| 1 | /* |
| 2 | * Copyright 2011 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | |
| 9 | #ifndef SkPDFShader_DEFINED |
| 10 | #define SkPDFShader_DEFINED |
| 11 | |
| 12 | #include "include/core/SkShader.h" |
| 13 | #include "include/private/SkMacros.h" |
| 14 | #include "src/pdf/SkBitmapKey.h" |
| 15 | #include "src/pdf/SkPDFTypes.h" |
| 16 | |
| 17 | |
| 18 | class SkPDFDocument; |
| 19 | class SkMatrix; |
| 20 | struct SkIRect; |
| 21 | |
| 22 | /** Make a PDF shader for the passed SkShader. If the SkShader is invalid in |
| 23 | * some way, returns nullptr. |
| 24 | * |
| 25 | * In PDF parlance, this is a pattern, used in place of a color when the |
| 26 | * pattern color space is selected. |
| 27 | * |
| 28 | * May cache the shader in the document for later re-use. If this function is |
| 29 | * called again with an equivalent shader, a new reference to the cached pdf |
| 30 | * shader may be returned. |
| 31 | * |
| 32 | * @param doc The parent document, must be non-null. |
| 33 | * @param shader The SkShader to emulate. |
| 34 | * @param ctm The current transform matrix. (PDF shaders are absolutely |
| 35 | * positioned, relative to where the page is drawn.) |
| 36 | * @param surfaceBBox The bounding box of the drawing surface (with matrix |
| 37 | * already applied). |
| 38 | * @param paintColor Color+Alpha of the paint. Color is usually ignored, |
| 39 | * unless it is a alpha shader. |
| 40 | */ |
| 41 | SkPDFIndirectReference SkPDFMakeShader(SkPDFDocument* doc, |
| 42 | SkShader* shader, |
| 43 | const SkMatrix& ctm, |
| 44 | const SkIRect& surfaceBBox, |
| 45 | SkColor4f paintColor); |
| 46 | |
| 47 | SK_BEGIN_REQUIRE_DENSE |
| 48 | struct SkPDFImageShaderKey { |
| 49 | SkMatrix fTransform; |
| 50 | SkIRect fBBox; |
| 51 | SkBitmapKey fBitmapKey; |
| 52 | SkTileMode fImageTileModes[2]; |
| 53 | SkColor4f fPaintColor; |
| 54 | }; |
| 55 | SK_END_REQUIRE_DENSE |
| 56 | |
| 57 | inline bool operator==(const SkPDFImageShaderKey& a, const SkPDFImageShaderKey& b) { |
| 58 | SkASSERT(a.fBitmapKey.fID != 0); |
| 59 | SkASSERT(b.fBitmapKey.fID != 0); |
| 60 | return a.fTransform == b.fTransform |
| 61 | && a.fBBox == b.fBBox |
| 62 | && a.fBitmapKey == b.fBitmapKey |
| 63 | && a.fImageTileModes[0] == b.fImageTileModes[0] |
| 64 | && a.fImageTileModes[1] == b.fImageTileModes[1] |
| 65 | && a.fPaintColor == b.fPaintColor; |
| 66 | } |
| 67 | #endif |
| 68 | |