| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef TIA_FRAME_LAYOUT_DETECTOR |
| 19 | #define TIA_FRAME_LAYOUT_DETECTOR |
| 20 | |
| 21 | #include "AbstractFrameManager.hxx" |
| 22 | #include "FrameLayout.hxx" |
| 23 | |
| 24 | /** |
| 25 | * This frame manager performs frame layout autodetection. It counts the scanlines |
| 26 | * in each frame and assigns guesses the frame layout from this. |
| 27 | */ |
| 28 | class FrameLayoutDetector: public AbstractFrameManager { |
| 29 | public: |
| 30 | |
| 31 | FrameLayoutDetector(); |
| 32 | |
| 33 | public: |
| 34 | |
| 35 | /** |
| 36 | * Return the detected frame layout. |
| 37 | */ |
| 38 | FrameLayout detectedLayout() const; |
| 39 | |
| 40 | protected: |
| 41 | |
| 42 | /** |
| 43 | * Hook into vsync changes. |
| 44 | */ |
| 45 | void onSetVsync() override; |
| 46 | |
| 47 | /** |
| 48 | * Hook into reset. |
| 49 | */ |
| 50 | void onReset() override; |
| 51 | |
| 52 | /** |
| 53 | * Hook into line changes. |
| 54 | */ |
| 55 | void onNextLine() override; |
| 56 | |
| 57 | private: |
| 58 | |
| 59 | /** |
| 60 | * This frame manager only tracks frame boundaries, so we have only two states. |
| 61 | */ |
| 62 | enum class State { |
| 63 | // Wait for VSYNC to be enabled. |
| 64 | waitForVsyncStart, |
| 65 | |
| 66 | // Wait for VSYNC to be disabled. |
| 67 | waitForVsyncEnd |
| 68 | }; |
| 69 | |
| 70 | |
| 71 | private: |
| 72 | |
| 73 | /** |
| 74 | * Change state and change internal state accordingly. |
| 75 | */ |
| 76 | void setState(State state); |
| 77 | |
| 78 | /** |
| 79 | * Finalize the current frame and guess frame layout from the scanline count. |
| 80 | */ |
| 81 | void finalizeFrame(); |
| 82 | |
| 83 | private: |
| 84 | |
| 85 | /** |
| 86 | * The current state. |
| 87 | */ |
| 88 | State myState; |
| 89 | |
| 90 | /** |
| 91 | * The total number of frames detected as the respective frame layout. |
| 92 | */ |
| 93 | uInt32 myNtscFrames, myPalFrames; |
| 94 | |
| 95 | /** |
| 96 | * We count the number of scanlines we spend waiting for vsync to be |
| 97 | * toggled. If a threshold is exceeded, we force the transition. |
| 98 | */ |
| 99 | uInt32 myLinesWaitingForVsyncToStart; |
| 100 | |
| 101 | private: |
| 102 | |
| 103 | FrameLayoutDetector(const FrameLayoutDetector&) = delete; |
| 104 | FrameLayoutDetector(FrameLayoutDetector&&) = delete; |
| 105 | FrameLayoutDetector& operator=(const FrameLayoutDetector&) = delete; |
| 106 | FrameLayoutDetector& operator=(FrameLayoutDetector&&) = delete; |
| 107 | |
| 108 | }; |
| 109 | |
| 110 | #endif // TIA_FRAME_LAYOUT_DETECTOR |
| 111 | |