| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef FBSURFACE_HXX |
| 19 | #define FBSURFACE_HXX |
| 20 | |
| 21 | class FrameBuffer; |
| 22 | class TIASurface; |
| 23 | |
| 24 | namespace GUI { |
| 25 | class Font; |
| 26 | } |
| 27 | namespace Common { |
| 28 | struct Rect; |
| 29 | } |
| 30 | |
| 31 | #include "FrameBufferConstants.hxx" |
| 32 | #include "bspf.hxx" |
| 33 | |
| 34 | /** |
| 35 | This class is basically a thin wrapper around the video toolkit 'surface' |
| 36 | structure. We do it this way so the actual video toolkit won't be dragged |
| 37 | into the depths of the codebase. All drawing is done into FBSurfaces, |
| 38 | which are then drawn into the FrameBuffer. Each FrameBuffer-derived class |
| 39 | is responsible for extending an FBSurface object suitable to the |
| 40 | FrameBuffer type. |
| 41 | |
| 42 | @author Stephen Anthony |
| 43 | */ |
| 44 | class FBSurface |
| 45 | { |
| 46 | public: |
| 47 | FBSurface(); |
| 48 | virtual ~FBSurface() = default; |
| 49 | |
| 50 | /** |
| 51 | This method returns the surface pixel pointer and pitch, which are |
| 52 | used when one wishes to modify the surface pixels directly. |
| 53 | */ |
| 54 | inline void basePtr(uInt32*& pixels, uInt32& pitch) const |
| 55 | { |
| 56 | pixels = myPixels; |
| 57 | pitch = myPitch; |
| 58 | } |
| 59 | |
| 60 | /** |
| 61 | This method is called to get a copy of the specified ARGB data from |
| 62 | the behind-the-scenes surface. |
| 63 | |
| 64 | @param buffer A copy of the pixel data in ARGB8888 format |
| 65 | @param pitch The pitch (in bytes) for the pixel data |
| 66 | @param rect The bounding rectangle for the buffer |
| 67 | */ |
| 68 | void readPixels(uInt8* buffer, uInt32 pitch, const Common::Rect& rect) const; |
| 69 | |
| 70 | ////////////////////////////////////////////////////////////////////////// |
| 71 | // Note: The drawing primitives below will work, but do not take |
| 72 | // advantage of any acceleration whatsoever. The methods are |
| 73 | // marked as 'virtual' so that child classes can choose to |
| 74 | // implement them more efficiently. |
| 75 | ////////////////////////////////////////////////////////////////////////// |
| 76 | |
| 77 | /** |
| 78 | This method should be called to draw a single pixel. |
| 79 | |
| 80 | @param x The x coordinate |
| 81 | @param y The y coordinate |
| 82 | @param color The color of the line |
| 83 | */ |
| 84 | virtual void pixel(uInt32 x, uInt32 y, ColorId color); |
| 85 | |
| 86 | /** |
| 87 | This method should be called to draw a line. |
| 88 | |
| 89 | @param x The first x coordinate |
| 90 | @param y The first y coordinate |
| 91 | @param x2 The second x coordinate |
| 92 | @param y2 The second y coordinate |
| 93 | @param color The color of the line |
| 94 | */ |
| 95 | virtual void line(uInt32 x, uInt32 y, uInt32 x2, uInt32 y2, ColorId color); |
| 96 | |
| 97 | /** |
| 98 | This method should be called to draw a horizontal line. |
| 99 | |
| 100 | @param x The first x coordinate |
| 101 | @param y The y coordinate |
| 102 | @param x2 The second x coordinate |
| 103 | @param color The color of the line |
| 104 | */ |
| 105 | virtual void hLine(uInt32 x, uInt32 y, uInt32 x2, ColorId color); |
| 106 | |
| 107 | /** |
| 108 | This method should be called to draw a vertical line. |
| 109 | |
| 110 | @param x The x coordinate |
| 111 | @param y The first y coordinate |
| 112 | @param y2 The second y coordinate |
| 113 | @param color The color of the line |
| 114 | */ |
| 115 | virtual void vLine(uInt32 x, uInt32 y, uInt32 y2, ColorId color); |
| 116 | |
| 117 | /** |
| 118 | This method should be called to draw a filled rectangle. |
| 119 | |
| 120 | @param x The x coordinate |
| 121 | @param y The y coordinate |
| 122 | @param w The width of the area |
| 123 | @param h The height of the area |
| 124 | @param color The fill color of the rectangle |
| 125 | */ |
| 126 | virtual void fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, |
| 127 | ColorId color); |
| 128 | |
| 129 | /** |
| 130 | This method should be called to draw the specified character. |
| 131 | |
| 132 | @param font The font to use to draw the character |
| 133 | @param c The character to draw |
| 134 | @param x The x coordinate |
| 135 | @param y The y coordinate |
| 136 | @param color The color of the character |
| 137 | */ |
| 138 | virtual void drawChar(const GUI::Font& font, uInt8 c, uInt32 x, uInt32 y, |
| 139 | ColorId color, ColorId shadowColor = kNone); |
| 140 | |
| 141 | /** |
| 142 | This method should be called to draw the bitmap image. |
| 143 | |
| 144 | @param bitmap The data to draw |
| 145 | @param x The x coordinate |
| 146 | @param y The y coordinate |
| 147 | @param color The color of the bitmap |
| 148 | @param h The height of the data image |
| 149 | */ |
| 150 | virtual void drawBitmap(uInt32* bitmap, uInt32 x, uInt32 y, ColorId color, |
| 151 | uInt32 h = 8); |
| 152 | |
| 153 | /** |
| 154 | This method should be called to draw the bitmap image. |
| 155 | |
| 156 | @param bitmap The data to draw |
| 157 | @param x The x coordinate |
| 158 | @param y The y coordinate |
| 159 | @param color The color of the bitmap |
| 160 | @param w The width of the data image |
| 161 | @param h The height of the data image |
| 162 | */ |
| 163 | virtual void drawBitmap(uInt32* bitmap, uInt32 x, uInt32 y, ColorId color, |
| 164 | uInt32 w, uInt32 h); |
| 165 | |
| 166 | /** |
| 167 | This method should be called to convert and copy a given row of pixel |
| 168 | data into a FrameBuffer surface. The pixels must already be in the |
| 169 | format used by the surface. |
| 170 | |
| 171 | @param data The data in uInt8 R/G/B format |
| 172 | @param x The destination x-location to start drawing pixels |
| 173 | @param y The destination y-location to start drawing pixels |
| 174 | @param numpixels The number of pixels to draw |
| 175 | */ |
| 176 | virtual void drawPixels(uInt32* data, uInt32 x, uInt32 y, uInt32 numpixels); |
| 177 | |
| 178 | /** |
| 179 | This method should be called to draw a rectangular box with sides |
| 180 | at the specified coordinates. |
| 181 | |
| 182 | @param x The x coordinate |
| 183 | @param y The y coordinate |
| 184 | @param w The width of the box |
| 185 | @param h The height of the box |
| 186 | @param colorA Lighter color for outside line. |
| 187 | @param colorB Darker color for inside line. |
| 188 | */ |
| 189 | virtual void box(uInt32 x, uInt32 y, uInt32 w, uInt32 h, |
| 190 | ColorId colorA, ColorId colorB); |
| 191 | |
| 192 | /** |
| 193 | This method should be called to draw a framed rectangle with |
| 194 | several different possible styles. |
| 195 | |
| 196 | @param x The x coordinate |
| 197 | @param y The y coordinate |
| 198 | @param w The width of the area |
| 199 | @param h The height of the area |
| 200 | @param color The color of the surrounding frame |
| 201 | @param style The 'FrameStyle' to use for the surrounding frame |
| 202 | */ |
| 203 | virtual void frameRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, |
| 204 | ColorId color, FrameStyle style = FrameStyle::Solid); |
| 205 | |
| 206 | /** |
| 207 | This method should be called to draw the specified string. |
| 208 | |
| 209 | @param font The font to draw the string with |
| 210 | @param s The string to draw |
| 211 | @param x The x coordinate |
| 212 | @param y The y coordinate |
| 213 | @param w The width of the string area |
| 214 | @param h The height of the string area (for multi line strings) |
| 215 | @param color The color of the text |
| 216 | @param align The alignment of the text in the string width area |
| 217 | @param deltax FIXME |
| 218 | @param useEllipsis Whether to use '...' when the string is too long |
| 219 | @return Number of lines drawn |
| 220 | */ |
| 221 | |
| 222 | virtual int drawString( |
| 223 | const GUI::Font& font, const string& s, int x, int y, int w, int h, |
| 224 | ColorId color, TextAlign align = TextAlign::Left, |
| 225 | int deltax = 0, bool useEllipsis = true, ColorId shadowColor = kNone); |
| 226 | |
| 227 | /** |
| 228 | This method should be called to draw the specified string. |
| 229 | |
| 230 | @param font The font to draw the string with |
| 231 | @param s The string to draw |
| 232 | @param x The x coordinate |
| 233 | @param y The y coordinate |
| 234 | @param w The width of the string area |
| 235 | @param color The color of the text |
| 236 | @param align The alignment of the text in the string width area |
| 237 | @param deltax FIXME |
| 238 | @param useEllipsis Whether to use '...' when the string is too long |
| 239 | */ |
| 240 | virtual void drawString( |
| 241 | const GUI::Font& font, const string& s, int x, int y, int w, |
| 242 | ColorId color, TextAlign align = TextAlign::Left, |
| 243 | int deltax = 0, bool useEllipsis = true, ColorId shadowColor = kNone); |
| 244 | |
| 245 | ////////////////////////////////////////////////////////////////////////// |
| 246 | // Note: The following methods are FBSurface-specific, and must be |
| 247 | // implemented in child classes. |
| 248 | // |
| 249 | // For the following, 'src' indicates the actual data buffer area |
| 250 | // (non-scaled) and 'dst' indicates the rendered area (possibly scaled). |
| 251 | ////////////////////////////////////////////////////////////////////////// |
| 252 | |
| 253 | /** |
| 254 | These methods answer the current *real* dimensions of the specified |
| 255 | surface. |
| 256 | */ |
| 257 | virtual uInt32 width() const = 0; |
| 258 | virtual uInt32 height() const = 0; |
| 259 | |
| 260 | /** |
| 261 | These methods answer the current *rendering* dimensions of the |
| 262 | specified surface. |
| 263 | */ |
| 264 | virtual const Common::Rect& srcRect() const = 0; |
| 265 | virtual const Common::Rect& dstRect() const = 0; |
| 266 | |
| 267 | /** |
| 268 | These methods set the origin point and width/height for the |
| 269 | specified service. They are defined as separate x/y and w/h |
| 270 | methods since these items are sometimes set separately. |
| 271 | */ |
| 272 | virtual void setSrcPos(uInt32 x, uInt32 y) = 0; |
| 273 | virtual void setSrcSize(uInt32 w, uInt32 h) = 0; |
| 274 | virtual void setDstPos(uInt32 x, uInt32 y) = 0; |
| 275 | virtual void setDstSize(uInt32 w, uInt32 h) = 0; |
| 276 | |
| 277 | /** |
| 278 | This method should be called to enable/disable showing the surface |
| 279 | (ie, if hidden it will not be drawn under any circumstances. |
| 280 | */ |
| 281 | virtual void setVisible(bool visible) = 0; |
| 282 | |
| 283 | /** |
| 284 | This method should be called to translate the given coordinates |
| 285 | to the (destination) surface coordinates. |
| 286 | |
| 287 | @param x X coordinate to translate |
| 288 | @param y Y coordinate to translate |
| 289 | */ |
| 290 | virtual void translateCoords(Int32& x, Int32& y) const = 0; |
| 291 | |
| 292 | /** |
| 293 | This method should be called to draw the surface to the screen. |
| 294 | It will return true if rendering actually occurred. |
| 295 | */ |
| 296 | virtual bool render() = 0; |
| 297 | |
| 298 | /** |
| 299 | This method should be called to reset the surface to empty |
| 300 | pixels / colour black. |
| 301 | */ |
| 302 | virtual void invalidate() = 0; |
| 303 | |
| 304 | /** |
| 305 | This method should be called to free any resources being used by |
| 306 | the surface. |
| 307 | */ |
| 308 | virtual void free() = 0; |
| 309 | |
| 310 | /** |
| 311 | This method should be called to reload the surface data/state. |
| 312 | It will normally be called after free(). |
| 313 | */ |
| 314 | virtual void reload() = 0; |
| 315 | |
| 316 | /** |
| 317 | This method should be called to resize the surface to the |
| 318 | given dimensions and reload data/state. The surface is not |
| 319 | modified if it is larger than the given dimensions. |
| 320 | */ |
| 321 | virtual void resize(uInt32 width, uInt32 height) = 0; |
| 322 | |
| 323 | /** |
| 324 | The rendering attributes that can be modified for this texture. |
| 325 | These probably can only be implemented in child FBSurfaces where |
| 326 | the specific functionality actually exists. |
| 327 | */ |
| 328 | struct Attributes { |
| 329 | bool smoothing; // Scaling is smoothed or blocky |
| 330 | bool blending; // Blending is enabled |
| 331 | uInt32 blendalpha; // Alpha to use in blending mode (0-100%) |
| 332 | }; |
| 333 | |
| 334 | /** |
| 335 | Get the currently applied attributes. |
| 336 | */ |
| 337 | Attributes& attributes() { return myAttributes; } |
| 338 | |
| 339 | /** |
| 340 | The child class chooses which (if any) of the actual attributes |
| 341 | can be applied. |
| 342 | |
| 343 | @param immediate Whether to re-initialize the surface immediately |
| 344 | with the new attributes, or wait until manually |
| 345 | reloaded |
| 346 | */ |
| 347 | virtual void applyAttributes(bool immediate = true) = 0; |
| 348 | |
| 349 | static void setPalette(const uInt32* palette) { myPalette = palette; } |
| 350 | |
| 351 | protected: |
| 352 | /** |
| 353 | This method must be called to indicate that the surface has been |
| 354 | modified, and should be redrawn at the next interval. |
| 355 | */ |
| 356 | virtual void setDirty() = 0; |
| 357 | |
| 358 | /** |
| 359 | This method should be called to check if the given coordinates |
| 360 | are in bounds of the surface. |
| 361 | |
| 362 | @param x The x coordinate to check |
| 363 | @param y The y coordinate to check |
| 364 | @return True if coordinates are in bounds |
| 365 | */ |
| 366 | bool checkBounds(const uInt32 x, const uInt32 y) const; |
| 367 | |
| 368 | void wrapString(const string& inStr, int pos, string& leftStr, string& rightStr) const; |
| 369 | |
| 370 | /** |
| 371 | Check if the given character is a whitespace. |
| 372 | @param s Character to check |
| 373 | @return True if whitespace character |
| 374 | */ |
| 375 | bool isWhiteSpace(const char s) const; |
| 376 | |
| 377 | protected: |
| 378 | static const uInt32* myPalette; |
| 379 | uInt32* myPixels; |
| 380 | uInt32 myPitch; |
| 381 | |
| 382 | Attributes myAttributes; |
| 383 | |
| 384 | private: |
| 385 | // Following constructors and assignment operators not supported |
| 386 | FBSurface(const FBSurface&) = delete; |
| 387 | FBSurface(FBSurface&&) = delete; |
| 388 | FBSurface& operator=(const FBSurface&) = delete; |
| 389 | FBSurface& operator=(FBSurface&&) = delete; |
| 390 | }; |
| 391 | |
| 392 | #endif |
| 393 | |