| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef OSYSTEM_HXX |
| 19 | #define OSYSTEM_HXX |
| 20 | |
| 21 | class Console; |
| 22 | class FrameBuffer; |
| 23 | class EventHandler; |
| 24 | class Properties; |
| 25 | class PropertiesSet; |
| 26 | class Random; |
| 27 | class Sound; |
| 28 | class StateManager; |
| 29 | class TimerManager; |
| 30 | class EmulationWorker; |
| 31 | class AudioSettings; |
| 32 | #ifdef CHEATCODE_SUPPORT |
| 33 | class CheatManager; |
| 34 | #endif |
| 35 | #ifdef DEBUGGER_SUPPORT |
| 36 | class Debugger; |
| 37 | #endif |
| 38 | #ifdef GUI_SUPPORT |
| 39 | class CommandMenu; |
| 40 | class Launcher; |
| 41 | class ; |
| 42 | class TimeMachine; |
| 43 | class VideoDialog; |
| 44 | #endif |
| 45 | #ifdef PNG_SUPPORT |
| 46 | class PNGLibrary; |
| 47 | #endif |
| 48 | #ifdef SQLITE_SUPPORT |
| 49 | class SettingsDb; |
| 50 | #endif |
| 51 | |
| 52 | #include <chrono> |
| 53 | |
| 54 | #include "FSNode.hxx" |
| 55 | #include "FrameBufferConstants.hxx" |
| 56 | #include "EventHandlerConstants.hxx" |
| 57 | #include "FpsMeter.hxx" |
| 58 | #include "Settings.hxx" |
| 59 | #include "Logger.hxx" |
| 60 | #include "bspf.hxx" |
| 61 | #include "repository/KeyValueRepository.hxx" |
| 62 | |
| 63 | /** |
| 64 | This class provides an interface for accessing operating system specific |
| 65 | functions. It also comprises an overall parent object, to which all the |
| 66 | other objects belong. |
| 67 | |
| 68 | @author Stephen Anthony |
| 69 | */ |
| 70 | class OSystem |
| 71 | { |
| 72 | friend class EventHandler; |
| 73 | |
| 74 | public: |
| 75 | OSystem(); |
| 76 | virtual ~OSystem(); |
| 77 | |
| 78 | /** |
| 79 | Create all child objects which belong to this OSystem |
| 80 | */ |
| 81 | virtual bool create(); |
| 82 | |
| 83 | /** |
| 84 | Creates the various framebuffers/renderers available in this system. |
| 85 | Note that it will only create one type per run of Stella. |
| 86 | |
| 87 | @return Success or failure of the framebuffer creation |
| 88 | */ |
| 89 | FBInitStatus createFrameBuffer(); |
| 90 | |
| 91 | public: |
| 92 | /** |
| 93 | Get the event handler of the system. |
| 94 | |
| 95 | @return The event handler |
| 96 | */ |
| 97 | EventHandler& eventHandler() const { return *myEventHandler; } |
| 98 | |
| 99 | /** |
| 100 | Get the frame buffer of the system. |
| 101 | |
| 102 | @return The frame buffer |
| 103 | */ |
| 104 | FrameBuffer& frameBuffer() const { return *myFrameBuffer; } |
| 105 | |
| 106 | /** |
| 107 | Get the sound object of the system. |
| 108 | |
| 109 | @return The sound object |
| 110 | */ |
| 111 | Sound& sound() const { return *mySound; } |
| 112 | |
| 113 | /** |
| 114 | Get the settings object of the system. |
| 115 | |
| 116 | @return The settings object |
| 117 | */ |
| 118 | Settings& settings() const { return *mySettings; } |
| 119 | |
| 120 | /** |
| 121 | Get the random object of the system. |
| 122 | |
| 123 | @return The random object |
| 124 | */ |
| 125 | Random& random() const { return *myRandom; } |
| 126 | |
| 127 | /** |
| 128 | Get the set of game properties for the system. |
| 129 | |
| 130 | @return The properties set object |
| 131 | */ |
| 132 | PropertiesSet& propSet() const { return *myPropSet; } |
| 133 | |
| 134 | /** |
| 135 | Get the console of the system. The console won't always exist, |
| 136 | so we should test if it's available. |
| 137 | |
| 138 | @return The console object |
| 139 | */ |
| 140 | Console& console() const { return *myConsole; } |
| 141 | bool hasConsole() const; |
| 142 | |
| 143 | /** |
| 144 | Get the audio settings object of the system. |
| 145 | |
| 146 | @return The audio settings object |
| 147 | */ |
| 148 | AudioSettings& audioSettings() { return *myAudioSettings; } |
| 149 | |
| 150 | /** |
| 151 | Get the state manager of the system. |
| 152 | |
| 153 | @return The statemanager object |
| 154 | */ |
| 155 | StateManager& state() const { return *myStateManager; } |
| 156 | |
| 157 | /** |
| 158 | Get the timer/callback manager of the system. |
| 159 | |
| 160 | @return The timermanager object |
| 161 | */ |
| 162 | TimerManager& timer() const { return *myTimerManager; } |
| 163 | |
| 164 | /** |
| 165 | This method should be called to initiate the process of loading settings |
| 166 | from the config file. It takes care of loading settings, applying |
| 167 | commandline overrides, and finally validating all settings. |
| 168 | */ |
| 169 | void loadConfig(const Settings::Options& options); |
| 170 | |
| 171 | /** |
| 172 | This method should be called to save the current settings. It first asks |
| 173 | each subsystem to update its settings, then it saves all settings to the |
| 174 | config file. |
| 175 | */ |
| 176 | void saveConfig(); |
| 177 | |
| 178 | #ifdef CHEATCODE_SUPPORT |
| 179 | /** |
| 180 | Get the cheat manager of the system. |
| 181 | |
| 182 | @return The cheatmanager object |
| 183 | */ |
| 184 | CheatManager& cheat() const { return *myCheatManager; } |
| 185 | #endif |
| 186 | |
| 187 | #ifdef DEBUGGER_SUPPORT |
| 188 | /** |
| 189 | Get the ROM debugger of the system. |
| 190 | |
| 191 | @return The debugger object |
| 192 | */ |
| 193 | Debugger& debugger() const { return *myDebugger; } |
| 194 | #endif |
| 195 | |
| 196 | #ifdef GUI_SUPPORT |
| 197 | /** |
| 198 | Get the settings menu of the system. |
| 199 | |
| 200 | @return The settings menu object |
| 201 | */ |
| 202 | Menu& () const { return *myMenu; } |
| 203 | |
| 204 | /** |
| 205 | Get the command menu of the system. |
| 206 | |
| 207 | @return The command menu object |
| 208 | */ |
| 209 | CommandMenu& commandMenu() const { return *myCommandMenu; } |
| 210 | |
| 211 | /** |
| 212 | Get the ROM launcher of the system. |
| 213 | |
| 214 | @return The launcher object |
| 215 | */ |
| 216 | Launcher& launcher() const { return *myLauncher; } |
| 217 | |
| 218 | /** |
| 219 | Get the time machine of the system (manages state files). |
| 220 | |
| 221 | @return The time machine object |
| 222 | */ |
| 223 | TimeMachine& timeMachine() const { return *myTimeMachine; } |
| 224 | #endif |
| 225 | |
| 226 | #ifdef PNG_SUPPORT |
| 227 | /** |
| 228 | Get the PNG handler of the system. |
| 229 | |
| 230 | @return The PNGlib object |
| 231 | */ |
| 232 | PNGLibrary& png() const { return *myPNGLib; } |
| 233 | #endif |
| 234 | |
| 235 | /** |
| 236 | Set all config file paths for the OSystem. |
| 237 | */ |
| 238 | void setConfigPaths(); |
| 239 | |
| 240 | /** |
| 241 | Return the default full/complete directory name for storing data. |
| 242 | */ |
| 243 | const string& baseDir() const { return myBaseDir; } |
| 244 | |
| 245 | /** |
| 246 | Return the full/complete directory name for storing state files. |
| 247 | */ |
| 248 | const string& stateDir() const { return myStateDir; } |
| 249 | |
| 250 | /** |
| 251 | Return the full/complete directory name for storing nvram |
| 252 | (flash/EEPROM) files. |
| 253 | */ |
| 254 | const string& nvramDir() const { return myNVRamDir; } |
| 255 | |
| 256 | #ifdef CHEATCODE_SUPPORT |
| 257 | /** |
| 258 | This method should be called to get the full path of the cheat file. |
| 259 | |
| 260 | @return String representing the full path of the cheat filename. |
| 261 | */ |
| 262 | const string& cheatFile() const { return myCheatFile; } |
| 263 | #endif |
| 264 | |
| 265 | #ifdef PNG_SUPPORT |
| 266 | /** |
| 267 | Return the full/complete directory name for saving and loading |
| 268 | PNG snapshots. |
| 269 | */ |
| 270 | const string& snapshotSaveDir() const { return mySnapshotSaveDir; } |
| 271 | const string& snapshotLoadDir() const { return mySnapshotLoadDir; } |
| 272 | #endif |
| 273 | |
| 274 | /** |
| 275 | This method should be called to get the full path of the |
| 276 | (optional) palette file. |
| 277 | |
| 278 | @return String representing the full path of the properties filename. |
| 279 | */ |
| 280 | const string& paletteFile() const { return myPaletteFile; } |
| 281 | |
| 282 | /** |
| 283 | This method should be called to get the full path of the currently |
| 284 | loaded ROM. |
| 285 | |
| 286 | @return FSNode object representing the ROM file. |
| 287 | */ |
| 288 | const FilesystemNode& romFile() const { return myRomFile; } |
| 289 | |
| 290 | /** |
| 291 | The default locations for saving and loading various files that |
| 292 | don't already have a specific location. |
| 293 | */ |
| 294 | const string& defaultSaveDir() const { return myDefaultSaveDir; } |
| 295 | const string& defaultLoadDir() const { return myDefaultLoadDir; } |
| 296 | |
| 297 | /** |
| 298 | Open the given ROM and return an array containing its contents. |
| 299 | Also, the properties database is updated with a valid ROM name |
| 300 | for this ROM (if necessary). |
| 301 | |
| 302 | @param rom The file node of the ROM to open (contains path) |
| 303 | @param md5 The md5 calculated from the ROM file |
| 304 | (will be recalculated if necessary) |
| 305 | @param size The amount of data read into the image array |
| 306 | |
| 307 | @return Unique pointer to the array |
| 308 | */ |
| 309 | ByteBuffer openROM(const FilesystemNode& rom, string& md5, uInt32& size); |
| 310 | |
| 311 | /** |
| 312 | Creates a new game console from the specified romfile, and correctly |
| 313 | initializes the system state to start emulation of the Console. |
| 314 | |
| 315 | @param rom The FSNode of the ROM to use (contains path, etc) |
| 316 | @param md5 The MD5sum of the ROM |
| 317 | @param newrom Whether this is a new ROM, or a reload of current one |
| 318 | |
| 319 | @return String indicating any error message (EmptyString for no errors) |
| 320 | */ |
| 321 | string createConsole(const FilesystemNode& rom, const string& md5 = "" , |
| 322 | bool newrom = true); |
| 323 | |
| 324 | /** |
| 325 | Reloads the current console (essentially deletes and re-creates it). |
| 326 | This can be thought of as a real console off/on toggle. |
| 327 | |
| 328 | @return True on successful creation, otherwise false |
| 329 | */ |
| 330 | bool reloadConsole(); |
| 331 | |
| 332 | /** |
| 333 | Creates a new ROM launcher, to select a new ROM to emulate. |
| 334 | |
| 335 | @param startdir The directory to use when opening the launcher; |
| 336 | if blank, use 'romdir' setting. |
| 337 | |
| 338 | @return True on successful creation, otherwise false |
| 339 | */ |
| 340 | bool createLauncher(const string& startdir = "" ); |
| 341 | |
| 342 | /** |
| 343 | Answers whether the ROM launcher was actually successfully used |
| 344 | at some point since the app started. |
| 345 | |
| 346 | @return True if launcher was ever used, otherwise false |
| 347 | */ |
| 348 | bool launcherUsed() const { return myLauncherUsed; } |
| 349 | |
| 350 | /** |
| 351 | Gets all possible info about the ROM by creating a temporary |
| 352 | Console object and querying it. |
| 353 | |
| 354 | @param romfile The file node of the ROM to use |
| 355 | @return Some information about this ROM |
| 356 | */ |
| 357 | string getROMInfo(const FilesystemNode& romfile); |
| 358 | |
| 359 | /** |
| 360 | The features which are conditionally compiled into Stella. |
| 361 | |
| 362 | @return The supported features |
| 363 | */ |
| 364 | const string& features() const { return myFeatures; } |
| 365 | |
| 366 | /** |
| 367 | The build information for Stella (toolkit version, architecture, etc). |
| 368 | |
| 369 | @return The build info |
| 370 | */ |
| 371 | const string& buildInfo() const { return myBuildInfo; } |
| 372 | |
| 373 | /** |
| 374 | Issue a quit event to the OSystem. |
| 375 | */ |
| 376 | void quit() { myQuitLoop = true; } |
| 377 | |
| 378 | /** |
| 379 | Get the system messages logged up to this point. |
| 380 | |
| 381 | @return The list of log messages |
| 382 | */ |
| 383 | const string& logMessages() const { return myLogMessages; } |
| 384 | |
| 385 | /** |
| 386 | Reset FPS measurement. |
| 387 | */ |
| 388 | void resetFps(); |
| 389 | |
| 390 | float frameRate() const; |
| 391 | |
| 392 | /** |
| 393 | Attempt to override the base directory that will be used by derived |
| 394 | classes, and use this one instead. Note that this is only a hint; |
| 395 | derived classes are free to ignore this, as some can't use an |
| 396 | alternate base directory. |
| 397 | |
| 398 | Alternatively, attempt to use the application directory directly. |
| 399 | Again, this is not supported on all systems, so it may be simply |
| 400 | ignored. |
| 401 | */ |
| 402 | static void overrideBaseDir(const string& path) { ourOverrideBaseDir = path; } |
| 403 | static void overrideBaseDirWithApp() { ourOverrideBaseDirWithApp = true; } |
| 404 | |
| 405 | public: |
| 406 | ////////////////////////////////////////////////////////////////////// |
| 407 | // The following methods are system-specific and can be overrided in |
| 408 | // derived classes. Otherwise, the base methods will be used. |
| 409 | ////////////////////////////////////////////////////////////////////// |
| 410 | /** |
| 411 | This method runs the main loop. Since different platforms |
| 412 | may use different timing methods and/or algorithms, this method can |
| 413 | be overrided. However, the port then takes all responsibility for |
| 414 | running the emulation and taking care of timing. |
| 415 | */ |
| 416 | virtual void mainLoop(); |
| 417 | |
| 418 | /** |
| 419 | Informs the OSystem of a change in EventHandler state. |
| 420 | */ |
| 421 | virtual void stateChanged(EventHandlerState state) { } |
| 422 | |
| 423 | protected: |
| 424 | |
| 425 | virtual shared_ptr<KeyValueRepository> createSettingsRepository(); |
| 426 | |
| 427 | /** |
| 428 | Append a message to the internal log |
| 429 | (a newline is automatically added). |
| 430 | |
| 431 | @param message The message to be appended |
| 432 | @param level If 0, always output the message, only append when |
| 433 | level is less than or equal to that in 'loglevel' |
| 434 | */ |
| 435 | void logMessage(const string& message, Logger::Level level); |
| 436 | |
| 437 | ////////////////////////////////////////////////////////////////////// |
| 438 | // The following methods are system-specific and *must* be |
| 439 | // implemented in derived classes. |
| 440 | ////////////////////////////////////////////////////////////////////// |
| 441 | /** |
| 442 | Determine the base directory and main configuration file from the |
| 443 | derived class. It can also use hints, as described below. |
| 444 | |
| 445 | @param basedir The base directory for all configuration files |
| 446 | @param cfgfile The fully qualified pathname of the config file |
| 447 | (including the base directory) |
| 448 | @param savedir The default directory to save various other files |
| 449 | @param loaddir The default directory to load various other files |
| 450 | @param useappdir A hint that the base dir should be set to the |
| 451 | app directory; not all ports can do this, so |
| 452 | they are free to ignore it |
| 453 | @param usedir A hint that the base dir should be set to this |
| 454 | parameter; not all ports can do this, so |
| 455 | they are free to ignore it |
| 456 | */ |
| 457 | virtual void getBaseDirAndConfig(string& basedir, string& cfgfile, |
| 458 | string& savedir, string& loaddir, |
| 459 | bool useappdir, const string& usedir) = 0; |
| 460 | |
| 461 | protected: |
| 462 | // Pointer to the EventHandler object |
| 463 | unique_ptr<EventHandler> myEventHandler; |
| 464 | |
| 465 | // Pointer to the FrameBuffer object |
| 466 | unique_ptr<FrameBuffer> myFrameBuffer; |
| 467 | |
| 468 | // Pointer to the Sound object |
| 469 | unique_ptr<Sound> mySound; |
| 470 | |
| 471 | // Pointer to the Settings object |
| 472 | unique_ptr<Settings> mySettings; |
| 473 | |
| 474 | // Pointer to the Random object |
| 475 | unique_ptr<Random> myRandom; |
| 476 | |
| 477 | // Pointer to the PropertiesSet object |
| 478 | unique_ptr<PropertiesSet> myPropSet; |
| 479 | |
| 480 | // Pointer to the (currently defined) Console object |
| 481 | unique_ptr<Console> myConsole; |
| 482 | |
| 483 | // Pointer to audio settings object |
| 484 | unique_ptr<AudioSettings> myAudioSettings; |
| 485 | |
| 486 | #ifdef CHEATCODE_SUPPORT |
| 487 | // Pointer to the CheatManager object |
| 488 | unique_ptr<CheatManager> myCheatManager; |
| 489 | #endif |
| 490 | |
| 491 | #ifdef DEBUGGER_SUPPORT |
| 492 | // Pointer to the Debugger object |
| 493 | unique_ptr<Debugger> myDebugger; |
| 494 | #endif |
| 495 | |
| 496 | #ifdef GUI_SUPPORT |
| 497 | // Pointer to the Menu object |
| 498 | unique_ptr<Menu> ; |
| 499 | |
| 500 | // Pointer to the CommandMenu object |
| 501 | unique_ptr<CommandMenu> myCommandMenu; |
| 502 | |
| 503 | // Pointer to the Launcher object |
| 504 | unique_ptr<Launcher> myLauncher; |
| 505 | |
| 506 | // Pointer to the TimeMachine object |
| 507 | unique_ptr<TimeMachine> myTimeMachine; |
| 508 | #endif |
| 509 | |
| 510 | #ifdef PNG_SUPPORT |
| 511 | // PNG object responsible for loading/saving PNG images |
| 512 | unique_ptr<PNGLibrary> myPNGLib; |
| 513 | #endif |
| 514 | |
| 515 | // Pointer to the StateManager object |
| 516 | unique_ptr<StateManager> myStateManager; |
| 517 | |
| 518 | // Pointer to the TimerManager object |
| 519 | unique_ptr<TimerManager> myTimerManager; |
| 520 | |
| 521 | // The list of log messages |
| 522 | string myLogMessages; |
| 523 | |
| 524 | // Indicates whether ROM launcher was ever opened during this run |
| 525 | bool myLauncherUsed; |
| 526 | |
| 527 | // Indicates whether to stop the main loop |
| 528 | bool myQuitLoop; |
| 529 | |
| 530 | private: |
| 531 | string myBaseDir; |
| 532 | string myStateDir; |
| 533 | string mySnapshotSaveDir; |
| 534 | string mySnapshotLoadDir; |
| 535 | string myNVRamDir; |
| 536 | string myDefaultSaveDir; |
| 537 | string myDefaultLoadDir; |
| 538 | |
| 539 | bool mySettingsLoaded; |
| 540 | |
| 541 | string myCheatFile; |
| 542 | string myConfigFile; |
| 543 | string myPaletteFile; |
| 544 | string myPropertiesFile; |
| 545 | |
| 546 | FilesystemNode myRomFile; |
| 547 | string myRomMD5; |
| 548 | |
| 549 | string myFeatures; |
| 550 | string myBuildInfo; |
| 551 | |
| 552 | FpsMeter myFpsMeter; |
| 553 | |
| 554 | // If not empty, a hint for derived classes to use this as the |
| 555 | // base directory (where all settings are stored) |
| 556 | // Derived classes are free to ignore it and use their own defaults |
| 557 | static string ourOverrideBaseDir; |
| 558 | static bool ourOverrideBaseDirWithApp; |
| 559 | |
| 560 | #ifdef SQLITE_SUPPORT |
| 561 | shared_ptr<SettingsDb> mySettingsDb; |
| 562 | #endif |
| 563 | |
| 564 | private: |
| 565 | /** |
| 566 | Creates the various sound devices available in this system |
| 567 | */ |
| 568 | void createSound(); |
| 569 | |
| 570 | /** |
| 571 | Creates an actual Console object based on the given info. |
| 572 | |
| 573 | @param romfile The file node of the ROM to use (contains path) |
| 574 | @param md5 The MD5sum of the ROM |
| 575 | |
| 576 | @return The actual Console object, otherwise nullptr. |
| 577 | */ |
| 578 | unique_ptr<Console> openConsole(const FilesystemNode& romfile, string& md5); |
| 579 | |
| 580 | /** |
| 581 | Close and finalize any currently open console. |
| 582 | */ |
| 583 | void closeConsole(); |
| 584 | |
| 585 | /** |
| 586 | Gets all possible info about the given console. |
| 587 | |
| 588 | @param console The console to use |
| 589 | @return Some information about this console |
| 590 | */ |
| 591 | string getROMInfo(const Console& console); |
| 592 | |
| 593 | double dispatchEmulation(EmulationWorker& emulationWorker); |
| 594 | |
| 595 | // Following constructors and assignment operators not supported |
| 596 | OSystem(const OSystem&) = delete; |
| 597 | OSystem(OSystem&&) = delete; |
| 598 | OSystem& operator=(const OSystem&) = delete; |
| 599 | OSystem& operator=(OSystem&&) = delete; |
| 600 | }; |
| 601 | |
| 602 | #endif |
| 603 | |