1 | /* |
2 | * Copyright 2010 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrContext_DEFINED |
9 | #define GrContext_DEFINED |
10 | |
11 | #include "include/core/SkMatrix.h" |
12 | #include "include/core/SkPathEffect.h" |
13 | #include "include/core/SkTypes.h" |
14 | #include "include/gpu/GrBackendSurface.h" |
15 | #include "include/gpu/GrContextOptions.h" |
16 | #include "include/private/GrRecordingContext.h" |
17 | |
18 | // We shouldn't need this but currently Android is relying on this being include transitively. |
19 | #include "include/core/SkUnPreMultiply.h" |
20 | |
21 | class GrAtlasManager; |
22 | class GrBackendSemaphore; |
23 | class GrCaps; |
24 | class GrClientMappedBufferManager; |
25 | class GrContextPriv; |
26 | class GrContextThreadSafeProxy; |
27 | struct GrD3DBackendContext; |
28 | class GrFragmentProcessor; |
29 | struct GrGLInterface; |
30 | class GrGpu; |
31 | struct GrMockOptions; |
32 | class GrPath; |
33 | class GrRenderTargetContext; |
34 | class GrResourceCache; |
35 | class GrResourceProvider; |
36 | class GrStrikeCache; |
37 | class GrSurfaceProxy; |
38 | class GrSwizzle; |
39 | class GrTextContext; |
40 | class GrTextureProxy; |
41 | struct GrVkBackendContext; |
42 | |
43 | class SkImage; |
44 | class SkString; |
45 | class SkSurfaceCharacterization; |
46 | class SkSurfaceProps; |
47 | class SkTaskGroup; |
48 | class SkTraceMemoryDump; |
49 | |
50 | class SK_API GrContext : public GrRecordingContext { |
51 | public: |
52 | #ifdef SK_GL |
53 | /** |
54 | * Creates a GrContext for a backend context. If no GrGLInterface is provided then the result of |
55 | * GrGLMakeNativeInterface() is used if it succeeds. |
56 | */ |
57 | static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&); |
58 | static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>); |
59 | static sk_sp<GrContext> MakeGL(const GrContextOptions&); |
60 | static sk_sp<GrContext> MakeGL(); |
61 | #endif |
62 | |
63 | /** |
64 | * The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned |
65 | * GrContext is first destroyed or abandoned. |
66 | */ |
67 | static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&); |
68 | static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&); |
69 | |
70 | #ifdef SK_METAL |
71 | /** |
72 | * Makes a GrContext which uses Metal as the backend. The device parameter is an MTLDevice |
73 | * and queue is an MTLCommandQueue which should be used by the backend. These objects must |
74 | * have a ref on them which can be transferred to Ganesh which will release the ref when the |
75 | * GrContext is destroyed. |
76 | */ |
77 | static sk_sp<GrContext> MakeMetal(void* device, void* queue, const GrContextOptions& options); |
78 | static sk_sp<GrContext> MakeMetal(void* device, void* queue); |
79 | #endif |
80 | |
81 | #ifdef SK_DIRECT3D |
82 | /** |
83 | * Makes a GrContext which uses Direct3D as the backend. The Direct3D context |
84 | * must be kept alive until the returned GrContext is first destroyed or abandoned. |
85 | */ |
86 | static sk_sp<GrContext> MakeDirect3D(const GrD3DBackendContext&, |
87 | const GrContextOptions& options); |
88 | static sk_sp<GrContext> MakeDirect3D(const GrD3DBackendContext&); |
89 | #endif |
90 | |
91 | #ifdef SK_DAWN |
92 | static sk_sp<GrContext> MakeDawn(const wgpu::Device& device, const GrContextOptions& options); |
93 | static sk_sp<GrContext> MakeDawn(const wgpu::Device& device); |
94 | #endif |
95 | |
96 | static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&); |
97 | static sk_sp<GrContext> MakeMock(const GrMockOptions*); |
98 | |
99 | ~GrContext() override; |
100 | |
101 | sk_sp<GrContextThreadSafeProxy> threadSafeProxy(); |
102 | |
103 | /** |
104 | * The GrContext normally assumes that no outsider is setting state |
105 | * within the underlying 3D API's context/device/whatever. This call informs |
106 | * the context that the state was modified and it should resend. Shouldn't |
107 | * be called frequently for good performance. |
108 | * The flag bits, state, is dpendent on which backend is used by the |
109 | * context, either GL or D3D (possible in future). |
110 | */ |
111 | void resetContext(uint32_t state = kAll_GrBackendState); |
112 | |
113 | /** |
114 | * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which |
115 | * the GrContext has modified the bound texture will have texture id 0 bound. This does not |
116 | * flush the GrContext. Calling resetContext() does not change the set that will be bound |
117 | * to texture id 0 on the next call to resetGLTextureBindings(). After this is called |
118 | * all unit/target combinations are considered to have unmodified bindings until the GrContext |
119 | * subsequently modifies them (meaning if this is called twice in a row with no intervening |
120 | * GrContext usage then the second call is a no-op.) |
121 | */ |
122 | void resetGLTextureBindings(); |
123 | |
124 | /** |
125 | * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer |
126 | * usable. Call this if you have lost the associated GPU context, and thus internal texture, |
127 | * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the |
128 | * GrContext and any of its created resource objects will not make backend 3D API calls. Content |
129 | * rendered but not previously flushed may be lost. After this function is called all subsequent |
130 | * calls on the GrContext will fail or be no-ops. |
131 | * |
132 | * The typical use case for this function is that the underlying 3D context was lost and further |
133 | * API calls may crash. |
134 | * |
135 | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to |
136 | * create the GrContext must be alive before calling abandonContext. |
137 | */ |
138 | void abandonContext() override; |
139 | |
140 | /** |
141 | * Returns true if the context was abandoned or if the if the backend specific context has |
142 | * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a |
143 | * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon the |
144 | * GrContext. |
145 | */ |
146 | bool abandoned() override; |
147 | |
148 | /** |
149 | * This is similar to abandonContext() however the underlying 3D context is not yet lost and |
150 | * the GrContext will cleanup all allocated resources before returning. After returning it will |
151 | * assume that the underlying context may no longer be valid. |
152 | * |
153 | * The typical use case for this function is that the client is going to destroy the 3D context |
154 | * but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed |
155 | * elsewhere by either the client or Skia objects). |
156 | * |
157 | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to |
158 | * create the GrContext must be alive before calling releaseResourcesAndAbandonContext. |
159 | */ |
160 | virtual void releaseResourcesAndAbandonContext(); |
161 | |
162 | /////////////////////////////////////////////////////////////////////////// |
163 | // Resource Cache |
164 | |
165 | /** DEPRECATED |
166 | * Return the current GPU resource cache limits. |
167 | * |
168 | * @param maxResources If non-null, will be set to -1. |
169 | * @param maxResourceBytes If non-null, returns maximum number of bytes of |
170 | * video memory that can be held in the cache. |
171 | */ |
172 | void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; |
173 | |
174 | /** |
175 | * Return the current GPU resource cache limit in bytes. |
176 | */ |
177 | size_t getResourceCacheLimit() const; |
178 | |
179 | /** |
180 | * Gets the current GPU resource cache usage. |
181 | * |
182 | * @param resourceCount If non-null, returns the number of resources that are held in the |
183 | * cache. |
184 | * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held |
185 | * in the cache. |
186 | */ |
187 | void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; |
188 | |
189 | /** |
190 | * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources. |
191 | */ |
192 | size_t getResourceCachePurgeableBytes() const; |
193 | |
194 | /** DEPRECATED |
195 | * Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes |
196 | * limit, it will be purged (LRU) to keep the cache within the limit. |
197 | * |
198 | * @param maxResources Unused. |
199 | * @param maxResourceBytes The maximum number of bytes of video memory |
200 | * that can be held in the cache. |
201 | */ |
202 | void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); |
203 | |
204 | /** |
205 | * Specify the GPU resource cache limit. If the cache currently exceeds this limit, |
206 | * it will be purged (LRU) to keep the cache within the limit. |
207 | * |
208 | * @param maxResourceBytes The maximum number of bytes of video memory |
209 | * that can be held in the cache. |
210 | */ |
211 | void setResourceCacheLimit(size_t maxResourceBytes); |
212 | |
213 | /** |
214 | * Frees GPU created by the context. Can be called to reduce GPU memory |
215 | * pressure. |
216 | */ |
217 | virtual void freeGpuResources(); |
218 | |
219 | /** |
220 | * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are |
221 | * otherwise marked for deletion, regardless of whether the context is under budget. |
222 | */ |
223 | void performDeferredCleanup(std::chrono::milliseconds msNotUsed); |
224 | |
225 | // Temporary compatibility API for Android. |
226 | void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) { |
227 | this->performDeferredCleanup(msNotUsed); |
228 | } |
229 | |
230 | /** |
231 | * Purge unlocked resources from the cache until the the provided byte count has been reached |
232 | * or we have purged all unlocked resources. The default policy is to purge in LRU order, but |
233 | * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other |
234 | * resource types. |
235 | * |
236 | * @param maxBytesToPurge the desired number of bytes to be purged. |
237 | * @param preferScratchResources If true scratch resources will be purged prior to other |
238 | * resource types. |
239 | */ |
240 | void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources); |
241 | |
242 | /** |
243 | * This entry point is intended for instances where an app has been backgrounded or |
244 | * suspended. |
245 | * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the |
246 | * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false |
247 | * then all unlocked resources will be purged. |
248 | * In either case, after the unlocked resources are purged a separate pass will be made to |
249 | * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true |
250 | * some resources with persistent data may be purged to be under budget). |
251 | * |
252 | * @param scratchResourcesOnly If true only unlocked scratch resources will be purged prior |
253 | * enforcing the budget requirements. |
254 | */ |
255 | void purgeUnlockedResources(bool scratchResourcesOnly); |
256 | |
257 | /** |
258 | * Gets the maximum supported texture size. |
259 | */ |
260 | int maxTextureSize() const; |
261 | |
262 | /** |
263 | * Gets the maximum supported render target size. |
264 | */ |
265 | int maxRenderTargetSize() const; |
266 | |
267 | /** |
268 | * Can a SkImage be created with the given color type. |
269 | */ |
270 | bool colorTypeSupportedAsImage(SkColorType) const; |
271 | |
272 | /** |
273 | * Can a SkSurface be created with the given color type. To check whether MSAA is supported |
274 | * use maxSurfaceSampleCountForColorType(). |
275 | */ |
276 | bool colorTypeSupportedAsSurface(SkColorType colorType) const { |
277 | if (kR16G16_unorm_SkColorType == colorType || |
278 | kA16_unorm_SkColorType == colorType || |
279 | kA16_float_SkColorType == colorType || |
280 | kR16G16_float_SkColorType == colorType || |
281 | kR16G16B16A16_unorm_SkColorType == colorType || |
282 | kGray_8_SkColorType == colorType) { |
283 | return false; |
284 | } |
285 | |
286 | return this->maxSurfaceSampleCountForColorType(colorType) > 0; |
287 | } |
288 | |
289 | /** |
290 | * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA |
291 | * rendering is supported for the color type. 0 is returned if rendering to this color type |
292 | * is not supported at all. |
293 | */ |
294 | int maxSurfaceSampleCountForColorType(SkColorType) const; |
295 | |
296 | /////////////////////////////////////////////////////////////////////////// |
297 | // Misc. |
298 | |
299 | |
300 | /** |
301 | * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before |
302 | * executing any more commands on the GPU. Skia will take ownership of the underlying semaphores |
303 | * and delete them once they have been signaled and waited on. If this call returns false, then |
304 | * the GPU back-end will not wait on any passed in semaphores, and the client will still own the |
305 | * semaphores. |
306 | */ |
307 | bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores); |
308 | |
309 | /** |
310 | * Call to ensure all drawing to the context has been issued to the underlying 3D API. |
311 | */ |
312 | void flush() { |
313 | this->flush(GrFlushInfo(), GrPrepareForExternalIORequests()); |
314 | } |
315 | |
316 | /** |
317 | * Call to ensure all drawing to the context has been issued to the underlying 3D API. |
318 | * |
319 | * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will have |
320 | * been submitted and can be waited on (it is possible Skia failed to create a subset of the |
321 | * semaphores). If this call returns GrSemaphoresSubmitted::kNo, the GPU backend will not have |
322 | * submitted any semaphores to be signaled on the GPU. Thus the client should not have the GPU |
323 | * wait on any of the semaphores passed in with the GrFlushInfo. Regardless of whether |
324 | * semaphores were submitted to the GPU or not, the client is still responsible for deleting any |
325 | * initialized semaphores. |
326 | * Regardleess of semaphore submission the context will still be flushed. It should be |
327 | * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not |
328 | * happen. It simply means there were no semaphores submitted to the GPU. A caller should only |
329 | * take this as a failure if they passed in semaphores to be submitted. |
330 | */ |
331 | GrSemaphoresSubmitted flush(const GrFlushInfo& info) { |
332 | return this->flush(info, GrPrepareForExternalIORequests()); |
333 | } |
334 | |
335 | /** |
336 | * Call to ensure all drawing to the context has been issued to the underlying 3D API. |
337 | * |
338 | * If this call returns GrSemaphoresSubmitted::kNo, the GPU backend will not have created or |
339 | * added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on |
340 | * any of the semaphores passed in with the GrFlushInfo. However, any pending commands to the |
341 | * context will still be flushed. It should be emphasized that a return value of |
342 | * GrSemaphoresSubmitted::kNo does not mean the flush did not happen. It simply means there were |
343 | * no semaphores submitted to the GPU. A caller should only take this as a failure if they |
344 | * passed in semaphores to be submitted. |
345 | * |
346 | * If the GrPrepareForExternalIORequests contains valid gpu backed SkSurfaces or SkImages, Skia |
347 | * will put the underlying backend objects into a state that is ready for external uses. See |
348 | * declaration of GrPreopareForExternalIORequests for more details. |
349 | */ |
350 | GrSemaphoresSubmitted flush(const GrFlushInfo&, const GrPrepareForExternalIORequests&); |
351 | |
352 | /** |
353 | * Deprecated. |
354 | */ |
355 | GrSemaphoresSubmitted flush(GrFlushFlags flags, int numSemaphores, |
356 | GrBackendSemaphore signalSemaphores[], |
357 | GrGpuFinishedProc finishedProc = nullptr, |
358 | GrGpuFinishedContext finishedContext = nullptr) { |
359 | GrFlushInfo info; |
360 | info.fFlags = flags; |
361 | info.fNumSemaphores = numSemaphores; |
362 | info.fSignalSemaphores = signalSemaphores; |
363 | info.fFinishedProc = finishedProc; |
364 | info.fFinishedContext = finishedContext; |
365 | return this->flush(info); |
366 | } |
367 | |
368 | /** |
369 | * Deprecated. |
370 | */ |
371 | GrSemaphoresSubmitted flushAndSignalSemaphores(int numSemaphores, |
372 | GrBackendSemaphore signalSemaphores[]) { |
373 | GrFlushInfo info; |
374 | info.fNumSemaphores = numSemaphores; |
375 | info.fSignalSemaphores = signalSemaphores; |
376 | return this->flush(info); |
377 | } |
378 | |
379 | /** |
380 | * Checks whether any asynchronous work is complete and if so calls related callbacks. |
381 | */ |
382 | void checkAsyncWorkCompletion(); |
383 | |
384 | // Provides access to functions that aren't part of the public API. |
385 | GrContextPriv priv(); |
386 | const GrContextPriv priv() const; |
387 | |
388 | /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */ |
389 | // Chrome is using this! |
390 | void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; |
391 | |
392 | bool supportsDistanceFieldText() const; |
393 | |
394 | void storeVkPipelineCacheData(); |
395 | |
396 | // Returns the gpu memory size of the the texture that backs the passed in SkImage. Returns 0 if |
397 | // the SkImage is not texture backed. For external format textures this will also return 0 as we |
398 | // cannot determine the correct size. |
399 | static size_t ComputeImageSize(sk_sp<SkImage> image, GrMipMapped, bool useNextPow2 = false); |
400 | |
401 | /* |
402 | * Retrieve the default GrBackendFormat for a given SkColorType and renderability. |
403 | * It is guaranteed that this backend format will be the one used by the following |
404 | * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods. |
405 | * |
406 | * The caller should check that the returned format is valid. |
407 | */ |
408 | GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const { |
409 | return INHERITED::defaultBackendFormat(ct, renderable); |
410 | } |
411 | |
412 | /* |
413 | * The explicitly allocated backend texture API allows clients to use Skia to create backend |
414 | * objects outside of Skia proper (i.e., Skia's caching system will not know about them.) |
415 | * |
416 | * It is the client's responsibility to delete all these objects (using deleteBackendTexture) |
417 | * before deleting the GrContext used to create them. If the backend is Vulkan, the textures must |
418 | * be deleted before abandoning the GrContext as well. Additionally, clients should only delete |
419 | * these objects on the thread for which that GrContext is active. |
420 | * |
421 | * The client is responsible for ensuring synchronization between different uses |
422 | * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the |
423 | * surface, rewrapping it in a image and drawing the image will require explicit |
424 | * sychronization on the client's part). |
425 | */ |
426 | |
427 | // If possible, create an uninitialized backend texture. The client should ensure that the |
428 | // returned backend texture is valid. |
429 | // For the Vulkan backend the layout of the created VkImage will be: |
430 | // VK_IMAGE_LAYOUT_UNDEFINED. |
431 | GrBackendTexture createBackendTexture(int width, int height, |
432 | const GrBackendFormat&, |
433 | GrMipMapped, |
434 | GrRenderable, |
435 | GrProtected = GrProtected::kNo); |
436 | |
437 | // If possible, create an uninitialized backend texture. The client should ensure that the |
438 | // returned backend texture is valid. |
439 | // If successful, the created backend texture will be compatible with the provided |
440 | // SkColorType. |
441 | // For the Vulkan backend the layout of the created VkImage will be: |
442 | // VK_IMAGE_LAYOUT_UNDEFINED. |
443 | GrBackendTexture createBackendTexture(int width, int height, |
444 | SkColorType, |
445 | GrMipMapped, |
446 | GrRenderable, |
447 | GrProtected = GrProtected::kNo); |
448 | |
449 | |
450 | // If possible, create an uninitialized backend texture that is compatible with the |
451 | // provided characterization. The client should ensure that the returned backend texture |
452 | // is valid. |
453 | // For the Vulkan backend the layout of the created VkImage will be: |
454 | // VK_IMAGE_LAYOUT_UNDEFINED. |
455 | GrBackendTexture createBackendTexture(const SkSurfaceCharacterization& characterization); |
456 | |
457 | // If possible, create a backend texture initialized to a particular color. The client should |
458 | // ensure that the returned backend texture is valid. |
459 | // For the Vulkan backend the layout of the created VkImage will be: |
460 | // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL if renderable is kNo |
461 | // and VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL if renderable is kYes |
462 | GrBackendTexture createBackendTexture(int width, int height, |
463 | const GrBackendFormat&, |
464 | const SkColor4f& color, |
465 | GrMipMapped, |
466 | GrRenderable, |
467 | GrProtected = GrProtected::kNo); |
468 | |
469 | // If possible, create a backend texture initialized to a particular color. The client should |
470 | // ensure that the returned backend texture is valid. |
471 | // If successful, the created backend texture will be compatible with the provided |
472 | // SkColorType. |
473 | // For the Vulkan backend the layout of the created VkImage will be: |
474 | // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL if renderable is kNo |
475 | // and VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL if renderable is kYes |
476 | GrBackendTexture createBackendTexture(int width, int height, |
477 | SkColorType, |
478 | const SkColor4f& color, |
479 | GrMipMapped, |
480 | GrRenderable, |
481 | GrProtected = GrProtected::kNo); |
482 | |
483 | // If possible, create a backend texture initialized to a particular color that is |
484 | // compatible with the provided characterization. The client should ensure that the |
485 | // returned backend texture is valid. |
486 | // For the Vulkan backend the layout of the created VkImage will be: |
487 | // VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL |
488 | GrBackendTexture createBackendTexture(const SkSurfaceCharacterization& characterization, |
489 | const SkColor4f& color); |
490 | |
491 | // If possible, create a backend texture initialized with the provided pixmap data. The client |
492 | // should ensure that the returned backend texture is valid. |
493 | // If successful, the created backend texture will be compatible with the provided |
494 | // pixmap(s). Compatible, in this case, means that the backend format will be the result |
495 | // of calling defaultBackendFormat on the base pixmap's colortype. |
496 | // If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired |
497 | // the data for all the mipmap levels must be provided. In the mipmapped case all the |
498 | // colortypes of the provided pixmaps must be the same. Additionally, all the miplevels |
499 | // must be sized correctly (please see SkMipMap::ComputeLevelSize and ComputeLevelCount). |
500 | // Note: the pixmap's alphatypes and colorspaces are ignored. |
501 | // For the Vulkan backend the layout of the created VkImage will be: |
502 | // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
503 | // regardless of the renderability setting |
504 | GrBackendTexture createBackendTexture(const SkPixmap srcData[], int numLevels, |
505 | GrRenderable, GrProtected); |
506 | |
507 | // Helper version of above for a single level. |
508 | GrBackendTexture createBackendTexture(const SkPixmap& srcData, |
509 | GrRenderable renderable, |
510 | GrProtected isProtected) { |
511 | return this->createBackendTexture(&srcData, 1, renderable, isProtected); |
512 | } |
513 | |
514 | /* |
515 | * Retrieve the GrBackendFormat for a given SkImage::CompressionType. This is |
516 | * guaranteed to match the backend format used by the following |
517 | * createCompressedsBackendTexture methods that take a CompressionType. |
518 | * The caller should check that the returned format is valid. |
519 | */ |
520 | GrBackendFormat compressedBackendFormat(SkImage::CompressionType compression) const { |
521 | return INHERITED::compressedBackendFormat(compression); |
522 | } |
523 | |
524 | // If possible, create a compressed backend texture initialized to a particular color. The |
525 | // client should ensure that the returned backend texture is valid. |
526 | // For the Vulkan backend the layout of the created VkImage will be: |
527 | // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
528 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
529 | const GrBackendFormat&, |
530 | const SkColor4f& color, |
531 | GrMipMapped, |
532 | GrProtected = GrProtected::kNo); |
533 | |
534 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
535 | SkImage::CompressionType, |
536 | const SkColor4f& color, |
537 | GrMipMapped, |
538 | GrProtected = GrProtected::kNo); |
539 | |
540 | // If possible, create a backend texture initialized with the provided raw data. The client |
541 | // should ensure that the returned backend texture is valid. |
542 | // If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired |
543 | // the data for all the mipmap levels must be provided. Additionally, all the miplevels |
544 | // must be sized correctly (please see SkMipMap::ComputeLevelSize and ComputeLevelCount). |
545 | // For the Vulkan backend the layout of the created VkImage will be: |
546 | // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
547 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
548 | const GrBackendFormat&, |
549 | const void* data, size_t dataSize, |
550 | GrMipMapped, |
551 | GrProtected = GrProtected::kNo); |
552 | |
553 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
554 | SkImage::CompressionType, |
555 | const void* data, size_t dataSize, |
556 | GrMipMapped, |
557 | GrProtected = GrProtected::kNo); |
558 | |
559 | void deleteBackendTexture(GrBackendTexture); |
560 | |
561 | // This interface allows clients to pre-compile shaders and populate the runtime program cache. |
562 | // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format. |
563 | // |
564 | // Steps to use this API: |
565 | // |
566 | // 1) Create a GrContext as normal, but set fPersistentCache on GrContextOptions to something |
567 | // that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This will |
568 | // ensure that the blobs are SkSL, and are suitable for pre-compilation. |
569 | // 2) Run your application, and save all of the key/data pairs that are fed to the cache. |
570 | // |
571 | // 3) Switch over to shipping your application. Include the key/data pairs from above. |
572 | // 4) At startup (or any convenient time), call precompileShader for each key/data pair. |
573 | // This will compile the SkSL to create a GL program, and populate the runtime cache. |
574 | // |
575 | // This is only guaranteed to work if the context/device used in step #2 are created in the |
576 | // same way as the one used in step #4, and the same GrContextOptions are specified. |
577 | // Using cached shader blobs on a different device or driver are undefined. |
578 | bool precompileShader(const SkData& key, const SkData& data); |
579 | |
580 | #ifdef SK_ENABLE_DUMP_GPU |
581 | /** Returns a string with detailed information about the context & GPU, in JSON format. */ |
582 | SkString dump() const; |
583 | #endif |
584 | |
585 | protected: |
586 | GrContext(GrBackendApi, const GrContextOptions&, int32_t contextID = SK_InvalidGenID); |
587 | |
588 | bool init(sk_sp<const GrCaps>) override; |
589 | |
590 | GrContext* asDirectContext() override { return this; } |
591 | |
592 | virtual GrAtlasManager* onGetAtlasManager() = 0; |
593 | |
594 | sk_sp<GrContextThreadSafeProxy> fThreadSafeProxy; |
595 | |
596 | private: |
597 | // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed |
598 | // after all of its users. Clients of fTaskGroup will generally want to ensure that they call |
599 | // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being |
600 | // invoked after objects they depend upon have already been destroyed. |
601 | std::unique_ptr<SkTaskGroup> fTaskGroup; |
602 | std::unique_ptr<GrStrikeCache> fStrikeCache; |
603 | sk_sp<GrGpu> fGpu; |
604 | GrResourceCache* fResourceCache; |
605 | GrResourceProvider* fResourceProvider; |
606 | |
607 | bool fDidTestPMConversions; |
608 | // true if the PM/UPM conversion succeeded; false otherwise |
609 | bool fPMUPMConversionsRoundTrip; |
610 | |
611 | GrContextOptions::PersistentCache* fPersistentCache; |
612 | GrContextOptions::ShaderErrorHandler* fShaderErrorHandler; |
613 | |
614 | std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager; |
615 | |
616 | // TODO: have the GrClipStackClip use renderTargetContexts and rm this friending |
617 | friend class GrContextPriv; |
618 | |
619 | typedef GrRecordingContext INHERITED; |
620 | }; |
621 | |
622 | #endif |
623 | |