1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #include "Control.hxx" |
19 | #include "Event.hxx" |
20 | #include "System.hxx" |
21 | #include "TIA.hxx" |
22 | |
23 | #include "PointingDevice.hxx" |
24 | |
25 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
26 | PointingDevice::PointingDevice(Jack jack, const Event& event, |
27 | const System& system, Controller::Type type, |
28 | float sensitivity) |
29 | : Controller(jack, event, system, type), |
30 | mySensitivity(sensitivity), |
31 | myHCounterRemainder(0.0), myVCounterRemainder(0.0), |
32 | myTrackBallLinesH(1), myTrackBallLinesV(1), |
33 | myTrackBallLeft(false), myTrackBallDown(false), |
34 | myCountH(0), myCountV(0), |
35 | myScanCountH(0), myScanCountV(0), |
36 | myFirstScanOffsetH(0), myFirstScanOffsetV(0), |
37 | myMouseEnabled(false) |
38 | { |
39 | // The code in ::read() is set up to always return IOPortA values in |
40 | // the lower 4 bits data value |
41 | // As such, the jack type (left or right) isn't necessary here |
42 | } |
43 | |
44 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
45 | uInt8 PointingDevice::read() |
46 | { |
47 | int scanline = mySystem.tia().scanlines(); |
48 | |
49 | // Loop over all missed changes |
50 | while(myScanCountH < scanline) |
51 | { |
52 | if(myTrackBallLeft) --myCountH; |
53 | else ++myCountH; |
54 | |
55 | // Define scanline of next change |
56 | myScanCountH += myTrackBallLinesH; |
57 | } |
58 | |
59 | // Loop over all missed changes |
60 | while(myScanCountV < scanline) |
61 | { |
62 | if(myTrackBallDown) ++myCountV; |
63 | else --myCountV; |
64 | |
65 | // Define scanline of next change |
66 | myScanCountV += myTrackBallLinesV; |
67 | } |
68 | |
69 | myCountH &= 0b11; |
70 | myCountV &= 0b11; |
71 | |
72 | uInt8 portA = ioPortA(myCountH, myCountV, myTrackBallLeft, myTrackBallDown); |
73 | |
74 | setPin(DigitalPin::One, portA & 0b0001); |
75 | setPin(DigitalPin::Two, portA & 0b0010); |
76 | setPin(DigitalPin::Three, portA & 0b0100); |
77 | setPin(DigitalPin::Four, portA & 0b1000); |
78 | |
79 | return portA; |
80 | } |
81 | |
82 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
83 | void PointingDevice::update() |
84 | { |
85 | if(!myMouseEnabled) |
86 | return; |
87 | |
88 | // Update horizontal direction |
89 | updateDirection( myEvent.get(Event::MouseAxisXValue), myHCounterRemainder, |
90 | myTrackBallLeft, myTrackBallLinesH, myScanCountH, myFirstScanOffsetH); |
91 | |
92 | // Update vertical direction |
93 | updateDirection(-myEvent.get(Event::MouseAxisYValue), myVCounterRemainder, |
94 | myTrackBallDown, myTrackBallLinesV, myScanCountV, myFirstScanOffsetV); |
95 | |
96 | // Get mouse button state |
97 | setPin(DigitalPin::Six, (myEvent.get(Event::MouseButtonLeftValue) == 0) && |
98 | (myEvent.get(Event::MouseButtonRightValue) == 0)); |
99 | } |
100 | |
101 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
102 | bool PointingDevice::setMouseControl( |
103 | Controller::Type xtype, int xid, Controller::Type ytype, int yid) |
104 | { |
105 | // Currently, the various trakball controllers take full control of the |
106 | // mouse, and use both mouse buttons for the single fire button |
107 | // As well, there's no separate setting for x and y axis, so any |
108 | // combination of Controller and id is valid |
109 | myMouseEnabled = (xtype == myType || ytype == myType) && |
110 | (xid != -1 || yid != -1); |
111 | return true; |
112 | } |
113 | |
114 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
115 | void PointingDevice::setSensitivity(int sensitivity) |
116 | { |
117 | BSPF::clamp(sensitivity, 1, 20, 10); |
118 | TB_SENSITIVITY = sensitivity / 10.0f; |
119 | } |
120 | |
121 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
122 | void PointingDevice::updateDirection(int counter, float& counterRemainder, |
123 | bool& trackBallDir, int& trackBallLines, int& scanCount, int& firstScanOffset) |
124 | { |
125 | // Apply sensitivity and calculate remainder |
126 | float fTrackBallCount = counter * mySensitivity * TB_SENSITIVITY + counterRemainder; |
127 | int trackBallCount = int(std::lround(fTrackBallCount)); |
128 | counterRemainder = fTrackBallCount - trackBallCount; |
129 | |
130 | if(trackBallCount) |
131 | { |
132 | trackBallDir = (trackBallCount > 0); |
133 | trackBallCount = abs(trackBallCount); |
134 | |
135 | // Calculate lines to wait between sending new horz/vert values |
136 | trackBallLines = mySystem.tia().scanlinesLastFrame() / trackBallCount; |
137 | |
138 | // Set lower limit in case of (unrealistic) ultra fast mouse movements |
139 | if (trackBallLines == 0) trackBallLines = 1; |
140 | |
141 | // Define scanline of first change |
142 | scanCount = (trackBallLines * firstScanOffset) >> 12; |
143 | } |
144 | else |
145 | { |
146 | // Prevent any change |
147 | scanCount = INT_MAX; |
148 | |
149 | // Define offset factor for first change, move randomly forward by up to 1/8th |
150 | firstScanOffset = (((firstScanOffset << 3) + mySystem.randGenerator().next() % |
151 | (1 << 12)) >> 3) & ((1 << 12) - 1); |
152 | } |
153 | } |
154 | |
155 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
156 | float PointingDevice::TB_SENSITIVITY = 1.0; |
157 | |