| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef CHEAT_MANAGER_HXX |
| 19 | #define CHEAT_MANAGER_HXX |
| 20 | |
| 21 | #include <map> |
| 22 | |
| 23 | class Cheat; |
| 24 | class OSystem; |
| 25 | |
| 26 | #include "bspf.hxx" |
| 27 | |
| 28 | using CheatList = vector<shared_ptr<Cheat>>; |
| 29 | |
| 30 | /** |
| 31 | This class provides an interface for performing all cheat operations |
| 32 | in Stella. It is accessible from the OSystem interface, and contains |
| 33 | the list of all cheats currently in use. |
| 34 | |
| 35 | @author Stephen Anthony |
| 36 | */ |
| 37 | class CheatManager |
| 38 | { |
| 39 | public: |
| 40 | explicit CheatManager(OSystem& osystem); |
| 41 | |
| 42 | /** |
| 43 | Adds the specified cheat to an internal list. |
| 44 | |
| 45 | @param name Name of the cheat (not absolutely required) |
| 46 | @param code The actual cheatcode (in hex) |
| 47 | @param enable Whether to enable this cheat right away |
| 48 | @param idx Index at which to insert the cheat |
| 49 | |
| 50 | @return Whether the cheat was created and enabled. |
| 51 | */ |
| 52 | bool add(const string& name, const string& code, |
| 53 | bool enable = true, int idx = -1); |
| 54 | |
| 55 | /** |
| 56 | Remove the cheat at 'idx' from the cheat list(s). |
| 57 | |
| 58 | @param idx Location in myCheatList of the cheat to remove |
| 59 | */ |
| 60 | void remove(int idx); |
| 61 | |
| 62 | /** |
| 63 | Adds the specified cheat to the internal per-frame list. |
| 64 | This method doesn't create a new cheat; it just adds/removes |
| 65 | an already created cheat to the per-frame list. |
| 66 | |
| 67 | @param name Name of the cheat |
| 68 | @param code The actual cheatcode |
| 69 | @param enable Add or remove the cheat to the per-frame list |
| 70 | */ |
| 71 | void addPerFrame(const string& name, const string& code, bool enable); |
| 72 | |
| 73 | /** |
| 74 | Creates and enables a one-shot cheat. One-shot cheats are the |
| 75 | same as normal cheats, except they are only enabled once, and |
| 76 | they're not saved at all. |
| 77 | |
| 78 | @param name Name of the cheat (not absolutely required) |
| 79 | @param code The actual cheatcode (in hex) |
| 80 | */ |
| 81 | void addOneShot(const string& name, const string& code); |
| 82 | |
| 83 | /** |
| 84 | Enable/disabled the cheat specified by the given code. |
| 85 | |
| 86 | @param code The actual cheatcode to search for |
| 87 | @param enable Enable/disable the cheat |
| 88 | */ |
| 89 | void enable(const string& code, bool enable); |
| 90 | |
| 91 | /** |
| 92 | Returns the game cheatlist. |
| 93 | */ |
| 94 | const CheatList& list() { return myCheatList; } |
| 95 | |
| 96 | /** |
| 97 | Returns the per-frame cheatlist (needed to evaluate cheats each frame) |
| 98 | */ |
| 99 | const CheatList& perFrame() { return myPerFrameList; } |
| 100 | |
| 101 | /** |
| 102 | Load all cheats (for all ROMs) from disk to internal database. |
| 103 | */ |
| 104 | void loadCheatDatabase(); |
| 105 | |
| 106 | /** |
| 107 | Save all cheats (for all ROMs) in internal database to disk. |
| 108 | */ |
| 109 | void saveCheatDatabase(); |
| 110 | |
| 111 | /** |
| 112 | Load cheats for ROM with given MD5sum to cheatlist(s). |
| 113 | */ |
| 114 | void loadCheats(const string& md5sum); |
| 115 | |
| 116 | /** |
| 117 | Saves cheats for ROM with given MD5sum to cheat map. |
| 118 | */ |
| 119 | void saveCheats(const string& md5sum); |
| 120 | |
| 121 | /** |
| 122 | Checks if a code is valid. |
| 123 | */ |
| 124 | bool isValidCode(const string& code) const; |
| 125 | |
| 126 | private: |
| 127 | /** |
| 128 | Create a cheat defined by the given code. |
| 129 | |
| 130 | @param name Name of the cheat (not absolutely required) |
| 131 | @param code The actual cheatcode (in hex) |
| 132 | |
| 133 | @return The cheat (if was created), else nullptr. |
| 134 | */ |
| 135 | shared_ptr<Cheat> createCheat(const string& name, const string& code) const; |
| 136 | |
| 137 | /** |
| 138 | Parses a list of cheats and adds/enables each one. |
| 139 | |
| 140 | @param cheats Comma-separated list of cheats (without any names) |
| 141 | */ |
| 142 | void parse(const string& cheats); |
| 143 | |
| 144 | private: |
| 145 | OSystem& myOSystem; |
| 146 | |
| 147 | CheatList myCheatList; |
| 148 | CheatList myPerFrameList; |
| 149 | |
| 150 | std::map<string,string> myCheatMap; |
| 151 | string myCheatFile; |
| 152 | |
| 153 | // This is set each time a new cheat/ROM is loaded, for later |
| 154 | // comparison to see if the cheatcode list has actually been modified |
| 155 | string myCurrentCheat; |
| 156 | |
| 157 | // Indicates that the list has been modified, and should be saved to disk |
| 158 | bool myListIsDirty; |
| 159 | |
| 160 | private: |
| 161 | // Following constructors and assignment operators not supported |
| 162 | CheatManager() = delete; |
| 163 | CheatManager(const CheatManager&) = delete; |
| 164 | CheatManager(CheatManager&&) = delete; |
| 165 | CheatManager& operator=(const CheatManager&) = delete; |
| 166 | CheatManager& operator=(CheatManager&&) = delete; |
| 167 | }; |
| 168 | |
| 169 | #endif |
| 170 | |