1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/gl/GrGLGLSL.h" |
9 | #include "src/gpu/gl/GrGLUtil.h" |
10 | |
11 | bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) { |
12 | SkASSERT(generation); |
13 | GrGLSLVersion ver = GrGLGetGLSLVersion(gl); |
14 | if (GR_GLSL_INVALID_VER == ver) { |
15 | return false; |
16 | } |
17 | |
18 | // Workaround for a bug on some Adreno 308 devices with Android 9. The driver reports a GL |
19 | // version of 3.0, and a GLSL version of 3.1. If we use version 310 shaders, the driver reports |
20 | // that it's not supported. To keep things simple, we pin the GLSL version to the GL version. |
21 | // Note that GLSL versions have an extra digit on their minor level, so we have to scale up |
22 | // the GL version's minor revision to get a comparable GLSL version. This logic can easily |
23 | // create invalid GLSL versions (older GL didn't keep the versions in sync), but the checks |
24 | // below will further pin the GLSL generation correctly. |
25 | // https://github.com/flutter/flutter/issues/36130 |
26 | GrGLVersion glVer = GrGLGetVersion(gl); |
27 | uint32_t glMajor = GR_GL_MAJOR_VER(glVer), |
28 | glMinor = GR_GL_MINOR_VER(glVer); |
29 | ver = std::min(ver, GR_GLSL_VER(glMajor, 10 * glMinor)); |
30 | |
31 | if (GR_IS_GR_GL(gl->fStandard)) { |
32 | SkASSERT(ver >= GR_GLSL_VER(1,10)); |
33 | if (ver >= GR_GLSL_VER(4,20)) { |
34 | *generation = k420_GrGLSLGeneration; |
35 | } else if (ver >= GR_GLSL_VER(4,00)) { |
36 | *generation = k400_GrGLSLGeneration; |
37 | } else if (ver >= GR_GLSL_VER(3,30)) { |
38 | *generation = k330_GrGLSLGeneration; |
39 | } else if (ver >= GR_GLSL_VER(1,50)) { |
40 | *generation = k150_GrGLSLGeneration; |
41 | } else if (ver >= GR_GLSL_VER(1,40)) { |
42 | *generation = k140_GrGLSLGeneration; |
43 | } else if (ver >= GR_GLSL_VER(1,30)) { |
44 | *generation = k130_GrGLSLGeneration; |
45 | } else { |
46 | *generation = k110_GrGLSLGeneration; |
47 | } |
48 | return true; |
49 | } else if (GR_IS_GR_GL_ES(gl->fStandard)) { |
50 | SkASSERT(ver >= GR_GL_VER(1,00)); |
51 | if (ver >= GR_GLSL_VER(3,20)) { |
52 | *generation = k320es_GrGLSLGeneration; |
53 | } else if (ver >= GR_GLSL_VER(3,10)) { |
54 | *generation = k310es_GrGLSLGeneration; |
55 | } else if (ver >= GR_GLSL_VER(3,00)) { |
56 | *generation = k330_GrGLSLGeneration; |
57 | } else { |
58 | *generation = k110_GrGLSLGeneration; |
59 | } |
60 | return true; |
61 | } else if (GR_IS_GR_WEBGL(gl->fStandard)) { |
62 | SkASSERT(ver >= GR_GL_VER(1,0)); |
63 | if (ver >= GR_GLSL_VER(2,0)) { |
64 | *generation = k330_GrGLSLGeneration; // ES 3.0 |
65 | } else { |
66 | *generation = k110_GrGLSLGeneration; |
67 | } |
68 | return true; |
69 | } |
70 | SK_ABORT("Unknown GL Standard" ); |
71 | } |
72 | |