| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #include "SimpleResampler.hxx" | 
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| 19 |  | 
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| 20 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 21 | SimpleResampler::SimpleResampler( | 
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| 22 | Resampler::Format formatFrom, | 
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| 23 | Resampler::Format formatTo, | 
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| 24 | Resampler::NextFragmentCallback nextFragmentCallback) | 
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| 25 | : Resampler(formatFrom, formatTo, nextFragmentCallback), | 
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| 26 | myCurrentFragment(nullptr), | 
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| 27 | myTimeIndex(0), | 
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| 28 | myFragmentIndex(0), | 
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| 29 | myIsUnderrun(true) | 
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| 30 | { | 
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| 31 | } | 
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| 32 |  | 
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| 33 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 34 | void SimpleResampler::fillFragment(float* fragment, uInt32 length) | 
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| 35 | { | 
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| 36 | if (myIsUnderrun) { | 
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| 37 | Int16* nextFragment = myNextFragmentCallback(); | 
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| 38 |  | 
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| 39 | if (nextFragment) { | 
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| 40 | myCurrentFragment = nextFragment; | 
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| 41 | myFragmentIndex = 0; | 
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| 42 | myIsUnderrun = false; | 
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| 43 | } | 
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| 44 | } | 
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| 45 |  | 
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| 46 | if (!myCurrentFragment) { | 
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| 47 | std::fill_n(fragment, length, 0.f); | 
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| 48 | return; | 
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| 49 | } | 
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| 50 |  | 
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| 51 | const uInt32 outputSamples = myFormatTo.stereo ? (length >> 1) : length; | 
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| 52 |  | 
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| 53 | // For the following math, remember that myTimeIndex = time * myFormatFrom.sampleRate * myFormatTo.sampleRate | 
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| 54 | for (uInt32 i = 0; i < outputSamples; ++i) { | 
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| 55 | if (myFormatFrom.stereo) { | 
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| 56 | float sampleL = static_cast<float>(myCurrentFragment[2*myFragmentIndex]) / static_cast<float>(0x7fff); | 
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| 57 | float sampleR = static_cast<float>(myCurrentFragment[2*myFragmentIndex + 1]) / static_cast<float>(0x7fff); | 
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| 58 |  | 
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| 59 | if (myFormatTo.stereo) { | 
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| 60 | fragment[2*i] = sampleL; | 
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| 61 | fragment[2*i + 1] = sampleR; | 
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| 62 | } | 
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| 63 | else | 
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| 64 | fragment[i] = (sampleL + sampleR) / 2.f; | 
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| 65 | } else { | 
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| 66 | float sample = static_cast<float>(myCurrentFragment[myFragmentIndex] / static_cast<float>(0x7fff)); | 
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| 67 |  | 
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| 68 | if (myFormatTo.stereo) | 
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| 69 | fragment[2*i] = fragment[2*i + 1] = sample; | 
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| 70 | else | 
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| 71 | fragment[i] = sample; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | // time += 1 / myFormatTo.sampleRate | 
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| 75 | myTimeIndex += myFormatFrom.sampleRate; | 
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| 76 |  | 
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| 77 | // time >= 1 / myFormatFrom.sampleRate | 
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| 78 | if (myTimeIndex >= myFormatTo.sampleRate) { | 
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| 79 | // myFragmentIndex += time * myFormatFrom.sampleRate | 
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| 80 | myFragmentIndex += myTimeIndex / myFormatTo.sampleRate; | 
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| 81 | myTimeIndex %= myFormatTo.sampleRate; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | if (myFragmentIndex >= myFormatFrom.fragmentSize) { | 
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| 85 | myFragmentIndex %= myFormatFrom.fragmentSize; | 
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| 86 |  | 
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| 87 | Int16* nextFragment = myNextFragmentCallback(); | 
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| 88 | if (nextFragment) | 
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| 89 | myCurrentFragment = nextFragment; | 
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| 90 | else { | 
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| 91 | myUnderrunLogger.log(); | 
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| 92 | myIsUnderrun = true; | 
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| 93 | } | 
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| 94 | } | 
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| 95 | } | 
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| 96 | } | 
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| 97 |  | 
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