1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef CHEAT_MANAGER_HXX |
19 | #define CHEAT_MANAGER_HXX |
20 | |
21 | #include <map> |
22 | |
23 | class Cheat; |
24 | class OSystem; |
25 | |
26 | #include "bspf.hxx" |
27 | |
28 | using CheatList = vector<shared_ptr<Cheat>>; |
29 | |
30 | /** |
31 | This class provides an interface for performing all cheat operations |
32 | in Stella. It is accessible from the OSystem interface, and contains |
33 | the list of all cheats currently in use. |
34 | |
35 | @author Stephen Anthony |
36 | */ |
37 | class CheatManager |
38 | { |
39 | public: |
40 | explicit CheatManager(OSystem& osystem); |
41 | |
42 | /** |
43 | Adds the specified cheat to an internal list. |
44 | |
45 | @param name Name of the cheat (not absolutely required) |
46 | @param code The actual cheatcode (in hex) |
47 | @param enable Whether to enable this cheat right away |
48 | @param idx Index at which to insert the cheat |
49 | |
50 | @return Whether the cheat was created and enabled. |
51 | */ |
52 | bool add(const string& name, const string& code, |
53 | bool enable = true, int idx = -1); |
54 | |
55 | /** |
56 | Remove the cheat at 'idx' from the cheat list(s). |
57 | |
58 | @param idx Location in myCheatList of the cheat to remove |
59 | */ |
60 | void remove(int idx); |
61 | |
62 | /** |
63 | Adds the specified cheat to the internal per-frame list. |
64 | This method doesn't create a new cheat; it just adds/removes |
65 | an already created cheat to the per-frame list. |
66 | |
67 | @param name Name of the cheat |
68 | @param code The actual cheatcode |
69 | @param enable Add or remove the cheat to the per-frame list |
70 | */ |
71 | void addPerFrame(const string& name, const string& code, bool enable); |
72 | |
73 | /** |
74 | Creates and enables a one-shot cheat. One-shot cheats are the |
75 | same as normal cheats, except they are only enabled once, and |
76 | they're not saved at all. |
77 | |
78 | @param name Name of the cheat (not absolutely required) |
79 | @param code The actual cheatcode (in hex) |
80 | */ |
81 | void addOneShot(const string& name, const string& code); |
82 | |
83 | /** |
84 | Enable/disabled the cheat specified by the given code. |
85 | |
86 | @param code The actual cheatcode to search for |
87 | @param enable Enable/disable the cheat |
88 | */ |
89 | void enable(const string& code, bool enable); |
90 | |
91 | /** |
92 | Returns the game cheatlist. |
93 | */ |
94 | const CheatList& list() { return myCheatList; } |
95 | |
96 | /** |
97 | Returns the per-frame cheatlist (needed to evaluate cheats each frame) |
98 | */ |
99 | const CheatList& perFrame() { return myPerFrameList; } |
100 | |
101 | /** |
102 | Load all cheats (for all ROMs) from disk to internal database. |
103 | */ |
104 | void loadCheatDatabase(); |
105 | |
106 | /** |
107 | Save all cheats (for all ROMs) in internal database to disk. |
108 | */ |
109 | void saveCheatDatabase(); |
110 | |
111 | /** |
112 | Load cheats for ROM with given MD5sum to cheatlist(s). |
113 | */ |
114 | void loadCheats(const string& md5sum); |
115 | |
116 | /** |
117 | Saves cheats for ROM with given MD5sum to cheat map. |
118 | */ |
119 | void saveCheats(const string& md5sum); |
120 | |
121 | /** |
122 | Checks if a code is valid. |
123 | */ |
124 | bool isValidCode(const string& code) const; |
125 | |
126 | private: |
127 | /** |
128 | Create a cheat defined by the given code. |
129 | |
130 | @param name Name of the cheat (not absolutely required) |
131 | @param code The actual cheatcode (in hex) |
132 | |
133 | @return The cheat (if was created), else nullptr. |
134 | */ |
135 | shared_ptr<Cheat> createCheat(const string& name, const string& code) const; |
136 | |
137 | /** |
138 | Parses a list of cheats and adds/enables each one. |
139 | |
140 | @param cheats Comma-separated list of cheats (without any names) |
141 | */ |
142 | void parse(const string& cheats); |
143 | |
144 | private: |
145 | OSystem& myOSystem; |
146 | |
147 | CheatList myCheatList; |
148 | CheatList myPerFrameList; |
149 | |
150 | std::map<string,string> myCheatMap; |
151 | string myCheatFile; |
152 | |
153 | // This is set each time a new cheat/ROM is loaded, for later |
154 | // comparison to see if the cheatcode list has actually been modified |
155 | string myCurrentCheat; |
156 | |
157 | // Indicates that the list has been modified, and should be saved to disk |
158 | bool myListIsDirty; |
159 | |
160 | private: |
161 | // Following constructors and assignment operators not supported |
162 | CheatManager() = delete; |
163 | CheatManager(const CheatManager&) = delete; |
164 | CheatManager(CheatManager&&) = delete; |
165 | CheatManager& operator=(const CheatManager&) = delete; |
166 | CheatManager& operator=(CheatManager&&) = delete; |
167 | }; |
168 | |
169 | #endif |
170 | |