| 1 | /* |
| 2 | * Copyright 2010 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrContext_DEFINED |
| 9 | #define GrContext_DEFINED |
| 10 | |
| 11 | #include "include/core/SkMatrix.h" |
| 12 | #include "include/core/SkPathEffect.h" |
| 13 | #include "include/core/SkTypes.h" |
| 14 | #include "include/gpu/GrBackendSurface.h" |
| 15 | #include "include/gpu/GrContextOptions.h" |
| 16 | #include "include/private/GrRecordingContext.h" |
| 17 | |
| 18 | // We shouldn't need this but currently Android is relying on this being include transitively. |
| 19 | #include "include/core/SkUnPreMultiply.h" |
| 20 | |
| 21 | class GrAtlasManager; |
| 22 | class GrBackendSemaphore; |
| 23 | class GrCaps; |
| 24 | class GrClientMappedBufferManager; |
| 25 | class GrContextPriv; |
| 26 | class GrContextThreadSafeProxy; |
| 27 | struct GrD3DBackendContext; |
| 28 | class GrFragmentProcessor; |
| 29 | struct GrGLInterface; |
| 30 | class GrGpu; |
| 31 | struct GrMockOptions; |
| 32 | class GrPath; |
| 33 | class GrRenderTargetContext; |
| 34 | class GrResourceCache; |
| 35 | class GrResourceProvider; |
| 36 | class GrStrikeCache; |
| 37 | class GrSurfaceProxy; |
| 38 | class GrSwizzle; |
| 39 | class GrTextContext; |
| 40 | class GrTextureProxy; |
| 41 | struct GrVkBackendContext; |
| 42 | |
| 43 | class SkImage; |
| 44 | class SkString; |
| 45 | class SkSurfaceCharacterization; |
| 46 | class SkSurfaceProps; |
| 47 | class SkTaskGroup; |
| 48 | class SkTraceMemoryDump; |
| 49 | |
| 50 | class SK_API GrContext : public GrRecordingContext { |
| 51 | public: |
| 52 | #ifdef SK_GL |
| 53 | /** |
| 54 | * Creates a GrContext for a backend context. If no GrGLInterface is provided then the result of |
| 55 | * GrGLMakeNativeInterface() is used if it succeeds. |
| 56 | */ |
| 57 | static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&); |
| 58 | static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>); |
| 59 | static sk_sp<GrContext> MakeGL(const GrContextOptions&); |
| 60 | static sk_sp<GrContext> MakeGL(); |
| 61 | #endif |
| 62 | |
| 63 | /** |
| 64 | * The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned |
| 65 | * GrContext is first destroyed or abandoned. |
| 66 | */ |
| 67 | static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&); |
| 68 | static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&); |
| 69 | |
| 70 | #ifdef SK_METAL |
| 71 | /** |
| 72 | * Makes a GrContext which uses Metal as the backend. The device parameter is an MTLDevice |
| 73 | * and queue is an MTLCommandQueue which should be used by the backend. These objects must |
| 74 | * have a ref on them which can be transferred to Ganesh which will release the ref when the |
| 75 | * GrContext is destroyed. |
| 76 | */ |
| 77 | static sk_sp<GrContext> MakeMetal(void* device, void* queue, const GrContextOptions& options); |
| 78 | static sk_sp<GrContext> MakeMetal(void* device, void* queue); |
| 79 | #endif |
| 80 | |
| 81 | #ifdef SK_DIRECT3D |
| 82 | /** |
| 83 | * Makes a GrContext which uses Direct3D as the backend. The Direct3D context |
| 84 | * must be kept alive until the returned GrContext is first destroyed or abandoned. |
| 85 | */ |
| 86 | static sk_sp<GrContext> MakeDirect3D(const GrD3DBackendContext&, |
| 87 | const GrContextOptions& options); |
| 88 | static sk_sp<GrContext> MakeDirect3D(const GrD3DBackendContext&); |
| 89 | #endif |
| 90 | |
| 91 | #ifdef SK_DAWN |
| 92 | static sk_sp<GrContext> MakeDawn(const wgpu::Device& device, const GrContextOptions& options); |
| 93 | static sk_sp<GrContext> MakeDawn(const wgpu::Device& device); |
| 94 | #endif |
| 95 | |
| 96 | static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&); |
| 97 | static sk_sp<GrContext> MakeMock(const GrMockOptions*); |
| 98 | |
| 99 | ~GrContext() override; |
| 100 | |
| 101 | sk_sp<GrContextThreadSafeProxy> threadSafeProxy(); |
| 102 | |
| 103 | /** |
| 104 | * The GrContext normally assumes that no outsider is setting state |
| 105 | * within the underlying 3D API's context/device/whatever. This call informs |
| 106 | * the context that the state was modified and it should resend. Shouldn't |
| 107 | * be called frequently for good performance. |
| 108 | * The flag bits, state, is dpendent on which backend is used by the |
| 109 | * context, either GL or D3D (possible in future). |
| 110 | */ |
| 111 | void resetContext(uint32_t state = kAll_GrBackendState); |
| 112 | |
| 113 | /** |
| 114 | * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which |
| 115 | * the GrContext has modified the bound texture will have texture id 0 bound. This does not |
| 116 | * flush the GrContext. Calling resetContext() does not change the set that will be bound |
| 117 | * to texture id 0 on the next call to resetGLTextureBindings(). After this is called |
| 118 | * all unit/target combinations are considered to have unmodified bindings until the GrContext |
| 119 | * subsequently modifies them (meaning if this is called twice in a row with no intervening |
| 120 | * GrContext usage then the second call is a no-op.) |
| 121 | */ |
| 122 | void resetGLTextureBindings(); |
| 123 | |
| 124 | /** |
| 125 | * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer |
| 126 | * usable. Call this if you have lost the associated GPU context, and thus internal texture, |
| 127 | * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the |
| 128 | * GrContext and any of its created resource objects will not make backend 3D API calls. Content |
| 129 | * rendered but not previously flushed may be lost. After this function is called all subsequent |
| 130 | * calls on the GrContext will fail or be no-ops. |
| 131 | * |
| 132 | * The typical use case for this function is that the underlying 3D context was lost and further |
| 133 | * API calls may crash. |
| 134 | * |
| 135 | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to |
| 136 | * create the GrContext must be alive before calling abandonContext. |
| 137 | */ |
| 138 | void abandonContext() override; |
| 139 | |
| 140 | /** |
| 141 | * Returns true if the context was abandoned or if the if the backend specific context has |
| 142 | * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a |
| 143 | * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon the |
| 144 | * GrContext. |
| 145 | */ |
| 146 | bool abandoned() override; |
| 147 | |
| 148 | /** |
| 149 | * This is similar to abandonContext() however the underlying 3D context is not yet lost and |
| 150 | * the GrContext will cleanup all allocated resources before returning. After returning it will |
| 151 | * assume that the underlying context may no longer be valid. |
| 152 | * |
| 153 | * The typical use case for this function is that the client is going to destroy the 3D context |
| 154 | * but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed |
| 155 | * elsewhere by either the client or Skia objects). |
| 156 | * |
| 157 | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to |
| 158 | * create the GrContext must be alive before calling releaseResourcesAndAbandonContext. |
| 159 | */ |
| 160 | virtual void releaseResourcesAndAbandonContext(); |
| 161 | |
| 162 | /////////////////////////////////////////////////////////////////////////// |
| 163 | // Resource Cache |
| 164 | |
| 165 | /** DEPRECATED |
| 166 | * Return the current GPU resource cache limits. |
| 167 | * |
| 168 | * @param maxResources If non-null, will be set to -1. |
| 169 | * @param maxResourceBytes If non-null, returns maximum number of bytes of |
| 170 | * video memory that can be held in the cache. |
| 171 | */ |
| 172 | void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; |
| 173 | |
| 174 | /** |
| 175 | * Return the current GPU resource cache limit in bytes. |
| 176 | */ |
| 177 | size_t getResourceCacheLimit() const; |
| 178 | |
| 179 | /** |
| 180 | * Gets the current GPU resource cache usage. |
| 181 | * |
| 182 | * @param resourceCount If non-null, returns the number of resources that are held in the |
| 183 | * cache. |
| 184 | * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held |
| 185 | * in the cache. |
| 186 | */ |
| 187 | void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; |
| 188 | |
| 189 | /** |
| 190 | * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources. |
| 191 | */ |
| 192 | size_t getResourceCachePurgeableBytes() const; |
| 193 | |
| 194 | /** DEPRECATED |
| 195 | * Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes |
| 196 | * limit, it will be purged (LRU) to keep the cache within the limit. |
| 197 | * |
| 198 | * @param maxResources Unused. |
| 199 | * @param maxResourceBytes The maximum number of bytes of video memory |
| 200 | * that can be held in the cache. |
| 201 | */ |
| 202 | void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); |
| 203 | |
| 204 | /** |
| 205 | * Specify the GPU resource cache limit. If the cache currently exceeds this limit, |
| 206 | * it will be purged (LRU) to keep the cache within the limit. |
| 207 | * |
| 208 | * @param maxResourceBytes The maximum number of bytes of video memory |
| 209 | * that can be held in the cache. |
| 210 | */ |
| 211 | void setResourceCacheLimit(size_t maxResourceBytes); |
| 212 | |
| 213 | /** |
| 214 | * Frees GPU created by the context. Can be called to reduce GPU memory |
| 215 | * pressure. |
| 216 | */ |
| 217 | virtual void freeGpuResources(); |
| 218 | |
| 219 | /** |
| 220 | * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are |
| 221 | * otherwise marked for deletion, regardless of whether the context is under budget. |
| 222 | */ |
| 223 | void performDeferredCleanup(std::chrono::milliseconds msNotUsed); |
| 224 | |
| 225 | // Temporary compatibility API for Android. |
| 226 | void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) { |
| 227 | this->performDeferredCleanup(msNotUsed); |
| 228 | } |
| 229 | |
| 230 | /** |
| 231 | * Purge unlocked resources from the cache until the the provided byte count has been reached |
| 232 | * or we have purged all unlocked resources. The default policy is to purge in LRU order, but |
| 233 | * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other |
| 234 | * resource types. |
| 235 | * |
| 236 | * @param maxBytesToPurge the desired number of bytes to be purged. |
| 237 | * @param preferScratchResources If true scratch resources will be purged prior to other |
| 238 | * resource types. |
| 239 | */ |
| 240 | void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources); |
| 241 | |
| 242 | /** |
| 243 | * This entry point is intended for instances where an app has been backgrounded or |
| 244 | * suspended. |
| 245 | * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the |
| 246 | * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false |
| 247 | * then all unlocked resources will be purged. |
| 248 | * In either case, after the unlocked resources are purged a separate pass will be made to |
| 249 | * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true |
| 250 | * some resources with persistent data may be purged to be under budget). |
| 251 | * |
| 252 | * @param scratchResourcesOnly If true only unlocked scratch resources will be purged prior |
| 253 | * enforcing the budget requirements. |
| 254 | */ |
| 255 | void purgeUnlockedResources(bool scratchResourcesOnly); |
| 256 | |
| 257 | /** |
| 258 | * Gets the maximum supported texture size. |
| 259 | */ |
| 260 | int maxTextureSize() const; |
| 261 | |
| 262 | /** |
| 263 | * Gets the maximum supported render target size. |
| 264 | */ |
| 265 | int maxRenderTargetSize() const; |
| 266 | |
| 267 | /** |
| 268 | * Can a SkImage be created with the given color type. |
| 269 | */ |
| 270 | bool colorTypeSupportedAsImage(SkColorType) const; |
| 271 | |
| 272 | /** |
| 273 | * Can a SkSurface be created with the given color type. To check whether MSAA is supported |
| 274 | * use maxSurfaceSampleCountForColorType(). |
| 275 | */ |
| 276 | bool colorTypeSupportedAsSurface(SkColorType colorType) const { |
| 277 | if (kR16G16_unorm_SkColorType == colorType || |
| 278 | kA16_unorm_SkColorType == colorType || |
| 279 | kA16_float_SkColorType == colorType || |
| 280 | kR16G16_float_SkColorType == colorType || |
| 281 | kR16G16B16A16_unorm_SkColorType == colorType || |
| 282 | kGray_8_SkColorType == colorType) { |
| 283 | return false; |
| 284 | } |
| 285 | |
| 286 | return this->maxSurfaceSampleCountForColorType(colorType) > 0; |
| 287 | } |
| 288 | |
| 289 | /** |
| 290 | * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA |
| 291 | * rendering is supported for the color type. 0 is returned if rendering to this color type |
| 292 | * is not supported at all. |
| 293 | */ |
| 294 | int maxSurfaceSampleCountForColorType(SkColorType) const; |
| 295 | |
| 296 | /////////////////////////////////////////////////////////////////////////// |
| 297 | // Misc. |
| 298 | |
| 299 | |
| 300 | /** |
| 301 | * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before |
| 302 | * executing any more commands on the GPU. Skia will take ownership of the underlying semaphores |
| 303 | * and delete them once they have been signaled and waited on. If this call returns false, then |
| 304 | * the GPU back-end will not wait on any passed in semaphores, and the client will still own the |
| 305 | * semaphores. |
| 306 | */ |
| 307 | bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores); |
| 308 | |
| 309 | /** |
| 310 | * Call to ensure all drawing to the context has been issued to the underlying 3D API. |
| 311 | */ |
| 312 | void flush() { |
| 313 | this->flush(GrFlushInfo(), GrPrepareForExternalIORequests()); |
| 314 | } |
| 315 | |
| 316 | /** |
| 317 | * Call to ensure all drawing to the context has been issued to the underlying 3D API. |
| 318 | * |
| 319 | * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will have |
| 320 | * been submitted and can be waited on (it is possible Skia failed to create a subset of the |
| 321 | * semaphores). If this call returns GrSemaphoresSubmitted::kNo, the GPU backend will not have |
| 322 | * submitted any semaphores to be signaled on the GPU. Thus the client should not have the GPU |
| 323 | * wait on any of the semaphores passed in with the GrFlushInfo. Regardless of whether |
| 324 | * semaphores were submitted to the GPU or not, the client is still responsible for deleting any |
| 325 | * initialized semaphores. |
| 326 | * Regardleess of semaphore submission the context will still be flushed. It should be |
| 327 | * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not |
| 328 | * happen. It simply means there were no semaphores submitted to the GPU. A caller should only |
| 329 | * take this as a failure if they passed in semaphores to be submitted. |
| 330 | */ |
| 331 | GrSemaphoresSubmitted flush(const GrFlushInfo& info) { |
| 332 | return this->flush(info, GrPrepareForExternalIORequests()); |
| 333 | } |
| 334 | |
| 335 | /** |
| 336 | * Call to ensure all drawing to the context has been issued to the underlying 3D API. |
| 337 | * |
| 338 | * If this call returns GrSemaphoresSubmitted::kNo, the GPU backend will not have created or |
| 339 | * added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on |
| 340 | * any of the semaphores passed in with the GrFlushInfo. However, any pending commands to the |
| 341 | * context will still be flushed. It should be emphasized that a return value of |
| 342 | * GrSemaphoresSubmitted::kNo does not mean the flush did not happen. It simply means there were |
| 343 | * no semaphores submitted to the GPU. A caller should only take this as a failure if they |
| 344 | * passed in semaphores to be submitted. |
| 345 | * |
| 346 | * If the GrPrepareForExternalIORequests contains valid gpu backed SkSurfaces or SkImages, Skia |
| 347 | * will put the underlying backend objects into a state that is ready for external uses. See |
| 348 | * declaration of GrPreopareForExternalIORequests for more details. |
| 349 | */ |
| 350 | GrSemaphoresSubmitted flush(const GrFlushInfo&, const GrPrepareForExternalIORequests&); |
| 351 | |
| 352 | /** |
| 353 | * Deprecated. |
| 354 | */ |
| 355 | GrSemaphoresSubmitted flush(GrFlushFlags flags, int numSemaphores, |
| 356 | GrBackendSemaphore signalSemaphores[], |
| 357 | GrGpuFinishedProc finishedProc = nullptr, |
| 358 | GrGpuFinishedContext finishedContext = nullptr) { |
| 359 | GrFlushInfo info; |
| 360 | info.fFlags = flags; |
| 361 | info.fNumSemaphores = numSemaphores; |
| 362 | info.fSignalSemaphores = signalSemaphores; |
| 363 | info.fFinishedProc = finishedProc; |
| 364 | info.fFinishedContext = finishedContext; |
| 365 | return this->flush(info); |
| 366 | } |
| 367 | |
| 368 | /** |
| 369 | * Deprecated. |
| 370 | */ |
| 371 | GrSemaphoresSubmitted flushAndSignalSemaphores(int numSemaphores, |
| 372 | GrBackendSemaphore signalSemaphores[]) { |
| 373 | GrFlushInfo info; |
| 374 | info.fNumSemaphores = numSemaphores; |
| 375 | info.fSignalSemaphores = signalSemaphores; |
| 376 | return this->flush(info); |
| 377 | } |
| 378 | |
| 379 | /** |
| 380 | * Checks whether any asynchronous work is complete and if so calls related callbacks. |
| 381 | */ |
| 382 | void checkAsyncWorkCompletion(); |
| 383 | |
| 384 | // Provides access to functions that aren't part of the public API. |
| 385 | GrContextPriv priv(); |
| 386 | const GrContextPriv priv() const; |
| 387 | |
| 388 | /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */ |
| 389 | // Chrome is using this! |
| 390 | void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; |
| 391 | |
| 392 | bool supportsDistanceFieldText() const; |
| 393 | |
| 394 | void storeVkPipelineCacheData(); |
| 395 | |
| 396 | // Returns the gpu memory size of the the texture that backs the passed in SkImage. Returns 0 if |
| 397 | // the SkImage is not texture backed. For external format textures this will also return 0 as we |
| 398 | // cannot determine the correct size. |
| 399 | static size_t ComputeImageSize(sk_sp<SkImage> image, GrMipMapped, bool useNextPow2 = false); |
| 400 | |
| 401 | /* |
| 402 | * Retrieve the default GrBackendFormat for a given SkColorType and renderability. |
| 403 | * It is guaranteed that this backend format will be the one used by the following |
| 404 | * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods. |
| 405 | * |
| 406 | * The caller should check that the returned format is valid. |
| 407 | */ |
| 408 | GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const { |
| 409 | return INHERITED::defaultBackendFormat(ct, renderable); |
| 410 | } |
| 411 | |
| 412 | /* |
| 413 | * The explicitly allocated backend texture API allows clients to use Skia to create backend |
| 414 | * objects outside of Skia proper (i.e., Skia's caching system will not know about them.) |
| 415 | * |
| 416 | * It is the client's responsibility to delete all these objects (using deleteBackendTexture) |
| 417 | * before deleting the GrContext used to create them. If the backend is Vulkan, the textures must |
| 418 | * be deleted before abandoning the GrContext as well. Additionally, clients should only delete |
| 419 | * these objects on the thread for which that GrContext is active. |
| 420 | * |
| 421 | * The client is responsible for ensuring synchronization between different uses |
| 422 | * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the |
| 423 | * surface, rewrapping it in a image and drawing the image will require explicit |
| 424 | * sychronization on the client's part). |
| 425 | */ |
| 426 | |
| 427 | // If possible, create an uninitialized backend texture. The client should ensure that the |
| 428 | // returned backend texture is valid. |
| 429 | // For the Vulkan backend the layout of the created VkImage will be: |
| 430 | // VK_IMAGE_LAYOUT_UNDEFINED. |
| 431 | GrBackendTexture createBackendTexture(int width, int height, |
| 432 | const GrBackendFormat&, |
| 433 | GrMipMapped, |
| 434 | GrRenderable, |
| 435 | GrProtected = GrProtected::kNo); |
| 436 | |
| 437 | // If possible, create an uninitialized backend texture. The client should ensure that the |
| 438 | // returned backend texture is valid. |
| 439 | // If successful, the created backend texture will be compatible with the provided |
| 440 | // SkColorType. |
| 441 | // For the Vulkan backend the layout of the created VkImage will be: |
| 442 | // VK_IMAGE_LAYOUT_UNDEFINED. |
| 443 | GrBackendTexture createBackendTexture(int width, int height, |
| 444 | SkColorType, |
| 445 | GrMipMapped, |
| 446 | GrRenderable, |
| 447 | GrProtected = GrProtected::kNo); |
| 448 | |
| 449 | |
| 450 | // If possible, create an uninitialized backend texture that is compatible with the |
| 451 | // provided characterization. The client should ensure that the returned backend texture |
| 452 | // is valid. |
| 453 | // For the Vulkan backend the layout of the created VkImage will be: |
| 454 | // VK_IMAGE_LAYOUT_UNDEFINED. |
| 455 | GrBackendTexture createBackendTexture(const SkSurfaceCharacterization& characterization); |
| 456 | |
| 457 | // If possible, create a backend texture initialized to a particular color. The client should |
| 458 | // ensure that the returned backend texture is valid. |
| 459 | // For the Vulkan backend the layout of the created VkImage will be: |
| 460 | // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL if renderable is kNo |
| 461 | // and VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL if renderable is kYes |
| 462 | GrBackendTexture createBackendTexture(int width, int height, |
| 463 | const GrBackendFormat&, |
| 464 | const SkColor4f& color, |
| 465 | GrMipMapped, |
| 466 | GrRenderable, |
| 467 | GrProtected = GrProtected::kNo); |
| 468 | |
| 469 | // If possible, create a backend texture initialized to a particular color. The client should |
| 470 | // ensure that the returned backend texture is valid. |
| 471 | // If successful, the created backend texture will be compatible with the provided |
| 472 | // SkColorType. |
| 473 | // For the Vulkan backend the layout of the created VkImage will be: |
| 474 | // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL if renderable is kNo |
| 475 | // and VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL if renderable is kYes |
| 476 | GrBackendTexture createBackendTexture(int width, int height, |
| 477 | SkColorType, |
| 478 | const SkColor4f& color, |
| 479 | GrMipMapped, |
| 480 | GrRenderable, |
| 481 | GrProtected = GrProtected::kNo); |
| 482 | |
| 483 | // If possible, create a backend texture initialized to a particular color that is |
| 484 | // compatible with the provided characterization. The client should ensure that the |
| 485 | // returned backend texture is valid. |
| 486 | // For the Vulkan backend the layout of the created VkImage will be: |
| 487 | // VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL |
| 488 | GrBackendTexture createBackendTexture(const SkSurfaceCharacterization& characterization, |
| 489 | const SkColor4f& color); |
| 490 | |
| 491 | // If possible, create a backend texture initialized with the provided pixmap data. The client |
| 492 | // should ensure that the returned backend texture is valid. |
| 493 | // If successful, the created backend texture will be compatible with the provided |
| 494 | // pixmap(s). Compatible, in this case, means that the backend format will be the result |
| 495 | // of calling defaultBackendFormat on the base pixmap's colortype. |
| 496 | // If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired |
| 497 | // the data for all the mipmap levels must be provided. In the mipmapped case all the |
| 498 | // colortypes of the provided pixmaps must be the same. Additionally, all the miplevels |
| 499 | // must be sized correctly (please see SkMipMap::ComputeLevelSize and ComputeLevelCount). |
| 500 | // Note: the pixmap's alphatypes and colorspaces are ignored. |
| 501 | // For the Vulkan backend the layout of the created VkImage will be: |
| 502 | // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 503 | // regardless of the renderability setting |
| 504 | GrBackendTexture createBackendTexture(const SkPixmap srcData[], int numLevels, |
| 505 | GrRenderable, GrProtected); |
| 506 | |
| 507 | // Helper version of above for a single level. |
| 508 | GrBackendTexture createBackendTexture(const SkPixmap& srcData, |
| 509 | GrRenderable renderable, |
| 510 | GrProtected isProtected) { |
| 511 | return this->createBackendTexture(&srcData, 1, renderable, isProtected); |
| 512 | } |
| 513 | |
| 514 | /* |
| 515 | * Retrieve the GrBackendFormat for a given SkImage::CompressionType. This is |
| 516 | * guaranteed to match the backend format used by the following |
| 517 | * createCompressedsBackendTexture methods that take a CompressionType. |
| 518 | * The caller should check that the returned format is valid. |
| 519 | */ |
| 520 | GrBackendFormat compressedBackendFormat(SkImage::CompressionType compression) const { |
| 521 | return INHERITED::compressedBackendFormat(compression); |
| 522 | } |
| 523 | |
| 524 | // If possible, create a compressed backend texture initialized to a particular color. The |
| 525 | // client should ensure that the returned backend texture is valid. |
| 526 | // For the Vulkan backend the layout of the created VkImage will be: |
| 527 | // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 528 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
| 529 | const GrBackendFormat&, |
| 530 | const SkColor4f& color, |
| 531 | GrMipMapped, |
| 532 | GrProtected = GrProtected::kNo); |
| 533 | |
| 534 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
| 535 | SkImage::CompressionType, |
| 536 | const SkColor4f& color, |
| 537 | GrMipMapped, |
| 538 | GrProtected = GrProtected::kNo); |
| 539 | |
| 540 | // If possible, create a backend texture initialized with the provided raw data. The client |
| 541 | // should ensure that the returned backend texture is valid. |
| 542 | // If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired |
| 543 | // the data for all the mipmap levels must be provided. Additionally, all the miplevels |
| 544 | // must be sized correctly (please see SkMipMap::ComputeLevelSize and ComputeLevelCount). |
| 545 | // For the Vulkan backend the layout of the created VkImage will be: |
| 546 | // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| 547 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
| 548 | const GrBackendFormat&, |
| 549 | const void* data, size_t dataSize, |
| 550 | GrMipMapped, |
| 551 | GrProtected = GrProtected::kNo); |
| 552 | |
| 553 | GrBackendTexture createCompressedBackendTexture(int width, int height, |
| 554 | SkImage::CompressionType, |
| 555 | const void* data, size_t dataSize, |
| 556 | GrMipMapped, |
| 557 | GrProtected = GrProtected::kNo); |
| 558 | |
| 559 | void deleteBackendTexture(GrBackendTexture); |
| 560 | |
| 561 | // This interface allows clients to pre-compile shaders and populate the runtime program cache. |
| 562 | // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format. |
| 563 | // |
| 564 | // Steps to use this API: |
| 565 | // |
| 566 | // 1) Create a GrContext as normal, but set fPersistentCache on GrContextOptions to something |
| 567 | // that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This will |
| 568 | // ensure that the blobs are SkSL, and are suitable for pre-compilation. |
| 569 | // 2) Run your application, and save all of the key/data pairs that are fed to the cache. |
| 570 | // |
| 571 | // 3) Switch over to shipping your application. Include the key/data pairs from above. |
| 572 | // 4) At startup (or any convenient time), call precompileShader for each key/data pair. |
| 573 | // This will compile the SkSL to create a GL program, and populate the runtime cache. |
| 574 | // |
| 575 | // This is only guaranteed to work if the context/device used in step #2 are created in the |
| 576 | // same way as the one used in step #4, and the same GrContextOptions are specified. |
| 577 | // Using cached shader blobs on a different device or driver are undefined. |
| 578 | bool precompileShader(const SkData& key, const SkData& data); |
| 579 | |
| 580 | #ifdef SK_ENABLE_DUMP_GPU |
| 581 | /** Returns a string with detailed information about the context & GPU, in JSON format. */ |
| 582 | SkString dump() const; |
| 583 | #endif |
| 584 | |
| 585 | protected: |
| 586 | GrContext(GrBackendApi, const GrContextOptions&, int32_t contextID = SK_InvalidGenID); |
| 587 | |
| 588 | bool init(sk_sp<const GrCaps>) override; |
| 589 | |
| 590 | GrContext* asDirectContext() override { return this; } |
| 591 | |
| 592 | virtual GrAtlasManager* onGetAtlasManager() = 0; |
| 593 | |
| 594 | sk_sp<GrContextThreadSafeProxy> fThreadSafeProxy; |
| 595 | |
| 596 | private: |
| 597 | // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed |
| 598 | // after all of its users. Clients of fTaskGroup will generally want to ensure that they call |
| 599 | // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being |
| 600 | // invoked after objects they depend upon have already been destroyed. |
| 601 | std::unique_ptr<SkTaskGroup> fTaskGroup; |
| 602 | std::unique_ptr<GrStrikeCache> fStrikeCache; |
| 603 | sk_sp<GrGpu> fGpu; |
| 604 | GrResourceCache* fResourceCache; |
| 605 | GrResourceProvider* fResourceProvider; |
| 606 | |
| 607 | bool fDidTestPMConversions; |
| 608 | // true if the PM/UPM conversion succeeded; false otherwise |
| 609 | bool fPMUPMConversionsRoundTrip; |
| 610 | |
| 611 | GrContextOptions::PersistentCache* fPersistentCache; |
| 612 | GrContextOptions::ShaderErrorHandler* fShaderErrorHandler; |
| 613 | |
| 614 | std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager; |
| 615 | |
| 616 | // TODO: have the GrClipStackClip use renderTargetContexts and rm this friending |
| 617 | friend class GrContextPriv; |
| 618 | |
| 619 | typedef GrRecordingContext INHERITED; |
| 620 | }; |
| 621 | |
| 622 | #endif |
| 623 | |