| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "FBSurfaceSDL2.hxx" |
| 19 | |
| 20 | #include "ThreadDebugging.hxx" |
| 21 | |
| 22 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 23 | FBSurfaceSDL2::FBSurfaceSDL2(FrameBufferSDL2& buffer, |
| 24 | uInt32 width, uInt32 height, const uInt32* data) |
| 25 | : myFB(buffer), |
| 26 | mySurface(nullptr), |
| 27 | myTexture(nullptr), |
| 28 | mySecondaryTexture(nullptr), |
| 29 | mySurfaceIsDirty(true), |
| 30 | myIsVisible(true), |
| 31 | myTexAccess(SDL_TEXTUREACCESS_STREAMING), |
| 32 | myInterpolate(false), |
| 33 | myBlendEnabled(false), |
| 34 | myBlendAlpha(255) |
| 35 | { |
| 36 | createSurface(width, height, data); |
| 37 | } |
| 38 | |
| 39 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 40 | FBSurfaceSDL2::~FBSurfaceSDL2() |
| 41 | { |
| 42 | ASSERT_MAIN_THREAD; |
| 43 | |
| 44 | if(mySurface) |
| 45 | { |
| 46 | SDL_FreeSurface(mySurface); |
| 47 | mySurface = nullptr; |
| 48 | } |
| 49 | |
| 50 | free(); |
| 51 | } |
| 52 | |
| 53 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 54 | void FBSurfaceSDL2::fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, ColorId color) |
| 55 | { |
| 56 | ASSERT_MAIN_THREAD; |
| 57 | |
| 58 | // Fill the rectangle |
| 59 | SDL_Rect tmp; |
| 60 | tmp.x = x; |
| 61 | tmp.y = y; |
| 62 | tmp.w = w; |
| 63 | tmp.h = h; |
| 64 | SDL_FillRect(mySurface, &tmp, myPalette[color]); |
| 65 | } |
| 66 | |
| 67 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 68 | uInt32 FBSurfaceSDL2::width() const |
| 69 | { |
| 70 | return mySurface->w; |
| 71 | } |
| 72 | |
| 73 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 74 | uInt32 FBSurfaceSDL2::height() const |
| 75 | { |
| 76 | return mySurface->h; |
| 77 | } |
| 78 | |
| 79 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 80 | const Common::Rect& FBSurfaceSDL2::srcRect() const |
| 81 | { |
| 82 | return mySrcGUIR; |
| 83 | } |
| 84 | |
| 85 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 86 | const Common::Rect& FBSurfaceSDL2::dstRect() const |
| 87 | { |
| 88 | return myDstGUIR; |
| 89 | } |
| 90 | |
| 91 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 92 | void FBSurfaceSDL2::setSrcPos(uInt32 x, uInt32 y) |
| 93 | { |
| 94 | mySrcR.x = x; mySrcR.y = y; |
| 95 | mySrcGUIR.moveTo(x, y); |
| 96 | } |
| 97 | |
| 98 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 99 | void FBSurfaceSDL2::setSrcSize(uInt32 w, uInt32 h) |
| 100 | { |
| 101 | mySrcR.w = w; mySrcR.h = h; |
| 102 | mySrcGUIR.setWidth(w); mySrcGUIR.setHeight(h); |
| 103 | } |
| 104 | |
| 105 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 106 | void FBSurfaceSDL2::setDstPos(uInt32 x, uInt32 y) |
| 107 | { |
| 108 | myDstR.x = x; myDstR.y = y; |
| 109 | myDstGUIR.moveTo(x, y); |
| 110 | } |
| 111 | |
| 112 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 113 | void FBSurfaceSDL2::setDstSize(uInt32 w, uInt32 h) |
| 114 | { |
| 115 | myDstR.w = w; myDstR.h = h; |
| 116 | myDstGUIR.setWidth(w); myDstGUIR.setHeight(h); |
| 117 | } |
| 118 | |
| 119 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 120 | void FBSurfaceSDL2::setVisible(bool visible) |
| 121 | { |
| 122 | myIsVisible = visible; |
| 123 | } |
| 124 | |
| 125 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 126 | void FBSurfaceSDL2::translateCoords(Int32& x, Int32& y) const |
| 127 | { |
| 128 | x -= myDstR.x; x /= myDstR.w / mySrcR.w; |
| 129 | y -= myDstR.y; y /= myDstR.h / mySrcR.h; |
| 130 | } |
| 131 | |
| 132 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 133 | bool FBSurfaceSDL2::render() |
| 134 | { |
| 135 | ASSERT_MAIN_THREAD; |
| 136 | |
| 137 | if(myIsVisible) |
| 138 | { |
| 139 | SDL_Texture* texture = myTexture; |
| 140 | |
| 141 | if(myTexAccess == SDL_TEXTUREACCESS_STREAMING) { |
| 142 | SDL_UpdateTexture(myTexture, &mySrcR, mySurface->pixels, mySurface->pitch); |
| 143 | myTexture = mySecondaryTexture; |
| 144 | mySecondaryTexture = texture; |
| 145 | } |
| 146 | |
| 147 | SDL_RenderCopy(myFB.myRenderer, texture, &mySrcR, &myDstR); |
| 148 | |
| 149 | return true; |
| 150 | } |
| 151 | return false; |
| 152 | } |
| 153 | |
| 154 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 155 | void FBSurfaceSDL2::invalidate() |
| 156 | { |
| 157 | ASSERT_MAIN_THREAD; |
| 158 | |
| 159 | SDL_FillRect(mySurface, nullptr, 0); |
| 160 | } |
| 161 | |
| 162 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 163 | void FBSurfaceSDL2::free() |
| 164 | { |
| 165 | ASSERT_MAIN_THREAD; |
| 166 | |
| 167 | SDL_Texture* textures[] = {myTexture, mySecondaryTexture}; |
| 168 | for (SDL_Texture* texture: textures) { |
| 169 | if (!texture) continue; |
| 170 | |
| 171 | SDL_DestroyTexture(myTexture); |
| 172 | myTexture = nullptr; |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 177 | void FBSurfaceSDL2::reload() |
| 178 | { |
| 179 | ASSERT_MAIN_THREAD; |
| 180 | |
| 181 | // Re-create texture; the underlying SDL_Surface is fine as-is |
| 182 | SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, myInterpolate ? "1" : "0" ); |
| 183 | myTexture = SDL_CreateTexture(myFB.myRenderer, myFB.myPixelFormat->format, |
| 184 | myTexAccess, mySurface->w, mySurface->h); |
| 185 | |
| 186 | if (myTexAccess == SDL_TEXTUREACCESS_STREAMING) |
| 187 | mySecondaryTexture = SDL_CreateTexture(myFB.myRenderer, myFB.myPixelFormat->format, |
| 188 | myTexAccess, mySurface->w, mySurface->h); |
| 189 | |
| 190 | // If the data is static, we only upload it once |
| 191 | if(myTexAccess == SDL_TEXTUREACCESS_STATIC) |
| 192 | SDL_UpdateTexture(myTexture, nullptr, myStaticData.get(), myStaticPitch); |
| 193 | |
| 194 | SDL_Texture* textures[] = {myTexture, mySecondaryTexture}; |
| 195 | for (SDL_Texture* texture: textures) { |
| 196 | if (!texture) continue; |
| 197 | |
| 198 | // Blending enabled? |
| 199 | if(myBlendEnabled) |
| 200 | { |
| 201 | SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); |
| 202 | SDL_SetTextureAlphaMod(texture, myBlendAlpha); |
| 203 | } |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 208 | void FBSurfaceSDL2::resize(uInt32 width, uInt32 height) |
| 209 | { |
| 210 | ASSERT_MAIN_THREAD; |
| 211 | |
| 212 | // We will only resize when necessary, and not using static textures |
| 213 | if((myTexAccess == SDL_TEXTUREACCESS_STATIC) || (mySurface && |
| 214 | int(width) <= mySurface->w && int(height) <= mySurface->h)) |
| 215 | return; // don't need to resize at all |
| 216 | |
| 217 | if(mySurface) |
| 218 | SDL_FreeSurface(mySurface); |
| 219 | free(); |
| 220 | |
| 221 | createSurface(width, height, nullptr); |
| 222 | } |
| 223 | |
| 224 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 225 | void FBSurfaceSDL2::createSurface(uInt32 width, uInt32 height, |
| 226 | const uInt32* data) |
| 227 | { |
| 228 | ASSERT_MAIN_THREAD; |
| 229 | |
| 230 | // Create a surface in the same format as the parent GL class |
| 231 | const SDL_PixelFormat* pf = myFB.myPixelFormat; |
| 232 | |
| 233 | mySurface = SDL_CreateRGBSurface(0, width, height, |
| 234 | pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, pf->Amask); |
| 235 | |
| 236 | // We start out with the src and dst rectangles containing the same |
| 237 | // dimensions, indicating no scaling or re-positioning |
| 238 | setSrcPos(0, 0); |
| 239 | setDstPos(0, 0); |
| 240 | setSrcSize(width, height); |
| 241 | setDstSize(width, height); |
| 242 | |
| 243 | //////////////////////////////////////////////////// |
| 244 | // These *must* be set for the parent class |
| 245 | myPixels = reinterpret_cast<uInt32*>(mySurface->pixels); |
| 246 | myPitch = mySurface->pitch / pf->BytesPerPixel; |
| 247 | //////////////////////////////////////////////////// |
| 248 | |
| 249 | if(data) |
| 250 | { |
| 251 | myTexAccess = SDL_TEXTUREACCESS_STATIC; |
| 252 | myStaticPitch = mySurface->w * 4; // we need pitch in 'bytes' |
| 253 | myStaticData = make_unique<uInt32[]>(mySurface->w * mySurface->h); |
| 254 | SDL_memcpy(myStaticData.get(), data, mySurface->w * mySurface->h * 4); |
| 255 | } |
| 256 | |
| 257 | applyAttributes(false); |
| 258 | |
| 259 | // To generate texture |
| 260 | reload(); |
| 261 | } |
| 262 | |
| 263 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 264 | void FBSurfaceSDL2::applyAttributes(bool immediate) |
| 265 | { |
| 266 | myInterpolate = myAttributes.smoothing; |
| 267 | myBlendEnabled = myAttributes.blending; |
| 268 | myBlendAlpha = uInt8(myAttributes.blendalpha * 2.55); |
| 269 | |
| 270 | if(immediate) |
| 271 | { |
| 272 | // Re-create the texture with the new settings |
| 273 | free(); |
| 274 | reload(); |
| 275 | } |
| 276 | } |
| 277 | |