| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #ifndef CHEAT_MANAGER_HXX | 
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| 19 | #define CHEAT_MANAGER_HXX | 
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| 20 |  | 
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| 21 | #include <map> | 
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| 22 |  | 
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| 23 | class Cheat; | 
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| 24 | class OSystem; | 
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| 25 |  | 
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| 26 | #include "bspf.hxx" | 
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| 27 |  | 
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| 28 | using CheatList = vector<shared_ptr<Cheat>>; | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | This class provides an interface for performing all cheat operations | 
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| 32 | in Stella.  It is accessible from the OSystem interface, and contains | 
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| 33 | the list of all cheats currently in use. | 
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| 34 |  | 
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| 35 | @author  Stephen Anthony | 
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| 36 | */ | 
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| 37 | class CheatManager | 
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| 38 | { | 
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| 39 | public: | 
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| 40 | explicit CheatManager(OSystem& osystem); | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | Adds the specified cheat to an internal list. | 
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| 44 |  | 
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| 45 | @param name    Name of the cheat (not absolutely required) | 
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| 46 | @param code    The actual cheatcode (in hex) | 
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| 47 | @param enable  Whether to enable this cheat right away | 
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| 48 | @param idx     Index at which to insert the cheat | 
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| 49 |  | 
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| 50 | @return  Whether the cheat was created and enabled. | 
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| 51 | */ | 
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| 52 | bool add(const string& name, const string& code, | 
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| 53 | bool enable = true, int idx = -1); | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | Remove the cheat at 'idx' from the cheat list(s). | 
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| 57 |  | 
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| 58 | @param idx  Location in myCheatList of the cheat to remove | 
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| 59 | */ | 
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| 60 | void remove(int idx); | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | Adds the specified cheat to the internal per-frame list. | 
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| 64 | This method doesn't create a new cheat; it just adds/removes | 
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| 65 | an already created cheat to the per-frame list. | 
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| 66 |  | 
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| 67 | @param name    Name of the cheat | 
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| 68 | @param code    The actual cheatcode | 
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| 69 | @param enable  Add or remove the cheat to the per-frame list | 
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| 70 | */ | 
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| 71 | void addPerFrame(const string& name, const string& code, bool enable); | 
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| 72 |  | 
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| 73 | /** | 
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| 74 | Creates and enables a one-shot cheat.  One-shot cheats are the | 
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| 75 | same as normal cheats, except they are only enabled once, and | 
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| 76 | they're not saved at all. | 
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| 77 |  | 
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| 78 | @param name  Name of the cheat (not absolutely required) | 
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| 79 | @param code  The actual cheatcode (in hex) | 
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| 80 | */ | 
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| 81 | void addOneShot(const string& name, const string& code); | 
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| 82 |  | 
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| 83 | /** | 
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| 84 | Enable/disabled the cheat specified by the given code. | 
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| 85 |  | 
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| 86 | @param code    The actual cheatcode to search for | 
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| 87 | @param enable  Enable/disable the cheat | 
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| 88 | */ | 
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| 89 | void enable(const string& code, bool enable); | 
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| 90 |  | 
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| 91 | /** | 
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| 92 | Returns the game cheatlist. | 
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| 93 | */ | 
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| 94 | const CheatList& list() { return myCheatList; } | 
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| 95 |  | 
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| 96 | /** | 
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| 97 | Returns the per-frame cheatlist (needed to evaluate cheats each frame) | 
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| 98 | */ | 
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| 99 | const CheatList& perFrame() { return myPerFrameList; } | 
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| 100 |  | 
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| 101 | /** | 
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| 102 | Load all cheats (for all ROMs) from disk to internal database. | 
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| 103 | */ | 
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| 104 | void loadCheatDatabase(); | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | Save all cheats (for all ROMs) in internal database to disk. | 
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| 108 | */ | 
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| 109 | void saveCheatDatabase(); | 
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| 110 |  | 
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| 111 | /** | 
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| 112 | Load cheats for ROM with given MD5sum to cheatlist(s). | 
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| 113 | */ | 
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| 114 | void loadCheats(const string& md5sum); | 
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| 115 |  | 
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| 116 | /** | 
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| 117 | Saves cheats for ROM with given MD5sum to cheat map. | 
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| 118 | */ | 
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| 119 | void saveCheats(const string& md5sum); | 
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| 120 |  | 
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| 121 | /** | 
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| 122 | Checks if a code is valid. | 
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| 123 | */ | 
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| 124 | bool isValidCode(const string& code) const; | 
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| 125 |  | 
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| 126 | private: | 
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| 127 | /** | 
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| 128 | Create a cheat defined by the given code. | 
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| 129 |  | 
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| 130 | @param name  Name of the cheat (not absolutely required) | 
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| 131 | @param code  The actual cheatcode (in hex) | 
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| 132 |  | 
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| 133 | @return  The cheat (if was created), else nullptr. | 
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| 134 | */ | 
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| 135 | shared_ptr<Cheat> createCheat(const string& name, const string& code) const; | 
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| 136 |  | 
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| 137 | /** | 
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| 138 | Parses a list of cheats and adds/enables each one. | 
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| 139 |  | 
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| 140 | @param cheats  Comma-separated list of cheats (without any names) | 
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| 141 | */ | 
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| 142 | void parse(const string& cheats); | 
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| 143 |  | 
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| 144 | private: | 
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| 145 | OSystem& myOSystem; | 
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| 146 |  | 
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| 147 | CheatList myCheatList; | 
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| 148 | CheatList myPerFrameList; | 
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| 149 |  | 
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| 150 | std::map<string,string> myCheatMap; | 
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| 151 | string myCheatFile; | 
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| 152 |  | 
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| 153 | // This is set each time a new cheat/ROM is loaded, for later | 
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| 154 | // comparison to see if the cheatcode list has actually been modified | 
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| 155 | string myCurrentCheat; | 
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| 156 |  | 
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| 157 | // Indicates that the list has been modified, and should be saved to disk | 
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| 158 | bool myListIsDirty; | 
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| 159 |  | 
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| 160 | private: | 
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| 161 | // Following constructors and assignment operators not supported | 
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| 162 | CheatManager() = delete; | 
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| 163 | CheatManager(const CheatManager&) = delete; | 
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| 164 | CheatManager(CheatManager&&) = delete; | 
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| 165 | CheatManager& operator=(const CheatManager&) = delete; | 
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| 166 | CheatManager& operator=(CheatManager&&) = delete; | 
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| 167 | }; | 
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| 168 |  | 
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| 169 | #endif | 
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| 170 |  | 
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