1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef DEBUGGER_SYSTEM_HXX |
19 | #define DEBUGGER_SYSTEM_HXX |
20 | |
21 | class Debugger; |
22 | |
23 | #include "Console.hxx" |
24 | |
25 | /** |
26 | The DebuggerState class is used as a base class for state in all |
27 | DebuggerSystem objects. We make it a class so we can take advantage |
28 | of the copy constructor. |
29 | */ |
30 | class DebuggerState |
31 | { |
32 | public: |
33 | DebuggerState() = default; |
34 | ~DebuggerState() = default; |
35 | |
36 | DebuggerState(const DebuggerState&) = default; |
37 | DebuggerState(DebuggerState&&) = delete; |
38 | DebuggerState& operator=(const DebuggerState&) = default; |
39 | DebuggerState& operator=(DebuggerState&&) = delete; |
40 | }; |
41 | |
42 | /** |
43 | The base class for all debugger objects. Its real purpose is to |
44 | clean up the Debugger API, partitioning it into separate |
45 | subsystems. |
46 | */ |
47 | class DebuggerSystem |
48 | { |
49 | public: |
50 | DebuggerSystem(Debugger& dbg, Console& console) : |
51 | myDebugger(dbg), myConsole(console), mySystem(console.system()) { } |
52 | virtual ~DebuggerSystem() = default; |
53 | |
54 | virtual const DebuggerState& getState() = 0; |
55 | virtual const DebuggerState& getOldState() = 0; |
56 | |
57 | virtual void saveOldState() = 0; |
58 | virtual string toString() = 0; |
59 | |
60 | protected: |
61 | Debugger& myDebugger; |
62 | Console& myConsole; |
63 | System& mySystem; |
64 | |
65 | private: |
66 | // Following constructors and assignment operators not supported |
67 | DebuggerSystem() = delete; |
68 | DebuggerSystem(const DebuggerSystem&) = delete; |
69 | DebuggerSystem(DebuggerSystem&&) = delete; |
70 | DebuggerSystem& operator=(const DebuggerSystem&) = delete; |
71 | DebuggerSystem& operator=(DebuggerSystem&&) = delete; |
72 | }; |
73 | |
74 | #endif |
75 | |