| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef PROPERTIES_SET_HXX |
| 19 | #define PROPERTIES_SET_HXX |
| 20 | |
| 21 | #include <map> |
| 22 | |
| 23 | class FilesystemNode; |
| 24 | class OSystem; |
| 25 | |
| 26 | #include "bspf.hxx" |
| 27 | #include "Props.hxx" |
| 28 | |
| 29 | /** |
| 30 | This class maintains an ordered collection of properties, maintained |
| 31 | in a C++ map and accessible by ROM md5. The md5 is used since this is |
| 32 | the attribute which must be present in each entry in stella.pro |
| 33 | and least likely to change. A change in MD5 would mean a change in |
| 34 | the game rom image (essentially a different game) and this would |
| 35 | necessitate a new entry in the stella.pro file anyway. |
| 36 | |
| 37 | @author Stephen Anthony |
| 38 | */ |
| 39 | class PropertiesSet |
| 40 | { |
| 41 | public: |
| 42 | /** |
| 43 | Trivial constructor. |
| 44 | */ |
| 45 | PropertiesSet() = default; |
| 46 | |
| 47 | /** |
| 48 | Load properties from the specified file, and create an internal |
| 49 | searchable list. |
| 50 | |
| 51 | @param filename Full pathname of input file to use |
| 52 | */ |
| 53 | void load(const string& filename); |
| 54 | |
| 55 | /** |
| 56 | Save properties to the specified file. |
| 57 | |
| 58 | @param filename Full pathname of output file to use |
| 59 | |
| 60 | @return True on success, false on failure or save not needed |
| 61 | Failure occurs if file couldn't be opened for writing, |
| 62 | or if the file doesn't exist and a zero-byte file |
| 63 | would be created |
| 64 | */ |
| 65 | bool save(const string& filename) const; |
| 66 | |
| 67 | /** |
| 68 | Get the property from the set with the given MD5. |
| 69 | |
| 70 | @param md5 The md5 of the property to get |
| 71 | @param properties The properties with the given MD5, or the default |
| 72 | properties if not found |
| 73 | @param useDefaults Use the built-in defaults, ignoring any properties |
| 74 | from an external file |
| 75 | |
| 76 | @return True if the set with the specified md5 was found, else false |
| 77 | */ |
| 78 | bool getMD5(const string& md5, Properties& properties, |
| 79 | bool useDefaults = false) const; |
| 80 | |
| 81 | /** |
| 82 | Get the property from the set with the given MD5, at the same time |
| 83 | checking if it exists. If it doesn't, insert a temporary copy into |
| 84 | the set. |
| 85 | |
| 86 | @param rom The ROM file used to calculate the MD5 |
| 87 | @param md5 The md5 of the property to get |
| 88 | @param properties The properties with the given MD5, or the default |
| 89 | properties if not found |
| 90 | */ |
| 91 | void getMD5WithInsert(const FilesystemNode& rom, const string& md5, |
| 92 | Properties& properties); |
| 93 | |
| 94 | /** |
| 95 | Insert the properties into the set. If a duplicate is inserted |
| 96 | the old properties are overwritten with the new ones. |
| 97 | |
| 98 | @param properties The collection of properties |
| 99 | @param save Indicates whether the properties should be saved |
| 100 | when the program exits |
| 101 | */ |
| 102 | void insert(const Properties& properties, bool save = true); |
| 103 | |
| 104 | /** |
| 105 | Prints the contents of the PropertiesSet as a flat file. |
| 106 | */ |
| 107 | void print() const; |
| 108 | |
| 109 | private: |
| 110 | using PropsList = std::map<string, Properties>; |
| 111 | |
| 112 | // The properties read from an external 'stella.pro' file |
| 113 | PropsList myExternalProps; |
| 114 | |
| 115 | // The properties temporarily inserted by the program, which should |
| 116 | // be discarded when the program ends |
| 117 | PropsList myTempProps; |
| 118 | |
| 119 | private: |
| 120 | // Following constructors and assignment operators not supported |
| 121 | PropertiesSet(const PropertiesSet&) = delete; |
| 122 | PropertiesSet(PropertiesSet&&) = delete; |
| 123 | PropertiesSet& operator=(const PropertiesSet&) = delete; |
| 124 | PropertiesSet& operator=(PropertiesSet&&) = delete; |
| 125 | }; |
| 126 | |
| 127 | #endif |
| 128 | |