| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef TIA_OUTPUT_WIDGET_HXX |
| 19 | #define TIA_OUTPUT_WIDGET_HXX |
| 20 | |
| 21 | class GuiObject; |
| 22 | class ; |
| 23 | class TiaZoomWidget; |
| 24 | class FBSurface; |
| 25 | |
| 26 | #include "Widget.hxx" |
| 27 | #include "Command.hxx" |
| 28 | |
| 29 | class TiaOutputWidget : public Widget, public CommandSender |
| 30 | { |
| 31 | public: |
| 32 | TiaOutputWidget(GuiObject *boss, const GUI::Font& font, |
| 33 | int x, int y, int w, int h); |
| 34 | virtual ~TiaOutputWidget() = default; |
| 35 | |
| 36 | void loadConfig() override; |
| 37 | void setZoomWidget(TiaZoomWidget* w) { myZoom = w; } |
| 38 | |
| 39 | void saveSnapshot(int execDepth = 0, const string& execPrefix = "" ); |
| 40 | |
| 41 | // Eventually, these methods will enable access to the onscreen TIA image |
| 42 | // For example, clicking an area may cause an action |
| 43 | // (fill to this scanline, etc). |
| 44 | /* |
| 45 | void handleMouseUp(int x, int y, MouseButton b, int clickCount) override; |
| 46 | void handleMouseWheel(int x, int y, int direction) override; |
| 47 | bool handleKeyDown(StellaKey key, StellaMod mod) override; |
| 48 | bool handleKeyUp(StellaKey key, StellaMod mod) override; |
| 49 | */ |
| 50 | private: |
| 51 | unique_ptr<ContextMenu> ; |
| 52 | TiaZoomWidget* myZoom; |
| 53 | |
| 54 | int myClickX, myClickY; |
| 55 | |
| 56 | // Create this buffer once, instead of allocating it each time the |
| 57 | // TIA image is redrawn |
| 58 | uInt32 myLineBuffer[320]; |
| 59 | |
| 60 | private: |
| 61 | void handleMouseDown(int x, int y, MouseButton b, int clickCount) override; |
| 62 | void handleCommand(CommandSender* sender, int cmd, int data, int id) override; |
| 63 | |
| 64 | void drawWidget(bool hilite) override; |
| 65 | bool wantsFocus() const override { return false; } |
| 66 | |
| 67 | // Following constructors and assignment operators not supported |
| 68 | TiaOutputWidget() = delete; |
| 69 | TiaOutputWidget(const TiaOutputWidget&) = delete; |
| 70 | TiaOutputWidget(TiaOutputWidget&&) = delete; |
| 71 | TiaOutputWidget& operator=(const TiaOutputWidget&) = delete; |
| 72 | TiaOutputWidget& operator=(TiaOutputWidget&&) = delete; |
| 73 | }; |
| 74 | |
| 75 | #endif |
| 76 | |