1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_system.h |
24 | * |
25 | * Include file for platform specific SDL API functions |
26 | */ |
27 | |
28 | #ifndef SDL_system_h_ |
29 | #define SDL_system_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_keyboard.h" |
33 | #include "SDL_render.h" |
34 | #include "SDL_video.h" |
35 | |
36 | #include "begin_code.h" |
37 | /* Set up for C function definitions, even when using C++ */ |
38 | #ifdef __cplusplus |
39 | extern "C" { |
40 | #endif |
41 | |
42 | |
43 | /* Platform specific functions for Windows */ |
44 | #ifdef __WIN32__ |
45 | |
46 | /** |
47 | \brief Set a function that is called for every windows message, before TranslateMessage() |
48 | */ |
49 | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); |
50 | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
51 | |
52 | /** |
53 | \brief Returns the D3D9 adapter index that matches the specified display index. |
54 | |
55 | This adapter index can be passed to IDirect3D9::CreateDevice and controls |
56 | on which monitor a full screen application will appear. |
57 | */ |
58 | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); |
59 | |
60 | typedef struct IDirect3DDevice9 IDirect3DDevice9; |
61 | /** |
62 | \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. |
63 | |
64 | Once you are done using the device, you should release it to avoid a resource leak. |
65 | */ |
66 | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); |
67 | |
68 | /** |
69 | \brief Returns the DXGI Adapter and Output indices for the specified display index. |
70 | |
71 | These can be passed to EnumAdapters and EnumOutputs respectively to get the objects |
72 | required to create a DX10 or DX11 device and swap chain. |
73 | */ |
74 | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); |
75 | |
76 | #endif /* __WIN32__ */ |
77 | |
78 | |
79 | /* Platform specific functions for iOS */ |
80 | #if defined(__IPHONEOS__) && __IPHONEOS__ |
81 | |
82 | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) |
83 | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); |
84 | |
85 | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) |
86 | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
87 | |
88 | #endif /* __IPHONEOS__ */ |
89 | |
90 | |
91 | /* Platform specific functions for Android */ |
92 | #if defined(__ANDROID__) && __ANDROID__ |
93 | |
94 | /** |
95 | \brief Get the JNI environment for the current thread |
96 | |
97 | This returns JNIEnv*, but the prototype is void* so we don't need jni.h |
98 | */ |
99 | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); |
100 | |
101 | /** |
102 | \brief Get the SDL Activity object for the application |
103 | |
104 | This returns jobject, but the prototype is void* so we don't need jni.h |
105 | The jobject returned by SDL_AndroidGetActivity is a local reference. |
106 | It is the caller's responsibility to properly release it |
107 | (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) |
108 | */ |
109 | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); |
110 | |
111 | /** |
112 | \brief Return true if the application is running on Android TV |
113 | */ |
114 | extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); |
115 | |
116 | /** |
117 | See the official Android developer guide for more information: |
118 | http://developer.android.com/guide/topics/data/data-storage.html |
119 | */ |
120 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
121 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
122 | |
123 | /** |
124 | \brief Get the path used for internal storage for this application. |
125 | |
126 | This path is unique to your application and cannot be written to |
127 | by other applications. |
128 | */ |
129 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); |
130 | |
131 | /** |
132 | \brief Get the current state of external storage, a bitmask of these values: |
133 | SDL_ANDROID_EXTERNAL_STORAGE_READ |
134 | SDL_ANDROID_EXTERNAL_STORAGE_WRITE |
135 | |
136 | If external storage is currently unavailable, this will return 0. |
137 | */ |
138 | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); |
139 | |
140 | /** |
141 | \brief Get the path used for external storage for this application. |
142 | |
143 | This path is unique to your application, but is public and can be |
144 | written to by other applications. |
145 | */ |
146 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); |
147 | |
148 | #endif /* __ANDROID__ */ |
149 | |
150 | /* Platform specific functions for WinRT */ |
151 | #if defined(__WINRT__) && __WINRT__ |
152 | |
153 | /** |
154 | * \brief WinRT / Windows Phone path types |
155 | */ |
156 | typedef enum |
157 | { |
158 | /** \brief The installed app's root directory. |
159 | Files here are likely to be read-only. */ |
160 | SDL_WINRT_PATH_INSTALLED_LOCATION, |
161 | |
162 | /** \brief The app's local data store. Files may be written here */ |
163 | SDL_WINRT_PATH_LOCAL_FOLDER, |
164 | |
165 | /** \brief The app's roaming data store. Unsupported on Windows Phone. |
166 | Files written here may be copied to other machines via a network |
167 | connection. |
168 | */ |
169 | SDL_WINRT_PATH_ROAMING_FOLDER, |
170 | |
171 | /** \brief The app's temporary data store. Unsupported on Windows Phone. |
172 | Files written here may be deleted at any time. */ |
173 | SDL_WINRT_PATH_TEMP_FOLDER |
174 | } SDL_WinRT_Path; |
175 | |
176 | |
177 | /** |
178 | * \brief WinRT Device Family |
179 | */ |
180 | typedef enum |
181 | { |
182 | /** \brief Unknown family */ |
183 | SDL_WINRT_DEVICEFAMILY_UNKNOWN, |
184 | |
185 | /** \brief Desktop family*/ |
186 | SDL_WINRT_DEVICEFAMILY_DESKTOP, |
187 | |
188 | /** \brief Mobile family (for example smartphone) */ |
189 | SDL_WINRT_DEVICEFAMILY_MOBILE, |
190 | |
191 | /** \brief XBox family */ |
192 | SDL_WINRT_DEVICEFAMILY_XBOX, |
193 | } SDL_WinRT_DeviceFamily; |
194 | |
195 | |
196 | /** |
197 | * \brief Retrieves a WinRT defined path on the local file system |
198 | * |
199 | * \note Documentation on most app-specific path types on WinRT |
200 | * can be found on MSDN, at the URL: |
201 | * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
202 | * |
203 | * \param pathType The type of path to retrieve. |
204 | * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL |
205 | * if the path is not available for any reason. Not all paths are |
206 | * available on all versions of Windows. This is especially true on |
207 | * Windows Phone. Check the documentation for the given |
208 | * SDL_WinRT_Path for more information on which path types are |
209 | * supported where. |
210 | */ |
211 | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); |
212 | |
213 | /** |
214 | * \brief Retrieves a WinRT defined path on the local file system |
215 | * |
216 | * \note Documentation on most app-specific path types on WinRT |
217 | * can be found on MSDN, at the URL: |
218 | * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
219 | * |
220 | * \param pathType The type of path to retrieve. |
221 | * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL |
222 | * if the path is not available for any reason. Not all paths are |
223 | * available on all versions of Windows. This is especially true on |
224 | * Windows Phone. Check the documentation for the given |
225 | * SDL_WinRT_Path for more information on which path types are |
226 | * supported where. |
227 | */ |
228 | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); |
229 | |
230 | /** |
231 | * \brief Detects the device family of WinRT plattform on runtime |
232 | * |
233 | * \return Device family |
234 | */ |
235 | extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); |
236 | |
237 | #endif /* __WINRT__ */ |
238 | |
239 | /* Ends C function definitions when using C++ */ |
240 | #ifdef __cplusplus |
241 | } |
242 | #endif |
243 | #include "close_code.h" |
244 | |
245 | #endif /* SDL_system_h_ */ |
246 | |
247 | /* vi: set ts=4 sw=4 expandtab: */ |
248 | |