1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_haptic.h |
24 | * |
25 | * \brief The SDL haptic subsystem allows you to control haptic (force feedback) |
26 | * devices. |
27 | * |
28 | * The basic usage is as follows: |
29 | * - Initialize the subsystem (::SDL_INIT_HAPTIC). |
30 | * - Open a haptic device. |
31 | * - SDL_HapticOpen() to open from index. |
32 | * - SDL_HapticOpenFromJoystick() to open from an existing joystick. |
33 | * - Create an effect (::SDL_HapticEffect). |
34 | * - Upload the effect with SDL_HapticNewEffect(). |
35 | * - Run the effect with SDL_HapticRunEffect(). |
36 | * - (optional) Free the effect with SDL_HapticDestroyEffect(). |
37 | * - Close the haptic device with SDL_HapticClose(). |
38 | * |
39 | * \par Simple rumble example: |
40 | * \code |
41 | * SDL_Haptic *haptic; |
42 | * |
43 | * // Open the device |
44 | * haptic = SDL_HapticOpen( 0 ); |
45 | * if (haptic == NULL) |
46 | * return -1; |
47 | * |
48 | * // Initialize simple rumble |
49 | * if (SDL_HapticRumbleInit( haptic ) != 0) |
50 | * return -1; |
51 | * |
52 | * // Play effect at 50% strength for 2 seconds |
53 | * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) |
54 | * return -1; |
55 | * SDL_Delay( 2000 ); |
56 | * |
57 | * // Clean up |
58 | * SDL_HapticClose( haptic ); |
59 | * \endcode |
60 | * |
61 | * \par Complete example: |
62 | * \code |
63 | * int test_haptic( SDL_Joystick * joystick ) { |
64 | * SDL_Haptic *haptic; |
65 | * SDL_HapticEffect effect; |
66 | * int effect_id; |
67 | * |
68 | * // Open the device |
69 | * haptic = SDL_HapticOpenFromJoystick( joystick ); |
70 | * if (haptic == NULL) return -1; // Most likely joystick isn't haptic |
71 | * |
72 | * // See if it can do sine waves |
73 | * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { |
74 | * SDL_HapticClose(haptic); // No sine effect |
75 | * return -1; |
76 | * } |
77 | * |
78 | * // Create the effect |
79 | * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
80 | * effect.type = SDL_HAPTIC_SINE; |
81 | * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
82 | * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
83 | * effect.periodic.period = 1000; // 1000 ms |
84 | * effect.periodic.magnitude = 20000; // 20000/32767 strength |
85 | * effect.periodic.length = 5000; // 5 seconds long |
86 | * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
87 | * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
88 | * |
89 | * // Upload the effect |
90 | * effect_id = SDL_HapticNewEffect( haptic, &effect ); |
91 | * |
92 | * // Test the effect |
93 | * SDL_HapticRunEffect( haptic, effect_id, 1 ); |
94 | * SDL_Delay( 5000); // Wait for the effect to finish |
95 | * |
96 | * // We destroy the effect, although closing the device also does this |
97 | * SDL_HapticDestroyEffect( haptic, effect_id ); |
98 | * |
99 | * // Close the device |
100 | * SDL_HapticClose(haptic); |
101 | * |
102 | * return 0; // Success |
103 | * } |
104 | * \endcode |
105 | */ |
106 | |
107 | #ifndef SDL_haptic_h_ |
108 | #define SDL_haptic_h_ |
109 | |
110 | #include "SDL_stdinc.h" |
111 | #include "SDL_error.h" |
112 | #include "SDL_joystick.h" |
113 | |
114 | #include "begin_code.h" |
115 | /* Set up for C function definitions, even when using C++ */ |
116 | #ifdef __cplusplus |
117 | extern "C" { |
118 | #endif /* __cplusplus */ |
119 | |
120 | /** |
121 | * \typedef SDL_Haptic |
122 | * |
123 | * \brief The haptic structure used to identify an SDL haptic. |
124 | * |
125 | * \sa SDL_HapticOpen |
126 | * \sa SDL_HapticOpenFromJoystick |
127 | * \sa SDL_HapticClose |
128 | */ |
129 | struct _SDL_Haptic; |
130 | typedef struct _SDL_Haptic SDL_Haptic; |
131 | |
132 | |
133 | /** |
134 | * \name Haptic features |
135 | * |
136 | * Different haptic features a device can have. |
137 | */ |
138 | /* @{ */ |
139 | |
140 | /** |
141 | * \name Haptic effects |
142 | */ |
143 | /* @{ */ |
144 | |
145 | /** |
146 | * \brief Constant effect supported. |
147 | * |
148 | * Constant haptic effect. |
149 | * |
150 | * \sa SDL_HapticCondition |
151 | */ |
152 | #define SDL_HAPTIC_CONSTANT (1u<<0) |
153 | |
154 | /** |
155 | * \brief Sine wave effect supported. |
156 | * |
157 | * Periodic haptic effect that simulates sine waves. |
158 | * |
159 | * \sa SDL_HapticPeriodic |
160 | */ |
161 | #define SDL_HAPTIC_SINE (1u<<1) |
162 | |
163 | /** |
164 | * \brief Left/Right effect supported. |
165 | * |
166 | * Haptic effect for direct control over high/low frequency motors. |
167 | * |
168 | * \sa SDL_HapticLeftRight |
169 | * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, |
170 | * we ran out of bits, and this is important for XInput devices. |
171 | */ |
172 | #define SDL_HAPTIC_LEFTRIGHT (1u<<2) |
173 | |
174 | /* !!! FIXME: put this back when we have more bits in 2.1 */ |
175 | /* #define SDL_HAPTIC_SQUARE (1<<2) */ |
176 | |
177 | /** |
178 | * \brief Triangle wave effect supported. |
179 | * |
180 | * Periodic haptic effect that simulates triangular waves. |
181 | * |
182 | * \sa SDL_HapticPeriodic |
183 | */ |
184 | #define SDL_HAPTIC_TRIANGLE (1u<<3) |
185 | |
186 | /** |
187 | * \brief Sawtoothup wave effect supported. |
188 | * |
189 | * Periodic haptic effect that simulates saw tooth up waves. |
190 | * |
191 | * \sa SDL_HapticPeriodic |
192 | */ |
193 | #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) |
194 | |
195 | /** |
196 | * \brief Sawtoothdown wave effect supported. |
197 | * |
198 | * Periodic haptic effect that simulates saw tooth down waves. |
199 | * |
200 | * \sa SDL_HapticPeriodic |
201 | */ |
202 | #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) |
203 | |
204 | /** |
205 | * \brief Ramp effect supported. |
206 | * |
207 | * Ramp haptic effect. |
208 | * |
209 | * \sa SDL_HapticRamp |
210 | */ |
211 | #define SDL_HAPTIC_RAMP (1u<<6) |
212 | |
213 | /** |
214 | * \brief Spring effect supported - uses axes position. |
215 | * |
216 | * Condition haptic effect that simulates a spring. Effect is based on the |
217 | * axes position. |
218 | * |
219 | * \sa SDL_HapticCondition |
220 | */ |
221 | #define SDL_HAPTIC_SPRING (1u<<7) |
222 | |
223 | /** |
224 | * \brief Damper effect supported - uses axes velocity. |
225 | * |
226 | * Condition haptic effect that simulates dampening. Effect is based on the |
227 | * axes velocity. |
228 | * |
229 | * \sa SDL_HapticCondition |
230 | */ |
231 | #define SDL_HAPTIC_DAMPER (1u<<8) |
232 | |
233 | /** |
234 | * \brief Inertia effect supported - uses axes acceleration. |
235 | * |
236 | * Condition haptic effect that simulates inertia. Effect is based on the axes |
237 | * acceleration. |
238 | * |
239 | * \sa SDL_HapticCondition |
240 | */ |
241 | #define SDL_HAPTIC_INERTIA (1u<<9) |
242 | |
243 | /** |
244 | * \brief Friction effect supported - uses axes movement. |
245 | * |
246 | * Condition haptic effect that simulates friction. Effect is based on the |
247 | * axes movement. |
248 | * |
249 | * \sa SDL_HapticCondition |
250 | */ |
251 | #define SDL_HAPTIC_FRICTION (1u<<10) |
252 | |
253 | /** |
254 | * \brief Custom effect is supported. |
255 | * |
256 | * User defined custom haptic effect. |
257 | */ |
258 | #define SDL_HAPTIC_CUSTOM (1u<<11) |
259 | |
260 | /* @} *//* Haptic effects */ |
261 | |
262 | /* These last few are features the device has, not effects */ |
263 | |
264 | /** |
265 | * \brief Device can set global gain. |
266 | * |
267 | * Device supports setting the global gain. |
268 | * |
269 | * \sa SDL_HapticSetGain |
270 | */ |
271 | #define SDL_HAPTIC_GAIN (1u<<12) |
272 | |
273 | /** |
274 | * \brief Device can set autocenter. |
275 | * |
276 | * Device supports setting autocenter. |
277 | * |
278 | * \sa SDL_HapticSetAutocenter |
279 | */ |
280 | #define SDL_HAPTIC_AUTOCENTER (1u<<13) |
281 | |
282 | /** |
283 | * \brief Device can be queried for effect status. |
284 | * |
285 | * Device supports querying effect status. |
286 | * |
287 | * \sa SDL_HapticGetEffectStatus |
288 | */ |
289 | #define SDL_HAPTIC_STATUS (1u<<14) |
290 | |
291 | /** |
292 | * \brief Device can be paused. |
293 | * |
294 | * Devices supports being paused. |
295 | * |
296 | * \sa SDL_HapticPause |
297 | * \sa SDL_HapticUnpause |
298 | */ |
299 | #define SDL_HAPTIC_PAUSE (1u<<15) |
300 | |
301 | |
302 | /** |
303 | * \name Direction encodings |
304 | */ |
305 | /* @{ */ |
306 | |
307 | /** |
308 | * \brief Uses polar coordinates for the direction. |
309 | * |
310 | * \sa SDL_HapticDirection |
311 | */ |
312 | #define SDL_HAPTIC_POLAR 0 |
313 | |
314 | /** |
315 | * \brief Uses cartesian coordinates for the direction. |
316 | * |
317 | * \sa SDL_HapticDirection |
318 | */ |
319 | #define SDL_HAPTIC_CARTESIAN 1 |
320 | |
321 | /** |
322 | * \brief Uses spherical coordinates for the direction. |
323 | * |
324 | * \sa SDL_HapticDirection |
325 | */ |
326 | #define SDL_HAPTIC_SPHERICAL 2 |
327 | |
328 | /* @} *//* Direction encodings */ |
329 | |
330 | /* @} *//* Haptic features */ |
331 | |
332 | /* |
333 | * Misc defines. |
334 | */ |
335 | |
336 | /** |
337 | * \brief Used to play a device an infinite number of times. |
338 | * |
339 | * \sa SDL_HapticRunEffect |
340 | */ |
341 | #define SDL_HAPTIC_INFINITY 4294967295U |
342 | |
343 | |
344 | /** |
345 | * \brief Structure that represents a haptic direction. |
346 | * |
347 | * This is the direction where the force comes from, |
348 | * instead of the direction in which the force is exerted. |
349 | * |
350 | * Directions can be specified by: |
351 | * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. |
352 | * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. |
353 | * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. |
354 | * |
355 | * Cardinal directions of the haptic device are relative to the positioning |
356 | * of the device. North is considered to be away from the user. |
357 | * |
358 | * The following diagram represents the cardinal directions: |
359 | * \verbatim |
360 | .--. |
361 | |__| .-------. |
362 | |=.| |.-----.| |
363 | |--| || || |
364 | | | |'-----'| |
365 | |__|~')_____(' |
366 | [ COMPUTER ] |
367 | |
368 | |
369 | North (0,-1) |
370 | ^ |
371 | | |
372 | | |
373 | (-1,0) West <----[ HAPTIC ]----> East (1,0) |
374 | | |
375 | | |
376 | v |
377 | South (0,1) |
378 | |
379 | |
380 | [ USER ] |
381 | \|||/ |
382 | (o o) |
383 | ---ooO-(_)-Ooo--- |
384 | \endverbatim |
385 | * |
386 | * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a |
387 | * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses |
388 | * the first \c dir parameter. The cardinal directions would be: |
389 | * - North: 0 (0 degrees) |
390 | * - East: 9000 (90 degrees) |
391 | * - South: 18000 (180 degrees) |
392 | * - West: 27000 (270 degrees) |
393 | * |
394 | * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions |
395 | * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses |
396 | * the first three \c dir parameters. The cardinal directions would be: |
397 | * - North: 0,-1, 0 |
398 | * - East: 1, 0, 0 |
399 | * - South: 0, 1, 0 |
400 | * - West: -1, 0, 0 |
401 | * |
402 | * The Z axis represents the height of the effect if supported, otherwise |
403 | * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you |
404 | * can use any multiple you want, only the direction matters. |
405 | * |
406 | * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. |
407 | * The first two \c dir parameters are used. The \c dir parameters are as |
408 | * follows (all values are in hundredths of degrees): |
409 | * - Degrees from (1, 0) rotated towards (0, 1). |
410 | * - Degrees towards (0, 0, 1) (device needs at least 3 axes). |
411 | * |
412 | * |
413 | * Example of force coming from the south with all encodings (force coming |
414 | * from the south means the user will have to pull the stick to counteract): |
415 | * \code |
416 | * SDL_HapticDirection direction; |
417 | * |
418 | * // Cartesian directions |
419 | * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. |
420 | * direction.dir[0] = 0; // X position |
421 | * direction.dir[1] = 1; // Y position |
422 | * // Assuming the device has 2 axes, we don't need to specify third parameter. |
423 | * |
424 | * // Polar directions |
425 | * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. |
426 | * direction.dir[0] = 18000; // Polar only uses first parameter |
427 | * |
428 | * // Spherical coordinates |
429 | * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding |
430 | * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. |
431 | * \endcode |
432 | * |
433 | * \sa SDL_HAPTIC_POLAR |
434 | * \sa SDL_HAPTIC_CARTESIAN |
435 | * \sa SDL_HAPTIC_SPHERICAL |
436 | * \sa SDL_HapticEffect |
437 | * \sa SDL_HapticNumAxes |
438 | */ |
439 | typedef struct SDL_HapticDirection |
440 | { |
441 | Uint8 type; /**< The type of encoding. */ |
442 | Sint32 dir[3]; /**< The encoded direction. */ |
443 | } SDL_HapticDirection; |
444 | |
445 | |
446 | /** |
447 | * \brief A structure containing a template for a Constant effect. |
448 | * |
449 | * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. |
450 | * |
451 | * A constant effect applies a constant force in the specified direction |
452 | * to the joystick. |
453 | * |
454 | * \sa SDL_HAPTIC_CONSTANT |
455 | * \sa SDL_HapticEffect |
456 | */ |
457 | typedef struct SDL_HapticConstant |
458 | { |
459 | /* Header */ |
460 | Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ |
461 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
462 | |
463 | /* Replay */ |
464 | Uint32 length; /**< Duration of the effect. */ |
465 | Uint16 delay; /**< Delay before starting the effect. */ |
466 | |
467 | /* Trigger */ |
468 | Uint16 button; /**< Button that triggers the effect. */ |
469 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
470 | |
471 | /* Constant */ |
472 | Sint16 level; /**< Strength of the constant effect. */ |
473 | |
474 | /* Envelope */ |
475 | Uint16 attack_length; /**< Duration of the attack. */ |
476 | Uint16 attack_level; /**< Level at the start of the attack. */ |
477 | Uint16 fade_length; /**< Duration of the fade. */ |
478 | Uint16 fade_level; /**< Level at the end of the fade. */ |
479 | } SDL_HapticConstant; |
480 | |
481 | /** |
482 | * \brief A structure containing a template for a Periodic effect. |
483 | * |
484 | * The struct handles the following effects: |
485 | * - ::SDL_HAPTIC_SINE |
486 | * - ::SDL_HAPTIC_LEFTRIGHT |
487 | * - ::SDL_HAPTIC_TRIANGLE |
488 | * - ::SDL_HAPTIC_SAWTOOTHUP |
489 | * - ::SDL_HAPTIC_SAWTOOTHDOWN |
490 | * |
491 | * A periodic effect consists in a wave-shaped effect that repeats itself |
492 | * over time. The type determines the shape of the wave and the parameters |
493 | * determine the dimensions of the wave. |
494 | * |
495 | * Phase is given by hundredth of a degree meaning that giving the phase a value |
496 | * of 9000 will displace it 25% of its period. Here are sample values: |
497 | * - 0: No phase displacement. |
498 | * - 9000: Displaced 25% of its period. |
499 | * - 18000: Displaced 50% of its period. |
500 | * - 27000: Displaced 75% of its period. |
501 | * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. |
502 | * |
503 | * Examples: |
504 | * \verbatim |
505 | SDL_HAPTIC_SINE |
506 | __ __ __ __ |
507 | / \ / \ / \ / |
508 | / \__/ \__/ \__/ |
509 | |
510 | SDL_HAPTIC_SQUARE |
511 | __ __ __ __ __ |
512 | | | | | | | | | | | |
513 | | |__| |__| |__| |__| | |
514 | |
515 | SDL_HAPTIC_TRIANGLE |
516 | /\ /\ /\ /\ /\ |
517 | / \ / \ / \ / \ / |
518 | / \/ \/ \/ \/ |
519 | |
520 | SDL_HAPTIC_SAWTOOTHUP |
521 | /| /| /| /| /| /| /| |
522 | / | / | / | / | / | / | / | |
523 | / |/ |/ |/ |/ |/ |/ | |
524 | |
525 | SDL_HAPTIC_SAWTOOTHDOWN |
526 | \ |\ |\ |\ |\ |\ |\ | |
527 | \ | \ | \ | \ | \ | \ | \ | |
528 | \| \| \| \| \| \| \| |
529 | \endverbatim |
530 | * |
531 | * \sa SDL_HAPTIC_SINE |
532 | * \sa SDL_HAPTIC_LEFTRIGHT |
533 | * \sa SDL_HAPTIC_TRIANGLE |
534 | * \sa SDL_HAPTIC_SAWTOOTHUP |
535 | * \sa SDL_HAPTIC_SAWTOOTHDOWN |
536 | * \sa SDL_HapticEffect |
537 | */ |
538 | typedef struct SDL_HapticPeriodic |
539 | { |
540 | /* Header */ |
541 | Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, |
542 | ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or |
543 | ::SDL_HAPTIC_SAWTOOTHDOWN */ |
544 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
545 | |
546 | /* Replay */ |
547 | Uint32 length; /**< Duration of the effect. */ |
548 | Uint16 delay; /**< Delay before starting the effect. */ |
549 | |
550 | /* Trigger */ |
551 | Uint16 button; /**< Button that triggers the effect. */ |
552 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
553 | |
554 | /* Periodic */ |
555 | Uint16 period; /**< Period of the wave. */ |
556 | Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ |
557 | Sint16 offset; /**< Mean value of the wave. */ |
558 | Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ |
559 | |
560 | /* Envelope */ |
561 | Uint16 attack_length; /**< Duration of the attack. */ |
562 | Uint16 attack_level; /**< Level at the start of the attack. */ |
563 | Uint16 fade_length; /**< Duration of the fade. */ |
564 | Uint16 fade_level; /**< Level at the end of the fade. */ |
565 | } SDL_HapticPeriodic; |
566 | |
567 | /** |
568 | * \brief A structure containing a template for a Condition effect. |
569 | * |
570 | * The struct handles the following effects: |
571 | * - ::SDL_HAPTIC_SPRING: Effect based on axes position. |
572 | * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. |
573 | * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. |
574 | * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. |
575 | * |
576 | * Direction is handled by condition internals instead of a direction member. |
577 | * The condition effect specific members have three parameters. The first |
578 | * refers to the X axis, the second refers to the Y axis and the third |
579 | * refers to the Z axis. The right terms refer to the positive side of the |
580 | * axis and the left terms refer to the negative side of the axis. Please |
581 | * refer to the ::SDL_HapticDirection diagram for which side is positive and |
582 | * which is negative. |
583 | * |
584 | * \sa SDL_HapticDirection |
585 | * \sa SDL_HAPTIC_SPRING |
586 | * \sa SDL_HAPTIC_DAMPER |
587 | * \sa SDL_HAPTIC_INERTIA |
588 | * \sa SDL_HAPTIC_FRICTION |
589 | * \sa SDL_HapticEffect |
590 | */ |
591 | typedef struct SDL_HapticCondition |
592 | { |
593 | /* Header */ |
594 | Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, |
595 | ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ |
596 | SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ |
597 | |
598 | /* Replay */ |
599 | Uint32 length; /**< Duration of the effect. */ |
600 | Uint16 delay; /**< Delay before starting the effect. */ |
601 | |
602 | /* Trigger */ |
603 | Uint16 button; /**< Button that triggers the effect. */ |
604 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
605 | |
606 | /* Condition */ |
607 | Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ |
608 | Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ |
609 | Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ |
610 | Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ |
611 | Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ |
612 | Sint16 center[3]; /**< Position of the dead zone. */ |
613 | } SDL_HapticCondition; |
614 | |
615 | /** |
616 | * \brief A structure containing a template for a Ramp effect. |
617 | * |
618 | * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. |
619 | * |
620 | * The ramp effect starts at start strength and ends at end strength. |
621 | * It augments in linear fashion. If you use attack and fade with a ramp |
622 | * the effects get added to the ramp effect making the effect become |
623 | * quadratic instead of linear. |
624 | * |
625 | * \sa SDL_HAPTIC_RAMP |
626 | * \sa SDL_HapticEffect |
627 | */ |
628 | typedef struct SDL_HapticRamp |
629 | { |
630 | /* Header */ |
631 | Uint16 type; /**< ::SDL_HAPTIC_RAMP */ |
632 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
633 | |
634 | /* Replay */ |
635 | Uint32 length; /**< Duration of the effect. */ |
636 | Uint16 delay; /**< Delay before starting the effect. */ |
637 | |
638 | /* Trigger */ |
639 | Uint16 button; /**< Button that triggers the effect. */ |
640 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
641 | |
642 | /* Ramp */ |
643 | Sint16 start; /**< Beginning strength level. */ |
644 | Sint16 end; /**< Ending strength level. */ |
645 | |
646 | /* Envelope */ |
647 | Uint16 attack_length; /**< Duration of the attack. */ |
648 | Uint16 attack_level; /**< Level at the start of the attack. */ |
649 | Uint16 fade_length; /**< Duration of the fade. */ |
650 | Uint16 fade_level; /**< Level at the end of the fade. */ |
651 | } SDL_HapticRamp; |
652 | |
653 | /** |
654 | * \brief A structure containing a template for a Left/Right effect. |
655 | * |
656 | * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. |
657 | * |
658 | * The Left/Right effect is used to explicitly control the large and small |
659 | * motors, commonly found in modern game controllers. One motor is high |
660 | * frequency, the other is low frequency. |
661 | * |
662 | * \sa SDL_HAPTIC_LEFTRIGHT |
663 | * \sa SDL_HapticEffect |
664 | */ |
665 | typedef struct SDL_HapticLeftRight |
666 | { |
667 | /* Header */ |
668 | Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ |
669 | |
670 | /* Replay */ |
671 | Uint32 length; /**< Duration of the effect. */ |
672 | |
673 | /* Rumble */ |
674 | Uint16 large_magnitude; /**< Control of the large controller motor. */ |
675 | Uint16 small_magnitude; /**< Control of the small controller motor. */ |
676 | } SDL_HapticLeftRight; |
677 | |
678 | /** |
679 | * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. |
680 | * |
681 | * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. |
682 | * |
683 | * A custom force feedback effect is much like a periodic effect, where the |
684 | * application can define its exact shape. You will have to allocate the |
685 | * data yourself. Data should consist of channels * samples Uint16 samples. |
686 | * |
687 | * If channels is one, the effect is rotated using the defined direction. |
688 | * Otherwise it uses the samples in data for the different axes. |
689 | * |
690 | * \sa SDL_HAPTIC_CUSTOM |
691 | * \sa SDL_HapticEffect |
692 | */ |
693 | typedef struct SDL_HapticCustom |
694 | { |
695 | /* Header */ |
696 | Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ |
697 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
698 | |
699 | /* Replay */ |
700 | Uint32 length; /**< Duration of the effect. */ |
701 | Uint16 delay; /**< Delay before starting the effect. */ |
702 | |
703 | /* Trigger */ |
704 | Uint16 button; /**< Button that triggers the effect. */ |
705 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
706 | |
707 | /* Custom */ |
708 | Uint8 channels; /**< Axes to use, minimum of one. */ |
709 | Uint16 period; /**< Sample periods. */ |
710 | Uint16 samples; /**< Amount of samples. */ |
711 | Uint16 *data; /**< Should contain channels*samples items. */ |
712 | |
713 | /* Envelope */ |
714 | Uint16 attack_length; /**< Duration of the attack. */ |
715 | Uint16 attack_level; /**< Level at the start of the attack. */ |
716 | Uint16 fade_length; /**< Duration of the fade. */ |
717 | Uint16 fade_level; /**< Level at the end of the fade. */ |
718 | } SDL_HapticCustom; |
719 | |
720 | /** |
721 | * \brief The generic template for any haptic effect. |
722 | * |
723 | * All values max at 32767 (0x7FFF). Signed values also can be negative. |
724 | * Time values unless specified otherwise are in milliseconds. |
725 | * |
726 | * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 |
727 | * value. Neither delay, interval, attack_length nor fade_length support |
728 | * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. |
729 | * |
730 | * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of |
731 | * ::SDL_HAPTIC_INFINITY. |
732 | * |
733 | * Button triggers may not be supported on all devices, it is advised to not |
734 | * use them if possible. Buttons start at index 1 instead of index 0 like |
735 | * the joystick. |
736 | * |
737 | * If both attack_length and fade_level are 0, the envelope is not used, |
738 | * otherwise both values are used. |
739 | * |
740 | * Common parts: |
741 | * \code |
742 | * // Replay - All effects have this |
743 | * Uint32 length; // Duration of effect (ms). |
744 | * Uint16 delay; // Delay before starting effect. |
745 | * |
746 | * // Trigger - All effects have this |
747 | * Uint16 button; // Button that triggers effect. |
748 | * Uint16 interval; // How soon before effect can be triggered again. |
749 | * |
750 | * // Envelope - All effects except condition effects have this |
751 | * Uint16 attack_length; // Duration of the attack (ms). |
752 | * Uint16 attack_level; // Level at the start of the attack. |
753 | * Uint16 fade_length; // Duration of the fade out (ms). |
754 | * Uint16 fade_level; // Level at the end of the fade. |
755 | * \endcode |
756 | * |
757 | * |
758 | * Here we have an example of a constant effect evolution in time: |
759 | * \verbatim |
760 | Strength |
761 | ^ |
762 | | |
763 | | effect level --> _________________ |
764 | | / \ |
765 | | / \ |
766 | | / \ |
767 | | / \ |
768 | | attack_level --> | \ |
769 | | | | <--- fade_level |
770 | | |
771 | +--------------------------------------------------> Time |
772 | [--] [---] |
773 | attack_length fade_length |
774 | |
775 | [------------------][-----------------------] |
776 | delay length |
777 | \endverbatim |
778 | * |
779 | * Note either the attack_level or the fade_level may be above the actual |
780 | * effect level. |
781 | * |
782 | * \sa SDL_HapticConstant |
783 | * \sa SDL_HapticPeriodic |
784 | * \sa SDL_HapticCondition |
785 | * \sa SDL_HapticRamp |
786 | * \sa SDL_HapticLeftRight |
787 | * \sa SDL_HapticCustom |
788 | */ |
789 | typedef union SDL_HapticEffect |
790 | { |
791 | /* Common for all force feedback effects */ |
792 | Uint16 type; /**< Effect type. */ |
793 | SDL_HapticConstant constant; /**< Constant effect. */ |
794 | SDL_HapticPeriodic periodic; /**< Periodic effect. */ |
795 | SDL_HapticCondition condition; /**< Condition effect. */ |
796 | SDL_HapticRamp ramp; /**< Ramp effect. */ |
797 | SDL_HapticLeftRight leftright; /**< Left/Right effect. */ |
798 | SDL_HapticCustom custom; /**< Custom effect. */ |
799 | } SDL_HapticEffect; |
800 | |
801 | |
802 | /* Function prototypes */ |
803 | /** |
804 | * \brief Count the number of haptic devices attached to the system. |
805 | * |
806 | * \return Number of haptic devices detected on the system. |
807 | */ |
808 | extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
809 | |
810 | /** |
811 | * \brief Get the implementation dependent name of a haptic device. |
812 | * |
813 | * This can be called before any joysticks are opened. |
814 | * If no name can be found, this function returns NULL. |
815 | * |
816 | * \param device_index Index of the device to get its name. |
817 | * \return Name of the device or NULL on error. |
818 | * |
819 | * \sa SDL_NumHaptics |
820 | */ |
821 | extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
822 | |
823 | /** |
824 | * \brief Opens a haptic device for use. |
825 | * |
826 | * The index passed as an argument refers to the N'th haptic device on this |
827 | * system. |
828 | * |
829 | * When opening a haptic device, its gain will be set to maximum and |
830 | * autocenter will be disabled. To modify these values use |
831 | * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). |
832 | * |
833 | * \param device_index Index of the device to open. |
834 | * \return Device identifier or NULL on error. |
835 | * |
836 | * \sa SDL_HapticIndex |
837 | * \sa SDL_HapticOpenFromMouse |
838 | * \sa SDL_HapticOpenFromJoystick |
839 | * \sa SDL_HapticClose |
840 | * \sa SDL_HapticSetGain |
841 | * \sa SDL_HapticSetAutocenter |
842 | * \sa SDL_HapticPause |
843 | * \sa SDL_HapticStopAll |
844 | */ |
845 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); |
846 | |
847 | /** |
848 | * \brief Checks if the haptic device at index has been opened. |
849 | * |
850 | * \param device_index Index to check to see if it has been opened. |
851 | * \return 1 if it has been opened or 0 if it hasn't. |
852 | * |
853 | * \sa SDL_HapticOpen |
854 | * \sa SDL_HapticIndex |
855 | */ |
856 | extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); |
857 | |
858 | /** |
859 | * \brief Gets the index of a haptic device. |
860 | * |
861 | * \param haptic Haptic device to get the index of. |
862 | * \return The index of the haptic device or -1 on error. |
863 | * |
864 | * \sa SDL_HapticOpen |
865 | * \sa SDL_HapticOpened |
866 | */ |
867 | extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); |
868 | |
869 | /** |
870 | * \brief Gets whether or not the current mouse has haptic capabilities. |
871 | * |
872 | * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. |
873 | * |
874 | * \sa SDL_HapticOpenFromMouse |
875 | */ |
876 | extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); |
877 | |
878 | /** |
879 | * \brief Tries to open a haptic device from the current mouse. |
880 | * |
881 | * \return The haptic device identifier or NULL on error. |
882 | * |
883 | * \sa SDL_MouseIsHaptic |
884 | * \sa SDL_HapticOpen |
885 | */ |
886 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); |
887 | |
888 | /** |
889 | * \brief Checks to see if a joystick has haptic features. |
890 | * |
891 | * \param joystick Joystick to test for haptic capabilities. |
892 | * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't |
893 | * or -1 if an error occurred. |
894 | * |
895 | * \sa SDL_HapticOpenFromJoystick |
896 | */ |
897 | extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
898 | |
899 | /** |
900 | * \brief Opens a haptic device for use from a joystick device. |
901 | * |
902 | * You must still close the haptic device separately. It will not be closed |
903 | * with the joystick. |
904 | * |
905 | * When opening from a joystick you should first close the haptic device before |
906 | * closing the joystick device. If not, on some implementations the haptic |
907 | * device will also get unallocated and you'll be unable to use force feedback |
908 | * on that device. |
909 | * |
910 | * \param joystick Joystick to create a haptic device from. |
911 | * \return A valid haptic device identifier on success or NULL on error. |
912 | * |
913 | * \sa SDL_HapticOpen |
914 | * \sa SDL_HapticClose |
915 | */ |
916 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * |
917 | joystick); |
918 | |
919 | /** |
920 | * \brief Closes a haptic device previously opened with SDL_HapticOpen(). |
921 | * |
922 | * \param haptic Haptic device to close. |
923 | */ |
924 | extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); |
925 | |
926 | /** |
927 | * \brief Returns the number of effects a haptic device can store. |
928 | * |
929 | * On some platforms this isn't fully supported, and therefore is an |
930 | * approximation. Always check to see if your created effect was actually |
931 | * created and do not rely solely on SDL_HapticNumEffects(). |
932 | * |
933 | * \param haptic The haptic device to query effect max. |
934 | * \return The number of effects the haptic device can store or |
935 | * -1 on error. |
936 | * |
937 | * \sa SDL_HapticNumEffectsPlaying |
938 | * \sa SDL_HapticQuery |
939 | */ |
940 | extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); |
941 | |
942 | /** |
943 | * \brief Returns the number of effects a haptic device can play at the same |
944 | * time. |
945 | * |
946 | * This is not supported on all platforms, but will always return a value. |
947 | * Added here for the sake of completeness. |
948 | * |
949 | * \param haptic The haptic device to query maximum playing effects. |
950 | * \return The number of effects the haptic device can play at the same time |
951 | * or -1 on error. |
952 | * |
953 | * \sa SDL_HapticNumEffects |
954 | * \sa SDL_HapticQuery |
955 | */ |
956 | extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); |
957 | |
958 | /** |
959 | * \brief Gets the haptic device's supported features in bitwise manner. |
960 | * |
961 | * Example: |
962 | * \code |
963 | * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { |
964 | * printf("We have constant haptic effect!\n"); |
965 | * } |
966 | * \endcode |
967 | * |
968 | * \param haptic The haptic device to query. |
969 | * \return Haptic features in bitwise manner (OR'd). |
970 | * |
971 | * \sa SDL_HapticNumEffects |
972 | * \sa SDL_HapticEffectSupported |
973 | */ |
974 | extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); |
975 | |
976 | |
977 | /** |
978 | * \brief Gets the number of haptic axes the device has. |
979 | * |
980 | * \sa SDL_HapticDirection |
981 | */ |
982 | extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); |
983 | |
984 | /** |
985 | * \brief Checks to see if effect is supported by haptic. |
986 | * |
987 | * \param haptic Haptic device to check on. |
988 | * \param effect Effect to check to see if it is supported. |
989 | * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. |
990 | * |
991 | * \sa SDL_HapticQuery |
992 | * \sa SDL_HapticNewEffect |
993 | */ |
994 | extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, |
995 | SDL_HapticEffect * |
996 | effect); |
997 | |
998 | /** |
999 | * \brief Creates a new haptic effect on the device. |
1000 | * |
1001 | * \param haptic Haptic device to create the effect on. |
1002 | * \param effect Properties of the effect to create. |
1003 | * \return The identifier of the effect on success or -1 on error. |
1004 | * |
1005 | * \sa SDL_HapticUpdateEffect |
1006 | * \sa SDL_HapticRunEffect |
1007 | * \sa SDL_HapticDestroyEffect |
1008 | */ |
1009 | extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, |
1010 | SDL_HapticEffect * effect); |
1011 | |
1012 | /** |
1013 | * \brief Updates the properties of an effect. |
1014 | * |
1015 | * Can be used dynamically, although behavior when dynamically changing |
1016 | * direction may be strange. Specifically the effect may reupload itself |
1017 | * and start playing from the start. You cannot change the type either when |
1018 | * running SDL_HapticUpdateEffect(). |
1019 | * |
1020 | * \param haptic Haptic device that has the effect. |
1021 | * \param effect Identifier of the effect to update. |
1022 | * \param data New effect properties to use. |
1023 | * \return 0 on success or -1 on error. |
1024 | * |
1025 | * \sa SDL_HapticNewEffect |
1026 | * \sa SDL_HapticRunEffect |
1027 | * \sa SDL_HapticDestroyEffect |
1028 | */ |
1029 | extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, |
1030 | int effect, |
1031 | SDL_HapticEffect * data); |
1032 | |
1033 | /** |
1034 | * \brief Runs the haptic effect on its associated haptic device. |
1035 | * |
1036 | * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over |
1037 | * repeating the envelope (attack and fade) every time. If you only want the |
1038 | * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length |
1039 | * parameter. |
1040 | * |
1041 | * \param haptic Haptic device to run the effect on. |
1042 | * \param effect Identifier of the haptic effect to run. |
1043 | * \param iterations Number of iterations to run the effect. Use |
1044 | * ::SDL_HAPTIC_INFINITY for infinity. |
1045 | * \return 0 on success or -1 on error. |
1046 | * |
1047 | * \sa SDL_HapticStopEffect |
1048 | * \sa SDL_HapticDestroyEffect |
1049 | * \sa SDL_HapticGetEffectStatus |
1050 | */ |
1051 | extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, |
1052 | int effect, |
1053 | Uint32 iterations); |
1054 | |
1055 | /** |
1056 | * \brief Stops the haptic effect on its associated haptic device. |
1057 | * |
1058 | * \param haptic Haptic device to stop the effect on. |
1059 | * \param effect Identifier of the effect to stop. |
1060 | * \return 0 on success or -1 on error. |
1061 | * |
1062 | * \sa SDL_HapticRunEffect |
1063 | * \sa SDL_HapticDestroyEffect |
1064 | */ |
1065 | extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, |
1066 | int effect); |
1067 | |
1068 | /** |
1069 | * \brief Destroys a haptic effect on the device. |
1070 | * |
1071 | * This will stop the effect if it's running. Effects are automatically |
1072 | * destroyed when the device is closed. |
1073 | * |
1074 | * \param haptic Device to destroy the effect on. |
1075 | * \param effect Identifier of the effect to destroy. |
1076 | * |
1077 | * \sa SDL_HapticNewEffect |
1078 | */ |
1079 | extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, |
1080 | int effect); |
1081 | |
1082 | /** |
1083 | * \brief Gets the status of the current effect on the haptic device. |
1084 | * |
1085 | * Device must support the ::SDL_HAPTIC_STATUS feature. |
1086 | * |
1087 | * \param haptic Haptic device to query the effect status on. |
1088 | * \param effect Identifier of the effect to query its status. |
1089 | * \return 0 if it isn't playing, 1 if it is playing or -1 on error. |
1090 | * |
1091 | * \sa SDL_HapticRunEffect |
1092 | * \sa SDL_HapticStopEffect |
1093 | */ |
1094 | extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, |
1095 | int effect); |
1096 | |
1097 | /** |
1098 | * \brief Sets the global gain of the device. |
1099 | * |
1100 | * Device must support the ::SDL_HAPTIC_GAIN feature. |
1101 | * |
1102 | * The user may specify the maximum gain by setting the environment variable |
1103 | * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to |
1104 | * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the |
1105 | * maximum. |
1106 | * |
1107 | * \param haptic Haptic device to set the gain on. |
1108 | * \param gain Value to set the gain to, should be between 0 and 100. |
1109 | * \return 0 on success or -1 on error. |
1110 | * |
1111 | * \sa SDL_HapticQuery |
1112 | */ |
1113 | extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
1114 | |
1115 | /** |
1116 | * \brief Sets the global autocenter of the device. |
1117 | * |
1118 | * Autocenter should be between 0 and 100. Setting it to 0 will disable |
1119 | * autocentering. |
1120 | * |
1121 | * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. |
1122 | * |
1123 | * \param haptic Haptic device to set autocentering on. |
1124 | * \param autocenter Value to set autocenter to, 0 disables autocentering. |
1125 | * \return 0 on success or -1 on error. |
1126 | * |
1127 | * \sa SDL_HapticQuery |
1128 | */ |
1129 | extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, |
1130 | int autocenter); |
1131 | |
1132 | /** |
1133 | * \brief Pauses a haptic device. |
1134 | * |
1135 | * Device must support the ::SDL_HAPTIC_PAUSE feature. Call |
1136 | * SDL_HapticUnpause() to resume playback. |
1137 | * |
1138 | * Do not modify the effects nor add new ones while the device is paused. |
1139 | * That can cause all sorts of weird errors. |
1140 | * |
1141 | * \param haptic Haptic device to pause. |
1142 | * \return 0 on success or -1 on error. |
1143 | * |
1144 | * \sa SDL_HapticUnpause |
1145 | */ |
1146 | extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); |
1147 | |
1148 | /** |
1149 | * \brief Unpauses a haptic device. |
1150 | * |
1151 | * Call to unpause after SDL_HapticPause(). |
1152 | * |
1153 | * \param haptic Haptic device to unpause. |
1154 | * \return 0 on success or -1 on error. |
1155 | * |
1156 | * \sa SDL_HapticPause |
1157 | */ |
1158 | extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); |
1159 | |
1160 | /** |
1161 | * \brief Stops all the currently playing effects on a haptic device. |
1162 | * |
1163 | * \param haptic Haptic device to stop. |
1164 | * \return 0 on success or -1 on error. |
1165 | */ |
1166 | extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); |
1167 | |
1168 | /** |
1169 | * \brief Checks to see if rumble is supported on a haptic device. |
1170 | * |
1171 | * \param haptic Haptic device to check to see if it supports rumble. |
1172 | * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. |
1173 | * |
1174 | * \sa SDL_HapticRumbleInit |
1175 | * \sa SDL_HapticRumblePlay |
1176 | * \sa SDL_HapticRumbleStop |
1177 | */ |
1178 | extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); |
1179 | |
1180 | /** |
1181 | * \brief Initializes the haptic device for simple rumble playback. |
1182 | * |
1183 | * \param haptic Haptic device to initialize for simple rumble playback. |
1184 | * \return 0 on success or -1 on error. |
1185 | * |
1186 | * \sa SDL_HapticOpen |
1187 | * \sa SDL_HapticRumbleSupported |
1188 | * \sa SDL_HapticRumblePlay |
1189 | * \sa SDL_HapticRumbleStop |
1190 | */ |
1191 | extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); |
1192 | |
1193 | /** |
1194 | * \brief Runs simple rumble on a haptic device |
1195 | * |
1196 | * \param haptic Haptic device to play rumble effect on. |
1197 | * \param strength Strength of the rumble to play as a 0-1 float value. |
1198 | * \param length Length of the rumble to play in milliseconds. |
1199 | * \return 0 on success or -1 on error. |
1200 | * |
1201 | * \sa SDL_HapticRumbleSupported |
1202 | * \sa SDL_HapticRumbleInit |
1203 | * \sa SDL_HapticRumbleStop |
1204 | */ |
1205 | extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); |
1206 | |
1207 | /** |
1208 | * \brief Stops the simple rumble on a haptic device. |
1209 | * |
1210 | * \param haptic Haptic to stop the rumble on. |
1211 | * \return 0 on success or -1 on error. |
1212 | * |
1213 | * \sa SDL_HapticRumbleSupported |
1214 | * \sa SDL_HapticRumbleInit |
1215 | * \sa SDL_HapticRumblePlay |
1216 | */ |
1217 | extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); |
1218 | |
1219 | /* Ends C function definitions when using C++ */ |
1220 | #ifdef __cplusplus |
1221 | } |
1222 | #endif |
1223 | #include "close_code.h" |
1224 | |
1225 | #endif /* SDL_haptic_h_ */ |
1226 | |
1227 | /* vi: set ts=4 sw=4 expandtab: */ |
1228 | |