| 1 | /* | 
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| 2 | * Copyright 2012 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 | #include "src/pathops/SkPathOpsLine.h" | 
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| 8 |  | 
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| 9 | SkDPoint SkDLine::ptAtT(double t) const { | 
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| 10 | if (0 == t) { | 
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| 11 | return fPts[0]; | 
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| 12 | } | 
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| 13 | if (1 == t) { | 
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| 14 | return fPts[1]; | 
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| 15 | } | 
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| 16 | double one_t = 1 - t; | 
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| 17 | SkDPoint result = { one_t * fPts[0].fX + t * fPts[1].fX, one_t * fPts[0].fY + t * fPts[1].fY }; | 
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| 18 | return result; | 
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| 19 | } | 
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| 20 |  | 
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| 21 | double SkDLine::exactPoint(const SkDPoint& xy) const { | 
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| 22 | if (xy == fPts[0]) {  // do cheapest test first | 
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| 23 | return 0; | 
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| 24 | } | 
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| 25 | if (xy == fPts[1]) { | 
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| 26 | return 1; | 
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| 27 | } | 
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| 28 | return -1; | 
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| 29 | } | 
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| 30 |  | 
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| 31 | double SkDLine::nearPoint(const SkDPoint& xy, bool* unequal) const { | 
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| 32 | if (!AlmostBetweenUlps(fPts[0].fX, xy.fX, fPts[1].fX) | 
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| 33 | || !AlmostBetweenUlps(fPts[0].fY, xy.fY, fPts[1].fY)) { | 
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| 34 | return -1; | 
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| 35 | } | 
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| 36 | // project a perpendicular ray from the point to the line; find the T on the line | 
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| 37 | SkDVector len = fPts[1] - fPts[0]; // the x/y magnitudes of the line | 
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| 38 | double denom = len.fX * len.fX + len.fY * len.fY;  // see DLine intersectRay | 
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| 39 | SkDVector ab0 = xy - fPts[0]; | 
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| 40 | double numer = len.fX * ab0.fX + ab0.fY * len.fY; | 
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| 41 | if (!between(0, numer, denom)) { | 
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| 42 | return -1; | 
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| 43 | } | 
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| 44 | if (!denom) { | 
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| 45 | return 0; | 
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| 46 | } | 
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| 47 | double t = numer / denom; | 
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| 48 | SkDPoint realPt = ptAtT(t); | 
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| 49 | double dist = realPt.distance(xy);   // OPTIMIZATION: can we compare against distSq instead ? | 
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| 50 | // find the ordinal in the original line with the largest unsigned exponent | 
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| 51 | double tiniest = std::min(std::min(std::min(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY); | 
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| 52 | double largest = std::max(std::max(std::max(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY); | 
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| 53 | largest = std::max(largest, -tiniest); | 
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| 54 | if (!AlmostEqualUlps_Pin(largest, largest + dist)) { // is the dist within ULPS tolerance? | 
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| 55 | return -1; | 
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| 56 | } | 
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| 57 | if (unequal) { | 
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| 58 | *unequal = (float) largest != (float) (largest + dist); | 
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| 59 | } | 
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| 60 | t = SkPinT(t);  // a looser pin breaks skpwww_lptemp_com_3 | 
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| 61 | SkASSERT(between(0, t, 1)); | 
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| 62 | return t; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | bool SkDLine::nearRay(const SkDPoint& xy) const { | 
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| 66 | // project a perpendicular ray from the point to the line; find the T on the line | 
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| 67 | SkDVector len = fPts[1] - fPts[0]; // the x/y magnitudes of the line | 
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| 68 | double denom = len.fX * len.fX + len.fY * len.fY;  // see DLine intersectRay | 
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| 69 | SkDVector ab0 = xy - fPts[0]; | 
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| 70 | double numer = len.fX * ab0.fX + ab0.fY * len.fY; | 
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| 71 | double t = numer / denom; | 
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| 72 | SkDPoint realPt = ptAtT(t); | 
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| 73 | double dist = realPt.distance(xy);   // OPTIMIZATION: can we compare against distSq instead ? | 
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| 74 | // find the ordinal in the original line with the largest unsigned exponent | 
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| 75 | double tiniest = std::min(std::min(std::min(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY); | 
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| 76 | double largest = std::max(std::max(std::max(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY); | 
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| 77 | largest = std::max(largest, -tiniest); | 
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| 78 | return RoughlyEqualUlps(largest, largest + dist); // is the dist within ULPS tolerance? | 
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| 79 | } | 
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| 80 |  | 
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| 81 | double SkDLine::ExactPointH(const SkDPoint& xy, double left, double right, double y) { | 
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| 82 | if (xy.fY == y) { | 
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| 83 | if (xy.fX == left) { | 
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| 84 | return 0; | 
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| 85 | } | 
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| 86 | if (xy.fX == right) { | 
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| 87 | return 1; | 
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| 88 | } | 
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| 89 | } | 
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| 90 | return -1; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | double SkDLine::NearPointH(const SkDPoint& xy, double left, double right, double y) { | 
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| 94 | if (!AlmostBequalUlps(xy.fY, y)) { | 
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| 95 | return -1; | 
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| 96 | } | 
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| 97 | if (!AlmostBetweenUlps(left, xy.fX, right)) { | 
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| 98 | return -1; | 
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| 99 | } | 
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| 100 | double t = (xy.fX - left) / (right - left); | 
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| 101 | t = SkPinT(t); | 
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| 102 | SkASSERT(between(0, t, 1)); | 
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| 103 | double realPtX = (1 - t) * left + t * right; | 
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| 104 | SkDVector distU = {xy.fY - y, xy.fX - realPtX}; | 
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| 105 | double distSq = distU.fX * distU.fX + distU.fY * distU.fY; | 
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| 106 | double dist = sqrt(distSq); // OPTIMIZATION: can we compare against distSq instead ? | 
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| 107 | double tiniest = std::min(std::min(y, left), right); | 
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| 108 | double largest = std::max(std::max(y, left), right); | 
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| 109 | largest = std::max(largest, -tiniest); | 
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| 110 | if (!AlmostEqualUlps(largest, largest + dist)) { // is the dist within ULPS tolerance? | 
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| 111 | return -1; | 
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| 112 | } | 
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| 113 | return t; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | double SkDLine::ExactPointV(const SkDPoint& xy, double top, double bottom, double x) { | 
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| 117 | if (xy.fX == x) { | 
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| 118 | if (xy.fY == top) { | 
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| 119 | return 0; | 
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| 120 | } | 
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| 121 | if (xy.fY == bottom) { | 
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| 122 | return 1; | 
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| 123 | } | 
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| 124 | } | 
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| 125 | return -1; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | double SkDLine::NearPointV(const SkDPoint& xy, double top, double bottom, double x) { | 
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| 129 | if (!AlmostBequalUlps(xy.fX, x)) { | 
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| 130 | return -1; | 
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| 131 | } | 
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| 132 | if (!AlmostBetweenUlps(top, xy.fY, bottom)) { | 
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| 133 | return -1; | 
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| 134 | } | 
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| 135 | double t = (xy.fY - top) / (bottom - top); | 
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| 136 | t = SkPinT(t); | 
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| 137 | SkASSERT(between(0, t, 1)); | 
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| 138 | double realPtY = (1 - t) * top + t * bottom; | 
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| 139 | SkDVector distU = {xy.fX - x, xy.fY - realPtY}; | 
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| 140 | double distSq = distU.fX * distU.fX + distU.fY * distU.fY; | 
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| 141 | double dist = sqrt(distSq); // OPTIMIZATION: can we compare against distSq instead ? | 
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| 142 | double tiniest = std::min(std::min(x, top), bottom); | 
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| 143 | double largest = std::max(std::max(x, top), bottom); | 
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| 144 | largest = std::max(largest, -tiniest); | 
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| 145 | if (!AlmostEqualUlps(largest, largest + dist)) { // is the dist within ULPS tolerance? | 
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| 146 | return -1; | 
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| 147 | } | 
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| 148 | return t; | 
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| 149 | } | 
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| 150 |  | 
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