kInvalidSamplePatternKey == fRenderTarget->fSamplePatternKey) { |
92 | fRenderTarget->fSamplePatternKey = |
93 | fRenderTarget->getGpu()->findOrAssignSamplePatternKey(fRenderTarget); |
94 | } |
95 | SkASSERT(GrSamplePatternDictionary::kInvalidSamplePatternKey |
96 | != fRenderTarget->fSamplePatternKey); |
97 | return fRenderTarget->fSamplePatternKey; |
98 | } |
99 | |