| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_system.h |
| 24 | * |
| 25 | * Include file for platform specific SDL API functions |
| 26 | */ |
| 27 | |
| 28 | #ifndef SDL_system_h_ |
| 29 | #define SDL_system_h_ |
| 30 | |
| 31 | #include "SDL_stdinc.h" |
| 32 | #include "SDL_keyboard.h" |
| 33 | #include "SDL_render.h" |
| 34 | #include "SDL_video.h" |
| 35 | |
| 36 | #include "begin_code.h" |
| 37 | /* Set up for C function definitions, even when using C++ */ |
| 38 | #ifdef __cplusplus |
| 39 | extern "C" { |
| 40 | #endif |
| 41 | |
| 42 | |
| 43 | /* Platform specific functions for Windows */ |
| 44 | #ifdef __WIN32__ |
| 45 | |
| 46 | /** |
| 47 | \brief Set a function that is called for every windows message, before TranslateMessage() |
| 48 | */ |
| 49 | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); |
| 50 | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
| 51 | |
| 52 | /** |
| 53 | \brief Returns the D3D9 adapter index that matches the specified display index. |
| 54 | |
| 55 | This adapter index can be passed to IDirect3D9::CreateDevice and controls |
| 56 | on which monitor a full screen application will appear. |
| 57 | */ |
| 58 | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); |
| 59 | |
| 60 | typedef struct IDirect3DDevice9 IDirect3DDevice9; |
| 61 | /** |
| 62 | \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. |
| 63 | |
| 64 | Once you are done using the device, you should release it to avoid a resource leak. |
| 65 | */ |
| 66 | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); |
| 67 | |
| 68 | /** |
| 69 | \brief Returns the DXGI Adapter and Output indices for the specified display index. |
| 70 | |
| 71 | These can be passed to EnumAdapters and EnumOutputs respectively to get the objects |
| 72 | required to create a DX10 or DX11 device and swap chain. |
| 73 | */ |
| 74 | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); |
| 75 | |
| 76 | #endif /* __WIN32__ */ |
| 77 | |
| 78 | |
| 79 | /* Platform specific functions for iOS */ |
| 80 | #if defined(__IPHONEOS__) && __IPHONEOS__ |
| 81 | |
| 82 | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) |
| 83 | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); |
| 84 | |
| 85 | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) |
| 86 | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
| 87 | |
| 88 | #endif /* __IPHONEOS__ */ |
| 89 | |
| 90 | |
| 91 | /* Platform specific functions for Android */ |
| 92 | #if defined(__ANDROID__) && __ANDROID__ |
| 93 | |
| 94 | /** |
| 95 | \brief Get the JNI environment for the current thread |
| 96 | |
| 97 | This returns JNIEnv*, but the prototype is void* so we don't need jni.h |
| 98 | */ |
| 99 | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); |
| 100 | |
| 101 | /** |
| 102 | \brief Get the SDL Activity object for the application |
| 103 | |
| 104 | This returns jobject, but the prototype is void* so we don't need jni.h |
| 105 | The jobject returned by SDL_AndroidGetActivity is a local reference. |
| 106 | It is the caller's responsibility to properly release it |
| 107 | (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) |
| 108 | */ |
| 109 | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); |
| 110 | |
| 111 | /** |
| 112 | \brief Return true if the application is running on Android TV |
| 113 | */ |
| 114 | extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); |
| 115 | |
| 116 | /** |
| 117 | See the official Android developer guide for more information: |
| 118 | http://developer.android.com/guide/topics/data/data-storage.html |
| 119 | */ |
| 120 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
| 121 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
| 122 | |
| 123 | /** |
| 124 | \brief Get the path used for internal storage for this application. |
| 125 | |
| 126 | This path is unique to your application and cannot be written to |
| 127 | by other applications. |
| 128 | */ |
| 129 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); |
| 130 | |
| 131 | /** |
| 132 | \brief Get the current state of external storage, a bitmask of these values: |
| 133 | SDL_ANDROID_EXTERNAL_STORAGE_READ |
| 134 | SDL_ANDROID_EXTERNAL_STORAGE_WRITE |
| 135 | |
| 136 | If external storage is currently unavailable, this will return 0. |
| 137 | */ |
| 138 | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); |
| 139 | |
| 140 | /** |
| 141 | \brief Get the path used for external storage for this application. |
| 142 | |
| 143 | This path is unique to your application, but is public and can be |
| 144 | written to by other applications. |
| 145 | */ |
| 146 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); |
| 147 | |
| 148 | #endif /* __ANDROID__ */ |
| 149 | |
| 150 | /* Platform specific functions for WinRT */ |
| 151 | #if defined(__WINRT__) && __WINRT__ |
| 152 | |
| 153 | /** |
| 154 | * \brief WinRT / Windows Phone path types |
| 155 | */ |
| 156 | typedef enum |
| 157 | { |
| 158 | /** \brief The installed app's root directory. |
| 159 | Files here are likely to be read-only. */ |
| 160 | SDL_WINRT_PATH_INSTALLED_LOCATION, |
| 161 | |
| 162 | /** \brief The app's local data store. Files may be written here */ |
| 163 | SDL_WINRT_PATH_LOCAL_FOLDER, |
| 164 | |
| 165 | /** \brief The app's roaming data store. Unsupported on Windows Phone. |
| 166 | Files written here may be copied to other machines via a network |
| 167 | connection. |
| 168 | */ |
| 169 | SDL_WINRT_PATH_ROAMING_FOLDER, |
| 170 | |
| 171 | /** \brief The app's temporary data store. Unsupported on Windows Phone. |
| 172 | Files written here may be deleted at any time. */ |
| 173 | SDL_WINRT_PATH_TEMP_FOLDER |
| 174 | } SDL_WinRT_Path; |
| 175 | |
| 176 | |
| 177 | /** |
| 178 | * \brief WinRT Device Family |
| 179 | */ |
| 180 | typedef enum |
| 181 | { |
| 182 | /** \brief Unknown family */ |
| 183 | SDL_WINRT_DEVICEFAMILY_UNKNOWN, |
| 184 | |
| 185 | /** \brief Desktop family*/ |
| 186 | SDL_WINRT_DEVICEFAMILY_DESKTOP, |
| 187 | |
| 188 | /** \brief Mobile family (for example smartphone) */ |
| 189 | SDL_WINRT_DEVICEFAMILY_MOBILE, |
| 190 | |
| 191 | /** \brief XBox family */ |
| 192 | SDL_WINRT_DEVICEFAMILY_XBOX, |
| 193 | } SDL_WinRT_DeviceFamily; |
| 194 | |
| 195 | |
| 196 | /** |
| 197 | * \brief Retrieves a WinRT defined path on the local file system |
| 198 | * |
| 199 | * \note Documentation on most app-specific path types on WinRT |
| 200 | * can be found on MSDN, at the URL: |
| 201 | * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
| 202 | * |
| 203 | * \param pathType The type of path to retrieve. |
| 204 | * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL |
| 205 | * if the path is not available for any reason. Not all paths are |
| 206 | * available on all versions of Windows. This is especially true on |
| 207 | * Windows Phone. Check the documentation for the given |
| 208 | * SDL_WinRT_Path for more information on which path types are |
| 209 | * supported where. |
| 210 | */ |
| 211 | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); |
| 212 | |
| 213 | /** |
| 214 | * \brief Retrieves a WinRT defined path on the local file system |
| 215 | * |
| 216 | * \note Documentation on most app-specific path types on WinRT |
| 217 | * can be found on MSDN, at the URL: |
| 218 | * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
| 219 | * |
| 220 | * \param pathType The type of path to retrieve. |
| 221 | * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL |
| 222 | * if the path is not available for any reason. Not all paths are |
| 223 | * available on all versions of Windows. This is especially true on |
| 224 | * Windows Phone. Check the documentation for the given |
| 225 | * SDL_WinRT_Path for more information on which path types are |
| 226 | * supported where. |
| 227 | */ |
| 228 | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); |
| 229 | |
| 230 | /** |
| 231 | * \brief Detects the device family of WinRT plattform on runtime |
| 232 | * |
| 233 | * \return Device family |
| 234 | */ |
| 235 | extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); |
| 236 | |
| 237 | #endif /* __WINRT__ */ |
| 238 | |
| 239 | /* Ends C function definitions when using C++ */ |
| 240 | #ifdef __cplusplus |
| 241 | } |
| 242 | #endif |
| 243 | #include "close_code.h" |
| 244 | |
| 245 | #endif /* SDL_system_h_ */ |
| 246 | |
| 247 | /* vi: set ts=4 sw=4 expandtab: */ |
| 248 | |