1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_thread_h_ |
23 | #define SDL_thread_h_ |
24 | |
25 | /** |
26 | * \file SDL_thread.h |
27 | * |
28 | * Header for the SDL thread management routines. |
29 | */ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_error.h" |
33 | |
34 | /* Thread synchronization primitives */ |
35 | #include "SDL_atomic.h" |
36 | #include "SDL_mutex.h" |
37 | |
38 | #include "begin_code.h" |
39 | /* Set up for C function definitions, even when using C++ */ |
40 | #ifdef __cplusplus |
41 | extern "C" { |
42 | #endif |
43 | |
44 | /* The SDL thread structure, defined in SDL_thread.c */ |
45 | struct SDL_Thread; |
46 | typedef struct SDL_Thread SDL_Thread; |
47 | |
48 | /* The SDL thread ID */ |
49 | typedef unsigned long SDL_threadID; |
50 | |
51 | /* Thread local storage ID, 0 is the invalid ID */ |
52 | typedef unsigned int SDL_TLSID; |
53 | |
54 | /** |
55 | * The SDL thread priority. |
56 | * |
57 | * \note On many systems you require special privileges to set high priority. |
58 | */ |
59 | typedef enum { |
60 | SDL_THREAD_PRIORITY_LOW, |
61 | SDL_THREAD_PRIORITY_NORMAL, |
62 | SDL_THREAD_PRIORITY_HIGH |
63 | } SDL_ThreadPriority; |
64 | |
65 | /** |
66 | * The function passed to SDL_CreateThread(). |
67 | * It is passed a void* user context parameter and returns an int. |
68 | */ |
69 | typedef int (SDLCALL * SDL_ThreadFunction) (void *data); |
70 | |
71 | #if defined(__WIN32__) && !defined(HAVE_LIBC) |
72 | /** |
73 | * \file SDL_thread.h |
74 | * |
75 | * We compile SDL into a DLL. This means, that it's the DLL which |
76 | * creates a new thread for the calling process with the SDL_CreateThread() |
77 | * API. There is a problem with this, that only the RTL of the SDL2.DLL will |
78 | * be initialized for those threads, and not the RTL of the calling |
79 | * application! |
80 | * |
81 | * To solve this, we make a little hack here. |
82 | * |
83 | * We'll always use the caller's _beginthread() and _endthread() APIs to |
84 | * start a new thread. This way, if it's the SDL2.DLL which uses this API, |
85 | * then the RTL of SDL2.DLL will be used to create the new thread, and if it's |
86 | * the application, then the RTL of the application will be used. |
87 | * |
88 | * So, in short: |
89 | * Always use the _beginthread() and _endthread() of the calling runtime |
90 | * library! |
91 | */ |
92 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
93 | #include <process.h> /* _beginthreadex() and _endthreadex() */ |
94 | |
95 | typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) |
96 | (void *, unsigned, unsigned (__stdcall *func)(void *), |
97 | void * /*arg*/, unsigned, unsigned * /* threadID */); |
98 | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
99 | |
100 | /** |
101 | * Create a thread. |
102 | */ |
103 | extern DECLSPEC SDL_Thread *SDLCALL |
104 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
105 | pfnSDL_CurrentBeginThread pfnBeginThread, |
106 | pfnSDL_CurrentEndThread pfnEndThread); |
107 | |
108 | /** |
109 | * Create a thread. |
110 | */ |
111 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
112 | #undef SDL_CreateThread |
113 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
114 | #else |
115 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
116 | #endif |
117 | |
118 | #elif defined(__OS2__) |
119 | /* |
120 | * just like the windows case above: We compile SDL2 |
121 | * into a dll with Watcom's runtime statically linked. |
122 | */ |
123 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
124 | #ifndef __EMX__ |
125 | #include <process.h> |
126 | #else |
127 | #include <stdlib.h> |
128 | #endif |
129 | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); |
130 | typedef void (*pfnSDL_CurrentEndThread)(void); |
131 | extern DECLSPEC SDL_Thread *SDLCALL |
132 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
133 | pfnSDL_CurrentBeginThread pfnBeginThread, |
134 | pfnSDL_CurrentEndThread pfnEndThread); |
135 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
136 | #undef SDL_CreateThread |
137 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
138 | #else |
139 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
140 | #endif |
141 | |
142 | #else |
143 | |
144 | /** |
145 | * Create a thread. |
146 | * |
147 | * Thread naming is a little complicated: Most systems have very small |
148 | * limits for the string length (Haiku has 32 bytes, Linux currently has 16, |
149 | * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll |
150 | * have to see what happens with your system's debugger. The name should be |
151 | * UTF-8 (but using the naming limits of C identifiers is a better bet). |
152 | * There are no requirements for thread naming conventions, so long as the |
153 | * string is null-terminated UTF-8, but these guidelines are helpful in |
154 | * choosing a name: |
155 | * |
156 | * http://stackoverflow.com/questions/149932/naming-conventions-for-threads |
157 | * |
158 | * If a system imposes requirements, SDL will try to munge the string for |
159 | * it (truncate, etc), but the original string contents will be available |
160 | * from SDL_GetThreadName(). |
161 | */ |
162 | extern DECLSPEC SDL_Thread *SDLCALL |
163 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
164 | |
165 | #endif |
166 | |
167 | /** |
168 | * Get the thread name, as it was specified in SDL_CreateThread(). |
169 | * This function returns a pointer to a UTF-8 string that names the |
170 | * specified thread, or NULL if it doesn't have a name. This is internal |
171 | * memory, not to be free()'d by the caller, and remains valid until the |
172 | * specified thread is cleaned up by SDL_WaitThread(). |
173 | */ |
174 | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
175 | |
176 | /** |
177 | * Get the thread identifier for the current thread. |
178 | */ |
179 | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
180 | |
181 | /** |
182 | * Get the thread identifier for the specified thread. |
183 | * |
184 | * Equivalent to SDL_ThreadID() if the specified thread is NULL. |
185 | */ |
186 | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
187 | |
188 | /** |
189 | * Set the priority for the current thread |
190 | */ |
191 | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); |
192 | |
193 | /** |
194 | * Wait for a thread to finish. Threads that haven't been detached will |
195 | * remain (as a "zombie") until this function cleans them up. Not doing so |
196 | * is a resource leak. |
197 | * |
198 | * Once a thread has been cleaned up through this function, the SDL_Thread |
199 | * that references it becomes invalid and should not be referenced again. |
200 | * As such, only one thread may call SDL_WaitThread() on another. |
201 | * |
202 | * The return code for the thread function is placed in the area |
203 | * pointed to by \c status, if \c status is not NULL. |
204 | * |
205 | * You may not wait on a thread that has been used in a call to |
206 | * SDL_DetachThread(). Use either that function or this one, but not |
207 | * both, or behavior is undefined. |
208 | * |
209 | * It is safe to pass NULL to this function; it is a no-op. |
210 | */ |
211 | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
212 | |
213 | /** |
214 | * A thread may be "detached" to signify that it should not remain until |
215 | * another thread has called SDL_WaitThread() on it. Detaching a thread |
216 | * is useful for long-running threads that nothing needs to synchronize |
217 | * with or further manage. When a detached thread is done, it simply |
218 | * goes away. |
219 | * |
220 | * There is no way to recover the return code of a detached thread. If you |
221 | * need this, don't detach the thread and instead use SDL_WaitThread(). |
222 | * |
223 | * Once a thread is detached, you should usually assume the SDL_Thread isn't |
224 | * safe to reference again, as it will become invalid immediately upon |
225 | * the detached thread's exit, instead of remaining until someone has called |
226 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same |
227 | * thread more than once. |
228 | * |
229 | * If a thread has already exited when passed to SDL_DetachThread(), it will |
230 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. |
231 | * It is not safe to detach a thread that might be used with SDL_WaitThread(). |
232 | * |
233 | * You may not call SDL_WaitThread() on a thread that has been detached. |
234 | * Use either that function or this one, but not both, or behavior is |
235 | * undefined. |
236 | * |
237 | * It is safe to pass NULL to this function; it is a no-op. |
238 | */ |
239 | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); |
240 | |
241 | /** |
242 | * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. |
243 | * |
244 | * \return The newly created thread local storage identifier, or 0 on error |
245 | * |
246 | * \code |
247 | * static SDL_SpinLock tls_lock; |
248 | * static SDL_TLSID thread_local_storage; |
249 | * |
250 | * void SetMyThreadData(void *value) |
251 | * { |
252 | * if (!thread_local_storage) { |
253 | * SDL_AtomicLock(&tls_lock); |
254 | * if (!thread_local_storage) { |
255 | * thread_local_storage = SDL_TLSCreate(); |
256 | * } |
257 | * SDL_AtomicUnlock(&tls_lock); |
258 | * } |
259 | * SDL_TLSSet(thread_local_storage, value, 0); |
260 | * } |
261 | * |
262 | * void *GetMyThreadData(void) |
263 | * { |
264 | * return SDL_TLSGet(thread_local_storage); |
265 | * } |
266 | * \endcode |
267 | * |
268 | * \sa SDL_TLSGet() |
269 | * \sa SDL_TLSSet() |
270 | */ |
271 | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); |
272 | |
273 | /** |
274 | * \brief Get the value associated with a thread local storage ID for the current thread. |
275 | * |
276 | * \param id The thread local storage ID |
277 | * |
278 | * \return The value associated with the ID for the current thread, or NULL if no value has been set. |
279 | * |
280 | * \sa SDL_TLSCreate() |
281 | * \sa SDL_TLSSet() |
282 | */ |
283 | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); |
284 | |
285 | /** |
286 | * \brief Set the value associated with a thread local storage ID for the current thread. |
287 | * |
288 | * \param id The thread local storage ID |
289 | * \param value The value to associate with the ID for the current thread |
290 | * \param destructor A function called when the thread exits, to free the value. |
291 | * |
292 | * \return 0 on success, -1 on error |
293 | * |
294 | * \sa SDL_TLSCreate() |
295 | * \sa SDL_TLSGet() |
296 | */ |
297 | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); |
298 | |
299 | |
300 | /* Ends C function definitions when using C++ */ |
301 | #ifdef __cplusplus |
302 | } |
303 | #endif |
304 | #include "close_code.h" |
305 | |
306 | #endif /* SDL_thread_h_ */ |
307 | |
308 | /* vi: set ts=4 sw=4 expandtab: */ |
309 | |