1 | |
2 | /* |
3 | * Copyright 2011 Google Inc. |
4 | * |
5 | * Use of this source code is governed by a BSD-style license that can be |
6 | * found in the LICENSE file. |
7 | */ |
8 | |
9 | #ifndef GrTexture_DEFINED |
10 | #define GrTexture_DEFINED |
11 | |
12 | #include "include/core/SkImage.h" |
13 | #include "include/core/SkPoint.h" |
14 | #include "include/core/SkRefCnt.h" |
15 | #include "include/gpu/GrBackendSurface.h" |
16 | #include "include/private/GrTypesPriv.h" |
17 | #include "src/gpu/GrSurface.h" |
18 | |
19 | class GrTexturePriv; |
20 | |
21 | class GrTexture : virtual public GrSurface { |
22 | public: |
23 | GrTexture* asTexture() override { return this; } |
24 | const GrTexture* asTexture() const override { return this; } |
25 | |
26 | virtual GrBackendTexture getBackendTexture() const = 0; |
27 | |
28 | /** |
29 | * This function indicates that the texture parameters (wrap mode, filtering, ...) have been |
30 | * changed externally to Skia. |
31 | */ |
32 | virtual void textureParamsModified() = 0; |
33 | |
34 | /** |
35 | * This function steals the backend texture from a uniquely owned GrTexture with no pending |
36 | * IO, passing it out to the caller. The GrTexture is deleted in the process. |
37 | * |
38 | * Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this |
39 | * function will fail. |
40 | */ |
41 | static bool StealBackendTexture(sk_sp<GrTexture>, |
42 | GrBackendTexture*, |
43 | SkImage::BackendTextureReleaseProc*); |
44 | |
45 | /** See addIdleProc. */ |
46 | enum class IdleState { |
47 | kFlushed, |
48 | kFinished |
49 | }; |
50 | /** |
51 | * Installs a proc on this texture. It will be called when the texture becomes "idle". There |
52 | * are two types of idle states as indicated by IdleState. For managed backends (e.g. GL where |
53 | * a driver typically handles CPU/GPU synchronization of resource access) there is no difference |
54 | * between the two. They both mean "all work related to the resource has been flushed to the |
55 | * backend API and the texture is not owned outside the resource cache". |
56 | * |
57 | * If the API is unmanaged (e.g. Vulkan) then kFinished has the additional constraint that the |
58 | * work flushed to the GPU is finished. |
59 | */ |
60 | virtual void addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState) { |
61 | // This is the default implementation for the managed case where the IdleState can be |
62 | // ignored. Unmanaged backends, e.g. Vulkan, must override this to consider IdleState. |
63 | fIdleProcs.push_back(std::move(idleProc)); |
64 | } |
65 | /** Helper version of addIdleProc that creates the ref-counted wrapper. */ |
66 | void addIdleProc(GrRefCntedCallback::Callback callback, |
67 | GrRefCntedCallback::Context context, |
68 | IdleState state) { |
69 | this->addIdleProc(sk_make_sp<GrRefCntedCallback>(callback, context), state); |
70 | } |
71 | |
72 | /** Access methods that are only to be used within Skia code. */ |
73 | inline GrTexturePriv texturePriv(); |
74 | inline const GrTexturePriv texturePriv() const; |
75 | |
76 | protected: |
77 | GrTexture(GrGpu*, const SkISize&, GrProtected, GrTextureType, GrMipMapsStatus); |
78 | |
79 | virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0; |
80 | |
81 | SkTArray<sk_sp<GrRefCntedCallback>> fIdleProcs; |
82 | |
83 | void willRemoveLastRef() override { |
84 | // We're about to be idle in the resource cache. Do our part to trigger the idle callbacks. |
85 | fIdleProcs.reset(); |
86 | } |
87 | virtual void callIdleProcsOnBehalfOfResource() {} |
88 | void computeScratchKey(GrScratchKey*) const override; |
89 | |
90 | private: |
91 | size_t onGpuMemorySize() const override; |
92 | void markMipMapsDirty(); |
93 | void markMipMapsClean(); |
94 | |
95 | GrTextureType fTextureType; |
96 | GrMipMapsStatus fMipMapsStatus; |
97 | int fMaxMipMapLevel; |
98 | friend class GrTexturePriv; |
99 | friend class GrTextureResource; |
100 | |
101 | typedef GrSurface INHERITED; |
102 | }; |
103 | |
104 | #endif |
105 | |