| 1 | /* | 
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| 2 | * Copyright 2015 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrGLSLProgramDataManager_DEFINED | 
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| 9 | #define GrGLSLProgramDataManager_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkTypes.h" | 
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| 12 | #include "include/private/SkNoncopyable.h" | 
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| 13 | #include "src/gpu/GrResourceHandle.h" | 
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| 14 |  | 
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| 15 | class SkMatrix; | 
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| 16 | class SkM44; | 
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| 17 |  | 
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| 18 | /** Manages the resources used by a shader program. | 
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| 19 | * The resources are objects the program uses to communicate with the | 
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| 20 | * application code. | 
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| 21 | */ | 
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| 22 | class GrGLSLProgramDataManager : SkNoncopyable { | 
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| 23 | public: | 
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| 24 | GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle); | 
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| 25 |  | 
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| 26 | virtual ~GrGLSLProgramDataManager() {} | 
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| 27 |  | 
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| 28 | /** Functions for uploading uniform values. The varities ending in v can be used to upload to an | 
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| 29 | *  array of uniforms. arrayCount must be <= the array count of the uniform. | 
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| 30 | */ | 
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| 31 | virtual void set1i(UniformHandle, int32_t) const = 0; | 
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| 32 | virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0; | 
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| 33 | virtual void set1f(UniformHandle, float v0) const = 0; | 
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| 34 | virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; | 
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| 35 | virtual void set2i(UniformHandle, int32_t, int32_t) const = 0; | 
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| 36 | virtual void set2iv(UniformHandle, int arrayCount, const int v[]) const = 0; | 
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| 37 | virtual void set2f(UniformHandle, float, float) const = 0; | 
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| 38 | virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0; | 
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| 39 | virtual void set3i(UniformHandle, int32_t, int32_t, int32_t) const = 0; | 
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| 40 | virtual void set3iv(UniformHandle, int arrayCount, const int v[]) const = 0; | 
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| 41 | virtual void set3f(UniformHandle, float, float, float) const = 0; | 
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| 42 | virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0; | 
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| 43 | virtual void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const = 0; | 
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| 44 | virtual void set4iv(UniformHandle, int arrayCount, const int v[]) const = 0; | 
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| 45 | virtual void set4f(UniformHandle, float, float, float, float) const = 0; | 
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| 46 | virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0; | 
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| 47 | // matrices are column-major, the first three upload a single matrix, the latter three upload | 
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| 48 | // arrayCount matrices into a uniform array. | 
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| 49 | virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0; | 
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| 50 | virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0; | 
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| 51 | virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0; | 
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| 52 | virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const = 0; | 
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| 53 | virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0; | 
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| 54 | virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0; | 
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| 55 |  | 
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| 56 | // convenience method for uploading a SkMatrix to a 3x3 matrix uniform | 
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| 57 | void setSkMatrix(UniformHandle, const SkMatrix&) const; | 
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| 58 | // convenience method for uploading a SkMatrix to a 4x4 matrix uniform | 
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| 59 | void setSkM44(UniformHandle, const SkM44&) const; | 
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| 60 |  | 
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| 61 | // for nvpr only | 
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| 62 | GR_DEFINE_RESOURCE_HANDLE_CLASS(VaryingHandle); | 
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| 63 | virtual void setPathFragmentInputTransform(VaryingHandle u, int components, | 
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| 64 | const SkMatrix& matrix) const = 0; | 
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| 65 |  | 
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| 66 | protected: | 
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| 67 | GrGLSLProgramDataManager() {} | 
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| 68 |  | 
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| 69 | private: | 
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| 70 | typedef SkNoncopyable INHERITED; | 
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| 71 | }; | 
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| 72 |  | 
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| 73 | #endif | 
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| 74 |  | 
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