| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "SimpleResampler.hxx" |
| 19 | |
| 20 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 21 | SimpleResampler::SimpleResampler( |
| 22 | Resampler::Format formatFrom, |
| 23 | Resampler::Format formatTo, |
| 24 | Resampler::NextFragmentCallback nextFragmentCallback) |
| 25 | : Resampler(formatFrom, formatTo, nextFragmentCallback), |
| 26 | myCurrentFragment(nullptr), |
| 27 | myTimeIndex(0), |
| 28 | myFragmentIndex(0), |
| 29 | myIsUnderrun(true) |
| 30 | { |
| 31 | } |
| 32 | |
| 33 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 34 | void SimpleResampler::fillFragment(float* fragment, uInt32 length) |
| 35 | { |
| 36 | if (myIsUnderrun) { |
| 37 | Int16* nextFragment = myNextFragmentCallback(); |
| 38 | |
| 39 | if (nextFragment) { |
| 40 | myCurrentFragment = nextFragment; |
| 41 | myFragmentIndex = 0; |
| 42 | myIsUnderrun = false; |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | if (!myCurrentFragment) { |
| 47 | std::fill_n(fragment, length, 0.f); |
| 48 | return; |
| 49 | } |
| 50 | |
| 51 | const uInt32 outputSamples = myFormatTo.stereo ? (length >> 1) : length; |
| 52 | |
| 53 | // For the following math, remember that myTimeIndex = time * myFormatFrom.sampleRate * myFormatTo.sampleRate |
| 54 | for (uInt32 i = 0; i < outputSamples; ++i) { |
| 55 | if (myFormatFrom.stereo) { |
| 56 | float sampleL = static_cast<float>(myCurrentFragment[2*myFragmentIndex]) / static_cast<float>(0x7fff); |
| 57 | float sampleR = static_cast<float>(myCurrentFragment[2*myFragmentIndex + 1]) / static_cast<float>(0x7fff); |
| 58 | |
| 59 | if (myFormatTo.stereo) { |
| 60 | fragment[2*i] = sampleL; |
| 61 | fragment[2*i + 1] = sampleR; |
| 62 | } |
| 63 | else |
| 64 | fragment[i] = (sampleL + sampleR) / 2.f; |
| 65 | } else { |
| 66 | float sample = static_cast<float>(myCurrentFragment[myFragmentIndex] / static_cast<float>(0x7fff)); |
| 67 | |
| 68 | if (myFormatTo.stereo) |
| 69 | fragment[2*i] = fragment[2*i + 1] = sample; |
| 70 | else |
| 71 | fragment[i] = sample; |
| 72 | } |
| 73 | |
| 74 | // time += 1 / myFormatTo.sampleRate |
| 75 | myTimeIndex += myFormatFrom.sampleRate; |
| 76 | |
| 77 | // time >= 1 / myFormatFrom.sampleRate |
| 78 | if (myTimeIndex >= myFormatTo.sampleRate) { |
| 79 | // myFragmentIndex += time * myFormatFrom.sampleRate |
| 80 | myFragmentIndex += myTimeIndex / myFormatTo.sampleRate; |
| 81 | myTimeIndex %= myFormatTo.sampleRate; |
| 82 | } |
| 83 | |
| 84 | if (myFragmentIndex >= myFormatFrom.fragmentSize) { |
| 85 | myFragmentIndex %= myFormatFrom.fragmentSize; |
| 86 | |
| 87 | Int16* nextFragment = myNextFragmentCallback(); |
| 88 | if (nextFragment) |
| 89 | myCurrentFragment = nextFragment; |
| 90 | else { |
| 91 | myUnderrunLogger.log(); |
| 92 | myIsUnderrun = true; |
| 93 | } |
| 94 | } |
| 95 | } |
| 96 | } |
| 97 | |