1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkOffsetPolygon_DEFINED |
9 | #define SkOffsetPolygon_DEFINED |
10 | |
11 | #include <functional> |
12 | |
13 | #include "include/core/SkPoint.h" |
14 | #include "include/private/SkTDArray.h" |
15 | |
16 | struct SkRect; |
17 | |
18 | /** |
19 | * Generates a polygon that is inset a constant from the boundary of a given convex polygon. |
20 | * |
21 | * @param inputPolygonVerts Array of points representing the vertices of the original polygon. |
22 | * It should be convex and have no coincident points. |
23 | * @param inputPolygonSize Number of vertices in the original polygon. |
24 | * @param inset How far we wish to inset the polygon. This should be a positive value. |
25 | * @param insetPolygon The resulting inset polygon, if any. |
26 | * @return true if an inset polygon exists, false otherwise. |
27 | */ |
28 | bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize, |
29 | SkScalar inset, SkTDArray<SkPoint>* insetPolygon); |
30 | |
31 | /** |
32 | * Generates a simple polygon (if possible) that is offset a constant distance from the boundary |
33 | * of a given simple polygon. |
34 | * The input polygon must be simple and have no coincident vertices or collinear edges. |
35 | * |
36 | * @param inputPolygonVerts Array of points representing the vertices of the original polygon. |
37 | * @param inputPolygonSize Number of vertices in the original polygon. |
38 | * @param bounds Bounding rectangle for the original polygon. |
39 | * @param offset How far we wish to offset the polygon. |
40 | * Positive values indicate insetting, negative values outsetting. |
41 | * @param offsetPolgon The resulting offset polygon, if any. |
42 | * @param polygonIndices The indices of the original polygon that map to the new one. |
43 | * @return true if an offset simple polygon exists, false otherwise. |
44 | */ |
45 | bool SkOffsetSimplePolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize, |
46 | const SkRect& bounds, SkScalar offset, SkTDArray<SkPoint>* offsetPolygon, |
47 | SkTDArray<int>* polygonIndices = nullptr); |
48 | |
49 | /** |
50 | * Compute the number of points needed for a circular join when offsetting a vertex. |
51 | * The lengths of offset0 and offset1 don't have to equal |offset| -- only the direction matters. |
52 | * The segment lengths will be approximately four pixels. |
53 | * |
54 | * @param offset0 Starting offset vector direction. |
55 | * @param offset1 Ending offset vector direction. |
56 | * @param offset Offset value (can be negative). |
57 | * @param rotSin Sine of rotation delta per step. |
58 | * @param rotCos Cosine of rotation delta per step. |
59 | * @param n Number of steps to fill out the arc. |
60 | * @return true for success, false otherwise |
61 | */ |
62 | bool SkComputeRadialSteps(const SkVector& offset0, const SkVector& offset1, SkScalar offset, |
63 | SkScalar* rotSin, SkScalar* rotCos, int* n); |
64 | |
65 | /** |
66 | * Determine winding direction for a polygon. |
67 | * The input polygon must be simple or the result will be meaningless. |
68 | * |
69 | * @param polygonVerts Array of points representing the vertices of the polygon. |
70 | * @param polygonSize Number of vertices in the polygon. |
71 | * @return 1 for cw, -1 for ccw, and 0 if zero signed area (either degenerate or self-intersecting). |
72 | * The y-axis is assumed to be pointing down. |
73 | */ |
74 | int SkGetPolygonWinding(const SkPoint* polygonVerts, int polygonSize); |
75 | |
76 | /** |
77 | * Determine whether a polygon is convex or not. |
78 | * |
79 | * @param polygonVerts Array of points representing the vertices of the polygon. |
80 | * @param polygonSize Number of vertices in the polygon. |
81 | * @return true if the polygon is convex, false otherwise. |
82 | */ |
83 | bool SkIsConvexPolygon(const SkPoint* polygonVerts, int polygonSize); |
84 | |
85 | /** |
86 | * Determine whether a polygon is simple (i.e., not self-intersecting) or not. |
87 | * The input polygon must have no coincident vertices or the test will fail. |
88 | * |
89 | * @param polygonVerts Array of points representing the vertices of the polygon. |
90 | * @param polygonSize Number of vertices in the polygon. |
91 | * @return true if the polygon is simple, false otherwise. |
92 | */ |
93 | bool SkIsSimplePolygon(const SkPoint* polygonVerts, int polygonSize); |
94 | |
95 | /** |
96 | * Compute indices to triangulate the given polygon. |
97 | * The input polygon must be simple (i.e. it is not self-intersecting) |
98 | * and have no coincident vertices or collinear edges. |
99 | * |
100 | * @param polygonVerts Array of points representing the vertices of the polygon. |
101 | * @param indexMap Mapping from index in the given array to the final index in the triangulation. |
102 | * @param polygonSize Number of vertices in the polygon. |
103 | * @param triangleIndices Indices of the resulting triangulation. |
104 | * @return true if successful, false otherwise. |
105 | */ |
106 | bool SkTriangulateSimplePolygon(const SkPoint* polygonVerts, uint16_t* indexMap, int polygonSize, |
107 | SkTDArray<uint16_t>* triangleIndices); |
108 | |
109 | // Experiment: doesn't handle really big floats (returns false), always returns true for count <= 3 |
110 | bool SkIsPolyConvex_experimental(const SkPoint[], int count); |
111 | |
112 | #endif |
113 | |