| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #ifndef OSYSTEM_HXX | 
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| 19 | #define OSYSTEM_HXX | 
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| 20 |  | 
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| 21 | class Console; | 
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| 22 | class FrameBuffer; | 
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| 23 | class EventHandler; | 
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| 24 | class Properties; | 
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| 25 | class PropertiesSet; | 
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| 26 | class Random; | 
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| 27 | class Sound; | 
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| 28 | class StateManager; | 
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| 29 | class TimerManager; | 
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| 30 | class EmulationWorker; | 
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| 31 | class AudioSettings; | 
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| 32 | #ifdef CHEATCODE_SUPPORT | 
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| 33 | class CheatManager; | 
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| 34 | #endif | 
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| 35 | #ifdef DEBUGGER_SUPPORT | 
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| 36 | class Debugger; | 
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| 37 | #endif | 
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| 38 | #ifdef GUI_SUPPORT | 
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| 39 | class CommandMenu; | 
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| 40 | class Launcher; | 
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| 41 | class ; | 
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| 42 | class TimeMachine; | 
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| 43 | class VideoDialog; | 
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| 44 | #endif | 
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| 45 | #ifdef PNG_SUPPORT | 
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| 46 | class PNGLibrary; | 
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| 47 | #endif | 
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| 48 | #ifdef SQLITE_SUPPORT | 
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| 49 | class SettingsDb; | 
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| 50 | #endif | 
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| 51 |  | 
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| 52 | #include <chrono> | 
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| 53 |  | 
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| 54 | #include "FSNode.hxx" | 
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| 55 | #include "FrameBufferConstants.hxx" | 
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| 56 | #include "EventHandlerConstants.hxx" | 
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| 57 | #include "FpsMeter.hxx" | 
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| 58 | #include "Settings.hxx" | 
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| 59 | #include "Logger.hxx" | 
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| 60 | #include "bspf.hxx" | 
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| 61 | #include "repository/KeyValueRepository.hxx" | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | This class provides an interface for accessing operating system specific | 
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| 65 | functions.  It also comprises an overall parent object, to which all the | 
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| 66 | other objects belong. | 
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| 67 |  | 
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| 68 | @author  Stephen Anthony | 
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| 69 | */ | 
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| 70 | class OSystem | 
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| 71 | { | 
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| 72 | friend class EventHandler; | 
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| 73 |  | 
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| 74 | public: | 
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| 75 | OSystem(); | 
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| 76 | virtual ~OSystem(); | 
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| 77 |  | 
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| 78 | /** | 
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| 79 | Create all child objects which belong to this OSystem | 
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| 80 | */ | 
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| 81 | virtual bool create(); | 
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| 82 |  | 
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| 83 | /** | 
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| 84 | Creates the various framebuffers/renderers available in this system. | 
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| 85 | Note that it will only create one type per run of Stella. | 
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| 86 |  | 
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| 87 | @return  Success or failure of the framebuffer creation | 
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| 88 | */ | 
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| 89 | FBInitStatus createFrameBuffer(); | 
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| 90 |  | 
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| 91 | public: | 
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| 92 | /** | 
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| 93 | Get the event handler of the system. | 
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| 94 |  | 
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| 95 | @return The event handler | 
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| 96 | */ | 
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| 97 | EventHandler& eventHandler() const { return *myEventHandler; } | 
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| 98 |  | 
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| 99 | /** | 
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| 100 | Get the frame buffer of the system. | 
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| 101 |  | 
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| 102 | @return The frame buffer | 
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| 103 | */ | 
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| 104 | FrameBuffer& frameBuffer() const { return *myFrameBuffer; } | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | Get the sound object of the system. | 
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| 108 |  | 
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| 109 | @return The sound object | 
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| 110 | */ | 
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| 111 | Sound& sound() const { return *mySound; } | 
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| 112 |  | 
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| 113 | /** | 
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| 114 | Get the settings object of the system. | 
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| 115 |  | 
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| 116 | @return The settings object | 
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| 117 | */ | 
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| 118 | Settings& settings() const { return *mySettings; } | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | Get the random object of the system. | 
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| 122 |  | 
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| 123 | @return The random object | 
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| 124 | */ | 
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| 125 | Random& random() const { return *myRandom; } | 
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| 126 |  | 
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| 127 | /** | 
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| 128 | Get the set of game properties for the system. | 
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| 129 |  | 
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| 130 | @return The properties set object | 
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| 131 | */ | 
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| 132 | PropertiesSet& propSet() const { return *myPropSet; } | 
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| 133 |  | 
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| 134 | /** | 
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| 135 | Get the console of the system.  The console won't always exist, | 
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| 136 | so we should test if it's available. | 
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| 137 |  | 
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| 138 | @return The console object | 
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| 139 | */ | 
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| 140 | Console& console() const { return *myConsole; } | 
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| 141 | bool hasConsole() const; | 
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| 142 |  | 
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| 143 | /** | 
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| 144 | Get the audio settings object of the system. | 
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| 145 |  | 
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| 146 | @return The audio settings object | 
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| 147 | */ | 
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| 148 | AudioSettings& audioSettings() { return *myAudioSettings; } | 
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| 149 |  | 
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| 150 | /** | 
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| 151 | Get the state manager of the system. | 
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| 152 |  | 
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| 153 | @return The statemanager object | 
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| 154 | */ | 
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| 155 | StateManager& state() const { return *myStateManager; } | 
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| 156 |  | 
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| 157 | /** | 
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| 158 | Get the timer/callback manager of the system. | 
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| 159 |  | 
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| 160 | @return The timermanager object | 
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| 161 | */ | 
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| 162 | TimerManager& timer() const { return *myTimerManager; } | 
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| 163 |  | 
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| 164 | /** | 
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| 165 | This method should be called to initiate the process of loading settings | 
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| 166 | from the config file.  It takes care of loading settings, applying | 
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| 167 | commandline overrides, and finally validating all settings. | 
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| 168 | */ | 
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| 169 | void loadConfig(const Settings::Options& options); | 
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| 170 |  | 
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| 171 | /** | 
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| 172 | This method should be called to save the current settings. It first asks | 
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| 173 | each subsystem to update its settings, then it saves all settings to the | 
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| 174 | config file. | 
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| 175 | */ | 
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| 176 | void saveConfig(); | 
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| 177 |  | 
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| 178 | #ifdef CHEATCODE_SUPPORT | 
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| 179 | /** | 
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| 180 | Get the cheat manager of the system. | 
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| 181 |  | 
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| 182 | @return The cheatmanager object | 
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| 183 | */ | 
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| 184 | CheatManager& cheat() const { return *myCheatManager; } | 
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| 185 | #endif | 
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| 186 |  | 
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| 187 | #ifdef DEBUGGER_SUPPORT | 
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| 188 | /** | 
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| 189 | Get the ROM debugger of the system. | 
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| 190 |  | 
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| 191 | @return The debugger object | 
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| 192 | */ | 
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| 193 | Debugger& debugger() const { return *myDebugger; } | 
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| 194 | #endif | 
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| 195 |  | 
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| 196 | #ifdef GUI_SUPPORT | 
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| 197 | /** | 
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| 198 | Get the settings menu of the system. | 
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| 199 |  | 
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| 200 | @return The settings menu object | 
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| 201 | */ | 
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| 202 | Menu& () const { return *myMenu; } | 
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| 203 |  | 
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| 204 | /** | 
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| 205 | Get the command menu of the system. | 
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| 206 |  | 
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| 207 | @return The command menu object | 
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| 208 | */ | 
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| 209 | CommandMenu& commandMenu() const { return *myCommandMenu; } | 
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| 210 |  | 
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| 211 | /** | 
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| 212 | Get the ROM launcher of the system. | 
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| 213 |  | 
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| 214 | @return The launcher object | 
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| 215 | */ | 
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| 216 | Launcher& launcher() const { return *myLauncher; } | 
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| 217 |  | 
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| 218 | /** | 
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| 219 | Get the time machine of the system (manages state files). | 
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| 220 |  | 
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| 221 | @return The time machine object | 
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| 222 | */ | 
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| 223 | TimeMachine& timeMachine() const { return *myTimeMachine; } | 
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| 224 | #endif | 
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| 225 |  | 
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| 226 | #ifdef PNG_SUPPORT | 
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| 227 | /** | 
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| 228 | Get the PNG handler of the system. | 
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| 229 |  | 
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| 230 | @return The PNGlib object | 
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| 231 | */ | 
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| 232 | PNGLibrary& png() const { return *myPNGLib; } | 
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| 233 | #endif | 
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| 234 |  | 
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| 235 | /** | 
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| 236 | Set all config file paths for the OSystem. | 
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| 237 | */ | 
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| 238 | void setConfigPaths(); | 
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| 239 |  | 
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| 240 | /** | 
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| 241 | Return the default full/complete directory name for storing data. | 
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| 242 | */ | 
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| 243 | const string& baseDir() const { return myBaseDir; } | 
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| 244 |  | 
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| 245 | /** | 
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| 246 | Return the full/complete directory name for storing state files. | 
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| 247 | */ | 
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| 248 | const string& stateDir() const { return myStateDir; } | 
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| 249 |  | 
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| 250 | /** | 
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| 251 | Return the full/complete directory name for storing nvram | 
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| 252 | (flash/EEPROM) files. | 
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| 253 | */ | 
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| 254 | const string& nvramDir() const { return myNVRamDir; } | 
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| 255 |  | 
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| 256 | #ifdef CHEATCODE_SUPPORT | 
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| 257 | /** | 
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| 258 | This method should be called to get the full path of the cheat file. | 
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| 259 |  | 
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| 260 | @return String representing the full path of the cheat filename. | 
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| 261 | */ | 
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| 262 | const string& cheatFile() const { return myCheatFile; } | 
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| 263 | #endif | 
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| 264 |  | 
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| 265 | #ifdef PNG_SUPPORT | 
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| 266 | /** | 
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| 267 | Return the full/complete directory name for saving and loading | 
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| 268 | PNG snapshots. | 
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| 269 | */ | 
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| 270 | const string& snapshotSaveDir() const { return mySnapshotSaveDir; } | 
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| 271 | const string& snapshotLoadDir() const { return mySnapshotLoadDir; } | 
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| 272 | #endif | 
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| 273 |  | 
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| 274 | /** | 
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| 275 | This method should be called to get the full path of the | 
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| 276 | (optional) palette file. | 
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| 277 |  | 
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| 278 | @return String representing the full path of the properties filename. | 
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| 279 | */ | 
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| 280 | const string& paletteFile() const { return myPaletteFile; } | 
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| 281 |  | 
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| 282 | /** | 
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| 283 | This method should be called to get the full path of the currently | 
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| 284 | loaded ROM. | 
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| 285 |  | 
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| 286 | @return FSNode object representing the ROM file. | 
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| 287 | */ | 
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| 288 | const FilesystemNode& romFile() const { return myRomFile; } | 
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| 289 |  | 
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| 290 | /** | 
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| 291 | The default locations for saving and loading various files that | 
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| 292 | don't already have a specific location. | 
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| 293 | */ | 
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| 294 | const string& defaultSaveDir() const { return myDefaultSaveDir; } | 
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| 295 | const string& defaultLoadDir() const { return myDefaultLoadDir; } | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | Open the given ROM and return an array containing its contents. | 
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| 299 | Also, the properties database is updated with a valid ROM name | 
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| 300 | for this ROM (if necessary). | 
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| 301 |  | 
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| 302 | @param rom    The file node of the ROM to open (contains path) | 
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| 303 | @param md5    The md5 calculated from the ROM file | 
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| 304 | (will be recalculated if necessary) | 
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| 305 | @param size   The amount of data read into the image array | 
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| 306 |  | 
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| 307 | @return  Unique pointer to the array | 
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| 308 | */ | 
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| 309 | ByteBuffer openROM(const FilesystemNode& rom, string& md5, uInt32& size); | 
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| 310 |  | 
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| 311 | /** | 
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| 312 | Creates a new game console from the specified romfile, and correctly | 
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| 313 | initializes the system state to start emulation of the Console. | 
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| 314 |  | 
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| 315 | @param rom     The FSNode of the ROM to use (contains path, etc) | 
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| 316 | @param md5     The MD5sum of the ROM | 
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| 317 | @param newrom  Whether this is a new ROM, or a reload of current one | 
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| 318 |  | 
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| 319 | @return  String indicating any error message (EmptyString for no errors) | 
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| 320 | */ | 
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| 321 | string createConsole(const FilesystemNode& rom, const string& md5 = "", | 
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| 322 | bool newrom = true); | 
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| 323 |  | 
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| 324 | /** | 
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| 325 | Reloads the current console (essentially deletes and re-creates it). | 
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| 326 | This can be thought of as a real console off/on toggle. | 
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| 327 |  | 
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| 328 | @return  True on successful creation, otherwise false | 
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| 329 | */ | 
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| 330 | bool reloadConsole(); | 
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| 331 |  | 
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| 332 | /** | 
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| 333 | Creates a new ROM launcher, to select a new ROM to emulate. | 
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| 334 |  | 
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| 335 | @param startdir  The directory to use when opening the launcher; | 
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| 336 | if blank, use 'romdir' setting. | 
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| 337 |  | 
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| 338 | @return  True on successful creation, otherwise false | 
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| 339 | */ | 
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| 340 | bool createLauncher(const string& startdir = ""); | 
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| 341 |  | 
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| 342 | /** | 
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| 343 | Answers whether the ROM launcher was actually successfully used | 
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| 344 | at some point since the app started. | 
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| 345 |  | 
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| 346 | @return  True if launcher was ever used, otherwise false | 
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| 347 | */ | 
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| 348 | bool launcherUsed() const { return myLauncherUsed; } | 
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| 349 |  | 
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| 350 | /** | 
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| 351 | Gets all possible info about the ROM by creating a temporary | 
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| 352 | Console object and querying it. | 
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| 353 |  | 
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| 354 | @param romfile  The file node of the ROM to use | 
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| 355 | @return  Some information about this ROM | 
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| 356 | */ | 
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| 357 | string getROMInfo(const FilesystemNode& romfile); | 
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| 358 |  | 
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| 359 | /** | 
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| 360 | The features which are conditionally compiled into Stella. | 
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| 361 |  | 
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| 362 | @return  The supported features | 
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| 363 | */ | 
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| 364 | const string& features() const { return myFeatures; } | 
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| 365 |  | 
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| 366 | /** | 
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| 367 | The build information for Stella (toolkit version, architecture, etc). | 
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| 368 |  | 
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| 369 | @return  The build info | 
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| 370 | */ | 
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| 371 | const string& buildInfo() const { return myBuildInfo; } | 
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| 372 |  | 
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| 373 | /** | 
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| 374 | Issue a quit event to the OSystem. | 
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| 375 | */ | 
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| 376 | void quit() { myQuitLoop = true; } | 
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| 377 |  | 
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| 378 | /** | 
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| 379 | Get the system messages logged up to this point. | 
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| 380 |  | 
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| 381 | @return The list of log messages | 
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| 382 | */ | 
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| 383 | const string& logMessages() const { return myLogMessages; } | 
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| 384 |  | 
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| 385 | /** | 
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| 386 | Reset FPS measurement. | 
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| 387 | */ | 
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| 388 | void resetFps(); | 
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| 389 |  | 
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| 390 | float frameRate() const; | 
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| 391 |  | 
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| 392 | /** | 
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| 393 | Attempt to override the base directory that will be used by derived | 
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| 394 | classes, and use this one instead.  Note that this is only a hint; | 
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| 395 | derived classes are free to ignore this, as some can't use an | 
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| 396 | alternate base directory. | 
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| 397 |  | 
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| 398 | Alternatively, attempt to use the application directory directly. | 
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| 399 | Again, this is not supported on all systems, so it may be simply | 
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| 400 | ignored. | 
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| 401 | */ | 
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| 402 | static void overrideBaseDir(const string& path) { ourOverrideBaseDir = path; } | 
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| 403 | static void overrideBaseDirWithApp() { ourOverrideBaseDirWithApp = true; } | 
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| 404 |  | 
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| 405 | public: | 
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| 406 | ////////////////////////////////////////////////////////////////////// | 
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| 407 | // The following methods are system-specific and can be overrided in | 
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| 408 | // derived classes.  Otherwise, the base methods will be used. | 
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| 409 | ////////////////////////////////////////////////////////////////////// | 
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| 410 | /** | 
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| 411 | This method runs the main loop.  Since different platforms | 
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| 412 | may use different timing methods and/or algorithms, this method can | 
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| 413 | be overrided.  However, the port then takes all responsibility for | 
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| 414 | running the emulation and taking care of timing. | 
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| 415 | */ | 
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| 416 | virtual void mainLoop(); | 
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| 417 |  | 
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| 418 | /** | 
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| 419 | Informs the OSystem of a change in EventHandler state. | 
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| 420 | */ | 
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| 421 | virtual void stateChanged(EventHandlerState state) { } | 
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| 422 |  | 
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| 423 | protected: | 
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| 424 |  | 
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| 425 | virtual shared_ptr<KeyValueRepository> createSettingsRepository(); | 
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| 426 |  | 
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| 427 | /** | 
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| 428 | Append a message to the internal log | 
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| 429 | (a newline is automatically added). | 
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| 430 |  | 
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| 431 | @param message  The message to be appended | 
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| 432 | @param level    If 0, always output the message, only append when | 
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| 433 | level is less than or equal to that in 'loglevel' | 
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| 434 | */ | 
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| 435 | void logMessage(const string& message, Logger::Level level); | 
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| 436 |  | 
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| 437 | ////////////////////////////////////////////////////////////////////// | 
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| 438 | // The following methods are system-specific and *must* be | 
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| 439 | // implemented in derived classes. | 
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| 440 | ////////////////////////////////////////////////////////////////////// | 
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| 441 | /** | 
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| 442 | Determine the base directory and main configuration file from the | 
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| 443 | derived class.  It can also use hints, as described below. | 
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| 444 |  | 
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| 445 | @param basedir  The base directory for all configuration files | 
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| 446 | @param cfgfile  The fully qualified pathname of the config file | 
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| 447 | (including the base directory) | 
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| 448 | @param savedir  The default directory to save various other files | 
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| 449 | @param loaddir  The default directory to load various other files | 
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| 450 | @param useappdir  A hint that the base dir should be set to the | 
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| 451 | app directory; not all ports can do this, so | 
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| 452 | they are free to ignore it | 
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| 453 | @param usedir     A hint that the base dir should be set to this | 
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| 454 | parameter; not all ports can do this, so | 
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| 455 | they are free to ignore it | 
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| 456 | */ | 
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| 457 | virtual void getBaseDirAndConfig(string& basedir, string& cfgfile, | 
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| 458 | string& savedir, string& loaddir, | 
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| 459 | bool useappdir, const string& usedir) = 0; | 
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| 460 |  | 
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| 461 | protected: | 
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| 462 | // Pointer to the EventHandler object | 
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| 463 | unique_ptr<EventHandler> myEventHandler; | 
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| 464 |  | 
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| 465 | // Pointer to the FrameBuffer object | 
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| 466 | unique_ptr<FrameBuffer> myFrameBuffer; | 
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| 467 |  | 
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| 468 | // Pointer to the Sound object | 
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| 469 | unique_ptr<Sound> mySound; | 
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| 470 |  | 
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| 471 | // Pointer to the Settings object | 
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| 472 | unique_ptr<Settings> mySettings; | 
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| 473 |  | 
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| 474 | // Pointer to the Random object | 
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| 475 | unique_ptr<Random> myRandom; | 
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| 476 |  | 
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| 477 | // Pointer to the PropertiesSet object | 
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| 478 | unique_ptr<PropertiesSet> myPropSet; | 
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| 479 |  | 
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| 480 | // Pointer to the (currently defined) Console object | 
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| 481 | unique_ptr<Console> myConsole; | 
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| 482 |  | 
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| 483 | // Pointer to audio settings object | 
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| 484 | unique_ptr<AudioSettings> myAudioSettings; | 
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| 485 |  | 
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| 486 | #ifdef CHEATCODE_SUPPORT | 
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| 487 | // Pointer to the CheatManager object | 
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| 488 | unique_ptr<CheatManager> myCheatManager; | 
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| 489 | #endif | 
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| 490 |  | 
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| 491 | #ifdef DEBUGGER_SUPPORT | 
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| 492 | // Pointer to the Debugger object | 
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| 493 | unique_ptr<Debugger> myDebugger; | 
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| 494 | #endif | 
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| 495 |  | 
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| 496 | #ifdef GUI_SUPPORT | 
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| 497 | // Pointer to the Menu object | 
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| 498 | unique_ptr<Menu> ; | 
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| 499 |  | 
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| 500 | // Pointer to the CommandMenu object | 
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| 501 | unique_ptr<CommandMenu> myCommandMenu; | 
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| 502 |  | 
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| 503 | // Pointer to the Launcher object | 
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| 504 | unique_ptr<Launcher> myLauncher; | 
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| 505 |  | 
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| 506 | // Pointer to the TimeMachine object | 
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| 507 | unique_ptr<TimeMachine> myTimeMachine; | 
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| 508 | #endif | 
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| 509 |  | 
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| 510 | #ifdef PNG_SUPPORT | 
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| 511 | // PNG object responsible for loading/saving PNG images | 
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| 512 | unique_ptr<PNGLibrary> myPNGLib; | 
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| 513 | #endif | 
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| 514 |  | 
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| 515 | // Pointer to the StateManager object | 
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| 516 | unique_ptr<StateManager> myStateManager; | 
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| 517 |  | 
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| 518 | // Pointer to the TimerManager object | 
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| 519 | unique_ptr<TimerManager> myTimerManager; | 
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| 520 |  | 
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| 521 | // The list of log messages | 
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| 522 | string myLogMessages; | 
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| 523 |  | 
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| 524 | // Indicates whether ROM launcher was ever opened during this run | 
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| 525 | bool myLauncherUsed; | 
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| 526 |  | 
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| 527 | // Indicates whether to stop the main loop | 
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| 528 | bool myQuitLoop; | 
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| 529 |  | 
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| 530 | private: | 
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| 531 | string myBaseDir; | 
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| 532 | string myStateDir; | 
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| 533 | string mySnapshotSaveDir; | 
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| 534 | string mySnapshotLoadDir; | 
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| 535 | string myNVRamDir; | 
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| 536 | string myDefaultSaveDir; | 
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| 537 | string myDefaultLoadDir; | 
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| 538 |  | 
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| 539 | bool mySettingsLoaded; | 
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| 540 |  | 
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| 541 | string myCheatFile; | 
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| 542 | string myConfigFile; | 
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| 543 | string myPaletteFile; | 
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| 544 | string myPropertiesFile; | 
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| 545 |  | 
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| 546 | FilesystemNode myRomFile; | 
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| 547 | string myRomMD5; | 
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| 548 |  | 
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| 549 | string myFeatures; | 
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| 550 | string myBuildInfo; | 
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| 551 |  | 
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| 552 | FpsMeter myFpsMeter; | 
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| 553 |  | 
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| 554 | // If not empty, a hint for derived classes to use this as the | 
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| 555 | // base directory (where all settings are stored) | 
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| 556 | // Derived classes are free to ignore it and use their own defaults | 
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| 557 | static string ourOverrideBaseDir; | 
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| 558 | static bool ourOverrideBaseDirWithApp; | 
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| 559 |  | 
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| 560 | #ifdef SQLITE_SUPPORT | 
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| 561 | shared_ptr<SettingsDb> mySettingsDb; | 
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| 562 | #endif | 
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| 563 |  | 
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| 564 | private: | 
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| 565 | /** | 
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| 566 | Creates the various sound devices available in this system | 
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| 567 | */ | 
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| 568 | void createSound(); | 
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| 569 |  | 
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| 570 | /** | 
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| 571 | Creates an actual Console object based on the given info. | 
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| 572 |  | 
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| 573 | @param romfile  The file node of the ROM to use (contains path) | 
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| 574 | @param md5      The MD5sum of the ROM | 
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| 575 |  | 
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| 576 | @return  The actual Console object, otherwise nullptr. | 
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| 577 | */ | 
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| 578 | unique_ptr<Console> openConsole(const FilesystemNode& romfile, string& md5); | 
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| 579 |  | 
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| 580 | /** | 
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| 581 | Close and finalize any currently open console. | 
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| 582 | */ | 
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| 583 | void closeConsole(); | 
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| 584 |  | 
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| 585 | /** | 
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| 586 | Gets all possible info about the given console. | 
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| 587 |  | 
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| 588 | @param console  The console to use | 
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| 589 | @return  Some information about this console | 
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| 590 | */ | 
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| 591 | string getROMInfo(const Console& console); | 
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| 592 |  | 
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| 593 | double dispatchEmulation(EmulationWorker& emulationWorker); | 
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| 594 |  | 
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| 595 | // Following constructors and assignment operators not supported | 
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| 596 | OSystem(const OSystem&) = delete; | 
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| 597 | OSystem(OSystem&&) = delete; | 
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| 598 | OSystem& operator=(const OSystem&) = delete; | 
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| 599 | OSystem& operator=(OSystem&&) = delete; | 
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| 600 | }; | 
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| 601 |  | 
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| 602 | #endif | 
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| 603 |  | 
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