| 1 | /*****************************************************************************/ |
| 2 | // Copyright 2006-2007 Adobe Systems Incorporated |
| 3 | // All Rights Reserved. |
| 4 | // |
| 5 | // NOTICE: Adobe permits you to use, modify, and distribute this file in |
| 6 | // accordance with the terms of the Adobe license agreement accompanying it. |
| 7 | /*****************************************************************************/ |
| 8 | |
| 9 | /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_render.h#2 $ */ |
| 10 | /* $DateTime: 2012/07/31 22:04:34 $ */ |
| 11 | /* $Change: 840853 $ */ |
| 12 | /* $Author: tknoll $ */ |
| 13 | |
| 14 | /** \file |
| 15 | * Classes for conversion of RAW data to final image. |
| 16 | */ |
| 17 | |
| 18 | /*****************************************************************************/ |
| 19 | |
| 20 | #ifndef __dng_render__ |
| 21 | #define __dng_render__ |
| 22 | |
| 23 | /*****************************************************************************/ |
| 24 | |
| 25 | #include "dng_1d_function.h" |
| 26 | #include "dng_auto_ptr.h" |
| 27 | #include "dng_classes.h" |
| 28 | #include "dng_spline.h" |
| 29 | #include "dng_xy_coord.h" |
| 30 | |
| 31 | /******************************************************************************/ |
| 32 | |
| 33 | /// \brief Curve for pre-exposure-compensation adjustment based on noise floor, |
| 34 | /// shadows, and highlight level. |
| 35 | |
| 36 | class dng_function_exposure_ramp: public dng_1d_function |
| 37 | { |
| 38 | |
| 39 | public: |
| 40 | |
| 41 | real64 fSlope; // Slope of straight segment. |
| 42 | |
| 43 | real64 fBlack; // Intercept of straight segment. |
| 44 | |
| 45 | real64 fRadius; // Rounding radius. |
| 46 | |
| 47 | real64 fQScale; // Quadradic scale. |
| 48 | |
| 49 | public: |
| 50 | |
| 51 | dng_function_exposure_ramp (real64 white, |
| 52 | real64 black, |
| 53 | real64 minBlack); |
| 54 | |
| 55 | virtual real64 Evaluate (real64 x) const; |
| 56 | |
| 57 | }; |
| 58 | |
| 59 | /******************************************************************************/ |
| 60 | |
| 61 | /// \brief Exposure compensation curve for a given compensation amount in stops using |
| 62 | /// quadric for roll-off. |
| 63 | |
| 64 | class dng_function_exposure_tone: public dng_1d_function |
| 65 | { |
| 66 | |
| 67 | protected: |
| 68 | |
| 69 | bool fIsNOP; // Is this a NOP function? |
| 70 | |
| 71 | real64 fSlope; // Slope for lower part of curve. |
| 72 | |
| 73 | real64 a; // Quadradic parameters for upper two f-stops. |
| 74 | real64 b; |
| 75 | real64 c; |
| 76 | |
| 77 | public: |
| 78 | |
| 79 | dng_function_exposure_tone (real64 exposure); |
| 80 | |
| 81 | /// Returns output value for a given input tone. |
| 82 | |
| 83 | virtual real64 Evaluate (real64 x) const; |
| 84 | |
| 85 | }; |
| 86 | |
| 87 | /*****************************************************************************/ |
| 88 | |
| 89 | /// Default ACR3 tone curve. |
| 90 | |
| 91 | class dng_tone_curve_acr3_default: public dng_1d_function |
| 92 | { |
| 93 | |
| 94 | public: |
| 95 | |
| 96 | /// Returns output value for a given input tone. |
| 97 | |
| 98 | virtual real64 Evaluate (real64 x) const; |
| 99 | |
| 100 | /// Returns nearest input value for a given output tone. |
| 101 | |
| 102 | virtual real64 EvaluateInverse (real64 x) const; |
| 103 | |
| 104 | static const dng_1d_function & Get (); |
| 105 | |
| 106 | }; |
| 107 | |
| 108 | /*****************************************************************************/ |
| 109 | |
| 110 | /// \brief Encoding gamma curve for a given color space. |
| 111 | |
| 112 | class dng_function_gamma_encode: public dng_1d_function |
| 113 | { |
| 114 | |
| 115 | protected: |
| 116 | |
| 117 | const dng_color_space &fSpace; |
| 118 | |
| 119 | public: |
| 120 | |
| 121 | dng_function_gamma_encode (const dng_color_space &space); |
| 122 | |
| 123 | virtual real64 Evaluate (real64 x) const; |
| 124 | |
| 125 | }; |
| 126 | |
| 127 | /*****************************************************************************/ |
| 128 | |
| 129 | /// \brief Class used to render digital negative to displayable image. |
| 130 | |
| 131 | class dng_render |
| 132 | { |
| 133 | |
| 134 | protected: |
| 135 | |
| 136 | dng_host &fHost; |
| 137 | |
| 138 | const dng_negative &fNegative; |
| 139 | |
| 140 | dng_xy_coord fWhiteXY; |
| 141 | |
| 142 | real64 fExposure; |
| 143 | |
| 144 | real64 fShadows; |
| 145 | |
| 146 | const dng_1d_function *fToneCurve; |
| 147 | |
| 148 | const dng_color_space *fFinalSpace; |
| 149 | |
| 150 | uint32 fFinalPixelType; |
| 151 | |
| 152 | uint32 fMaximumSize; |
| 153 | |
| 154 | private: |
| 155 | |
| 156 | AutoPtr<dng_spline_solver> fProfileToneCurve; |
| 157 | |
| 158 | public: |
| 159 | |
| 160 | /// Construct a rendering instance that will be used to convert a given digital negative. |
| 161 | /// \param host The host to use for memory allocation, progress updates, and abort testing. |
| 162 | /// \param negative The digital negative to convert to a displayable image. |
| 163 | |
| 164 | dng_render (dng_host &host, |
| 165 | const dng_negative &negative); |
| 166 | |
| 167 | virtual ~dng_render () |
| 168 | { |
| 169 | } |
| 170 | |
| 171 | /// Set the white point to be used for conversion. |
| 172 | /// \param white White point to use. |
| 173 | |
| 174 | void SetWhiteXY (const dng_xy_coord &white) |
| 175 | { |
| 176 | fWhiteXY = white; |
| 177 | } |
| 178 | |
| 179 | /// Get the white point to be used for conversion. |
| 180 | /// \retval White point to use. |
| 181 | |
| 182 | const dng_xy_coord WhiteXY () const |
| 183 | { |
| 184 | return fWhiteXY; |
| 185 | } |
| 186 | |
| 187 | /// Set exposure compensation. |
| 188 | /// \param exposure Compensation value in stops, positive or negative. |
| 189 | |
| 190 | void SetExposure (real64 exposure) |
| 191 | { |
| 192 | fExposure = exposure; |
| 193 | } |
| 194 | |
| 195 | /// Get exposure compensation. |
| 196 | /// \retval Compensation value in stops, positive or negative. |
| 197 | |
| 198 | real64 Exposure () const |
| 199 | { |
| 200 | return fExposure; |
| 201 | } |
| 202 | |
| 203 | /// Set shadow clip amount. |
| 204 | /// \param shadows Shadow clip amount. |
| 205 | |
| 206 | void SetShadows (real64 shadows) |
| 207 | { |
| 208 | fShadows = shadows; |
| 209 | } |
| 210 | |
| 211 | /// Get shadow clip amount. |
| 212 | /// \retval Shadow clip amount. |
| 213 | |
| 214 | real64 Shadows () const |
| 215 | { |
| 216 | return fShadows; |
| 217 | } |
| 218 | |
| 219 | /// Set custom tone curve for conversion. |
| 220 | /// \param curve 1D function that defines tone mapping to use during conversion. |
| 221 | |
| 222 | void SetToneCurve (const dng_1d_function &curve) |
| 223 | { |
| 224 | fToneCurve = &curve; |
| 225 | } |
| 226 | |
| 227 | /// Get custom tone curve for conversion. |
| 228 | /// \retval 1D function that defines tone mapping to use during conversion. |
| 229 | |
| 230 | const dng_1d_function & ToneCurve () const |
| 231 | { |
| 232 | return *fToneCurve; |
| 233 | } |
| 234 | |
| 235 | /// Set final color space in which resulting image data should be represented. |
| 236 | /// (See dng_color_space.h for possible values.) |
| 237 | /// \param space Color space to use. |
| 238 | |
| 239 | void SetFinalSpace (const dng_color_space &space) |
| 240 | { |
| 241 | fFinalSpace = &space; |
| 242 | } |
| 243 | |
| 244 | /// Get final color space in which resulting image data should be represented. |
| 245 | /// \retval Color space to use. |
| 246 | |
| 247 | const dng_color_space & FinalSpace () const |
| 248 | { |
| 249 | return *fFinalSpace; |
| 250 | } |
| 251 | |
| 252 | /// Set pixel type of final image data. |
| 253 | /// Can be ttByte (default), ttShort, or ttFloat. |
| 254 | /// \param type Pixel type to use. |
| 255 | |
| 256 | void SetFinalPixelType (uint32 type) |
| 257 | { |
| 258 | fFinalPixelType = type; |
| 259 | } |
| 260 | |
| 261 | /// Get pixel type of final image data. |
| 262 | /// Can be ttByte (default), ttShort, or ttFloat. |
| 263 | /// \retval Pixel type to use. |
| 264 | |
| 265 | uint32 FinalPixelType () const |
| 266 | { |
| 267 | return fFinalPixelType; |
| 268 | } |
| 269 | |
| 270 | /// Set maximum dimension, in pixels, of resulting image. |
| 271 | /// If final image would have either dimension larger than maximum, the larger |
| 272 | /// of the two dimensions is set to this maximum size and the smaller dimension |
| 273 | /// is adjusted to preserve aspect ratio. |
| 274 | /// \param size Maximum size to allow. |
| 275 | |
| 276 | void SetMaximumSize (uint32 size) |
| 277 | { |
| 278 | fMaximumSize = size; |
| 279 | } |
| 280 | |
| 281 | /// Get maximum dimension, in pixels, of resulting image. |
| 282 | /// If the final image would have either dimension larger than this maximum, the larger |
| 283 | /// of the two dimensions is set to this maximum size and the smaller dimension |
| 284 | /// is adjusted to preserve the image's aspect ratio. |
| 285 | /// \retval Maximum allowed size. |
| 286 | |
| 287 | uint32 MaximumSize () const |
| 288 | { |
| 289 | return fMaximumSize; |
| 290 | } |
| 291 | |
| 292 | /// Actually render a digital negative to a displayable image. |
| 293 | /// Input digital negative is passed to the constructor of this dng_render class. |
| 294 | /// \retval The final resulting image. |
| 295 | |
| 296 | virtual dng_image * Render (); |
| 297 | |
| 298 | private: |
| 299 | |
| 300 | // Hidden copy constructor and assignment operator. |
| 301 | |
| 302 | dng_render (const dng_render &render); |
| 303 | |
| 304 | dng_render & operator= (const dng_render &render); |
| 305 | |
| 306 | }; |
| 307 | |
| 308 | /*****************************************************************************/ |
| 309 | |
| 310 | #endif |
| 311 | |
| 312 | /*****************************************************************************/ |
| 313 | |