| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | #ifndef SDL_thread_h_ | 
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| 23 | #define SDL_thread_h_ | 
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| 24 |  | 
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| 25 | /** | 
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| 26 | *  \file SDL_thread.h | 
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| 27 | * | 
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| 28 | *  Header for the SDL thread management routines. | 
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| 29 | */ | 
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| 30 |  | 
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| 31 | #include "SDL_stdinc.h" | 
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| 32 | #include "SDL_error.h" | 
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| 33 |  | 
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| 34 | /* Thread synchronization primitives */ | 
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| 35 | #include "SDL_atomic.h" | 
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| 36 | #include "SDL_mutex.h" | 
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| 37 |  | 
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| 38 | #include "begin_code.h" | 
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| 39 | /* Set up for C function definitions, even when using C++ */ | 
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| 40 | #ifdef __cplusplus | 
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| 41 | extern "C"{ | 
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| 42 | #endif | 
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| 43 |  | 
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| 44 | /* The SDL thread structure, defined in SDL_thread.c */ | 
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| 45 | struct SDL_Thread; | 
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| 46 | typedef struct SDL_Thread SDL_Thread; | 
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| 47 |  | 
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| 48 | /* The SDL thread ID */ | 
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| 49 | typedef unsigned long SDL_threadID; | 
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| 50 |  | 
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| 51 | /* Thread local storage ID, 0 is the invalid ID */ | 
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| 52 | typedef unsigned int SDL_TLSID; | 
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| 53 |  | 
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| 54 | /** | 
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| 55 | *  The SDL thread priority. | 
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| 56 | * | 
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| 57 | *  \note On many systems you require special privileges to set high priority. | 
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| 58 | */ | 
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| 59 | typedef enum { | 
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| 60 | SDL_THREAD_PRIORITY_LOW, | 
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| 61 | SDL_THREAD_PRIORITY_NORMAL, | 
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| 62 | SDL_THREAD_PRIORITY_HIGH | 
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| 63 | } SDL_ThreadPriority; | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | *  The function passed to SDL_CreateThread(). | 
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| 67 | *  It is passed a void* user context parameter and returns an int. | 
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| 68 | */ | 
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| 69 | typedef int (SDLCALL * SDL_ThreadFunction) (void *data); | 
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| 70 |  | 
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| 71 | #if defined(__WIN32__) && !defined(HAVE_LIBC) | 
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| 72 | /** | 
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| 73 | *  \file SDL_thread.h | 
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| 74 | * | 
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| 75 | *  We compile SDL into a DLL. This means, that it's the DLL which | 
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| 76 | *  creates a new thread for the calling process with the SDL_CreateThread() | 
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| 77 | *  API. There is a problem with this, that only the RTL of the SDL2.DLL will | 
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| 78 | *  be initialized for those threads, and not the RTL of the calling | 
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| 79 | *  application! | 
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| 80 | * | 
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| 81 | *  To solve this, we make a little hack here. | 
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| 82 | * | 
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| 83 | *  We'll always use the caller's _beginthread() and _endthread() APIs to | 
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| 84 | *  start a new thread. This way, if it's the SDL2.DLL which uses this API, | 
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| 85 | *  then the RTL of SDL2.DLL will be used to create the new thread, and if it's | 
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| 86 | *  the application, then the RTL of the application will be used. | 
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| 87 | * | 
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| 88 | *  So, in short: | 
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| 89 | *  Always use the _beginthread() and _endthread() of the calling runtime | 
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| 90 | *  library! | 
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| 91 | */ | 
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| 92 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD | 
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| 93 | #include <process.h> /* _beginthreadex() and _endthreadex() */ | 
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| 94 |  | 
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| 95 | typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) | 
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| 96 | (void *, unsigned, unsigned (__stdcall *func)(void *), | 
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| 97 | void * /*arg*/, unsigned, unsigned * /* threadID */); | 
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| 98 | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); | 
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| 99 |  | 
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| 100 | /** | 
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| 101 | *  Create a thread. | 
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| 102 | */ | 
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| 103 | extern DECLSPEC SDL_Thread *SDLCALL | 
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| 104 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, | 
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| 105 | pfnSDL_CurrentBeginThread pfnBeginThread, | 
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| 106 | pfnSDL_CurrentEndThread pfnEndThread); | 
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| 107 |  | 
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| 108 | /** | 
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| 109 | *  Create a thread. | 
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| 110 | */ | 
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| 111 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API | 
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| 112 | #undef SDL_CreateThread | 
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| 113 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) | 
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| 114 | #else | 
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| 115 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) | 
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| 116 | #endif | 
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| 117 |  | 
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| 118 | #elif defined(__OS2__) | 
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| 119 | /* | 
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| 120 | * just like the windows case above:  We compile SDL2 | 
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| 121 | * into a dll with Watcom's runtime statically linked. | 
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| 122 | */ | 
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| 123 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD | 
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| 124 | #ifndef __EMX__ | 
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| 125 | #include <process.h> | 
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| 126 | #else | 
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| 127 | #include <stdlib.h> | 
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| 128 | #endif | 
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| 129 | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); | 
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| 130 | typedef void (*pfnSDL_CurrentEndThread)(void); | 
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| 131 | extern DECLSPEC SDL_Thread *SDLCALL | 
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| 132 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, | 
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| 133 | pfnSDL_CurrentBeginThread pfnBeginThread, | 
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| 134 | pfnSDL_CurrentEndThread pfnEndThread); | 
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| 135 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API | 
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| 136 | #undef SDL_CreateThread | 
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| 137 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) | 
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| 138 | #else | 
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| 139 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) | 
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| 140 | #endif | 
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| 141 |  | 
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| 142 | #else | 
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| 143 |  | 
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| 144 | /** | 
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| 145 | *  Create a thread. | 
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| 146 | * | 
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| 147 | *   Thread naming is a little complicated: Most systems have very small | 
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| 148 | *    limits for the string length (Haiku has 32 bytes, Linux currently has 16, | 
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| 149 | *    Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll | 
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| 150 | *    have to see what happens with your system's debugger. The name should be | 
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| 151 | *    UTF-8 (but using the naming limits of C identifiers is a better bet). | 
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| 152 | *   There are no requirements for thread naming conventions, so long as the | 
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| 153 | *    string is null-terminated UTF-8, but these guidelines are helpful in | 
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| 154 | *    choosing a name: | 
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| 155 | * | 
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| 156 | *    http://stackoverflow.com/questions/149932/naming-conventions-for-threads | 
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| 157 | * | 
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| 158 | *   If a system imposes requirements, SDL will try to munge the string for | 
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| 159 | *    it (truncate, etc), but the original string contents will be available | 
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| 160 | *    from SDL_GetThreadName(). | 
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| 161 | */ | 
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| 162 | extern DECLSPEC SDL_Thread *SDLCALL | 
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| 163 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); | 
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| 164 |  | 
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| 165 | #endif | 
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| 166 |  | 
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| 167 | /** | 
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| 168 | * Get the thread name, as it was specified in SDL_CreateThread(). | 
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| 169 | *  This function returns a pointer to a UTF-8 string that names the | 
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| 170 | *  specified thread, or NULL if it doesn't have a name. This is internal | 
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| 171 | *  memory, not to be free()'d by the caller, and remains valid until the | 
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| 172 | *  specified thread is cleaned up by SDL_WaitThread(). | 
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| 173 | */ | 
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| 174 | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); | 
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| 175 |  | 
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| 176 | /** | 
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| 177 | *  Get the thread identifier for the current thread. | 
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| 178 | */ | 
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| 179 | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); | 
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| 180 |  | 
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| 181 | /** | 
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| 182 | *  Get the thread identifier for the specified thread. | 
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| 183 | * | 
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| 184 | *  Equivalent to SDL_ThreadID() if the specified thread is NULL. | 
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| 185 | */ | 
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| 186 | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); | 
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| 187 |  | 
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| 188 | /** | 
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| 189 | *  Set the priority for the current thread | 
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| 190 | */ | 
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| 191 | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); | 
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| 192 |  | 
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| 193 | /** | 
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| 194 | *  Wait for a thread to finish. Threads that haven't been detached will | 
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| 195 | *  remain (as a "zombie") until this function cleans them up. Not doing so | 
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| 196 | *  is a resource leak. | 
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| 197 | * | 
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| 198 | *  Once a thread has been cleaned up through this function, the SDL_Thread | 
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| 199 | *  that references it becomes invalid and should not be referenced again. | 
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| 200 | *  As such, only one thread may call SDL_WaitThread() on another. | 
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| 201 | * | 
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| 202 | *  The return code for the thread function is placed in the area | 
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| 203 | *  pointed to by \c status, if \c status is not NULL. | 
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| 204 | * | 
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| 205 | *  You may not wait on a thread that has been used in a call to | 
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| 206 | *  SDL_DetachThread(). Use either that function or this one, but not | 
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| 207 | *  both, or behavior is undefined. | 
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| 208 | * | 
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| 209 | *  It is safe to pass NULL to this function; it is a no-op. | 
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| 210 | */ | 
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| 211 | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); | 
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| 212 |  | 
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| 213 | /** | 
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| 214 | *  A thread may be "detached" to signify that it should not remain until | 
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| 215 | *  another thread has called SDL_WaitThread() on it. Detaching a thread | 
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| 216 | *  is useful for long-running threads that nothing needs to synchronize | 
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| 217 | *  with or further manage. When a detached thread is done, it simply | 
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| 218 | *  goes away. | 
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| 219 | * | 
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| 220 | *  There is no way to recover the return code of a detached thread. If you | 
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| 221 | *  need this, don't detach the thread and instead use SDL_WaitThread(). | 
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| 222 | * | 
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| 223 | *  Once a thread is detached, you should usually assume the SDL_Thread isn't | 
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| 224 | *  safe to reference again, as it will become invalid immediately upon | 
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| 225 | *  the detached thread's exit, instead of remaining until someone has called | 
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| 226 | *  SDL_WaitThread() to finally clean it up. As such, don't detach the same | 
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| 227 | *  thread more than once. | 
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| 228 | * | 
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| 229 | *  If a thread has already exited when passed to SDL_DetachThread(), it will | 
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| 230 | *  stop waiting for a call to SDL_WaitThread() and clean up immediately. | 
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| 231 | *  It is not safe to detach a thread that might be used with SDL_WaitThread(). | 
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| 232 | * | 
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| 233 | *  You may not call SDL_WaitThread() on a thread that has been detached. | 
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| 234 | *  Use either that function or this one, but not both, or behavior is | 
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| 235 | *  undefined. | 
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| 236 | * | 
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| 237 | *  It is safe to pass NULL to this function; it is a no-op. | 
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| 238 | */ | 
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| 239 | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); | 
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| 240 |  | 
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| 241 | /** | 
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| 242 | *  \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. | 
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| 243 | * | 
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| 244 | *  \return The newly created thread local storage identifier, or 0 on error | 
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| 245 | * | 
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| 246 | *  \code | 
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| 247 | *  static SDL_SpinLock tls_lock; | 
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| 248 | *  static SDL_TLSID thread_local_storage; | 
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| 249 | * | 
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| 250 | *  void SetMyThreadData(void *value) | 
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| 251 | *  { | 
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| 252 | *      if (!thread_local_storage) { | 
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| 253 | *          SDL_AtomicLock(&tls_lock); | 
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| 254 | *          if (!thread_local_storage) { | 
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| 255 | *              thread_local_storage = SDL_TLSCreate(); | 
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| 256 | *          } | 
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| 257 | *          SDL_AtomicUnlock(&tls_lock); | 
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| 258 | *      } | 
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| 259 | *      SDL_TLSSet(thread_local_storage, value, 0); | 
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| 260 | *  } | 
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| 261 | * | 
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| 262 | *  void *GetMyThreadData(void) | 
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| 263 | *  { | 
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| 264 | *      return SDL_TLSGet(thread_local_storage); | 
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| 265 | *  } | 
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| 266 | *  \endcode | 
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| 267 | * | 
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| 268 | *  \sa SDL_TLSGet() | 
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| 269 | *  \sa SDL_TLSSet() | 
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| 270 | */ | 
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| 271 | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); | 
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| 272 |  | 
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| 273 | /** | 
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| 274 | *  \brief Get the value associated with a thread local storage ID for the current thread. | 
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| 275 | * | 
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| 276 | *  \param id The thread local storage ID | 
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| 277 | * | 
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| 278 | *  \return The value associated with the ID for the current thread, or NULL if no value has been set. | 
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| 279 | * | 
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| 280 | *  \sa SDL_TLSCreate() | 
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| 281 | *  \sa SDL_TLSSet() | 
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| 282 | */ | 
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| 283 | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); | 
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| 284 |  | 
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| 285 | /** | 
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| 286 | *  \brief Set the value associated with a thread local storage ID for the current thread. | 
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| 287 | * | 
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| 288 | *  \param id The thread local storage ID | 
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| 289 | *  \param value The value to associate with the ID for the current thread | 
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| 290 | *  \param destructor A function called when the thread exits, to free the value. | 
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| 291 | * | 
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| 292 | *  \return 0 on success, -1 on error | 
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| 293 | * | 
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| 294 | *  \sa SDL_TLSCreate() | 
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| 295 | *  \sa SDL_TLSGet() | 
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| 296 | */ | 
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| 297 | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); | 
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| 298 |  | 
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| 299 |  | 
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| 300 | /* Ends C function definitions when using C++ */ | 
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| 301 | #ifdef __cplusplus | 
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| 302 | } | 
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| 303 | #endif | 
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| 304 | #include "close_code.h" | 
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| 305 |  | 
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| 306 | #endif /* SDL_thread_h_ */ | 
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| 307 |  | 
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| 308 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 309 |  | 
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